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Triggers
Shaman King V1.09.Beta.w3m
Variables
destroy houses
b000m
b000m2
b000m3
b000m4
b000m5
b000m6
b000m7
b000m8
goto
flyers
drug dealer
creeps
creep respawn
gold
time event
win/lose
winlose
losewin
say something with sword
Start message
Untitled Trigger 002
Updates
Updates
gate
Untitled Trigger 001
close gate t1
open gate 2
close gate 2
invurnrble 1
invurnrble 2
revival
revival
revival2
Name
Type
is_array
initial_value
team1kills
force
Yes
Force00
team2kills
force
No
dis v00r het eerste huis
b000m
Events
Unit - A unit enters Region_001 <gen>
Unit - A unit enters Region_002 <gen>
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Explode Shaman House 0004 <gen> .
blauw " "
b000m2
Events
Unit - A unit enters Region_003 <gen>
Unit - A unit enters Region_023 <gen>
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Explode Shaman House 0005 <gen> .
teal
b000m3
Events
Unit - A unit enters Region_007 <gen>
Unit - A unit enters Region_008 <gen>
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Explode Shaman House 0006 <gen> .
b000m4
Events
Unit - A unit enters Region_010 <gen>
Unit - A unit enters Region_009 <gen>
Unit - A unit enters Region_028 <gen>
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Unit - Explode Shaman House 0007 <gen> .
b000m5
Events
Unit - A unit enters Region_022 <gen>
Unit - A unit enters Region_021 <gen>
Unit - A unit enters Region_020 <gen>
Unit - A unit enters Region_019 <gen>
Conditions
Actions
Unit - Explode Shaman House 0009 <gen> .
b000m6
Events
Unit - A unit enters Region_024 <gen>
Unit - A unit enters Region_026 <gen>
Unit - A unit enters Region_027 <gen>
Unit - A unit enters Region_025 <gen>
Conditions
Actions
Unit - Explode Shaman House 0008 <gen> .
b000m7
Events
Unit - A unit enters Region_012 <gen>
Unit - A unit enters Region_013 <gen>
Unit - A unit enters Region_014 <gen>
Unit - A unit enters Region_015 <gen>
Conditions
Actions
Unit - Explode Shaman House 0011 <gen> .
b000m8
Events
Unit - A unit enters Region_018 <gen>
Unit - A unit enters Region_017 <gen>
Unit - A unit enters Region_016 <gen>
Conditions
Actions
Unit - Explode Shaman House 0010 <gen> .
drug dealer
Events
Unit - A unit enters flyers <gen>
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Learned Hero Skill) Equal to Wind Walk)
Actions
Animation - Lock (Triggering unit) 's Head to face (Random unit from (Units in flyers <gen>)) , offset by ( 0 , 0 , 90 )
Camera - Lock camera target for (Triggering player) to (Random unit from (Units in flyers <gen>)) , offset by ( 9.00 , 10.00 ) using Default rotation
Cinematic - Send transmission to (All allies of (Triggering player).) from Zeppelin 0043 <gen> named Geranimo the flying one : Play No sound and display whatsulldoodludoooh000h.... how are you? im now just cruizing a little bit and saw some strange folk around here be clear... because they where looking for a sword.... . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All allies of (Triggering player).) from (Triggering unit) named anna : Play No sound and display hi... uhm im looking for that sword to can you help me? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All allies of (Triggering player).) from Zeppelin 0043 <gen> named Geranimo the flying one : Play No sound and display hmmm... yes maybe... here... . Modify duration: Add 5.00 seconds and Wait
Item - Create whats that??? at (Center of flyers <gen>)
Cinematic - Send transmission to (All allies of (Triggering player).) from (Triggering unit) named anna : Play No sound and display thank you... i shall honor you when i have the sword goodbye . Modify duration: Add 5.00 seconds and Wait
Camera - Stop the camera for Player 1 (Red) .
Camera - Stop the camera for Player 2 (Blue) .
