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Triggers
shi no numa zombie map2 1.5.w3x
Variables
barrels
barrel1
barrel1 Copy
barrel1 Copy 2
barrel1 Copy 3
barrel1 Copy 4
barrel1 Copy 5
barrel1 Copy 6
barrel1 Copy 7
barrel1 Copy 8
barrel1 Copy 9
barrel1 Copy 10
barrel1 Copy 11
barrel1 Copy 12
barrel1 Copy 13
barrel1 Copy 14
barrel1 Copy 15
starting text/quests
doors
quests menues
text
weapons
flame make headed
flame make headed Copy
mana drain
mana increase flame thrower
flame set mana 0
mana remove flame
mana remove flame Copy
mana remove flame Copy 2
mana remove flame Copy 3
grenade
grenade Copy
marines
Not playing
Not playing Copy
Not playing Copy 2
Not playing Copy 3
ping on map
reviving
dies red
dies blue
dies teal
dies purp
barricades share vis anti
Game Over
revive
revive Copy
revive Copy 2
revive Copy 3
player leaves
player leaves Copy 4
player leaves Copy
player leaves Copy Copy
player leaves Copy 2
player leaves Copy 2 Copy
player leaves Copy 3
player leaves Copy 3 Copy
Untitled Trigger 001
lose
gold
antishoot
antishoot Copy 2
antishoot Copy 3
antishoot Copy 4
---------------------------
antishoot Copy
antishoot Copy Copy
antishoot Copy Copy 2
antishoot Copy Copy 3
teleports
unlocks
small room2
small room 1
stairs 1
stairs 2
door
Zombies
level text
revial map
music
splatt zombies
levels
levels Copy 3
bigger zombies
levels Copy
levels Copy 2
levelss
Attack
---------------------------
harder zombies
harder zombies Copy
harder zombies Copy 2
harder zombies Copy 3
harder zombies Copy 4
harder zombies Copy 5
harder zombies Copy 6
harder zombies Copy 7
harder zombies Copy 8
harder zombies Copy 9
harder zombies Copy 10
harder zombies Copy 10 Copy
Random Box
Remove box
Add Box
Risk 1
leaderboard
multi add kill
multiboard
create
Monster Dies A
Monster Dies A Copy
Monster Dies A Copy 2
Monster Dies A Copy 3
Perks
Juggernaut
Juggernaut Copy
Juggernaut Copy 2
Juggernaut Copy 3
---------------------------
Revive
Revive Copy
Revive Copy 2
Revive Copy 3
---------------------------
Fast Reloading
Fast Reloading Copy
Fast Reloading Copy 2
Fast Reloading Copy 3
---------------------------
Slight of Hand
Elecrto-shock def
art
activate
kill
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Kills
integer
Yes
Marinemana
unit
No
barrel1
Events
Destructible - dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_072 <gen>) and do (Kill (Picked unit))
Player - Add 50 to (Owner of (Attacking unit)) . Current gold
barrel1 Copy
Events
Destructible - dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_073 <gen>) and do (Kill (Picked unit))
Player - Add 50 to (Owner of (Attacking unit)) . Current gold
barrel1 Copy 2
Events
Destructible - dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_074 <gen>) and do (Kill (Picked unit))
Player - Add 50 to (Owner of (Attacking unit)) . Current gold
barrel1 Copy 3
Events
Destructible - dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_075 <gen>) and do (Kill (Picked unit))
Player - Add 50 to (Owner of (Attacking unit)) . Current gold
barrel1 Copy 4
Events
Destructible - dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_077 <gen>) and do (Kill (Picked unit))
Player - Add 50 to (Owner of (Attacking unit)) . Current gold
barrel1 Copy 5
Events
Destructible - dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_076 <gen>) and do (Kill (Picked unit))
Player - Add 50 to (Owner of (Attacking unit)) . Current gold
barrel1 Copy 6
Events
Destructible - dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_078 <gen>) and do (Kill (Picked unit))
Player - Add 50 to (Owner of (Attacking unit)) . Current gold
barrel1 Copy 7
Events
Destructible - dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_079 <gen>) and do (Kill (Picked unit))
Player - Add 50 to (Owner of (Attacking unit)) . Current gold
barrel1 Copy 8
Events
Destructible - dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_080 <gen>) and do (Kill (Picked unit))
Player - Add 50 to (Owner of (Attacking unit)) . Current gold
barrel1 Copy 9
Events
Destructible - dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_081 <gen>) and do (Kill (Picked unit))
Player - Add 50 to (Owner of (Attacking unit)) . Current gold
barrel1 Copy 10
Events
Destructible - dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_082 <gen>) and do (Kill (Picked unit))
Player - Add 50 to (Owner of (Attacking unit)) . Current gold
barrel1 Copy 11
Events
