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Model validation: Shaman

High Shaman.mdx

0 errors 0 severe 29 warnings 77 unused
  • 2 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 2 Geoset 0
    • Number of sequence extents (14) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
  • 3 Geoset 1
    • Referenced by 3 geoset animations: 0, 1, 2
    • Number of sequence extents (14) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
  • 2 Geoset 2
    • Number of sequence extents (14) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
  • 1 Geoset 5
    • Number of sequence extents (7) does not match the number of sequences (10)
  • 1 Geoset 6
    • Number of sequence extents (7) does not match the number of sequences (10)
  • 1 Bone 0 - "gutz00"
    • There are no vertices attached to this bone
  • 1 Bone 34 - "Eyeballs"
    • There are no vertices attached to this bone
  • 1 Bone 35 - "Object16"
    • There are no vertices attached to this bone
  • 1 Bone 36 - "Object17"
    • There are no vertices attached to this bone
  • 1 Bone 37 - "Mesh43"
    • There are no vertices attached to this bone
  • 1 Bone 38 - "Mesh44"
    • There are no vertices attached to this bone
  • 1 Bone 39 - "Mesh45"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "Box04"
    • There are no vertices attached to this bone
  • 1 Bone 41 - "Mesh47"
    • There are no vertices attached to this bone
  • 1 Bone 42 - "Object14"
    • There are no vertices attached to this bone
  • 1 Bone 44 - "Mesh42"
    • There are no vertices attached to this bone
  • 1 Bone 45 - "Box02"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "Object20"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "Mesh46"
    • There are no vertices attached to this bone
  • 1 Bone 48 - "Object13"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "Object10"
    • There are no vertices attached to this bone
  • 1 Bone 50 - "Mesh39"
    • There are no vertices attached to this bone
  • 1 Bone 51 - "Object18"
    • There are no vertices attached to this bone
  • 7 unused Material 3
    • 7 Layer 0
      • 7 Alpha
        • Track 0 at frame 100000 is not in any sequence
        • Track 1 at frame 104633 is not in any sequence
        • Track 2 at frame 160000 is not in any sequence
        • Track 3 at frame 166667 is not in any sequence
        • Track 4 at frame 171300 is not in any sequence
        • Track 5 at frame 213333 is not in any sequence
        • Track 6 at frame 226667 is not in any sequence
  • 3 GeosetAnimation 0
    • 3 Alpha
      • Track 0 at frame 100000 is not in any sequence
      • Track 1 at frame 159600 is not in any sequence
      • Track 2 at frame 166667 is not in any sequence
  • 3 GeosetAnimation 1
    • 3 Alpha
      • Track 0 at frame 100000 is not in any sequence
      • Track 1 at frame 159600 is not in any sequence
      • Track 2 at frame 166667 is not in any sequence
  • 3 GeosetAnimation 2
    • 3 Alpha
      • Track 0 at frame 100000 is not in any sequence
      • Track 1 at frame 159600 is not in any sequence
      • Track 2 at frame 166667 is not in any sequence
  • 1 Helper 0
    • 1 Rotation
      • Track 39 at frame 24666 has roughly the same value as tracks 38 and 40
  • 1 Helper 3
    • 1 Translation
      • Track 20 at frame 10700 has exactly the same value as tracks 19 and 21
  • 7 Helper 4
    • 7 Translation
      • Track 1 at frame 13400 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 13433 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 13467 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 13567 has exactly the same value as tracks 3 and 5
      • Track 10 at frame 24366 has exactly the same value as tracks 9 and 11
      • Track 14 at frame 24833 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 27000 has exactly the same value as tracks 14 and 16
  • 6 Helper 7
    • 6 Translation
      • Track 1 at frame 10267 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 10333 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 10400 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 10500 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 10600 has exactly the same value as tracks 4 and 6
      • Track 11 at frame 11300 has exactly the same value as tracks 10 and 12
  • 1 Helper 8
    • 1 Rotation
      • Track 39 at frame 16933 has roughly the same value as tracks 38 and 40
  • 3 Helper 9
    • 3 Rotation
      • Track 33 at frame 16933 has roughly the same value as tracks 32 and 34
      • Track 34 at frame 17033 has roughly the same value as tracks 33 and 35
      • Track 35 at frame 17100 has roughly the same value as tracks 34 and 36
  • 4 Helper 10
    • 4 Rotation
      • Track 9 at frame 10400 has exactly the same value as tracks 8 and 10
      • Track 24 at frame 16933 has roughly the same value as tracks 23 and 25
      • Track 25 at frame 17033 has roughly the same value as tracks 24 and 26
      • Track 26 at frame 17100 has roughly the same value as tracks 25 and 27
  • 4 Helper 11
    • 4 Translation
      • Track 3 at frame 1167 has exactly the same value as tracks 2 and 4
      • Track 28 at frame 18700 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 18833 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 19067 has exactly the same value as tracks 29 and 31
  • 2 Helper 12
    • 1 Translation
      • Track 6 at frame 1333 has exactly the same value as tracks 5 and 7
    • 1 Rotation
      • Track 59 at frame 24667 has exactly the same value as tracks 58 and 60
  • 5 Helper 13
    • 3 Translation
      • Track 15 at frame 13400 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 13433 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 13500 has exactly the same value as tracks 16 and 18
    • 2 Rotation
      • Track 18 at frame 10400 has exactly the same value as tracks 17 and 19
      • Track 69 at frame 24666 has exactly the same value as tracks 68 and 70
  • 4 Helper 14
    • 4 Translation
      • Track 6 at frame 8167 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 8967 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 10267 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 10400 has exactly the same value as tracks 10 and 12
  • 3 Attachment 0 - "Foot Left Ref "
    • 3 Visibility
      • Track 0 at frame 100000 is not in any sequence
      • Track 1 at frame 159600 is not in any sequence
      • Track 2 at frame 166667 is not in any sequence
  • 3 Attachment 1 - "Foot Right Ref "
    • 3 Visibility
      • Track 0 at frame 100000 is not in any sequence
      • Track 1 at frame 159600 is not in any sequence
      • Track 2 at frame 166667 is not in any sequence
  • 3 Attachment 2 - "Hand Right Ref "
    • 3 Visibility
      • Track 0 at frame 100000 is not in any sequence
      • Track 1 at frame 159600 is not in any sequence
      • Track 2 at frame 166667 is not in any sequence
  • 3 Attachment 3 - "Weapon Ref"
    • 3 Visibility
      • Track 0 at frame 100000 is not in any sequence
      • Track 1 at frame 159600 is not in any sequence
      • Track 2 at frame 166667 is not in any sequence
  • 3 Attachment 4 - "Hand Left Ref "
    • 3 Visibility
      • Track 0 at frame 100000 is not in any sequence
      • Track 1 at frame 159600 is not in any sequence
      • Track 2 at frame 166667 is not in any sequence
  • 3 Attachment 5 - "Head - Ref"
    • 3 Visibility
      • Track 0 at frame 100000 is not in any sequence
      • Track 1 at frame 159600 is not in any sequence
      • Track 2 at frame 166667 is not in any sequence
  • 3 Attachment 6 - "Chest Ref"
    • 3 Visibility
      • Track 0 at frame 100000 is not in any sequence
      • Track 1 at frame 159600 is not in any sequence
      • Track 2 at frame 166667 is not in any sequence
  • unused Texture 3 - "Star8b.blp"
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