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Triggers
Shamu's Escape.w3x
Variables
Initialization
Exit Cinematic
Melee Initialization
Gametime 0 Initialization
Trigger Active
Next Trigger
Cinematic Stuff
Fel Grunt Spawn
Grunt Spawn
Grunt Spawn 2
Grunt Spawn 3
Fel Grunt Removal
Grunt to Fel Grunt
To Demon Gate
Grunt go to
Grunt go to 2
Target takes damage
Target 16 takes damage
Shamu go to 6
Script
Scenes
DemonGate
Fountain of Blood
Place Set up
Shamu the Blademaster
Conversation
MokThar leaves
Shamu meets a felguard
Shamu slashes Felguard
Shamu leaves
Shamu gets to dead end
Shamu meets Archimonde
Shamu dodges
Shamu dodges2
Shamu comes from behind
Shamu leaves battle area
Shamu gets to a open area
MokThar appears
MokThar charges Shamu
MokThar Chop
Shamu Evade Chop
Shamu Jump Slashs
MokThar is Defeated
Credits
End Cinematic
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Execution_Order
integer
No
Time_Expire
timer
No
Trigger
trigger
No
Trigger_Script
trigger
Yes
Wait_Script
real
Yes
Wait_Time
real
No
Exit Cinematic
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Pause the game
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Unit - Hide Blademaster 0022 <gen>
Environment - Create at (Playable map area) the weather effect Outland Wind (Light)
Unit - Hide Blademaster 0019 <gen>
Environment - Set sky to Outland Sky
Sound - Play BloodElfTheme <gen>
Unit - Hide Blademaster 0006 <gen>
Unit - Hide Blademaster 0017 <gen>
Unit - Hide Blademaster 0013 <gen>
Unit - Hide Warlock 0012 <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Set Variable Set Execution_Order = "0"
Trigger - Run Script <gen> (ignoring conditions)
Gametime 0 Initialization
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Set Variable Set Execution_Order = "0"
Trigger - Run Next_Trigger <gen> (ignoring conditions)
Trigger Active
Events
Conditions
Actions
Set Variable Set Wait_Script[Execution_Order] = Wait_Time
Set Variable Set Trigger_Script[Execution_Order] = Trigger
Set Variable Set Execution_Order = (Execution_Order + 1)
Next Trigger
Events
Time - Time_Expire expires
Conditions
Actions
Trigger - Run Trigger_Script[Execution_Order] (checking conditions)
Set Variable Set Execution_Order = (Execution_Order + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wait_Script[Execution_Order] Greater than or equal to 0.00
Then - Actions
Countdown Timer - Start Time_Expire as a One-shot timer that will expire in Wait_Script[Execution_Order] seconds
Set Variable Set Time_Expire = (Last started timer)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Wait_Script[Execution_Order] Greater than 0.00
Then - Actions
Trigger - Run Next_Trigger <gen> (ignoring conditions)
Else - Actions
Fel Grunt Spawn
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Grunt for Neutral Passive at (Center of Fel_Grunt_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Demon_Gate <gen>)
Grunt Spawn
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Neutral Passive at (Center of Grunt_Spawn <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Grunt_to_fel_Grunt <gen>)
Grunt Spawn 2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Neutral Passive at (Center of GruntSpawn2 <gen>) facing 360.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Grunt_go_to <gen>)
Grunt Spawn 3
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Neutral Passive at (Center of GruntSpawn3 <gen>) facing 360.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Grunt_go_to2 <gen>)
Fel Grunt Removal
Events
Unit - A unit enters Demon_Gate <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Grunt to Fel Grunt
Events
Unit - A unit enters Grunt_to_fel_Grunt <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Fel Grunt for Neutral Passive at (Center of Grunt_to_Fel_Grunt_Spawn <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Center of To_Demon_Gate <gen>)
To Demon Gate
Events
Unit - A unit enters To_Demon_Gate <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Grunt go to
Events
Unit - A unit enters Grunt_go_to <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Grunt go to 2
Events
Unit - A unit enters Grunt_go_to2 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Target takes damage
Events
Unit - Target 0014 <gen> Takes damage
Unit - Target 0015 <gen> Takes damage
