Model validation: Shadowmoon Shaman

ShadowmoonShaman.mdx

0 errors 0 severe 9 warnings 4 unused
  • 3 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Geoset 0
    • Number of sequence extents (14) does not match the number of sequences (19)
  • 1 Geoset 1
    • Number of sequence extents (14) does not match the number of sequences (19)
  • 1 Geoset 2
    • Number of sequence extents (14) does not match the number of sequences (19)
  • 1 Geoset 3
    • Number of sequence extents (14) does not match the number of sequences (19)
  • 1 Geoset 8
    • Number of sequence extents (0) does not match the number of sequences (19)
  • 1 ParticleEmitter2 0 - "BlizParticle01death"
    • 1 Visibility
      • Interpolation type not set to None
  • unused Texture 3 - "BeastMaster.blp"
  • unused Texture 6 - "ArcaneVault.blp"
  • unused Texture 7 - "Mammoth.blp"
  • unused Texture 8 - "WhiteWolf.blp"
Back
Top