Destructible - dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_083 <gen>) and do (Kill (Picked unit))
Player - Add 50 to (Owner of (Attacking unit)) . Current gold
barrel1 Copy 12
Events
Destructible - dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_084 <gen>) and do (Kill (Picked unit))
Player - Add 50 to (Owner of (Attacking unit)) . Current gold
barrel1 Copy 13
Events
Destructible - dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_085 <gen>) and do (Kill (Picked unit))
Player - Add 50 to (Owner of (Attacking unit)) . Current gold
barrel1 Copy 14
Events
Destructible - dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_086 <gen>) and do (Kill (Picked unit))
Player - Add 50 to (Owner of (Attacking unit)) . Current gold
barrel1 Copy 15
Events
Destructible - dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_087 <gen>) and do (Kill (Picked unit))
Player - Add 50 to (Owner of (Attacking unit)) . Current gold
doors
Events
Map initialization
Conditions
Actions
Destructible - Make Invulnerable
Destructible - Make Invulnerable
Destructible - Make Invulnerable
quests menues
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled |cFFFF0000Nazi Zombies|r with the description Every 5 level the zombies will get stronger. And every 1:th level they will increase in number.Try to complete as many levels as possible!You will recive 50 points for each killed zombie. , using icon path ReplaceableTextures\CommandButtons\BTNZombie.blp
Quest - Create a Required quest titled |cFF808000Weapons|r with the description New weapons can be bought for diffrent costs compared to how effective they are. Look after the small red boxes alongside the walls, they contain 1 type of weapon each.Reload by clicking on your item with the name: "Reload"Use you knife if the zombies are close. It deals 100 damage at 100 range. , using icon path ReplaceableTextures\CommandButtons\BTNFlakCannons.blp
Quest - Create a Required quest titled |cFF808080Unlocks|r with the description You can unlock new rooms for a cost of 1500 points. Look at the Barricade that is blocking the entraence to the room. In it, you can buy a thing called "Unlock". That will unlock the room and new weapons. , using icon path ReplaceableTextures\CommandButtons\BTNBloodKey.blp
Quest - Create a Required quest titled |cFF0000FFBarricades|r with the description Stand close to a barricade to "heal" it. If the barricade is allready dead; walk out from that window and the barricade will be rebuild with 20% of its hp. , using icon path ReplaceableTextures\CommandButtons\BTNCrate.blp
Quest - Create a Required quest titled |cFFFFFF00Barrels|r with the description Shoot on an exploside barrel outside to make it blow up, this will damage the nearby zombies. (Shooting the barrel will not remove any of your ammo or give you points for the blown zombies) , using icon path ReplaceableTextures\CommandButtons\BTNWallOfFire.blp
Quest - Create a Optional quest titled |cFF800080Credits|r with the description Created by: |cFF008000Swordaxe|rTesters:Warrior248Carl-Fredriksylar_0.1CheronclaoziQralle99Dai2Julius55JalleWwerewolfysneen , using icon path ReplaceableTextures\CommandButtons\BTNWisp.blp
Quest - Create a Optional quest titled |CFF800000Features|r with the description CFF800000Features/Improvements for 2.6|r--Fixed Bugs That Came Up With The New Zombie HP System--Some Terrain Improvments--Made Weaker Zombies Slightly Faster , using icon path ReplaceableTextures\CommandButtons\BTNStatUp.blp
Quest - Create a Required quest titled |c00808000Perks|r with the description Juggernaut:Gives 5 hp instead of the basic 2.Fast Revive:Decreases the cooldown for revive to 60 seconds instead of 240Doubble Tap:x2 speed of fire , using icon path ReplaceableTextures\CommandButtons\BTNChemicalRage.blp
text
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Flash the quest dialog button
Game - Turn the day/night cycle Off
Game - Set the time of day to 0.00
Game - Display to (All players) for 15.00 seconds the text: |cFFFF0000Nazi Zombies|r. From the bookshelf of CoD5.
Wait 3.00 seconds
Game - Display to (All players) for 15.00 seconds the text: I hope you enjoy this map, try to reach a high level and beat your records. The levels are unlimited.
Wait 3.00 seconds
Game - Display to (All players) for 15.00 seconds the text: Each 5th level the zombies will increase in speed and hp. And every 1th lv the zombies will increase in number.