Unit - Target 0016 <gen> Takes damage
Conditions
Actions
Sound - Stop ThunderClapCaster <gen> Immediately
Sound - Play ThunderClapCaster <gen> at 100 % volume, attached to (Attacked unit)
Special Effect - Create a special effect at (Position of (Attacked unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Environment - Create a 0.10 second Permanent crater deformation at (Position of (Attacked unit)) with radius 150.00 and depth 150.00
Target 16 takes damage
Events
Unit - Target 0016 <gen> Takes damage
Conditions
Actions
Sound - Play MirrorImage <gen>
Special Effect - Create a special effect at (Position of Blademaster 0013 <gen>) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Unit - Hide Blademaster 0013 <gen>
Shamu go to 6
Events
Unit - A unit enters Shamu_move_to_6 <gen>
Conditions
(Triggering unit) Equal to Blademaster 0010 <gen>
Actions
Unit - Remove (Triggering unit) from the game
Unit - Unhide Blademaster 0013 <gen>
Script
Events
Conditions
Actions
Set Variable Set Trigger = DemonGate <gen>
Trigger - Run Trigger_Active <gen> (ignoring conditions)
Set Variable Set Wait_Time = "8.00"
Set Variable Set Trigger = Fountain_of_Blood <gen>
Trigger - Run Trigger_Active <gen> (ignoring conditions)
Set Variable Set Wait_Time = "10.00"
Set Variable Set Trigger = Place_Set_up <gen>
Trigger - Run Trigger_Active <gen> (ignoring conditions)
Set Variable Set Wait_Time = "5.00"
Set Variable Set Trigger = Shamu_the_Blademaster <gen>
Trigger - Run Trigger_Active <gen> (ignoring conditions)
Set Variable Set Wait_Time = "8.50"
Set Variable Set Trigger = Conversation <gen>
Trigger - Run Trigger_Active <gen> (ignoring conditions)
Set Variable Set Wait_Time = "14.00"
Set Variable Set Trigger = MokThar_leaves <gen>
Trigger - Run Trigger_Active <gen> (ignoring conditions)
Set Variable Set Wait_Time = "7.00"
Set Variable Set Trigger = Shamu_meets_a_felguard <gen>
Trigger - Run Trigger_Active <gen> (ignoring conditions)
Set Variable Set Wait_Time = "7.00"
Set Variable Set Trigger = Shamu_slashes_Felguard <gen>
Trigger - Run Trigger_Active <gen> (ignoring conditions)
Set Variable Set Wait_Time = "5.00"
Set Variable Set Trigger = Shamu_leaves <gen>
Trigger - Run Trigger_Active <gen> (ignoring conditions)
Set Variable Set Wait_Time = "5.00"
Set Variable Set Trigger = Shamu_gets_to_dead_end <gen>
Trigger - Run Trigger_Active <gen> (ignoring conditions)
Set Variable Set Wait_Time = "13.00"
Set Variable Set Trigger = Shamu_meets_Archimonde <gen>
Trigger - Run Trigger_Active <gen> (ignoring conditions)
Set Variable Set Wait_Time = "4.00"
Set Variable Set Trigger = Shamu_dodges <gen>
Trigger - Run Trigger_Active <gen> (ignoring conditions)
Set Variable Set Wait_Time = "3.00"
Set Variable Set Trigger = Shamu_dodges2 <gen>
Trigger - Run Trigger_Active <gen> (ignoring conditions)
Set Variable Set Wait_Time = "2.50"
Set Variable Set Trigger = Shamu_comes_from_behind <gen>
Trigger - Run Trigger_Active <gen> (ignoring conditions)
Set Variable Set Wait_Time = "12.00"
Set Variable Set Trigger = Shamu_leaves_battle_area <gen>
Trigger - Run Trigger_Active <gen> (ignoring conditions)
Set Variable Set Wait_Time = "10.00"
Set Variable Set Trigger = Shamu_gets_to_a_open_area <gen>
Trigger - Run Trigger_Active <gen> (ignoring conditions)
Set Variable Set Wait_Time = "7.00"
Set Variable Set Trigger = MokThar_appears <gen>
Trigger - Run Trigger_Active <gen> (ignoring conditions)
Set Variable Set Wait_Time = "12.00"
Set Variable Set Trigger = MokThar_charges_Shamu <gen>
Trigger - Run Trigger_Active <gen> (ignoring conditions)
Set Variable Set Wait_Time = "3.40"
Set Variable Set Trigger = MokThar_Chop <gen>
Trigger - Run Trigger_Active <gen> (ignoring conditions)
Set Variable Set Wait_Time = "1.00"
Set Variable Set Trigger = Shamu_Evade_Chop <gen>
Trigger - Run Trigger_Active <gen> (ignoring conditions)
Set Variable Set Wait_Time = "1.17"
Set Variable Set Trigger = Shamu_Jump_Slashs <gen>
Trigger - Run Trigger_Active <gen> (ignoring conditions)
Set Variable Set Wait_Time = "1.00"
Set Variable Set Trigger = MokThar_is_Defeated <gen>
Trigger - Run Trigger_Active <gen> (ignoring conditions)
Set Variable Set Wait_Time = "18.00"
Set Variable Set Trigger = Credits <gen>
Trigger - Run Trigger_Active <gen> (ignoring conditions)
