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Triggers
SHEEP!!!.w3m
Variables
Initialization
CIN EM ATIC
Cameras
CAmera1
Camera2
ogre dies
Name
Type
is_array
initial_value
CIN EM ATIC
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Ogre Lord 0002 <gen> named THE OGRE BASTERD MASTER : Play No sound and display I... Am... HUNGRY!!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ogre Warrior 0004 <gen> named Ogre man : Play No sound and display What would you like to order? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ogre Lord 0002 <gen> named THE OGRE BASTERD MASTER : Play No sound and display Ummm... I would like a Sheep! That's It! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ogre Warrior 0004 <gen> named Ogre man : Play No sound and display Ok! That will be 25 $ . . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ogre Lord 0002 <gen> named THE OGRE BASTERD MASTER : Play No sound and display Here you go... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ogre Warrior 0004 <gen> named Ogre man : Play No sound and display Thank you very much for orderning from www.ogrepizzas.com...The sheep will be in your house in... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Ogre Warrior 0001 <gen> named Ogre scout : Play No sound and display Lord! We found a sheep! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ogre Lord 0002 <gen> named THE OGRE BASTERD MASTER : Play No sound and display GO and GET IT! . Modify duration: Add 0 seconds and Wait
Unit - Make Ogre Lord 0002 <gen> face Ogre Warrior 0004 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Ogre Lord 0002 <gen> named THE OGRE BASTERD MASTER : Play No sound and display You will die because....You have my money!!! . Modify duration: Add 0 seconds and Wait
Unit - Order Ogre Lord 0002 <gen> to Attack . Ogre Warrior 0004 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Ogre Lord 0002 <gen> named THE OGRE BASTERD MASTER : Play No sound and display CHARGE!!!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Sheep 0000 <gen> named The sheep? : Play No sound and display ( GULP ) . Modify duration: Add 0 seconds and Wait
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Picked unit) to Follow.Sheep 0000 <gen>)
Wait 0.80 seconds
Unit - Order Sheep 0000 <gen> to Move To . (Center of Region_001 <gen>)
Sound - Play PursuitTheme <gen>
CAmera1
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Sheep
Actions
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera2
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Sheep
Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Unit - Make Sheep 0000 <gen> face Ogre Lord 0002 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Ogre Lord 0002 <gen> named OGRE MASTER : Play No sound and display Your end is here... I mean here... In the woods... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Sheep 0000 <gen> named SHEEPY DEVIL : Play No sound and display METAMORPHOSIS!!! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Sound - Play CARL_ORFF___CARMINA_BURANA___01___Track__1 <gen>
Special Effect - Create a special effect at (Center of Region_001 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Replace Sheep 0000 <gen> with a Warlock using The new unit's max life and mana
Cinematic - Send transmission to (All players) from (Last replaced unit) named THE DEVIL : Play No sound and display MUhahahahahahahahahahahahahahahahahaahahahahaahhahahahahahahahahahahahahahaahahahahhhAHahahahahahahahahh...... Ah...Ah....Ah.... Cough... Finally... I will KILL YOU! . Modify duration: Add 0 seconds and Wait
Unit Group - Pick every unit in (Units in Region_003 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_000 <gen>))
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Region_000 <gen>)
Unit - Change ownership of (Last replaced unit) to Player 5 (Yellow) and Retain color
Camera - Lock camera target for Player 1 (Red) to (Last replaced unit) , offset by ( 0 , 0 ) using Default rotation
ogre dies
Events
Unit - Ogre Lord 0002 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from (Last replaced unit) named The DEVIL : Play No sound and display Your soul is mine!!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from (Last replaced unit) named The DEVIL : Play No sound and display this map was created by ZHANAGNIERRE !!! ( his 1st cinematic ) :P . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from (Last replaced unit) named The DEVIL : Play No sound and display Wait... !!! . Modify duration: Add 0 seconds and Wait
Unit - Move (Last replaced unit) instantly to (Center of Region_004 <gen>)
Unit - Make (Last replaced unit) face (Center of Region_005 <gen>) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from (Last replaced unit) named The DEVIL : Play No sound and display U die too!!! . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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