• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Shifting Sand Watchtower

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Shifting Sand Watchtower of the bundle Shifting Sand Watchtower. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Shifting Sand Watchtower.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Shifting Sand Watchtower
bm_silithus_nefloor01_sand.blp
bm_silithus_ceiling01copy.blp
bm_silithus_netrim03.blp
mm_ne_ds_trim_03silithus.blp
bm_silithus_netrim01.blp
bm_silithus_neroof01copy.blp
bm_silithus_newall01copy.blp
ne_silithushorn.blp
oracletreeskin.blp
elventowersilithus01.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing elventowersilithus01.mdx

Now Click the "Import File" Button:

Next select 'elventowersilithus01.mdx' in the folder which you extracted from the zip archive:

Shifting Sand Watchtower
elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
bm_silithus_neroof01copy.blp
bm_silithus_netrim01.blp
bm_silithus_netrim03.blp
bm_silithus_newall01copy.blp
mm_ne_ds_trim_03silithus.blp
ne_silithushorn.blp
oracletreeskin.blp

The file has been properly added to the map archive:

elventowersilithus01.mdx
Model
166
war3mapimported/elventowersilithus01.mdx

Done, you have imported the file elventowersilithus01.mdx.

Importing bm_silithus_ceiling01copy.blp

Now Click the "Import File" Button:

Next select 'bm_silithus_ceiling01copy.blp' in the folder which you extracted from the zip archive:

Shifting Sand Watchtower
elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
bm_silithus_neroof01copy.blp
bm_silithus_netrim01.blp
bm_silithus_netrim03.blp
bm_silithus_newall01copy.blp
mm_ne_ds_trim_03silithus.blp
ne_silithushorn.blp
oracletreeskin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elventowersilithus01.mdx
Model
166
war3mapimported/elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
Image / Texture
51
war3mapimported/bm_silithus_ceiling01copy.blp

Double-click the file bm_silithus_ceiling01copy.blp:

bm_silithus_ceiling01copy.blp
Image / Texture
51
war3mapimported/bm_silithus_ceiling01copy.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_silithus_ceiling01copy.blp
Image / Texture
51
bm_silithus_ceiling01copy.blp

The file has been properly added to the map archive:

elventowersilithus01.mdx
Model
166
war3mapimported/elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
Image / Texture
51
bm_silithus_ceiling01copy.blp

Done, you have imported the file bm_silithus_ceiling01copy.blp.

Importing bm_silithus_nefloor01_sand.blp

Now Click the "Import File" Button:

Next select 'bm_silithus_nefloor01_sand.blp' in the folder which you extracted from the zip archive:

Shifting Sand Watchtower
elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
bm_silithus_neroof01copy.blp
bm_silithus_netrim01.blp
bm_silithus_netrim03.blp
bm_silithus_newall01copy.blp
mm_ne_ds_trim_03silithus.blp
ne_silithushorn.blp
oracletreeskin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elventowersilithus01.mdx
Model
166
war3mapimported/elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
Image / Texture
51
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
Image / Texture
50
war3mapimported/bm_silithus_nefloor01_sand.blp

Double-click the file bm_silithus_nefloor01_sand.blp:

bm_silithus_nefloor01_sand.blp
Image / Texture
50
war3mapimported/bm_silithus_nefloor01_sand.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_silithus_nefloor01_sand.blp
Image / Texture
50
bm_silithus_nefloor01_sand.blp

The file has been properly added to the map archive:

elventowersilithus01.mdx
Model
166
war3mapimported/elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
Image / Texture
51
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
Image / Texture
50
bm_silithus_nefloor01_sand.blp

Done, you have imported the file bm_silithus_nefloor01_sand.blp.

Importing bm_silithus_neroof01copy.blp

Now Click the "Import File" Button:

Next select 'bm_silithus_neroof01copy.blp' in the folder which you extracted from the zip archive:

Shifting Sand Watchtower
elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
bm_silithus_neroof01copy.blp
bm_silithus_netrim01.blp
bm_silithus_netrim03.blp
bm_silithus_newall01copy.blp
mm_ne_ds_trim_03silithus.blp
ne_silithushorn.blp
oracletreeskin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elventowersilithus01.mdx
Model
166
war3mapimported/elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
Image / Texture
51
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
Image / Texture
50
bm_silithus_nefloor01_sand.blp
bm_silithus_neroof01copy.blp
Image / Texture
66
war3mapimported/bm_silithus_neroof01copy.blp

Double-click the file bm_silithus_neroof01copy.blp:

bm_silithus_neroof01copy.blp
Image / Texture
66
war3mapimported/bm_silithus_neroof01copy.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_silithus_neroof01copy.blp
Image / Texture
66
bm_silithus_neroof01copy.blp

The file has been properly added to the map archive:

elventowersilithus01.mdx
Model
166
war3mapimported/elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
Image / Texture
51
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
Image / Texture
50
bm_silithus_nefloor01_sand.blp
bm_silithus_neroof01copy.blp
Image / Texture
66
bm_silithus_neroof01copy.blp

Done, you have imported the file bm_silithus_neroof01copy.blp.