Wait 3.00 seconds
Game - Display to (All players) for 15.00 seconds the text: This map was created by |cFF008000Swordaxe|r
flame make headed
Events
Unit - Marine 0000 <gen> 's mana becomes Greater than or equal to 195.00
Unit - Marine 0046 <gen> 's mana becomes Greater than or equal to 195.00
Unit - Marine 0047 <gen> 's mana becomes Greater than or equal to 195.00
Unit - Marine 0048 <gen> 's mana becomes Greater than or equal to 195.00
Conditions
Actions
Unit - Add Cargo Hold (Orc Burrow) to (Triggering unit)
flame make headed Copy
Events
Unit - Marine 0000 <gen> 's mana becomes Less than 150.00
Unit - Marine 0046 <gen> 's mana becomes Less than 150.00
Unit - Marine 0047 <gen> 's mana becomes Less than 150.00
Unit - Marine 0048 <gen> 's mana becomes Less than 150.00
Conditions
Actions
Unit - Remove Cargo Hold (Orc Burrow) from (Triggering unit)
mana drain
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Marine
Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
mana increase flame thrower
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Marine
(Item-type of (Item carried by (Attacking unit) in slot 2)) Equal to Flame Thrower
Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) + 3.00)
flame set mana 0
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Last created item)) Equal to Flame Thrower
Actions
Unit - Set mana of (Buying unit) to 2.00
mana remove flame
Events
Time - Every 1.00 seconds of game time
Conditions
(Item-type of (Item carried by Marine 0000 <gen> in slot 2)) Equal to Flame Thrower
Actions
Unit - Set mana of Marine 0000 <gen> to ((Mana of Marine 0000 <gen>) - 3.00)
Unit - Set mana of Marine 0000 <gen> to ((Mana of Marine 0000 <gen>) + 1.00)
mana remove flame Copy
Events
Time - Every 1.00 seconds of game time
Conditions
(Item-type of (Item carried by Marine 0046 <gen> in slot 2)) Equal to Flame Thrower
Actions
Unit - Set mana of Marine 0046 <gen> to ((Mana of Marine 0046 <gen>) - 3.00)
Unit - Set mana of Marine 0046 <gen> to ((Mana of Marine 0046 <gen>) + 1.00)
mana remove flame Copy 2
Events
Time - Every 1.00 seconds of game time
Conditions
(Item-type of (Item carried by Marine 0047 <gen> in slot 2)) Equal to Flame Thrower
Actions
Unit - Set mana of Marine 0047 <gen> to ((Mana of Marine 0047 <gen>) - 3.00)
Unit - Set mana of Marine 0047 <gen> to ((Mana of Marine 0047 <gen>) + 1.00)
mana remove flame Copy 3
Events
Time - Every 1.00 seconds of game time
Conditions
(Item-type of (Item carried by Marine 0048 <gen> in slot 2)) Equal to Flame Thrower
Actions
Unit - Set mana of Marine 0048 <gen> to ((Mana of Marine 0048 <gen>) - 3.00)
Unit - Set mana of Marine 0048 <gen> to ((Mana of Marine 0048 <gen>) + 1.00)
grenade
Events
Unit - A unit Uses an item
Unit - A unit Acquires an item
Conditions
(Item-type of (Last created item)) Equal to Grenade
Actions
Unit - Add Grenade to (Triggering unit)
grenade Copy
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Grenade
Actions
Unit - Remove Grenade from (Triggering unit)
Not playing
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Remove Marine 0000 <gen> from the game
Player - Add 1 to Player 10 (Light Blue) . Current gold
Wait 2 seconds
Leaderboard - Remove Player 1 (Red) from (Last created leaderboard) .
Not playing Copy
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Remove Marine 0046 <gen> from the game
Player - Add 1 to Player 10 (Light Blue) . Current gold
Wait 2 seconds
Leaderboard - Remove Player 2 (Blue) from (Last created leaderboard) .
Not playing Copy 2
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Remove Marine 0047 <gen> from the game
Player - Add 1 to Player 10 (Light Blue) . Current gold
Wait 2 seconds
Leaderboard - Remove Player 3 (Teal) from (Last created leaderboard) .
Not playing Copy 3
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Remove Marine 0048 <gen> from the game
Player - Add 1 to Player 10 (Light Blue) . Current gold
Wait 2 seconds
Leaderboard - Remove Player 4 (Purple) from (Last created leaderboard) .
ping on map
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Marine
Actions
Cinematic - Ping minimap for (All players) at (Position of (Triggering unit)) for 60.00 seconds
reviving
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Revive
Actions
Player - Add -1 to Player 10 (Light Blue) . Current gold
Player - Add 250 to (Owner of (Triggering unit)) . Current gold
dies red
Events
Unit - Marine 0000 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ((Name of (Owner of (Triggering unit))) + Has been killed!)
Player - Add 1 to Player 10 (Light Blue) . Current gold
Trigger - Turn off player_leaves <gen>
dies blue
Events
Unit - Marine 0046 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ((Name of (Owner of (Triggering unit))) + Has been killed!)
Player - Add 1 to Player 10 (Light Blue) . Current gold
Trigger - Turn off player_leaves_Copy <gen>
dies teal
Events
Unit - Marine 0047 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ((Name of (Owner of (Triggering unit))) + Has been killed!)
Player - Add 1 to Player 10 (Light Blue) . Current gold
Trigger - Turn off player_leaves_Copy_2 <gen>
dies purp
Events
Unit - Marine 0048 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ((Name of (Owner of (Triggering unit))) + Has been killed!)
