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Triggers
opt-Shaman King.w3x
Variables
Initialization
Init
Melee Initialization
Spawn heroes
Spawnhero1
Spawnhero2
Spawnhero3
Spawnhero4
Spawnhero5
Spawnhero6
Spawnhero7
Spawnhero8
dupa ala
spawn creeps
spawn monsters
spawn monsters Copy
spawn monsters Copy 2
spawn monsters Copy 3
spawn monsters Copy 4
spawn monsters Copy 5
spawn monsters Copy Copy
duell
duel timer
duel time
Duel timer exp
duel end
ceva
ceva1
ceva2
ceva3
ceva4
ceva5
ceva6
ceva7
ceva8
acasa1
acasa2
acasa3
acasa4
acasa5
acasa6
acasa7
acasa8
ceva2
ceva12
ceva13
ceva14
ceva15
ceva16
ceva17
ceva18
ceva19
ceva
marco
sah
amidamaro
amidamaro
Bason
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Caster
unit
No
Target
unit
No
Init
Events
Time - Elapsed game time is 0.20 seconds
Conditions
Actions
Trigger - Run Duel_timer_exp <gen> (ignoring conditions)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_023 <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_023 <gen>
Floating Text - Create floating text that reads This map Is made by Sasuke32 and Sasukecrysty!! at (Center of (Playable map area)) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Spawnhero1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Wait 10.00 seconds
Game - Display to (All players) the text: Yoh Asacura:Are you ready Amidamaro??Amidamaro: K let's do this!!!
Hero - Instantly revive (Triggering unit) at (Center of Region_000 <gen>) , Show revival graphics
Spawnhero2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Wait 10.00 seconds
Game - Display to (All players) the text: Ryo: Tokagero are you ready for kick some NOOBS??Tokagero: Are you seriosly, i'm always ready to kick some NOOBS!!
Hero - Instantly revive (Triggering unit) at (Center of Region_000 <gen>) , Show revival graphics
Spawnhero3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Wait 10.00 seconds
Game - Display to (All players) the text: Taolen: Lets do this Bason.... 100% power!!!!Bason: Whatever you want master !!
Hero - Instantly revive (Triggering unit) at (Center of Region_000 <gen>) , Show revival graphics
Spawnhero4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Wait 10.00 seconds
Game - Display to (All players) the text: Trey:Kororo let's show this guys how we are!!!!Kororo: K let's show them!!!
Hero - Instantly revive (Triggering unit) at (Center of Region_000 <gen>) , Show revival graphics
Spawnhero5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
Actions
Wait 10.00 seconds
Game - Display to (All players) the text: Lyserg: let's go Chloe we have friends now!!!Chloe: Yea lets go!!
Hero - Instantly revive (Triggering unit) at (Center of Region_016 <gen>) , Show revival graphics
Spawnhero6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
Actions
Wait 10.00 seconds
Game - Display to (All players) the text: Hao:Let's destroy them spirit of fire!!!
Hero - Instantly revive (Triggering unit) at (Center of Region_020 <gen>) , Show revival graphics
Spawnhero7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
Actions
Wait 10.00 seconds
Game - Display to (All players) the text: Tao En: Taolen i will show you what means word POWER!!!
Hero - Instantly revive (Triggering unit) at (Center of Region_020 <gen>) , Show revival graphics
Spawnhero8
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
Actions
Wait 10.00 seconds
Game - Display to (All players) the text: Mari: Kirisaki come and help me to kill them!!!
Hero - Instantly revive (Triggering unit) at (Center of Region_020 <gen>) , Show revival graphics
dupa ala
Events
Unit - A unit enters Duel2 <gen>
Conditions
Actions
Wait 10.00 seconds
Game - Display to (All players) the text: Mari: Kirisaki come and help me to kill them!!!
Hero - Instantly revive Shaman Boss 0086 <gen> at (Center of Duel2 <gen>) , Show revival graphics
spawn monsters
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pit Lord for Neutral Hostile at (Center of Region_014 <gen>) facing Default building facing degrees
spawn monsters Copy
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Neutral Hostile at (Center of Region_004 <gen>) facing Default building facing degrees
spawn monsters Copy 2
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Neutral Hostile at (Center of Region_007 <gen>) facing Default building facing degrees
spawn monsters Copy 3
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Neutral Hostile at (Center of Region_006 <gen>) facing Default building facing degrees
spawn monsters Copy 4
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Neutral Hostile at (Center of Region_008 <gen>) facing Default building facing degrees
spawn monsters Copy 5
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Neutral Hostile at (Center of Region_009 <gen>) facing Default building facing degrees
spawn monsters Copy Copy
Events
Time - Elapsed game time is 350.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Hao Asacura has destory Doby City go and help the city and you will gain more lvl!!!