Importing bm_silithus_netrim01.blp

Now Click the "Import File" Button:

Next select 'bm_silithus_netrim01.blp' in the folder which you extracted from the zip archive:

Shifting Sand Watchtower
elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
bm_silithus_neroof01copy.blp
bm_silithus_netrim01.blp
bm_silithus_netrim03.blp
bm_silithus_newall01copy.blp
mm_ne_ds_trim_03silithus.blp
ne_silithushorn.blp
oracletreeskin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elventowersilithus01.mdx
Model
166
war3mapimported/elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
Image / Texture
51
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
Image / Texture
50
bm_silithus_nefloor01_sand.blp
bm_silithus_neroof01copy.blp
Image / Texture
66
bm_silithus_neroof01copy.blp
bm_silithus_netrim01.blp
Image / Texture
59
war3mapimported/bm_silithus_netrim01.blp

Double-click the file bm_silithus_netrim01.blp:

bm_silithus_netrim01.blp
Image / Texture
59
war3mapimported/bm_silithus_netrim01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_silithus_netrim01.blp
Image / Texture
59
bm_silithus_netrim01.blp

The file has been properly added to the map archive:

elventowersilithus01.mdx
Model
166
war3mapimported/elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
Image / Texture
51
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
Image / Texture
50
bm_silithus_nefloor01_sand.blp
bm_silithus_neroof01copy.blp
Image / Texture
66
bm_silithus_neroof01copy.blp
bm_silithus_netrim01.blp
Image / Texture
59
bm_silithus_netrim01.blp

Done, you have imported the file bm_silithus_netrim01.blp.

Importing bm_silithus_netrim03.blp

Now Click the "Import File" Button:

Next select 'bm_silithus_netrim03.blp' in the folder which you extracted from the zip archive:

Shifting Sand Watchtower
elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
bm_silithus_neroof01copy.blp
bm_silithus_netrim01.blp
bm_silithus_netrim03.blp
bm_silithus_newall01copy.blp
mm_ne_ds_trim_03silithus.blp
ne_silithushorn.blp
oracletreeskin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elventowersilithus01.mdx
Model
166
war3mapimported/elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
Image / Texture
51
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
Image / Texture
50
bm_silithus_nefloor01_sand.blp
bm_silithus_neroof01copy.blp
Image / Texture
66
bm_silithus_neroof01copy.blp
bm_silithus_netrim01.blp
Image / Texture
59
bm_silithus_netrim01.blp
bm_silithus_netrim03.blp
Image / Texture
48
war3mapimported/bm_silithus_netrim03.blp

Double-click the file bm_silithus_netrim03.blp:

bm_silithus_netrim03.blp
Image / Texture
48
war3mapimported/bm_silithus_netrim03.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_silithus_netrim03.blp
Image / Texture
48
bm_silithus_netrim03.blp

The file has been properly added to the map archive:

elventowersilithus01.mdx
Model
166
war3mapimported/elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
Image / Texture
51
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
Image / Texture
50
bm_silithus_nefloor01_sand.blp
bm_silithus_neroof01copy.blp
Image / Texture
66
bm_silithus_neroof01copy.blp
bm_silithus_netrim01.blp
Image / Texture
59
bm_silithus_netrim01.blp
bm_silithus_netrim03.blp
Image / Texture
48
bm_silithus_netrim03.blp

Done, you have imported the file bm_silithus_netrim03.blp.

