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Triggers
Shaman King spells.w3x
Variables
Amidamaru
Amidamaru
Amidamaru Copy
Amidamaru multihit
Bason
Celestial slash
Un important..
heal
Vis
Credits
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Am
unit
No
Caster
unit
No
CastingUnit
unit
Yes
CS
unit
No
Target
unit
No
Amidamaru
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Amidamaru
Actions
Set Variable Set Caster = (Casting unit)
Set Variable Set Target = (Target unit of ability being cast)
Wait 0.35 seconds
Floating Text - Create floating text that reads AMIDAMARU! above (Casting unit) with Z offset 50.00 , using font size 8.00 , color ( 50.00 %, 25.00 %, 35.00 %), and 15.00 % transparency
Unit - Create 1 Amidamaru for (Owner of Caster) at ((Position of Caster) offset by 150.00 towards ((Facing of Caster) + 180.00) degrees.) facing (Position of Target)
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Caster using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Unit - Pause Caster
Unit - Pause Target
Animation - Play (Last created unit) 's slam animation
Animation - Change (Last created unit) 's animation speed to 40.00 % of its original speed
Animation - Play Caster 's attack animation
Animation - Change Caster 's animation speed to 40.00 % of its original speed
Wait 3.00 seconds
Unit - Unpause Caster
Unit - Unpause Target
Unit - Remove (Last created unit) from the game
Special Effect - Destroy (Last created special effect)
Animation - Change Caster 's animation speed to 100 % of its original speed
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Target using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Caster using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
Unit - Cause Caster to damage Target , dealing 150.00 damage of attack type Spells and damage type Normal
Floating Text - Destroy (Last created floating text)
Amidamaru Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Amidamaru V2
Actions
Set Variable Set Caster = (Casting unit)
Set Variable Set Target = (Target unit of ability being cast)
Wait 0.35 seconds
Floating Text - Create floating text that reads AMIDAMARU! above (Casting unit) with Z offset 50.00 , using font size 8.00 , color ( 50.00 %, 25.00 %, 35.00 %), and 15.00 % transparency
Unit - Create 1 Amidamaru (V2) for (Owner of Caster) at ((Position of Caster) offset by 150.00 towards ((Facing of Caster) + 180.00) degrees.) facing (Position of Target)
Special Effect - Create a special effect attached to the (right + hand) of (Last created unit) using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Special Effect - Create a special effect attached to the (right + hand) of Caster using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Unit - Pause Caster
Unit - Pause Target
Animation - Play (Last created unit) 's attack - 1 animation
Animation - Play Caster 's attack - 1 animation
Animation - Change (Last created unit) 's animation speed to 40.00 % of its original speed
Animation - Change Caster 's animation speed to 40.00 % of its original speed
Wait 3.45 seconds
Unit - Unpause Caster
Unit - Unpause Target
Unit - Add classification of Magic Immune to Caster
Unit - Remove (Last created unit) from the game
Special Effect - Destroy (Last created special effect)
Animation - Change Caster 's animation speed to 100 % of its original speed
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Target using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Caster using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Target using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Wait 0.40 seconds
Unit - Cause Caster to damage circular area after 0 seconds of radius 500 at (Position of Target) , dealing 500.00 damage of attack type Chaos and damage type Normal
Unit - Cause Caster to damage Target , dealing 150.00 damage of attack type Spells and damage type Normal
Floating Text - Destroy (Last created floating text)
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Remove classification of Magic Immune from Caster
Amidamaru multihit
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Amidamaru multi-hit
Actions
Set Variable Set Caster = (Casting unit)
Set Variable Set Target = (Target unit of ability being cast)
Wait 0.35 seconds
Floating Text - Create floating text that reads AMIDAMARU! above (Casting unit) with Z offset 50.00 , using font size 8.00 , color ( 50.00 %, 25.00 %, 35.00 %), and 15.00 % transparency
Unit - Create 1 Amidamaru (V2) for (Owner of Caster) at ((Position of Caster) offset by 150.00 towards ((Facing of Caster) + 180.00) degrees.) facing (Position of Target)
Unit - Pause Caster
Unit - Pause Target
Animation - Change (Last created unit) 's animation speed to 500.00 % of its original speed
Animation - Change Caster 's animation speed to 500.00 % of its original speed
Unit - Move Caster instantly to (Position of Target)
Unit - Move (Last created unit) instantly to (Position of Target)
For each (Integer A) from 1 to 20 , do (Actions)
Loop - Actions
Wait 0.01 seconds
Animation - Play (Last created unit) 's attack - 1 animation
Animation - Play Caster 's attack - 1 animation
Unit - Cause Caster to damage Target , dealing (Real((Strength of Caster (Include bonuses)))) damage of attack type Hero and damage type Normal
Animation - Change (Last created unit) 's animation speed to 30.00 % of its original speed
Animation - Change Caster 's animation speed to 30.00 % of its original speed