Unit - Create 1 . Hao Asacura for Neutral Hostile at (Center of Region_015 <gen>) facing Default building facing degrees
duel timer
Events
Conditions
Actions
Countdown Timer - Start as a Repeating timer that will expire in 240.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Duel timer
Countdown Timer - Show (Last created timer window)
duel time
Events
Conditions
Actions
Countdown Timer - Start as a Repeating timer that will expire in 90.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Time when the duel finish!!
Countdown Timer - Show (Last created timer window)
Duel timer exp
Events
Time - expires
Conditions
Actions
Unit - Pause all units
Countdown Timer - Pause
Game - Display to (All players) the text: Time for Duell!!
Unit - Move (Random unit from (Units owned by (Random player from Player Group - Player 1 (Red)).)) instantly to (Center of duel1_good <gen>) , facing Default building facing degrees
Unit - Move (Random unit from (Units owned by (Random player from Player Group - Player 5 (Yellow)).)) instantly to (Center of duel1_bad <gen>) , facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_023 <gen>) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to 100 %
Unit - Set mana of (Picked unit) to 100 %
Game - Display to (All players) for 2.00 seconds the text: 3
Wait 2 seconds
Game - Display to (All players) for 2.00 seconds the text: 2
Wait 2 seconds
Game - Display to (All players) for 2.00 seconds the text: 1
Wait 2 seconds
Game - Display to (All players) for 2.00 seconds the text: You have 90 seconds to destroy the enemy!!!!
Trigger - Run Duel_timer_exp <gen> (checking conditions)
Unit Group - Pick every unit in (Units in Region_023 <gen>) and do (Actions)
Loop - Actions
Unit - Unpause all units
duel end
Events
Time - expires
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_023 <gen>) and do (If (((Picked unit) is A Hero) Not equal to True) then do (Remove (Picked unit) from the game) else do (Do nothing))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Region_023 <gen>)) Equal to 1
Then - Actions
Game - Display to (All players) the text: ((Proper name of (Random unit from (Units in Region_023 <gen>))) + (Name of (Random unit from (Units in Region_023 <gen>))))
Unit - Unpause all units
Unit - Move (Random unit from (Units in Region_023 <gen>)) instantly to (Center of Region_000 <gen>) , facing Default building facing degrees
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Start as a Repeating timer that will expire in 240.00 seconds
Else - Actions
Game - Display to (All players) the text: Draw! Nobody has won but it was a good fight!!
Unit Group - Pick every unit in (Units in Region_023 <gen>) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Region_002 <gen>) , facing Default building facing degrees
Unit - Unpause all units
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Start as a Repeating timer that will expire in 240.00 seconds
ceva1
Events
Player - Player 1 (Red) types a chat message containing -duel1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Send transmission to (All players) from Silva 0082 <gen> named Silva : Play No sound and display The Shaman Fight Begins..... 3, 2 , 1 , NOW!!!!!! . Modify duration: Add 2.00 seconds and Don't wait
Unit - Move Yoh Asacura 0000 <gen> instantly to (Center of duel1_good <gen>)
Unit - Set life of Yoh Asacura 0000 <gen> to 100 %
Unit - Set mana of Yoh Asacura 0000 <gen> to 100 %
ceva2
Events
Player - Player 2 (Blue) types a chat message containing -duel1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Send transmission to (All players) from Silva 0082 <gen> named Silva : Play No sound and display The Shaman Fight Begins..... 3, 2 , 1 , NOW!!!!!! . Modify duration: Add 2.00 seconds and Don't wait
Unit - Move Ryo 0001 <gen> instantly to (Center of duel1_good <gen>)
Unit - Set mana of Ryo 0001 <gen> to 100 %
Unit - Set life of Ryo 0001 <gen> to 100 %
ceva3
Events
Player - Player 3 (Teal) types a chat message containing -duel1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Send transmission to (All players) from Silva 0082 <gen> named Silva : Play No sound and display The Shaman Fight Begins..... 3, 2 , 1 , NOW!!!!!! . Modify duration: Add 2.00 seconds and Don't wait
Unit - Move Taolen 0002 <gen> instantly to (Center of duel1_good <gen>)
Unit - Set life of Taolen 0002 <gen> to 100 %
Unit - Set mana of Taolen 0002 <gen> to 100 %
ceva4
Events
Player - Player 4 (Purple) types a chat message containing -duel1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Send transmission to (All players) from Silva 0082 <gen> named Silva : Play No sound and display The Shaman Fight Begins..... 3, 2 , 1 , NOW!!!!!! . Modify duration: Add 2.00 seconds and Don't wait