Player - Add 1 to Player 10 (Light Blue) . Current gold
Trigger - Turn off player_leaves_Copy_3 <gen>
barricades share vis anti
Events
Map initialization
Conditions
Actions
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally
Game Over
Events
Player - Player 10 (Light Blue) 's Current gold becomes Greater than or equal to 4.00
Conditions
Actions
Game - Display to (All players) for 100000000.00 seconds the text: (|cFFFF0000Game Over. You Survived + ((String((Player 12 (Brown) Current lumber))) + Rounds))
If ((Number of units in (Units in (Playable map area) matching ((Unit-type of (Picked unit)) Equal to Marine))) Less than or equal to 0) then do (Display to (All players) for 30 seconds the text: (Game Over. You survived + ((String((Player 12 (Brown) Current lumber))) + Rounds))) else do (Do nothing)
revive
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Wait 0.10 seconds
Hero - Instantly revive Marine 0000 <gen> at (Center of Region_043 <gen>) , Hide revival graphics
Game - Display to (All players) for 4.00 seconds the text: Restarting game: Reviving Units.
Game - Display to (All players) for 4.00 seconds the text: Game Over.
Trigger - Turn on revive_Copy <gen>
Trigger - Turn off (This trigger)
Alwas add 1 new trigger for each added weapon, else it will be left in the inventory when game restarts!
revive Copy
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Wait 0.10 seconds
Hero - Instantly revive Marine 0000 <gen> at (Center of Region_043 <gen>) , Hide revival graphics
Game - Display to (All players) for 4.00 seconds the text: Removing weapons.
Item - Remove (Item carried by Marine 0000 <gen> of type Doubble Pipe Shotgun)
Item - Remove (Item carried by Marine 0000 <gen> of type bar)
Item - Remove (Item carried by Marine 0000 <gen> of type Light Rifle)
Do nothing
Item - Remove (Item carried by Marine 0046 <gen> of type Doubble Pipe Shotgun)
Item - Remove (Item carried by Marine 0046 <gen> of type bar)
Item - Remove (Item carried by Marine 0046 <gen> of type Light Rifle)
Do nothing
Item - Remove (Item carried by Marine 0047 <gen> of type Doubble Pipe Shotgun)
Item - Remove (Item carried by Marine 0047 <gen> of type bar)
Item - Remove (Item carried by Marine 0047 <gen> of type Light Rifle)
Do nothing
Item - Remove (Item carried by Marine 0048 <gen> of type Doubble Pipe Shotgun)
Item - Remove (Item carried by Marine 0048 <gen> of type bar)
Item - Remove (Item carried by Marine 0048 <gen> of type Light Rifle)
Trigger - Turn on revive_Copy_2 <gen>
Trigger - Turn off (This trigger)
revive Copy 2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Wait 0.10 seconds
Hero - Instantly revive Marine 0000 <gen> at (Center of Region_043 <gen>) , Hide revival graphics
Game - Display to (All players) for 4.00 seconds the text: Rebulding Barricades
Destructible - Close
Trigger - Turn on revive_Copy_3 <gen>
Trigger - Turn off (This trigger)
revive Copy 3
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Wait 0.10 seconds
Hero - Instantly revive Marine 0000 <gen> at (Center of Region_043 <gen>) , Hide revival graphics
Game - Display to (All players) for 4.00 seconds the text: Reseting level and removing zombies.