Set Variable Set Wait_Time = "26.00"
Set Variable Set Trigger = End_Cinematic <gen>
Trigger - Run Trigger_Active <gen> (ignoring conditions)
Set Variable Set Wait_Time = "1.00"
DemonGate
Events
Conditions
Actions
Wait 3.00 seconds
Animation - Play DoomGuard 0001 <gen> 's Attack Slam animation
Cinematic - Send transmission to (All players) from DoomGuard 0001 <gen> named DoomGuard : Play No sound and display Hurry up Puny Orcs. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Trigger - Turn on Grunt_Spawn <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demon Warlock 0005 <gen> named Demon Warlock : Play No sound and display Hey! Hurry up and drink the blood of Mannoroth! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Make Blademaster 0006 <gen> face Blademaster 0007 <gen> over 1.00 seconds
Unit - Make Blademaster 0007 <gen> face Blademaster 0006 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0006 <gen> named Shamu : Play No sound and display We must escape this place.. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0007 <gen> named Mok'Thar : Play No sound and display If we drink the fountain as red as blood, we will be free. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0006 <gen> named Shamu : Play No sound and display Well, you go ahead Mok'Thar, im going to find a way to my own freedom. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0007 <gen> named Mok'Thar : Play No sound and display Suit yourself.. . Modify duration: Set to 2.00 seconds and Don't wait
Unit - Order Blademaster 0007 <gen> to Move To . (Center of Grunt_go_to <gen>)
Wait 2 seconds
Unit - Order Blademaster 0006 <gen> to Move To . (Center of Shamu_move_to_2 <gen>)
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn on Grunt_Spawn_3 <gen>
Unit - Order Blademaster 0008 <gen> to Move To . (Center of Shamu_move_to_3 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Felguard 0009 <gen> named Felguard : Play No sound and display Stop right there! you are going the wrong direction! . Modify duration: Set to 1.50 seconds and Wait
Unit - Make Blademaster 0008 <gen> face Felguard 0009 <gen> over 1.50 seconds
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Blademaster 0008 <gen> named Shamu : Play No sound and display I know. . Modify duration: Set to 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 3.00 seconds
Unit - Unhide Warlock 0012 <gen>
Unit - Make Blademaster 0017 <gen> face Warlock 0012 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0012 <gen> named Archimonde : Play No sound and display Well, if it isn't Shamu the Blademaster. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Warlock 0012 <gen> to Attack Once . Target 0014 <gen>
Unit - Order Warlock 0012 <gen> to Attack Once . Target 0015 <gen>
Unit - Order Blademaster 0013 <gen> to Move To . (Center of Shamu_Move_to_7 <gen>)
Cinematic - Send transmission to (All players) from Warlock 0012 <gen> named Archimonde : Play No sound and display Hah, try and dodge this! . Modify duration: Set to 2.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Warlock 0012 <gen> named Archimonde : Play No sound and display Huh? . Modify duration: Set to 1.00 seconds and Wait
Sound - Play HeroBladeMasterAttack1 <gen>
Sound - Play MassTeleportTarget <gen>
Sound - Play DarkVictory <gen>
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 2.00 seconds
Unit - Unhide Blademaster 0017 <gen>
Animation - Play Blademaster 0017 <gen> 's attack animation, using only Rare animations
Special Effect - Create a special effect at (Position of Warlock 0012 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Animation - Queue Blademaster 0017 <gen> 's stand ready animation
Cinematic - Send transmission to (All players) from Warlock 0012 <gen> named Archimonde : Play No sound and display Heh, lucky me, I have been summoned by Kel'thuzad. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warlock 0012 <gen> named Archimonde : Play No sound and display Consider, yourself lucky Greenskin, I have a world tree to destroy. . Modify duration: Set to 3.00 seconds and Wait
Unit - Remove Warlock 0012 <gen> from the game
Special Effect - Destroy (Last created special effect)