Unit - Move Trey 0003 <gen> instantly to (Center of duel1_good <gen>)
Unit - Set life of Trey 0003 <gen> to 100 %
Unit - Set mana of Trey 0003 <gen> to 100 %
ceva5
Events
Player - Player 5 (Yellow) types a chat message containing -duel1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Send transmission to (All players) from Silva 0082 <gen> named Silva : Play No sound and display The Shaman Fight Begins..... 3, 2 , 1 , NOW!!!!!! . Modify duration: Add 2.00 seconds and Don't wait
Unit - Move Lyserg 0080 <gen> instantly to (Center of duel1_good <gen>)
Unit - Set life of Lyserg 0080 <gen> to 100 %
Unit - Set mana of Lyserg 0080 <gen> to 100 %
ceva6
Events
Player - Player 6 (Orange) types a chat message containing -duel1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Send transmission to (All players) from Silva 0082 <gen> named Silva : Play No sound and display The Shaman Fight Begins..... 3, 2 , 1 , NOW!!!!!! . Modify duration: Add 2.00 seconds and Don't wait
Unit - Move Hao Asacura 0004 <gen> instantly to (Center of duel1_bad <gen>)
Unit - Set life of Hao Asacura 0004 <gen> to 100 %
Unit - Set mana of Hao Asacura 0004 <gen> to 100 %
ceva7
Events
Player - Player 7 (Green) types a chat message containing -duel1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Send transmission to (All players) from Silva 0082 <gen> named Silva : Play No sound and display The Shaman Fight Begins..... 3, 2 , 1 , NOW!!!!!! . Modify duration: Add 2.00 seconds and Don't wait
Unit - Move Tao En 0081 <gen> instantly to (Center of duel1_bad <gen>)
Unit - Set life of Tao En 0081 <gen> to 100 %
Unit - Set mana of Tao En 0081 <gen> to 100 %
ceva8
Events
Player - Player 8 (Pink) types a chat message containing -duel1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Send transmission to (All players) from Silva 0082 <gen> named Silva : Play No sound and display The Shaman Fight Begins..... 3, 2 , 1 , NOW!!!!!! . Modify duration: Add 2.00 seconds and Don't wait
Unit - Move Mari 0085 <gen> instantly to (Center of duel1_bad <gen>)
Unit - Set life of Mari 0085 <gen> to 100 %
Unit - Set mana of Mari 0085 <gen> to 100 %
acasa1
Events
Player - Player 1 (Red) types a chat message containing -home (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Yoh Asacura 0000 <gen> instantly to (Center of Region_000 <gen>)
acasa2
Events
Player - Player 2 (Blue) types a chat message containing -home (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Ryo 0001 <gen> instantly to (Center of Region_001 <gen>)
acasa3
Events
Player - Player 3 (Teal) types a chat message containing -home (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Taolen 0002 <gen> instantly to (Center of Region_003 <gen>)
acasa4
Events
Player - Player 4 (Purple) types a chat message containing -home (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Trey 0003 <gen> instantly to (Center of Region_002 <gen>)
acasa5
Events
Player - Player 5 (Yellow) types a chat message containing -home (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Lyserg 0080 <gen> instantly to (Center of Region_001 <gen>)
acasa6
Events
Player - Player 6 (Orange) types a chat message containing -home (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Hao Asacura 0004 <gen> instantly to (Center of Region_020 <gen>)
acasa7
Events
Player - Player 7 (Green) types a chat message containing -home (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Tao En 0081 <gen> instantly to (Center of Region_020 <gen>)
acasa8
Events
Player - Player 8 (Pink) types a chat message containing -home (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Mari 0085 <gen> instantly to (Center of Region_020 <gen>)
ceva12
Events
Player - Player 1 (Red) types a chat message containing -duel2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Yoh Asacura 0000 <gen> instantly to (Center of Duel2 <gen>)
Unit - Set life of Yoh Asacura 0000 <gen> to 100 %
Unit - Set mana of Yoh Asacura 0000 <gen> to 100 %
ceva13
Events
Player - Player 2 (Blue) types a chat message containing -duel2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Ryo 0001 <gen> instantly to (Center of Duel2 <gen>)
Unit - Set life of Ryo 0001 <gen> to 100 %
Unit - Set mana of Ryo 0001 <gen> to 100 %
ceva14
Events
Player - Player 3 (Teal) types a chat message containing -duel2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Taolen 0002 <gen> instantly to (Center of Duel2 <gen>)
Unit - Set life of Taolen 0002 <gen> to 100 %
Unit - Set mana of Taolen 0002 <gen> to 100 %
ceva15
Events
Player - Player 4 (Purple) types a chat message containing -duel2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Trey 0003 <gen> instantly to (Center of Duel2 <gen>)
Unit - Set life of Trey 0003 <gen> to 100 %
