• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Model validation: Shield Samurai

ShieldSamurai.mdx

0 errors 13 severe 35 warnings 82 unused
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 143499); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 143499); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 143499); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 143499); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 143499); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 143499); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 143499); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 143499); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 143499); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 143499); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 143499); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 143499); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 143499); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 11 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Cape" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 66 - "L_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 67 - "L_cape_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 68 - "L_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "L_cape_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 70 - "B_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 71 - "B_cape_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 72 - "B_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 73 - "B_cape_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 74 - "R_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 75 - "R_cape_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 76 - "R_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 77 - "R_cape_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 93 - "L_ear_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 94 - "R_ear_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 118 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 119 - "B_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 120 - "B_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 121 - "B_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 122 - "B_hair_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 123 - "B_hair_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 124 - "B_hair_06_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 125 - "L_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 126 - "R_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 128 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "neck_bind_jnt"
    • 1 Rotation
      • Track 153 at frame 148632 has roughly the same value as tracks 152 and 154
  • 2 Bone 5 - "jaw_bind_jnt"
    • 2 Rotation
      • Track 38 at frame 10133 has roughly the same value as tracks 37 and 39
      • Track 87 at frame 145999 has roughly the same value as tracks 86 and 88
  • 3 Bone 108 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 100 at frame 16366 has roughly the same value as tracks 99 and 101
    • 2 Rotation
      • Track 38 at frame 10133 has roughly the same value as tracks 37 and 39
      • Track 87 at frame 145999 has roughly the same value as tracks 86 and 88
  • 2 Bone 110 - "lwr_teeth_bind_jnt"
    • 2 Rotation
      • Track 38 at frame 10133 has roughly the same value as tracks 37 and 39
      • Track 87 at frame 145999 has roughly the same value as tracks 86 and 88
  • 2 Bone 111 - "L_lip_corner_bind_jnt"
    • 2 Rotation
      • Track 38 at frame 10133 has roughly the same value as tracks 37 and 39
      • Track 87 at frame 145999 has roughly the same value as tracks 86 and 88
  • 2 Bone 112 - "L_lwr_lip_02_bind_jnt"
    • 2 Rotation
      • Track 38 at frame 10133 has roughly the same value as tracks 37 and 39
      • Track 87 at frame 145999 has roughly the same value as tracks 86 and 88
  • 2 Bone 113 - "L_lwr_lip_01_bind_jnt"
    • 2 Rotation
      • Track 38 at frame 10133 has roughly the same value as tracks 37 and 39
      • Track 87 at frame 145999 has roughly the same value as tracks 86 and 88
  • 2 Bone 114 - "M_lwr_lip_bind_jnt"
    • 2 Rotation
      • Track 38 at frame 10133 has roughly the same value as tracks 37 and 39
      • Track 87 at frame 145999 has roughly the same value as tracks 86 and 88
  • 2 Bone 115 - "R_lwr_lip_02_bind_jnt"
    • 2 Rotation