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Remove (Picked unit) from the game)
Player - Set Player 12 (Brown) . Current lumber to 1
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to 0
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to 0
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to 0
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to 0
Trigger - Turn off (This trigger)
player leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Player - Add 1 to Player 10 (Light Blue) . Current gold
player leaves Copy 4
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ((Name of (Triggering player)) + Has left the game)
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Remove (Picked unit) from the game)
player leaves Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Player - Add 1 to Player 10 (Light Blue) . Current gold
player leaves Copy Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ((Name of (Triggering player)) + Has left the game)
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Remove (Picked unit) from the game)
player leaves Copy 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Player - Add 1 to Player 10 (Light Blue) . Current gold
player leaves Copy 2 Copy
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ((Name of (Triggering player)) + Has left the game)
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Remove (Picked unit) from the game)
player leaves Copy 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Player - Add 1 to Player 10 (Light Blue) . Current gold
player leaves Copy 3 Copy
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ((Name of (Triggering player)) + Has left the game)
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Remove (Picked unit) from the game)
Untitled Trigger 001
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add 500 to Player 1 (Red) . Current gold
Player - Add 500 to Player 2 (Blue) . Current gold
Player - Add 500 to Player 3 (Teal) . Current gold
Player - Add 500 to Player 4 (Purple) . Current gold
lose
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
If ((Number of units in (Units of type Marine)) Equal to 0) then do (Display to (All players) for 30 seconds the text: ( + (|cFFFF0000 + ((Name of Player 1 (Red)) + |r can now restart the game by typing -restart)))) else do (Do nothing)
gold
Events
Unit - A unit Dies
Conditions
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
antishoot
Events
Unit - Marine 0000 <gen> 's mana becomes Less than or equal to 0.00
Conditions
(Item-type of (Item carried by Marine 0000 <gen> in slot 2)) Not equal to Flame Thrower
Actions
Wait 0.20 seconds
Unit - Add Cargo Hold (Orc Burrow) to (Triggering unit)
antishoot Copy 2
Events
Unit - Marine 0046 <gen> 's mana becomes Less than or equal to 0.00
Conditions
(Item-type of (Item carried by Marine 0046 <gen> in slot 2)) Not equal to Flame Thrower
Actions
Wait 0.20 seconds
Unit - Add Cargo Hold (Orc Burrow) to (Triggering unit)
antishoot Copy 3
Events
Unit - Marine 0047 <gen> 's mana becomes Less than or equal to 0.00
Conditions
(Item-type of (Item carried by Marine 0047 <gen> in slot 2)) Not equal to Flame Thrower
Actions
Wait 0.20 seconds
Unit - Add Cargo Hold (Orc Burrow) to (Triggering unit)
antishoot Copy 4
Events
Unit - Marine 0048 <gen> 's mana becomes Less than or equal to 0.00
Conditions
(Item-type of (Item carried by Marine 0048 <gen> in slot 2)) Not equal to Flame Thrower
Actions
Wait 0.20 seconds
Unit - Add Cargo Hold (Orc Burrow) to (Triggering unit)
antishoot Copy
Events
Unit - Marine 0000 <gen> 's mana becomes Greater than or equal to 1.00
Conditions
Actions
Wait 0.20 seconds
Unit - Remove Cargo Hold (Orc Burrow) from (Triggering unit)
antishoot Copy Copy
Events
Unit - Marine 0046 <gen> 's mana becomes Greater than or equal to 1.00
Conditions
Actions
Wait 0.20 seconds
Unit - Remove Cargo Hold (Orc Burrow) from (Triggering unit)
antishoot Copy Copy 2
Events
Unit - Marine 0047 <gen> 's mana becomes Greater than or equal to 1.00
Conditions
Actions
Wait 0.20 seconds
Unit - Remove Cargo Hold (Orc Burrow) from (Triggering unit)
antishoot Copy Copy 3
Events
Unit - Marine 0048 <gen> 's mana becomes Greater than or equal to 1.00
Conditions
Actions
Wait 0.20 seconds
Unit - Remove Cargo Hold (Orc Burrow) from (Triggering unit)
small room2
Events
Unit - A unit enters Region_058 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Unlock
Actions
Destructible - Open
Unit - Kill
Unit - Remove (Triggering unit) from the game
Unit - Make Vulnerable
Unit - Make Vulnerable
small room 1
Events
Unit - A unit enters Region_047 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Unlock
Actions
Destructible - Open
Unit - Kill
Unit - Remove (Triggering unit) from the game
Unit - Make Vulnerable
Unit - Make Vulnerable
Unit - Make Vulnerable
stairs 1
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Unlock
Actions
Unit - Kill
Unit - Remove (Triggering unit) from the game
stairs 2
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Unlock
Actions
Unit - Kill
Unit - Remove (Triggering unit) from the game
door
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Unlock
Actions
Unit - Kill
Unit - Remove (Triggering unit) from the game
Destructible - Open
level text
Events
Player - Player 12 (Brown) 's Current lumber becomes Greater than 1.00
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: (Now Starting Round:|cFFFF0000 + ((String((Player 12 (Brown) Current lumber))) + ))
revial map
Events
Map initialization
Conditions
Actions
Player - For Player 11 (Dark Green) , turn Shared vision On toward Player 12 (Brown)
music
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Sound - Play Comradeship .
