• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Shame_naked

Shame_naked.MDX

0 errors 0 severe 37 warnings 32 unused
  • 2 Model
    • Collision shape "CollisionObject1" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 10 Geoset 3
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 10 Geoset 4
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 7 Geoset 5
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 7 Geoset 6
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 7
    • Number of sequence extents (0) does not match the number of sequences (11)
  • 3 GeosetAnimation 1
    • 3 Color
      • Track 7 at frame 32900 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 33333 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 35500 has exactly the same value as tracks 8 and 10
  • 3 GeosetAnimation 3
    • 3 Color
      • Track 7 at frame 32900 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 33333 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 35500 has exactly the same value as tracks 8 and 10
  • 3 Bone 0 - "ball04loose"
    • 3 Translation
      • Track 7 at frame 27300 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 28000 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 28600 has exactly the same value as tracks 8 and 10
  • 3 Bone 1 - "ball04loose01"
    • 3 Translation
      • Track 7 at frame 27300 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 28000 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 28600 has exactly the same value as tracks 8 and 10
  • 3 Bone 2 - "ball03loose5"
    • 3 Translation
      • Track 7 at frame 27300 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 28000 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 28600 has exactly the same value as tracks 8 and 10
  • 3 Bone 3 - "ball03loose"
    • 3 Translation
      • Track 7 at frame 27300 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 28000 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 28600 has exactly the same value as tracks 8 and 10
  • 1 Bone 8 - "bone_armright1"
    • 1 Rotation
      • Track 38 at frame 34633 has roughly the same value as tracks 37 and 39
  • 2 Bone 20 - "bone_footleft_chain"
    • 2 Translation
      • Track 5 at frame 7767 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 8433 has exactly the same value as tracks 5 and 7
  • 1 Bone 21 - "bone_chain1"
    • 1 Rotation
      • Track 18 at frame 47000 has exactly the same value as tracks 17 and 19
  • 1 Bone 22 - "bone_chain2"
    • 1 Rotation
      • Track 20 at frame 47000 has exactly the same value as tracks 19 and 21
  • 1 Bone 25 - "bone_footright"
    • 1 Rotation
      • Track 9 at frame 11200 has exactly the same value as tracks 8 and 10
  • 1 Bone 26 - "bone_chain5_ball"
    • 1 Rotation
      • Track 28 at frame 47000 has exactly the same value as tracks 27 and 29
  • 3 ParticleEmitter2 0 - "BlizParticle01"
    • 3 Emission Rate
      • Track 22 at frame 32900 is not in any sequence
      • Track 25 at frame 35967 is not in any sequence
      • Track 27 at frame 46400 is not in any sequence
  • 1 ParticleEmitter2 1 - "BlizParticle02"
    • 1 Emission Rate
      • Track 8 at frame 46400 is not in any sequence
  • 1 RibbonEmitter 0 - "BlizRibbon01"
    • 1 Alpha
      • Track 6 at frame 46400 is not in any sequence
  • 1 RibbonEmitter 1 - "BlizRibbon02"
    • 1 Alpha
      • Track 6 at frame 46400 is not in any sequence
  • 1 RibbonEmitter 2 - "BlizRibbon03"
    • 1 Alpha
      • Track 6 at frame 46400 is not in any sequence
Back
Top