Importing bm_silithus_newall01copy.blp

Now Click the "Import File" Button:

Next select 'bm_silithus_newall01copy.blp' in the folder which you extracted from the zip archive:

Shifting Sand Watchtower
elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
bm_silithus_neroof01copy.blp
bm_silithus_netrim01.blp
bm_silithus_netrim03.blp
bm_silithus_newall01copy.blp
mm_ne_ds_trim_03silithus.blp
ne_silithushorn.blp
oracletreeskin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elventowersilithus01.mdx
Model
166
war3mapimported/elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
Image / Texture
51
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
Image / Texture
50
bm_silithus_nefloor01_sand.blp
bm_silithus_neroof01copy.blp
Image / Texture
66
bm_silithus_neroof01copy.blp
bm_silithus_netrim01.blp
Image / Texture
59
bm_silithus_netrim01.blp
bm_silithus_netrim03.blp
Image / Texture
48
bm_silithus_netrim03.blp
bm_silithus_newall01copy.blp
Image / Texture
49
war3mapimported/bm_silithus_newall01copy.blp

Double-click the file bm_silithus_newall01copy.blp:

bm_silithus_newall01copy.blp
Image / Texture
49
war3mapimported/bm_silithus_newall01copy.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_silithus_newall01copy.blp
Image / Texture
49
bm_silithus_newall01copy.blp

The file has been properly added to the map archive:

elventowersilithus01.mdx
Model
166
war3mapimported/elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
Image / Texture
51
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
Image / Texture
50
bm_silithus_nefloor01_sand.blp
bm_silithus_neroof01copy.blp
Image / Texture
66
bm_silithus_neroof01copy.blp
bm_silithus_netrim01.blp
Image / Texture
59
bm_silithus_netrim01.blp
bm_silithus_netrim03.blp
Image / Texture
48
bm_silithus_netrim03.blp
bm_silithus_newall01copy.blp
Image / Texture
49
bm_silithus_newall01copy.blp

Done, you have imported the file bm_silithus_newall01copy.blp.

Importing mm_ne_ds_trim_03silithus.blp

Now Click the "Import File" Button:

Next select 'mm_ne_ds_trim_03silithus.blp' in the folder which you extracted from the zip archive:

Shifting Sand Watchtower
elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
bm_silithus_neroof01copy.blp
bm_silithus_netrim01.blp
bm_silithus_netrim03.blp
bm_silithus_newall01copy.blp
mm_ne_ds_trim_03silithus.blp
ne_silithushorn.blp
oracletreeskin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elventowersilithus01.mdx
Model
166
war3mapimported/elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
Image / Texture
51
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
Image / Texture
50
bm_silithus_nefloor01_sand.blp
bm_silithus_neroof01copy.blp
Image / Texture
66
bm_silithus_neroof01copy.blp
bm_silithus_netrim01.blp
Image / Texture
59
bm_silithus_netrim01.blp
bm_silithus_netrim03.blp
Image / Texture
48
bm_silithus_netrim03.blp
bm_silithus_newall01copy.blp
Image / Texture
49
bm_silithus_newall01copy.blp
mm_ne_ds_trim_03silithus.blp
Image / Texture
50
war3mapimported/mm_ne_ds_trim_03silithus.blp

Double-click the file mm_ne_ds_trim_03silithus.blp:

mm_ne_ds_trim_03silithus.blp
Image / Texture
50
war3mapimported/mm_ne_ds_trim_03silithus.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_ne_ds_trim_03silithus.blp
Image / Texture
50
mm_ne_ds_trim_03silithus.blp

The file has been properly added to the map archive:

elventowersilithus01.mdx
Model
166
war3mapimported/elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
Image / Texture
51
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
Image / Texture
50
bm_silithus_nefloor01_sand.blp
bm_silithus_neroof01copy.blp
Image / Texture
66
bm_silithus_neroof01copy.blp
bm_silithus_netrim01.blp
Image / Texture
59
bm_silithus_netrim01.blp
bm_silithus_netrim03.blp
Image / Texture
48
bm_silithus_netrim03.blp
bm_silithus_newall01copy.blp
Image / Texture
49
bm_silithus_newall01copy.blp
mm_ne_ds_trim_03silithus.blp
Image / Texture
50
mm_ne_ds_trim_03silithus.blp

Done, you have imported the file mm_ne_ds_trim_03silithus.blp.