splatt zombies
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Demon\DemonSmallDeathExplode\DemonSmallDeathExplode.mdl
levels
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If ((Number of living Zombie units owned by Player 12 (Brown)) Equal to 0) then do (Add 1 to Player 12 (Brown).Current lumber) else do (Do nothing)
If ((Number of living Zombie units owned by Player 12 (Brown)) Equal to 0) then do (Change the value for Player 12 (Brown) in (Last created leaderboard) to (Player 12 (Brown) Current lumber)) else do (Do nothing)
If ((Number of living Zombie units owned by Player 12 (Brown)) Equal to 0) then do (Create (2 + (Player 12 (Brown) Current lumber)) Zombie for Player 12 (Brown) at (Center of Region_027 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Trigger - Turn on levels_Copy_3 <gen>
Trigger - Turn on bigger_zombies <gen>
levels Copy 3
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Zombie
Actions
Trigger - Turn on bigger_zombies <gen>
If ((Number of living Zombie units owned by Player 12 (Brown)) Greater than or equal to 0) then do (Create (2 + (Player 12 (Brown) Current lumber)) Zombie for Player 12 (Brown) at (Center of Region_028 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
If ((Number of living Zombie units owned by Player 12 (Brown)) Greater than or equal to 0) then do (Create (2 + (Player 12 (Brown) Current lumber)) Zombie for Player 12 (Brown) at (Center of Region_031 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
If ((Number of living Zombie units owned by Player 12 (Brown)) Greater than or equal to 0) then do (Create (2 + (Player 12 (Brown) Current lumber)) Zombie for Player 12 (Brown) at (Center of Region_026 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
If ((Number of living Zombie units owned by Player 12 (Brown)) Greater than or equal to 0) then do (Create (2 + (Player 12 (Brown) Current lumber)) Zombie for Player 12 (Brown) at (Center of Region_030 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Trigger - Turn off (This trigger)
bigger zombies
Events
Unit - A unit enters (Entire map)
Conditions
Actions
If ((Player 12 (Brown) Current lumber) Greater than or equal to 5) then do (Create 2 Zombie for Player 12 (Brown) at (Center of Region_027 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
If ((Player 12 (Brown) Current lumber) Greater than or equal to 10) then do (Create 2 Running Zombie for Player 12 (Brown) at (Center of Region_030 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
If ((Player 12 (Brown) Current lumber) Greater than or equal to 15) then do (Create 2 Large Zombie for Player 12 (Brown) at (Center of Region_026 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
If ((Player 12 (Brown) Current lumber) Greater than or equal to 20) then do (Create (2 + (Player 12 (Brown) Current lumber)) Big Bad Nazi Zombie for Player 12 (Brown) at (Center of Region_026 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
If ((Player 12 (Brown) Current lumber) Greater than or equal to 25) then do (Create (2 + (Player 12 (Brown) Current lumber)) Big Bad Nazi Zombie for Player 12 (Brown) at (Center of Region_026 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
If ((Number of living Zombie units owned by Player 12 (Brown)) Equal to 0) then do (Create (2 + (Player 12 (Brown) Current lumber)) Zombie for Player 12 (Brown) at (Center of Region_027 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Trigger - Turn off (This trigger)
levels Copy
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If ((Number of living Zombie units owned by Player 12 (Brown)) Equal to 0) then do (Add 1 to Player 12 (Brown).Current lumber) else do (Do nothing)
levels Copy 2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If ((Number of living Zombie units owned by Player 12 (Brown)) Equal to 0) then do (Change the value for Player 12 (Brown) in (Last created leaderboard) to (Player 12 (Brown) Current lumber)) else do (Do nothing)
Create Wisp
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
((Picked player) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 Wisp for (Picked player) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
levelss
Events
Time - Every 2 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Else - Actions
Do nothing
Attack
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Pick every unit in (Units owned by Player 12 (Brown).) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units owned by (Picked player) of type Marine)))))
harder zombies
Events
Unit - A unit enters (Entire map)
Conditions
(Player 12 (Brown) Current lumber) Greater than or equal to 5
(Unit-type of (Triggering unit)) Not equal to Barricade
Actions
Unit - Add Item Life Bonus (Greater) to (Triggering unit)
harder zombies Copy
Events
Unit - A unit enters (Entire map)
Conditions
(Player 12 (Brown) Current lumber) Greater than or equal to 10
(Unit-type of (Triggering unit)) Not equal to Barricade
Actions
Unit - Add Item Life Bonus (Greater) to (Triggering unit)
harder zombies Copy 2
Events
Unit - A unit enters (Entire map)
Conditions
(Player 12 (Brown) Current lumber) Greater than or equal to 15
(Unit-type of (Triggering unit)) Not equal to Barricade
Actions
Unit - Add Item Life Bonus (Greater) to (Triggering unit)
harder zombies Copy 3
Events
Unit - A unit enters (Entire map)
Conditions
(Player 12 (Brown) Current lumber) Greater than or equal to 20
(Unit-type of (Triggering unit)) Not equal to Barricade
Actions
Unit - Add Item Life Bonus (Greater) to (Triggering unit)