Animation - Play (Last created unit) 's attack - 1 animation
Animation - Play Caster 's attack - 1 animation
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Target using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.15 seconds
Unit - Cause Caster to damage circular area after 0 seconds of radius 100.00 at (Position of Target) , dealing 300.00 damage of attack type Spells and damage type Normal
Wait 2.50 seconds
Unit - Unpause Caster
Unit - Unpause Target
Unit - Remove (Last created unit) from the game
Special Effect - Destroy (Last created special effect)
Animation - Change Caster 's animation speed to 100 % of its original speed
Wait 0.40 seconds
Floating Text - Destroy (Last created floating text)
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Bason
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bason
Actions
Set Variable Set Caster = (Casting unit)
Set Variable Set Target = (Target unit of ability being cast)
Wait 0.35 seconds
Floating Text - Create floating text that reads BASON! above (Casting unit) with Z offset 50.00 , using font size 8.00 , color ( 50.00 %, 25.00 %, 35.00 %), and 15.00 % transparency
Unit - Create 1 Bason for (Owner of Caster) at ((Position of Caster) offset by 150.00 towards ((Facing of Caster) + 180.00) degrees.) facing (Position of Target)
Unit - Pause Caster
Unit - Pause Target
Animation - Change (Last created unit) 's animation speed to 500.00 % of its original speed
Animation - Change Caster 's animation speed to 500.00 % of its original speed
For each (Integer A) from 1 to 20 , do (Actions)
Loop - Actions
Wait 0.01 seconds
Animation - Play (Last created unit) 's attack animation
Animation - Play Caster 's attack animation
Unit - Cause Caster to damage Target , dealing (Real((Strength of Caster (Include bonuses)))) damage of attack type Hero and damage type Normal
Wait 2.00 seconds
Unit - Unpause Caster
Unit - Unpause Target
Unit - Remove (Last created unit) from the game
Special Effect - Destroy (Last created special effect)
Animation - Change Caster 's animation speed to 100 % of its original speed
Wait 0.40 seconds
Floating Text - Destroy (Last created floating text)
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Celestial slash
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Celestial slash
Actions
Set Variable Set Caster = (Casting unit)
Set Variable Set Target = (Target unit of ability being cast)
Wait 0.35 seconds
Floating Text - Create floating text that reads AMIDAMARU! above (Casting unit) with Z offset 50.00 , using font size 8.00 , color ( 50.00 %, 25.00 %, 35.00 %), and 15.00 % transparency
Unit - Create 1 Amidamaru (V2) for (Owner of Caster) at ((Position of Caster) offset by 150.00 towards ((Facing of Caster) + 180.00) degrees.) facing (Position of Target)
Set Variable Set Am = (Last created unit)
Special Effect - Create a special effect attached to the (right + hand) of (Last created unit) using Abilities\Weapons\GreenDragonMissile\GreenDragonMissile.mdl
Special Effect - Create a special effect attached to the (right + hand) of Caster using Abilities\Weapons\GreenDragonMissile\GreenDragonMissile.mdl
Unit - Pause Caster
Unit - Pause Target
Animation - Play Caster 's attack - 1 animation
Animation - Change (Last created unit) 's animation speed to 30.00 % of its original speed
Animation - Play (Last created unit) 's attack - 1 animation
Animation - Change Caster 's animation speed to 30.00 % of its original speed
Wait 0.40 seconds
Unit - Create 1 Celestial slash for (Owner of Caster) at ((Position of (Last created unit)) offset by 0.00 towards ((Facing of Caster) + 180.00) degrees.) facing (Position of Target)
Set Variable Set CS = (Last created unit)
Unit - Order (Last created unit) to Attack . Target
Unit - Create 1 Celestial slash for (Owner of Caster) at ((Position of Caster) offset by 0.00 towards ((Facing of Caster) + 180.00) degrees.) facing (Position of Target)
Unit - Order (Last created unit) to Attack . Target
Wait 0.20 seconds
For each (Integer A) from 1 to 20 , do (Actions)
Loop - Actions
Wait 0.05 seconds
Unit - Cause CS to damage circular area after 0 seconds of radius 200.00 at (Position of CS) , dealing 100 damage of attack type Spells and damage type Normal
Unit - Cause (Last created unit) to damage circular area after 0 seconds of radius 200.00 at (Position of CS) , dealing 100 damage of attack type Spells and damage type Normal
Wait 0.30 seconds
Unit - Unpause Caster
Unit - Unpause Target
Unit - Remove (Last created unit) from the game
Unit - Remove Am from the game
Unit - Remove CS from the game
Special Effect - Destroy (Last created special effect)
Animation - Change Caster 's animation speed to 100 % of its original speed
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Other\Doom\DoomTarget.mdl
Floating Text - Destroy (Last created floating text)
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
heal
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Set life of Shaman 0001 <gen> to 100 %
Unit - Set mana of Shaman 0001 <gen> to 100 %
Unit - Reset ability cooldowns for Shaman 0001 <gen> .
Vis
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Credits
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Display to (All players) for 1000000000.00 seconds the text: You must give credits to me goldentiger if you use these spells
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