function CinematicFilterGenericForPlayer takes player whichPlayer, real duration, blendmode bmode, string tex, real red0, real green0, real blue0, real trans0, real red1, real green1, real blue1, real trans1 returns nothing
if ( GetLocalPlayer() == whichPlayer ) then
call SetCineFilterTexture(tex)
call SetCineFilterBlendMode(bmode)
call SetCineFilterTexMapFlags(TEXMAP_FLAG_NONE)
call SetCineFilterStartUV(0, 0, 1, 1)
call SetCineFilterEndUV(0, 0, 1, 1)
call SetCineFilterStartColor(PercentTo255(red0), PercentTo255(green0), PercentTo255(blue0), PercentTo255(100-trans0))
call SetCineFilterEndColor(PercentTo255(red1), PercentTo255(green1), PercentTo255(blue1), PercentTo255(100-trans1))
call SetCineFilterDuration(duration)
call DisplayCineFilter(true)
endif
endfunction
function PlaySoundForPlayer takes player whichPlayer, sound whichSound returns nothing
if ( whichPlayer == GetLocalPlayer() ) then
call PlaySoundBJ( whichSound )
endif
endfunction
Name | Type | is_array | initial_value |
a | real | No | |
Aim_Angle | real | Yes | |
Aim_Camera | boolean | Yes | |
Aim_Filter | boolean | Yes | |
Angle_Difference | real | No | |
Arrow_Position | location | No | |
Bullets | group | No | |
Colors | string | Yes | |
Dead_Camera | boolean | Yes | |
Dead_Filter | boolean | Yes | |
Death_Time | real | Yes | |
Death_Timer | leaderboard | Yes | |
Deaths | integer | Yes | |
Destructable | destructable | Yes | |
Destructable_Count | integer | No | |
Distance | real | No | |
Dying_Text | string | No | |
Facing_Angle | real | No | |
Facing_Difference | real | No | |
Facing_Target | real | No | |
h_hit | real | No | |
Height | real | No | |
Height_Special | real | Yes | |
Hit_Miss | real | No | |
Horiz_Rotation | real | Yes | |
Kill_Text | string | Yes | |
Killing_Spree_Count | integer | Yes | |
Killing_Text | string | No | |
Kills | integer | Yes | |
Leaver_Count | integer | No | |
LocZ | real | No | |
LocZ_Shoot | real | No | |
Magnification | real | Yes | |
Max_Angle | real | No | |
Min_Angle | real | No | |
Multi_Kill_Count | integer | Yes | |
Multi_Kill_Time | integer | Yes | |
Multiboard_Bottom_Players | player | Yes | |
Multiboard_Players | player | Yes | |
Multiboard_Top_Players | player | Yes | |
Normal_Camera | boolean | Yes | |
Normal_Filter | boolean | Yes | |
Online_Players | force | No | |
Pan_Position | location | No | |
Picked_Unit_Position | location | No | |
Player_Names | string | Yes | |
Radar_Point | location | No | |
Radar_Target | location | No | |
Random_Position | location | No | |
Random_Terrain | terraintype | Yes | |
Recoil | boolean | Yes | |
Recoiled | real | Yes | |
Recoiling | real | Yes | |
Revive_Leaderboard | leaderboard | Yes | |
Revive_Time | integer | No | |
Revive_Timer | timer | Yes | |
Revive_Window | timerdialog | Yes | |
Rotate_Down | boolean | Yes | |
Rotate_Left | boolean | Yes | |
Rotate_Right | boolean | Yes | |
Rotate_Up | boolean | Yes | |
Round_Minutes | integer | No | |
Round_Seconds | integer | No | |
Round_Time | timer | No | |
Sensitivity_Horizontal | real | Yes | |
Sensitivity_Vertical | real | Yes | |
Shoot_Angle | real | No | |
Shooter_Loc | location | No | |
Sniper | unit | Yes | |
Stab_Angle | real | No | |
Stabbed_Position | location | No | |
Stabber_Position | location | No | |
Target_Loc | location | No | |
Team_Score | integer | Yes | |
Temp_Players | integer | No | |
Vert_Rotation | real | Yes | |
Weapon_Damage | real | No | |
X | real | No | |
X2 | real | Yes | |
X4 | real | Yes | |
X6 | real | Yes | |
Y | real | No | |
Z_Bullet | real | No | |
Z_Bullet_Change | real | No | |
Z_Difference | real | No | |
Z_Shooter | real | No | |
Z_Target_Chest | real | No | |
Z_Target_Head | real | No | |
Z_Target_Legs | real | No |