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Triggers
Sheep Benny Hill.w3x
Variables
Initialization
Melee Initialization
Move Sheep
Farmer Bob Chasing
End
When Reach The End
Villagers
V1
V2
V3
V5
V7
V8
V9
V11
V12
Footmen
Bandit Lord
Bandit
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Sound - Set music volume to 100 %
Cinematic - Turn cinematic mode On for (All players)
Camera - Lock camera target for Player 1 (Red) to Sheep 0007 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Sheep 0007 <gen> named Sheep 1 : Play Sheep1 <gen> and display RUUUUUUUN Farmer Bob Is Coming . Modify duration: Add 2.00 seconds and Wait
Sound - Play benny_hill <gen>
Wait 61.00 seconds
Sound - Play benny_hill <gen>
Wait 61.00 seconds
Sound - Play benny_hill <gen>
Wait 61.00 seconds
Sound - Play benny_hill <gen>
Move Sheep
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Order Sheep 0007 <gen> to Move To . (Center of End <gen>)
Unit - Order Farmer Bob 0009 <gen> to Follow . Sheep 0007 <gen>
Farmer Bob Chasing
Events
Unit - A unit enters Bob_Speaks <gen>
Conditions
(Triggering unit) Equal to Sheep 0007 <gen>
Actions
Cinematic - Send transmission to (All players) from Farmer Bob 0009 <gen> named Farmer Bob : Play sheep <gen> and display Get Back Here You Bloody Sheep . Modify duration: Add 2.40 seconds and Wait
When Reach The End
Events
Unit - A unit enters End <gen>
Conditions
Actions
Sound - Stop music After fading
Sound - Stop (Last played sound) After fading
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of End <gen>) , facing 45.00 degrees
Cinematic - Send transmission to (All players) from Sheep 0007 <gen> named Sheep : Play U08Archimonde19 <gen> and display Tremble Mortals And Despair Doom Has Come Too This World . Modify duration: Add 5.60 seconds and Wait
Special Effect - Create a special effect at (Position of Sheep 0007 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of Sheep 0007 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Create a special effect at (Position of Sheep 0007 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Position of Sheep 0007 <gen>) using Abilities\Spells\Other\Drain\ManaDrainTarget.mdl
Special Effect - Create a special effect at (Position of Sheep 0007 <gen>) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Special Effect - Create a special effect at (Position of Sheep 0007 <gen>) using Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl
Special Effect - Create a special effect at (Position of Sheep 0007 <gen>) using Abilities\Spells\Other\Awaken\Awaken.mdl
Special Effect - Create a special effect at (Position of Sheep 0007 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of Sheep 0007 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Remove (Triggering unit) from the game
Wait 6.00 seconds
Game - Defeat Player 1 (Red) with the message: Sheep Gotaway You Lose
Game - Defeat Player 2 (Blue) with the message: Sheep Gotaway You Lose
Game - Defeat Player 3 (Teal) with the message: Sheep Gotaway You Lose
Game - Defeat Player 4 (Purple) with the message: Sheep Gotaway You Lose
V1
Events
Unit - A unit enters Villager_One <gen>
Conditions
Actions
Unit - Order Villager 0002 <gen> to Follow . Sheep 0007 <gen>
V2
Events
Unit - A unit enters V_2 <gen>
Conditions
Actions
Unit - Order Villager 0003 <gen> to Follow . Sheep 0007 <gen>
V3
Events
Unit - A unit enters V_3 <gen>
Conditions
Actions
Unit - Order Child 0006 <gen> to Follow . Sheep 0007 <gen>
Unit - Order Child 0010 <gen> to Follow . Sheep 0007 <gen>
V5
Events
Unit - A unit enters V_5 <gen>
Conditions
Actions
Unit - Order Child 0012 <gen> to Follow . Sheep 0007 <gen>
Unit - Order Child 0013 <gen> to Follow . Sheep 0007 <gen>
V7
Events
Unit - A unit enters V_7 <gen>
Conditions
Actions
Unit - Order Villager 0017 <gen> to Follow . Sheep 0007 <gen>
Unit - Order Villager 0016 <gen> to Follow . Sheep 0007 <gen>
V8
Events
Unit - A unit enters V8 <gen>
Conditions
Actions
Unit - Order Villager 0004 <gen> to Follow . Sheep 0007 <gen>
V9
Events
Unit - A unit enters V9 <gen>
Conditions
Actions
Unit - Order Child 0005 <gen> to Follow . Sheep 0007 <gen>
Unit - Order Villager 0018 <gen> to Follow . Sheep 0007 <gen>
V11
Events
Unit - A unit enters V11 <gen>
Conditions
Actions
Unit - Order Child 0022 <gen> to Follow . Sheep 0007 <gen>
Unit - Order Child 0024 <gen> to Follow . Sheep 0007 <gen>
Unit - Order Child 0023 <gen> to Follow . Sheep 0007 <gen>
V12
Events
Unit - A unit enters V12 <gen>
Conditions
Actions
Unit - Order Villager 0027 <gen> to Follow . Sheep 0007 <gen>
Unit - Order Villager 0026 <gen> to Follow . Sheep 0007 <gen>
Unit - Order Villager 0028 <gen> to Follow . Sheep 0007 <gen>
Footmen
Events
Unit - A unit enters Footmen <gen>
Conditions
Actions
Unit - Order Footman 0034 <gen> to Follow . Sheep 0007 <gen>
Unit - Order Footman 0033 <gen> to Follow . Sheep 0007 <gen>
Bandit Lord
Events
Unit - A unit enters Bandit_Lord <gen>
Conditions
Actions
Unit - Order Bandit Lord 0041 <gen> to Follow . Sheep 0007 <gen>
Unit - Order Bandit 0040 <gen> to Follow . Sheep 0007 <gen>
Unit - Order Bandit 0039 <gen> to Follow . Sheep 0007 <gen>
Bandit
Events
Unit - A unit enters bandit <gen>
Conditions
Actions
Unit - Order Bandit 0044 <gen> to Follow . Sheep 0007 <gen>
Unit - Order Bandit 0045 <gen> to Follow . Sheep 0007 <gen>
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