Unit - Set mana of Trey 0003 <gen> to 100 %
ceva16
Events
Player - Player 5 (Yellow) types a chat message containing -duel2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Lyserg 0080 <gen> instantly to (Center of Duel2 <gen>)
Unit - Set life of Lyserg 0080 <gen> to 100 %
Unit - Set mana of Lyserg 0080 <gen> to 100 %
ceva17
Events
Player - Player 6 (Orange) types a chat message containing -duel2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Hao Asacura 0004 <gen> instantly to (Center of Duel2 <gen>)
Unit - Set life of Hao Asacura 0004 <gen> to 100 %
Unit - Set mana of Hao Asacura 0004 <gen> to 100 %
ceva18
Events
Player - Player 7 (Green) types a chat message containing -duel2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Tao En 0081 <gen> instantly to (Center of Duel2 <gen>)
Unit - Set life of Tao En 0081 <gen> to 100 %
Unit - Set mana of Tao En 0081 <gen> to 100 %
ceva19
Events
Player - Player 8 (Pink) types a chat message containing -duel2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Mari 0085 <gen> instantly to (Center of Duel2 <gen>)
Unit - Set life of Mari 0085 <gen> to 100 %
Unit - Set mana of Mari 0085 <gen> to 100 %
marco
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Marco is ready for any chalanges!!!
Unit - Create 1 . Marco for Neutral Hostile at (Center of Duel2 <gen>) facing Default building facing degrees
sah
Events
Time - Every 8.00 seconds of game time
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: FOR DUEL TYPE: -duel1 (for duel 1v1) -duel2 (this one is to battle with one of X-Laws)WHEN YOU FINISH THE DUEL TYPE:-home (you will instantly teleport home)
amidamaro
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Amidamaru
Actions
Set Variable Set Caster = (Casting unit)
Set Variable Set Target = (Target unit of ability being cast)
Wait 0.35 seconds
Floating Text - Create floating text that reads Amidamaro above Caster with Z offset 50.00 , using font size 8.00 , color ( 50.00 %, 25.00 %, 35.00 %), and 15.00 % transparency
Unit - Create 1 Amidamaru for (Owner of Caster) at ((Position of Caster) offset by 150.00 towards 180.00 degrees.) facing (Position of Target)
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Caster using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Unit - Pause Caster
Unit - Pause Target
Animation - Play (Last created unit) 's slam animation
Animation - Change (Last created unit) 's animation speed to 40.00 % of its original speed
Animation - Play Caster 's attack animation
Animation - Change Caster 's animation speed to 40.00 % of its original speed
Wait 3.45 seconds
Unit - Unpause Caster
Unit - Unpause Target
Unit - Remove (Last created unit) from the game
Special Effect - Destroy (Last created special effect)
Animation - Change Caster 's animation speed to 100 % of its original speed
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Target using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Caster using Abilities\Spells\Human\ManaFlare\ManaFlareMissile.mdl
Unit - Cause Caster to damage Target , dealing 450.00 damage of attack type Spells and damage type Normal
Floating Text - Destroy (Last created floating text)
Bason
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bason
Actions
Set Variable Set Caster = (Casting unit)
Set Variable Set Target = (Target unit of ability being cast)
Wait 0.35 seconds
Floating Text - Create floating text that reads Bason above Caster with Z offset 50.00 , using font size 8.00 , color ( 50.00 %, 25.00 %, 35.00 %), and 15.00 % transparency
Unit - Create 1 Bason for (Owner of Caster) at ((Position of Caster) offset by 150.00 towards 180.00 degrees.) facing (Position of Target)
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Caster using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Unit - Pause Caster
Unit - Pause Target
Animation - Play (Last created unit) 's slam animation
Animation - Change (Last created unit) 's animation speed to 40.00 % of its original speed
Animation - Play Caster 's attack animation
Animation - Change Caster 's animation speed to 40.00 % of its original speed
Wait 3.45 seconds
Unit - Unpause Caster
Unit - Unpause Target
Unit - Remove (Last created unit) from the game
Special Effect - Destroy (Last created special effect)
Animation - Change Caster 's animation speed to 100 % of its original speed
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Target using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Caster using Abilities\Spells\Human\ManaFlare\ManaFlareMissile.mdl
Unit - Cause Caster to damage Target , dealing 450.00 damage of attack type Spells and damage type Normal
Floating Text - Destroy (Last created floating text)
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