Cinematic - Fade out over 8.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Blademaster 0017 <gen> named Shamu : Play No sound and display Well, looks like I survived this battle... . Modify duration: Set to 4.00 seconds and Don't wait
Unit - Order Blademaster 0017 <gen> to Move To . (Center of Shamu_move_to_9 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0017 <gen> named Shamu : Play No sound and display I'll just get out of this ruined planet. . Modify duration: Set to 4.00 seconds and Don't wait
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Unit - Order Blademaster 0018 <gen> to Move To . (Center of Shamu_move_to_10 <gen>)
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 7.00 seconds
MokThar appears
Events
Conditions
Actions
Sound - Play IllidansTheme <gen>
Unit - Unhide Blademaster 0019 <gen>
Cinematic - Send transmission to (All players) from Blademaster 0019 <gen> named Mok'Thar : Play No sound and display Heh, Shamu... . Modify duration: Set to 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 2.00 seconds
Unit - Make Blademaster 0018 <gen> face Blademaster 0019 <gen> over 2.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0019 <gen> named Mok'Thar : Play No sound and display Heh, Shamu...Kil'jaeden wants you to drink the blood, Don't make this hard on yourself. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0018 <gen> named Shamu : Play No sound and display The blood has corrupted you! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0019 <gen> named Mok'Thar : Play No sound and display Hahaha, no way, It has given me Power! . Modify duration: Set to 3.00 seconds and Wait
MokThar charges Shamu
Events
Conditions
Actions
Unit - Order Blademaster 0019 <gen> to Move To . (Position of Target 0020 <gen>)
MokThar Chop
Events
Conditions
Actions
Unit - Order Blademaster 0018 <gen> to Move To . (Position of Target 0021 <gen>)
Animation - Play Blademaster 0019 <gen> 's attack -2 animation
Sound - Play BeastmasterAttackEffort1 <gen>
Shamu Evade Chop
Events
Conditions
Actions
Unit - Make Blademaster 0019 <gen> face 360.00 over 0.40 seconds
Animation - Play Blademaster 0019 <gen> 's Spell animation
Sound - Play BeastmasterAttackEffort2 <gen>
Animation - Queue Blademaster 0019 <gen> 's Stand Ready animation
Unit - Make Blademaster 0018 <gen> face Blademaster 0019 <gen> over 0.30 seconds
Wait 0.30 seconds
Special Effect - Create a special effect at (Position of Blademaster 0018 <gen>) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Unit - Remove Blademaster 0018 <gen> from the game
Sound - Play MirrorImage <gen>
Shamu Jump Slashs
Events
Conditions
Actions
Unit - Unhide Blademaster 0022 <gen>
Animation - Play Blademaster 0022 <gen> 's Attack Slam animation
Sound - Play CriticalStrike <gen>
MokThar is Defeated
Events
Conditions
Actions
Unit - Make Blademaster 0019 <gen> face Blademaster 0022 <gen> over 0 seconds
Animation - Play Blademaster 0019 <gen> 's Death animation
Cinematic - Send transmission to (All players) from Blademaster 0022 <gen> named Shamu : Play No sound and display This was my own power I defeated you with.. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0022 <gen> named Shamu : Play No sound and display You've grown weak. You are too aggresive to even use your abilties. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0022 <gen> named Shamu : Play No sound and display Im not gonna run from them anymore, I'll save those Orcs from corrupt like you Mok'Thar. . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Blademaster 0022 <gen> to Move To . (Center of Shamu_move_to_11 <gen>)
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Credits
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 0.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Floating Text - Create floating text that reads Credits at (Center of Credits <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 1.00 seconds
Floating Text - Create floating text that reads Chaos General Model by General Frank at (Center of Credits <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 1.00 seconds
Floating Text - Create floating text that reads To Be Continued. at (Center of Credits <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
End Cinematic
Events
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Show scores)
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