Importing ne_silithushorn.blp

Now Click the "Import File" Button:

Next select 'ne_silithushorn.blp' in the folder which you extracted from the zip archive:

Shifting Sand Watchtower
elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
bm_silithus_neroof01copy.blp
bm_silithus_netrim01.blp
bm_silithus_netrim03.blp
bm_silithus_newall01copy.blp
mm_ne_ds_trim_03silithus.blp
ne_silithushorn.blp
oracletreeskin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elventowersilithus01.mdx
Model
166
war3mapimported/elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
Image / Texture
51
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
Image / Texture
50
bm_silithus_nefloor01_sand.blp
bm_silithus_neroof01copy.blp
Image / Texture
66
bm_silithus_neroof01copy.blp
bm_silithus_netrim01.blp
Image / Texture
59
bm_silithus_netrim01.blp
bm_silithus_netrim03.blp
Image / Texture
48
bm_silithus_netrim03.blp
bm_silithus_newall01copy.blp
Image / Texture
49
bm_silithus_newall01copy.blp
mm_ne_ds_trim_03silithus.blp
Image / Texture
50
mm_ne_ds_trim_03silithus.blp
ne_silithushorn.blp
Image / Texture
43
war3mapimported/ne_silithushorn.blp

Double-click the file ne_silithushorn.blp:

ne_silithushorn.blp
Image / Texture
43
war3mapimported/ne_silithushorn.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_silithushorn.blp
Image / Texture
43
ne_silithushorn.blp

The file has been properly added to the map archive:

elventowersilithus01.mdx
Model
166
war3mapimported/elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
Image / Texture
51
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
Image / Texture
50
bm_silithus_nefloor01_sand.blp
bm_silithus_neroof01copy.blp
Image / Texture
66
bm_silithus_neroof01copy.blp
bm_silithus_netrim01.blp
Image / Texture
59
bm_silithus_netrim01.blp
bm_silithus_netrim03.blp
Image / Texture
48
bm_silithus_netrim03.blp
bm_silithus_newall01copy.blp
Image / Texture
49
bm_silithus_newall01copy.blp
mm_ne_ds_trim_03silithus.blp
Image / Texture
50
mm_ne_ds_trim_03silithus.blp
ne_silithushorn.blp
Image / Texture
43
ne_silithushorn.blp

Done, you have imported the file ne_silithushorn.blp.

Importing oracletreeskin.blp

Now Click the "Import File" Button:

Next select 'oracletreeskin.blp' in the folder which you extracted from the zip archive:

Shifting Sand Watchtower
elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
bm_silithus_neroof01copy.blp
bm_silithus_netrim01.blp
bm_silithus_netrim03.blp
bm_silithus_newall01copy.blp
mm_ne_ds_trim_03silithus.blp
ne_silithushorn.blp
oracletreeskin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elventowersilithus01.mdx
Model
166
war3mapimported/elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
Image / Texture
51
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
Image / Texture
50
bm_silithus_nefloor01_sand.blp
bm_silithus_neroof01copy.blp
Image / Texture
66
bm_silithus_neroof01copy.blp
bm_silithus_netrim01.blp
Image / Texture
59
bm_silithus_netrim01.blp
bm_silithus_netrim03.blp
Image / Texture
48
bm_silithus_netrim03.blp
bm_silithus_newall01copy.blp
Image / Texture
49
bm_silithus_newall01copy.blp
mm_ne_ds_trim_03silithus.blp
Image / Texture
50
mm_ne_ds_trim_03silithus.blp
ne_silithushorn.blp
Image / Texture
43
ne_silithushorn.blp
oracletreeskin.blp
Image / Texture
260
war3mapimported/oracletreeskin.blp

Double-click the file oracletreeskin.blp:

oracletreeskin.blp
Image / Texture
260
war3mapimported/oracletreeskin.blp

Tick the box "Use Custom Path" and type in the correct path:

oracletreeskin.blp
Image / Texture
260
oracletreeskin.blp

The file has been properly added to the map archive:

elventowersilithus01.mdx
Model
166
war3mapimported/elventowersilithus01.mdx
bm_silithus_ceiling01copy.blp
Image / Texture
51
bm_silithus_ceiling01copy.blp
bm_silithus_nefloor01_sand.blp
Image / Texture
50
bm_silithus_nefloor01_sand.blp
bm_silithus_neroof01copy.blp
Image / Texture
66
bm_silithus_neroof01copy.blp
bm_silithus_netrim01.blp
Image / Texture
59
bm_silithus_netrim01.blp
bm_silithus_netrim03.blp
Image / Texture
48
bm_silithus_netrim03.blp
bm_silithus_newall01copy.blp
Image / Texture
49
bm_silithus_newall01copy.blp
mm_ne_ds_trim_03silithus.blp
Image / Texture
50
mm_ne_ds_trim_03silithus.blp
ne_silithushorn.blp
Image / Texture
43
ne_silithushorn.blp
oracletreeskin.blp
Image / Texture
260
oracletreeskin.blp

Done, you have imported the file oracletreeskin.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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