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Sound - Play MetalLightChopMetal1 <gen> at 100 % volume, located at TempPoint with Z offset 0
Special Effect - Create a special effect at TempPoint using Abilities\Weapons\Rifle\RifleImpact.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_TempPoint)
Unit - Remove (Picked unit) from the game
Else - Actions
Custom script: call RemoveLocation(udg_TempPoint)
Set Variable Set TempPoint = (Position of (Picked unit))
Set Variable Set TempGroup = (Units within 50.00 of TempPoint matching ((Matching unit) Not equal to (Picked unit)).)
Custom script: call RemoveLocation(udg_TempPoint)
Set Variable Set TempUnit = (Random unit from TempGroup)
Custom script: call DestroyGroup(udg_TempGroup)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
TempUnit Not equal to No unit
(TempUnit is alive) Equal to True
((Picked unit) belongs to an enemy of (Owner of TempUnit).) Equal to True
Then - Actions
Unit - Cause (Picked unit) to damage TempUnit , dealing (15.00 x (Real((Level of Sharp blades for Caster[(Player number of (Owner of (Picked unit)))])))) damage of attack type Spells and damage type Normal
Unit - Kill (Picked unit)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of TempUnit using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Else - Actions
Set Variable Set TempPoint = (Position of (Picked unit))
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