Camera - Stop the camera for Player 3 (Teal) .
Camera - Stop the camera for Player 4 (Purple) .
Camera - Stop the camera for Player 5 (Yellow) .
Camera - Stop the camera for Player 6 (Orange) .
Camera - Stop the camera for Player 7 (Green) .
Camera - Stop the camera for Player 8 (Pink) .
creep respawn
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Add uDNR 0032 <gen> to (Units in Region_034 <gen>)
Unit Group - Add uDNR 0032 <gen> to (Units in Region_035 <gen>)
Unit Group - Add uDNR 0032 <gen> to (Units in Region_033 <gen>)
Unit Group - Add uDNR 0032 <gen> to (Units in Region_036 <gen>)
If (((Triggering unit) is dead) Equal to True) then do (Create 1.Murloc Tiderunner for Neutral Hostile at (Center of Region_033 <gen>) facing 5.00 degrees) else do (Do nothing)
If (((Triggering unit) is dead) Equal to True) then do (Create 1.Murloc Tiderunner for Neutral Hostile at (Center of Region_036 <gen>) facing 5.00 degrees) else do (Do nothing)
If (((Triggering unit) is dead) Equal to True) then do (Create 1.Murloc Tiderunner for Neutral Hostile at (Center of Region_034 <gen>) facing 5.00 degrees) else do (Do nothing)
If (((Triggering unit) is dead) Equal to True) then do (Create 1.Murloc Tiderunner for Neutral Hostile at (Center of Region_035 <gen>) facing 5.00 degrees) else do (Do nothing)
Unit Group - Add uDNR 0032 <gen> to (Units in Region_034 <gen>)
Unit Group - Add uDNR 0032 <gen> to (Units in Region_034 <gen>)
Unit Group - Add uDNR 0032 <gen> to (Units in Region_034 <gen>)
Unit Group - Add uDNR 0032 <gen> to (Units in Region_034 <gen>)
time event
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Animation - Add the gold animation tag to (Triggering unit)
winlose
Events
Unit - A unit enters regenerate <gen>
Conditions
Actions
If (((Triggering unit) has an item of type Sword Of Light) Equal to True) then do (Victory Player 1 (Red) (Show dialogs, Show scores)) else do (Do nothing)
If (((Triggering unit) has an item of type Sword Of Light) Equal to True) then do (Victory Player 2 (Blue) (Show dialogs, Show scores)) else do (Do nothing)
If (((Triggering unit) has an item of type Sword Of Light) Equal to True) then do (Victory Player 3 (Teal) (Show dialogs, Show scores)) else do (Do nothing)
If (((Triggering unit) has an item of type Sword Of Light) Equal to True) then do (Victory Player 4 (Purple) (Show dialogs, Show scores)) else do (Do nothing)
If (((Triggering unit) has an item of type Sword Of Light) Equal to True) then do (Defeat Player 5 (Yellow) with the message: you brought the sword too your opponent? or did he brought it himself... its a shame...) else do (Do nothing)
If (((Triggering unit) has an item of type Sword Of Light) Equal to True) then do (Defeat Player 6 (Orange) with the message: you brought the sword too your opponent? or did he brought it himself... its a shame...) else do (Do nothing)
If (((Triggering unit) has an item of type Sword Of Light) Equal to True) then do (Defeat Player 7 (Green) with the message: you brought the sword too your opponent? or did he brought it himself... its a shame...) else do (Do nothing)
If (((Triggering unit) has an item of type Sword Of Light) Equal to True) then do (Defeat Player 8 (Pink) with the message: you brought the sword too your opponent? or did he brought it himself... its a shame...) else do (Do nothing)
losewin
Events
Unit - A unit enters regenerat2 <gen>
Conditions
Actions
If (((Triggering unit) has an item of type Sword Of Light) Equal to True) then do (Victory Player 5 (Yellow) (Show dialogs, Show scores)) else do (Do nothing)
If (((Triggering unit) has an item of type Sword Of Light) Equal to True) then do (Victory Player 6 (Orange) (Show dialogs, Show scores)) else do (Do nothing)
If (((Triggering unit) has an item of type Sword Of Light) Equal to True) then do (Victory Player 7 (Green) (Show dialogs, Show scores)) else do (Do nothing)
If (((Triggering unit) has an item of type Sword Of Light) Equal to True) then do (Victory Player 8 (Pink) (Show dialogs, Show scores)) else do (Do nothing)