harder zombies Copy 4
Events
Unit - A unit enters (Entire map)
Conditions
(Player 12 (Brown) Current lumber) Greater than or equal to 25
(Unit-type of (Triggering unit)) Not equal to Barricade
Actions
Unit - Add Item Life Bonus (Greater) to (Triggering unit)
harder zombies Copy 5
Events
Unit - A unit enters (Entire map)
Conditions
(Player 12 (Brown) Current lumber) Greater than or equal to 30
(Unit-type of (Triggering unit)) Not equal to Barricade
Actions
Unit - Add Item Life Bonus (Greater) to (Triggering unit)
harder zombies Copy 6
Events
Unit - A unit enters (Entire map)
Conditions
(Player 12 (Brown) Current lumber) Greater than or equal to 35
(Unit-type of (Triggering unit)) Not equal to Barricade
Actions
Unit - Add Item Life Bonus (Greater) to (Triggering unit)
harder zombies Copy 7
Events
Unit - A unit enters (Entire map)
Conditions
(Player 12 (Brown) Current lumber) Greater than or equal to 40
(Unit-type of (Triggering unit)) Not equal to Barricade
Actions
Unit - Add Item Life Bonus (Greater) to (Triggering unit)
harder zombies Copy 8
Events
Unit - A unit enters (Entire map)
Conditions
(Player 12 (Brown) Current lumber) Greater than or equal to 45
(Unit-type of (Triggering unit)) Not equal to Barricade
Actions
Unit - Add Item Life Bonus (Greater) to (Triggering unit)
harder zombies Copy 9
Events
Unit - A unit enters (Entire map)
Conditions
(Player 12 (Brown) Current lumber) Greater than or equal to 50
(Unit-type of (Triggering unit)) Not equal to Barricade
Actions
Unit - Add Item Life Bonus (Greater) to (Triggering unit)
harder zombies Copy 10
Events
Unit - A unit enters (Entire map)
Conditions
(Player 12 (Brown) Current lumber) Greater than or equal to 55
(Unit-type of (Triggering unit)) Not equal to Barricade
Actions
Unit - Add Item Life Bonus (Greater) to (Triggering unit)
harder zombies Copy 10 Copy
Events
Unit - A unit enters (Entire map)
Conditions
(Player 12 (Brown) Current lumber) Greater than or equal to 60
(Unit-type of (Triggering unit)) Not equal to Barricade
Actions
Unit - Add Item Life Bonus (Greater) to (Triggering unit)
Remove box
Events
Map initialization
Conditions
Actions
Unit - Hide
Add Box
Events
Destructible - dies
Unit - Dies
Conditions
Actions
Unit - Unhide
Risk 1
Events
Unit - A unit enters Region_089 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Random
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 1) Equal to 1
Then - Actions
Unit - Kill (Triggering unit)
Item - Create (Random level 8.(Item-class of (Item carried by Marine 0000 <gen> in slot 2)) item-type) at (Center of Region_090 <gen>)
Special Effect - Create a special effect at (Center of Region_090 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 14.00 game-time seconds
Item - Remove (Random item in Region_091 <gen>)
Else - Actions
Unit - Kill (Triggering unit)
multi add kill
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 1 to +1
multiboard
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Multiboard - Create a multiboard with 3 columns and 4 rows, titled Marines / Kills / Points .
Multiboard - Show (Last created multiboard)
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNRifleman.blp
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 2 to ReplaceableTextures\CommandButtons\BTNRifleman.blp
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 3 to ReplaceableTextures\CommandButtons\BTNRifleman.blp
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 4 to ReplaceableTextures\CommandButtons\BTNRifleman.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to |cFFFF0000P1|r
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to |cFF0000FFP2|r
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 3 to |cFF00FFFFP3|r
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 4 to |cFF800080P4|r
Do nothing
Multiboard - Set the icon for (Last created multiboard) item in column 2 , row 1 to ReplaceableTextures\CommandButtons\BTNAbomination.blp
Multiboard - Set the icon for (Last created multiboard) item in column 2 , row 2 to ReplaceableTextures\CommandButtons\BTNAbomination.blp
Multiboard - Set the icon for (Last created multiboard) item in column 2 , row 3 to ReplaceableTextures\CommandButtons\BTNAbomination.blp
Multiboard - Set the icon for (Last created multiboard) item in column 2 , row 4 to ReplaceableTextures\CommandButtons\BTNAbomination.blp
Do nothing
Multiboard - Set the icon for (Last created multiboard) item in column 3 , row 1 to ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Multiboard - Set the icon for (Last created multiboard) item in column 3 , row 2 to ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Multiboard - Set the icon for (Last created multiboard) item in column 3 , row 3 to ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Multiboard - Set the icon for (Last created multiboard) item in column 3 , row 4 to ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
create
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Players / Kills
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value 0
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label (Name of Player 3 (Teal)) and value 0
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label (Name of Player 4 (Purple)) and value 0
Leaderboard - Add Player 12 (Brown) to (Last created leaderboard) with label Level: and value 0
map by db.east
Monster Dies A
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to (Player 1 (Red) Current lumber)
map by db.east
Monster Dies A Copy
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Actions
