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How to import Shield_Battery

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Shield_Battery of the bundle Shield_Battery. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Protoss Building Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Shield_Battery
Shield_Battery.mdx
warpplane1.blp
shieldbattery_diff.blp
shieldbattery_emis.blp
LightningZap.blp
ProtossInvoque.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Shield_Battery.mdx

Now Click the "Import File" Button:

Next select 'Shield_Battery.mdx' in the folder which you extracted from the zip archive:

Shield_Battery
Shield_Battery.mdx
LightningZap.blp
ProtossInvoque.blp
shieldbattery_diff.blp
shieldbattery_emis.blp
warpplane1.blp

The file has been properly added to the map archive:

Shield_Battery.mdx
Model
168
war3mapimported/Shield_Battery.mdx

Done, you have imported the file Shield_Battery.mdx.

Importing LightningZap.blp

Now Click the "Import File" Button:

Next select 'LightningZap.blp' in the folder which you extracted from the zip archive:

Shield_Battery
Shield_Battery.mdx
LightningZap.blp
ProtossInvoque.blp
shieldbattery_diff.blp
shieldbattery_emis.blp
warpplane1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Shield_Battery.mdx
Model
168
war3mapimported/Shield_Battery.mdx
LightningZap.blp
Image / Texture
15
war3mapimported/LightningZap.blp

Double-click the file LightningZap.blp:

LightningZap.blp
Image / Texture
15
war3mapimported/LightningZap.blp

Tick the box "Use Custom Path" and type in the correct path:

LightningZap.blp
Image / Texture
15
LightningZap.blp

The file has been properly added to the map archive:

Shield_Battery.mdx
Model
168
war3mapimported/Shield_Battery.mdx
LightningZap.blp
Image / Texture
15
LightningZap.blp

Done, you have imported the file LightningZap.blp.

Importing ProtossInvoque.blp

Now Click the "Import File" Button:

Next select 'ProtossInvoque.blp' in the folder which you extracted from the zip archive:

Shield_Battery
Shield_Battery.mdx
LightningZap.blp
ProtossInvoque.blp
shieldbattery_diff.blp
shieldbattery_emis.blp
warpplane1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Shield_Battery.mdx
Model
168
war3mapimported/Shield_Battery.mdx
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
war3mapimported/ProtossInvoque.blp

Double-click the file ProtossInvoque.blp:

ProtossInvoque.blp
Image / Texture
6
war3mapimported/ProtossInvoque.blp

Tick the box "Use Custom Path" and type in the correct path:

ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp

The file has been properly added to the map archive:

Shield_Battery.mdx
Model
168
war3mapimported/Shield_Battery.mdx
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp

Done, you have imported the file ProtossInvoque.blp.

Importing shieldbattery_diff.blp

Now Click the "Import File" Button:

Next select 'shieldbattery_diff.blp' in the folder which you extracted from the zip archive:

Shield_Battery
Shield_Battery.mdx
LightningZap.blp
ProtossInvoque.blp
shieldbattery_diff.blp
shieldbattery_emis.blp
warpplane1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Shield_Battery.mdx
Model
168
war3mapimported/Shield_Battery.mdx
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
shieldbattery_diff.blp
Image / Texture
753
war3mapimported/shieldbattery_diff.blp

Double-click the file shieldbattery_diff.blp:

shieldbattery_diff.blp
Image / Texture
753
war3mapimported/shieldbattery_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

shieldbattery_diff.blp
Image / Texture
753
shieldbattery_diff.blp

The file has been properly added to the map archive:

Shield_Battery.mdx
Model
168
war3mapimported/Shield_Battery.mdx
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
shieldbattery_diff.blp
Image / Texture
753
shieldbattery_diff.blp

Done, you have imported the file shieldbattery_diff.blp.

Importing shieldbattery_emis.blp

Now Click the "Import File" Button:

Next select 'shieldbattery_emis.blp' in the folder which you extracted from the zip archive:

Shield_Battery
Shield_Battery.mdx
LightningZap.blp
ProtossInvoque.blp
shieldbattery_diff.blp
shieldbattery_emis.blp
warpplane1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Shield_Battery.mdx
Model
168
war3mapimported/Shield_Battery.mdx
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
shieldbattery_diff.blp
Image / Texture
753
shieldbattery_diff.blp
shieldbattery_emis.blp
Image / Texture
197
war3mapimported/shieldbattery_emis.blp

Double-click the file shieldbattery_emis.blp:

shieldbattery_emis.blp
Image / Texture
197
war3mapimported/shieldbattery_emis.blp

Tick the box "Use Custom Path" and type in the correct path:

shieldbattery_emis.blp
Image / Texture
197
shieldbattery_emis.blp

The file has been properly added to the map archive:

Shield_Battery.mdx
Model
168
war3mapimported/Shield_Battery.mdx
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
shieldbattery_diff.blp
Image / Texture
753
shieldbattery_diff.blp
shieldbattery_emis.blp
Image / Texture
197
shieldbattery_emis.blp

Done, you have imported the file shieldbattery_emis.blp.

Importing warpplane1.blp

Now Click the "Import File" Button:

Next select 'warpplane1.blp' in the folder which you extracted from the zip archive:

Shield_Battery
Shield_Battery.mdx
LightningZap.blp
ProtossInvoque.blp
shieldbattery_diff.blp
shieldbattery_emis.blp
warpplane1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Shield_Battery.mdx
Model
168
war3mapimported/Shield_Battery.mdx
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
shieldbattery_diff.blp
Image / Texture
753
shieldbattery_diff.blp
shieldbattery_emis.blp
Image / Texture
197
shieldbattery_emis.blp
warpplane1.blp
Image / Texture
74
war3mapimported/warpplane1.blp

Double-click the file warpplane1.blp:

warpplane1.blp
Image / Texture
74
war3mapimported/warpplane1.blp

Tick the box "Use Custom Path" and type in the correct path:

warpplane1.blp
Image / Texture
74
warpplane1.blp

The file has been properly added to the map archive:

Shield_Battery.mdx
Model
168
war3mapimported/Shield_Battery.mdx
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
shieldbattery_diff.blp
Image / Texture
753
shieldbattery_diff.blp
shieldbattery_emis.blp
Image / Texture
197
shieldbattery_emis.blp
warpplane1.blp
Image / Texture
74
warpplane1.blp

Done, you have imported the file warpplane1.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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