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Triggers
Shawn'sRPGBeta3.w3x
Variables
Initialization
Map Initialization
Training Area
Bear
Hero Selections (16)
Arthas
Blood Mage
BladeMaster of BlackRock Clan
Far Seer
Tauren Chieftain
Shadow Hunter
Illidan
Maiev
CatWoman XD
Paladin
Death Knight
Lich
Crypt Lord
FatAss
Sylvanis Mean Style
Naga Queen
Doors
Stelnath1
Quests
Quest 1
Quest 1 2
Text
Revive
Revive
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Map Initialization
Events
Map initialization
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Kills
Leaderboard - Add (Picked player) to (Last created leaderboard) with label and value 0
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Bear
Events
Unit - A unit enters Bear <gen>
Conditions
Actions
Unit - Create 1 . Bear (Level 1) for Neutral Hostile at (Center of Bear <gen>) facing Default building facing degrees
Arthas
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Blood Mage
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Create 1 . Blood Mage for (Triggering player) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
BladeMaster of BlackRock Clan
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Create 1 . Blademaster for (Triggering player) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Far Seer
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Create 1 . Far Seer for (Triggering player) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Tauren Chieftain
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Unit - Create 1 . Tauren Chieftain for Player 1 (Red) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Shadow Hunter
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Create 1 . Shadow Hunter for (Triggering player) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Illidan
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Create 1 . Demon Hunter (Evil) for (Triggering player) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Maiev
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Unit - Create 1 . Warden for (Triggering player) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
CatWoman XD
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Unit - Create 1 . Priestess of the Moon for (Triggering player) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Paladin
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Unit - Create 1 . Paladin for (Triggering player) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Death Knight
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Unit - Create 1 . Death Knight for (Triggering player) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Lich
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Unit - Create 1 . Lich for (Triggering player) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Crypt Lord
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Unit - Create 1 . Crypt Lord for (Triggering player) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
FatAss
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Unit - Create 1 . Pit Lord for (Triggering player) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Sylvanis Mean Style
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Unit - Create 1 . Dark Ranger for (Triggering player) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Naga Queen
Events
Unit - A unit enters Region_015 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Stelnath1
Events
Unit - A unit enters Door <gen>
Conditions
Actions
Destructible - Open Iron Gate 0015 <gen>
Quest 1
Events
Unit - A unit enters Hero_Spawn <gen>
Conditions
Actions
Quest - Create a Required quest titled Defeat the DreadLord with the description The DreadLord is destroying the Village! Help the villagers fight back! , using icon path ReplaceableTextures\CommandButtons\BTNHeroDreadLord.blp
Quest - Display to (All players) the Quest Update message: |cffffcc00New Quest: Defeat the DreadLord!
Trigger - Turn off (This trigger)
Quest 1 2
Events
Unit - Dreadlord 0053 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Update message: |cffffcc00Quest Completed: Defeat the DreadLord!
Destructible - Kill Shimmering Portal 0024 <gen>
Trigger - Turn off (This trigger)
Revive
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Wisp
Actions
Quest - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Triggering player)).) the Quest Update message: Your hero will revive in 30 seconds.
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_Spawn <gen>) , Show revival graphics
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