If (((Triggering unit) has an item of type Sword Of Light) Equal to True) then do (Defeat Player 1 (Red) with the message: you brought the sword too your opponent? or did he brought it himself... its a shame...) else do (Do nothing)
If (((Triggering unit) has an item of type Sword Of Light) Equal to True) then do (Defeat Player 2 (Blue) with the message: you brought the sword too your opponent? or did he brought it himself... its a shame...) else do (Do nothing)
If (((Triggering unit) has an item of type Sword Of Light) Equal to True) then do (Defeat Player 3 (Teal) with the message: you brought the sword too your opponent? or did he brought it himself... its a shame...) else do (Do nothing)
If (((Triggering unit) has an item of type Sword Of Light) Equal to True) then do (Defeat Player 4 (Purple) with the message: you brought the sword too your opponent? or did he brought it himself... its a shame...) else do (Do nothing)
Start message
Events
Time - Elapsed game time is 0.05 seconds
Conditions
Actions
Game - Display to (All players) the text: Welcome to Shaman King. We hope u like it. Commands to play:-open (to open gate)-close (to close gate)Press -updates for a full list of updates.Warning: Can Irritate ppl.gl n hfThe creators: ELF-eXiLeDFoRcE & Bushido-Assasin
k het enige wat je met de variable hoeft te doen is na het "then do" op de blauwe text klikke en daar moet je de gewilde text, by emty string invoere
Untitled Trigger 002
Events
Unit - A unit leaves say_4_sword <gen>
Conditions
Actions
If (((Triggering unit) has an item of type Sword Of Light) Equal to True) then do (Display to (All players) for 10.00 seconds the text: A force got's the sword.. They are on their way to repair it.. Other Force stop them be4 it's 2 late.) else do (Do nothing)
Updates
Events
Player - Player 8 (Pink) types a chat message containing -updates (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -updates (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -updates (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -updates (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -updates (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -updates (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -updates (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -updates (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: The updates:V.1.01. Food Bug FixedV.1.02. Hero Bug FixedV.1.03. Revive Bug FixedV.1.04. Creep Spawn AddedV.1.05. Tome Store AddedV.1.06. Field Bug FixedV.1.07. Characters added: June and TreyV.1.08. New Objective, Way Gate added, Creeps spawn Faster.V.1.09. Ingame text added, New character added: YenV.1.10. Edited Yen's power and abillities. New characters added: Ryu and Faust.
Untitled Trigger 001
Events
Player - Player 1 (Red) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0009 <gen>
close gate t1
Events
Player - Player 1 (Red) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0009 <gen>
Destructible - Make Elven Gate 0009 <gen> Invulnerable
open gate 2
Events
Player - Player 5 (Yellow) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0029 <gen>
close gate 2
Events
Player - Player 5 (Yellow) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0029 <gen>
Destructible - Make Elven Gate 0029 <gen> Invulnerable
invurnrble 1
Events
Unit - A unit leaves Region_031 <gen>
Conditions
Actions
Destructible - Make Elven Gate 0009 <gen> Invulnerable
invurnrble 2
Events
Unit - A unit leaves Region_032 <gen>
Conditions
Actions
Destructible - Make Elven Gate 0029 <gen> Invulnerable
revival
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Hero - Instantly revive (Triggering unit) at (Center of regenerate <gen>) , Hide revival graphics
revival2
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
Actions
Hero - Instantly revive (Triggering unit) at (Center of regenerat2 <gen>) , Hide revival graphics
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