Player - Add 1 to Player 2 (Blue) . Current lumber
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to (Player 2 (Blue) Current lumber)
map by db.east
Monster Dies A Copy 2
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Actions
Player - Add 1 to Player 3 (Teal) . Current lumber
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to (Player 3 (Teal) Current lumber)
map by db.east
Monster Dies A Copy 3
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Actions
Player - Add 1 to Player 4 (Purple) . Current lumber
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (Player 4 (Purple) Current lumber)
Juggernaut
Events
Unit - A unit enters Region_092 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Unit-type of (Triggering unit)) Equal to Juggernaut
Actions
Unit - Remove Item Life Bonus jugger (Greater) from Marine 0000 <gen>
Unit - Add Item Life Bonus jugger (Greater) to Marine 0000 <gen>
Unit - Remove (Triggering unit) from the game
Juggernaut Copy
Events
Unit - A unit enters Region_092 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Unit-type of (Triggering unit)) Equal to Juggernaut
Actions
Unit - Remove Item Life Bonus jugger (Greater) from Marine 0046 <gen>
Unit - Add Item Life Bonus jugger (Greater) to Marine 0046 <gen>
Unit - Remove (Triggering unit) from the game
Juggernaut Copy 2
Events
Unit - A unit enters Region_092 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Unit-type of (Triggering unit)) Equal to Juggernaut
Actions
Unit - Remove Item Life Bonus jugger (Greater) from Marine 0047 <gen>
Unit - Add Item Life Bonus jugger (Greater) to Marine 0047 <gen>
Unit - Remove (Triggering unit) from the game
Juggernaut Copy 3
Events
Unit - A unit enters Region_092 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Unit-type of (Triggering unit)) Equal to Juggernaut
Actions
Unit - Remove Item Life Bonus jugger (Greater) from Marine 0048 <gen>
Unit - Add Item Life Bonus jugger (Greater) to Marine 0048 <gen>
Unit - Remove (Triggering unit) from the game
Revive
Events
Unit - A unit enters Region_093 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Fast Revive
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Remove Revive from Marine 0000 <gen>
Unit - Remove Fast Revive from Marine 0000 <gen>
Unit - Add Fast Revive to Marine 0000 <gen>
Revive Copy
Events
Unit - A unit enters Region_093 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Fast Revive
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Remove Revive from Marine 0046 <gen>
Unit - Remove Fast Revive from Marine 0046 <gen>
Unit - Add Fast Revive to Marine 0046 <gen>
Revive Copy 2
Events
Unit - A unit enters Region_093 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Fast Revive
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Remove Revive from Marine 0047 <gen>
Unit - Remove Fast Revive from Marine 0047 <gen>
Unit - Add Fast Revive to Marine 0047 <gen>
Revive Copy 3
Events
Unit - A unit enters Region_093 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Fast Revive
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Remove Revive from Marine 0048 <gen>
Unit - Remove Fast Revive from Marine 0048 <gen>
Unit - Add Fast Revive to Marine 0048 <gen>
Fast Reloading
Events
Unit - A unit enters Region_094 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Doubble Tap
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Remove Doubble Tap (Neutral Hostile) from Marine 0000 <gen>
Unit - Add Doubble Tap (Neutral Hostile) to Marine 0000 <gen>
Fast Reloading Copy
Events
Unit - A unit enters Region_094 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Doubble Tap
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Remove Doubble Tap (Neutral Hostile) from Marine 0046 <gen>
Unit - Add Doubble Tap (Neutral Hostile) to Marine 0046 <gen>
Fast Reloading Copy 2
Events
Unit - A unit enters Region_094 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Doubble Tap
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Remove Doubble Tap (Neutral Hostile) from Marine 0047 <gen>
Unit - Add Doubble Tap (Neutral Hostile) to Marine 0047 <gen>
Fast Reloading Copy 3
Events
Unit - A unit enters Region_094 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Doubble Tap
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Remove Doubble Tap (Neutral Hostile) from Marine 0048 <gen>
Unit - Add Doubble Tap (Neutral Hostile) to Marine 0048 <gen>
Slight of Hand
Events
Unit - A unit enters Region_095 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Unit-type of (Triggering unit)) Equal to Sleight of Hand
Actions
Unit - Remove (Triggering unit) from the game
Item - Create Fast Reload at (Position of (Item carried by Marine 0000 <gen> of type Fast Reload))
Item - Remove (Item carried by Marine 0000 <gen> in slot 1)
art
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect at (Center of ) using Abilities\Spells\Orc\LightningBolt\LightningBoltMissile.mdl
Special Effect - Create a special effect at (Center of ) using Abilities\Spells\Orc\LightningBolt\LightningBoltMissile.mdl
activate
Events
Unit - A unit enters Region_106 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Activate
Actions
Animation - Play 's death animation
Unit - Remove (Triggering unit) from the game
Lightning - Create a Chain Lightning - Primary lightning effect from source (Center of ) to target (Center of )
Trigger - Turn on kill <gen>
Wait 30.00 game-time seconds
Trigger - Turn off kill <gen>
Lightning - Destroy (Last created lightning effect)
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