      • Track 38 at frame 10133 has roughly the same value as tracks 37 and 39
      • Track 87 at frame 145999 has roughly the same value as tracks 86 and 88
  • 2 Bone 116 - "R_lwr_lip_01_bind_jnt"
    • 2 Rotation
      • Track 38 at frame 10133 has roughly the same value as tracks 37 and 39
      • Track 87 at frame 145999 has roughly the same value as tracks 86 and 88
  • 2 Bone 117 - "R_lip_corner_bind_jnt"
    • 2 Rotation
      • Track 38 at frame 10133 has roughly the same value as tracks 37 and 39
      • Track 87 at frame 145999 has roughly the same value as tracks 86 and 88
  • 8 CollisionShape 0 - "B_KGS_Torso"
    • 8 Rotation
      • Track 50 at frame 9766 has roughly the same value as tracks 49 and 51
      • Track 51 at frame 9799 has roughly the same value as tracks 50 and 52
      • Track 55 at frame 10233 has roughly the same value as tracks 54 and 56
      • Track 56 at frame 10266 has roughly the same value as tracks 55 and 57
      • Track 163 at frame 145632 has roughly the same value as tracks 162 and 164
      • Track 164 at frame 145665 has roughly the same value as tracks 163 and 165
      • Track 168 at frame 146099 has roughly the same value as tracks 167 and 169
      • Track 169 at frame 146132 has roughly the same value as tracks 168 and 170
  • 2 CollisionShape 1 - "B_KGS_Head"
    • 1 Translation
      • Track 161 at frame 95733 has roughly the same value as tracks 160 and 162
    • 1 Rotation
      • Track 177 at frame 148499 has roughly the same value as tracks 176 and 178
  • 1 CollisionShape 2 - "B_KGS_Arm_L"
    • 1 Rotation
      • Track 176 at frame 20133 has roughly the same value as tracks 175 and 177
  • unused Texture 0 - "Human_BloodElfLieutenant_Main_Diffuse.tif"
  • unused Texture 1 - "Human_BloodElfLieutenant_Main_Normal.tif"
  • unused Texture 2 - "Human_BloodElfLieutenant_Main_ORM.tif"
  • unused Texture 3 - "Human_BloodElfLieutenant_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Human_BloodElfLieutenant_Hair_Diffuse.tif"
  • unused Texture 7 - "Human_BloodElfLieutenant_Hair_Normal.tif"
  • unused Texture 8 - "Human_BloodElfLieutenant_Hair_ORM.tif"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "Human_BloodElfLieutenant_Shield_Diffuse.tif"
  • unused Texture 11 - "Human_BloodElfLieutenant_Shield_Normal.tif"
  • unused Texture 12 - "Human_BloodElfLieutenant_Shield_ORM.tif"
  • unused Texture 13 - "Human_BloodElfLieutenant_Shield_Emissive.tif"
  • unused Texture 14 - "Human_Male_Corpse_Diffuse.tif"
  • unused Texture 15 - "Human_Male_Corpse_Normal.tif"
  • unused Texture 16 - "Human_Male_Corpse_ORM.tif"
  • unused Texture 17 - "Orc_Blademaster_Main_Diffuse.tif"
  • unused Texture 18 - "Orc_Blademaster_Main_Normal.tif"
  • unused Texture 19 - "Orc_Blademaster_Main_ORM.tif"
  • unused Texture 20 - "Orc_Blademaster_Weapon_Diffuse.tif"
  • unused Texture 21 - "Orc_Blademaster_Weapon_Normal.tif"
  • unused Texture 22 - "Orc_Blademaster_Weapon_ORM.tif"
  • unused Texture 23 - "Human_Spellbreaker_Main_Diffuse.tif"
  • unused Texture 24 - "Human_Spellbreaker_Main_Normal.tif"
  • unused Texture 25 - "Human_Spellbreaker_Main_ORM.tif"
  • unused Texture 26 - "Human_Spellbreaker_Main_Emissive.tif"
  • unused Texture 27 - "Chen_StormstoutStorm_Main_Diffuse.tif"
  • unused Texture 28 - "Chen_StormstoutStorm_Main_Normal.tif"
  • unused Texture 29 - "Chen_StormstoutStorm_Main_ORM.tif"
  • unused Texture 30 - "Chen_StormstoutStorm_Main_Emissive.tif"
  • unused Texture 31 - "LS_Props_RackArmor_Diffuse.tif"
  • unused Texture 32 - "LS_Props_RackArmor_Normal.tif"
  • unused Texture 33 - "LS_Props_RackArmor_ORM.tif"
  • unused Texture 34 - "Harpy_Main_Diffuse.tif"
  • unused Texture 35 - "Harpy_Main_Normal.tif"
  • unused Texture 36 - "Harpy_Main_ORM.tif"
  • unused Texture 37 - "Harpy_Main_Emissive.tif"
  • unused Texture 38 - "HeroGoblinAlchemist_Main_Diffuse.tif"
  • unused Texture 39 - "HeroGoblinAlchemist_Main_Normal.tif"
  • unused Texture 40 - "HeroGoblinAlchemist_Main_ORM.tif"
  • unused Texture 41 - "HeroGoblinAlchemist_Main_Emissive.tif"
  • unused Texture 42 - "Orc_ChenStormstoutEarth_Main_Diffuse.tif"
  • unused Texture 43 - "Orc_ChenStormstoutEarth_Main_Normal.tif"
  • unused Texture 44 - "Orc_ChenStormstoutEarth_Main_ORM.tif"
  • unused Texture 45 - "Orc_ChenStormstout_Main_Diffuse.tif"
  • unused Texture 46 - "Orc_ChenStormstout_Main_Normal.tif"
  • unused Texture 47 - "Orc_ChenStormstout_Main_ORM.tif"
  • unused Texture 48 - "Orc_ChenStormstout_Main_Emissive.tif"
Back
Top