Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Shadowlands Bastion 5 of the bundle Shadowlands Bastion 5. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Shadowland Bastion Pack.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Shadowlands_Bastion04.mdx
Now Click the "Import File" Button:
Next select 'Shadowlands_Bastion04.mdx' in the folder which you extracted from the zip archive:
Shadowlands Bastion 5
Shadowlands_Bastion04.mdx
9du_13126_2839577.blp
9du_13361_2839579.blp
9du_13361_2888611.blp
9du_13919_2888613.blp
9du_13919_2910480.blp
9du_13919_2915765.blp
9du_13919_2930650.blp
9du_13919_3011170.blp
The file has been properly added to the map archive:
Shadowlands_Bastion04.mdx
Model
254
war3mapimported/Shadowlands_Bastion04.mdx
Done, you have imported the file Shadowlands_Bastion04.mdx.
Importing 9du_13126_2839577.blp
Now Click the "Import File" Button:
Next select '9du_13126_2839577.blp' in the folder which you extracted from the zip archive:
Shadowlands Bastion 5
Shadowlands_Bastion04.mdx
9du_13361_2839579.blp
9du_13361_2888611.blp
9du_13919_2888613.blp
9du_13919_2910480.blp
9du_13919_2915765.blp
9du_13919_2930650.blp
9du_13919_3011170.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Shadowlands_Bastion04.mdx
Model
254
war3mapimported/Shadowlands_Bastion04.mdx
9du_13126_2839577.blp
Image / Texture
499
war3mapimported/9du_13126_2839577.blp
Double-click the file 9du_13126_2839577.blp:
9du_13126_2839577.blp
Image / Texture
499
war3mapimported/9du_13126_2839577.blp
Tick the box "Use Custom Path" and type in the correct path:
9du_13126_2839577.blp
Image / Texture
499
9du_13126_2839577.blp
The file has been properly added to the map archive:
Shadowlands_Bastion04.mdx
Model
254
war3mapimported/Shadowlands_Bastion04.mdx
9du_13126_2839577.blp
Image / Texture
499
9du_13126_2839577.blp
Done, you have imported the file 9du_13126_2839577.blp.
Importing 9du_13361_2839579.blp
Now Click the "Import File" Button:
Next select '9du_13361_2839579.blp' in the folder which you extracted from the zip archive:
Shadowlands Bastion 5
Shadowlands_Bastion04.mdx
9du_13126_2839577.blp
9du_13361_2888611.blp
9du_13919_2888613.blp
9du_13919_2910480.blp
9du_13919_2915765.blp
9du_13919_2930650.blp
9du_13919_3011170.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Shadowlands_Bastion04.mdx
Model
254
war3mapimported/Shadowlands_Bastion04.mdx
9du_13126_2839577.blp
Image / Texture
499
9du_13126_2839577.blp
9du_13361_2839579.blp
Image / Texture
435
war3mapimported/9du_13361_2839579.blp
Double-click the file 9du_13361_2839579.blp:
9du_13361_2839579.blp
Image / Texture
435
war3mapimported/9du_13361_2839579.blp
Tick the box "Use Custom Path" and type in the correct path:
9du_13361_2839579.blp
Image / Texture
435
9du_13361_2839579.blp
The file has been properly added to the map archive:
Shadowlands_Bastion04.mdx
Model
254
war3mapimported/Shadowlands_Bastion04.mdx
9du_13126_2839577.blp
Image / Texture
499
9du_13126_2839577.blp
9du_13361_2839579.blp
Image / Texture
435
9du_13361_2839579.blp
Done, you have imported the file 9du_13361_2839579.blp.
Importing 9du_13361_2888611.blp
Now Click the "Import File" Button:
Next select '9du_13361_2888611.blp' in the folder which you extracted from the zip archive:
Shadowlands Bastion 5
Shadowlands_Bastion04.mdx
9du_13126_2839577.blp
9du_13361_2839579.blp
9du_13919_2888613.blp
9du_13919_2910480.blp
9du_13919_2915765.blp
9du_13919_2930650.blp
9du_13919_3011170.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Shadowlands_Bastion04.mdx
Model
254
war3mapimported/Shadowlands_Bastion04.mdx
9du_13126_2839577.blp
Image / Texture
499
9du_13126_2839577.blp
9du_13361_2839579.blp
Image / Texture
435
9du_13361_2839579.blp
9du_13361_2888611.blp
Image / Texture
515
war3mapimported/9du_13361_2888611.blp
Double-click the file 9du_13361_2888611.blp:
9du_13361_2888611.blp
Image / Texture
515
war3mapimported/9du_13361_2888611.blp
Tick the box "Use Custom Path" and type in the correct path:
9du_13361_2888611.blp
Image / Texture
515
9du_13361_2888611.blp
The file has been properly added to the map archive:
Shadowlands_Bastion04.mdx
Model
254
war3mapimported/Shadowlands_Bastion04.mdx
9du_13126_2839577.blp
Image / Texture
499
9du_13126_2839577.blp
9du_13361_2839579.blp
Image / Texture
435
9du_13361_2839579.blp
9du_13361_2888611.blp
Image / Texture
515
9du_13361_2888611.blp
Done, you have imported the file 9du_13361_2888611.blp.
Importing 9du_13919_2888613.blp
Now Click the "Import File" Button:
Next select '9du_13919_2888613.blp' in the folder which you extracted from the zip archive:
Shadowlands Bastion 5
Shadowlands_Bastion04.mdx
9du_13126_2839577.blp
9du_13361_2839579.blp
9du_13361_2888611.blp
9du_13919_2910480.blp
9du_13919_2915765.blp
9du_13919_2930650.blp
9du_13919_3011170.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Shadowlands_Bastion04.mdx
Model
254
war3mapimported/Shadowlands_Bastion04.mdx
9du_13126_2839577.blp
Image / Texture
499
9du_13126_2839577.blp
9du_13361_2839579.blp
Image / Texture
435
9du_13361_2839579.blp
9du_13361_2888611.blp
Image / Texture
515
9du_13361_2888611.blp
9du_13919_2888613.blp
Image / Texture
593
war3mapimported/9du_13919_2888613.blp
Double-click the file 9du_13919_2888613.blp:
9du_13919_2888613.blp
Image / Texture
593
war3mapimported/9du_13919_2888613.blp
Tick the box "Use Custom Path" and type in the correct path:
9du_13919_2888613.blp
Image / Texture
593
9du_13919_2888613.blp
The file has been properly added to the map archive:
Shadowlands_Bastion04.mdx
Model
254
war3mapimported/Shadowlands_Bastion04.mdx
9du_13126_2839577.blp
Image / Texture
499
9du_13126_2839577.blp
9du_13361_2839579.blp
Image / Texture
435
9du_13361_2839579.blp
9du_13361_2888611.blp
Image / Texture
515
9du_13361_2888611.blp
9du_13919_2888613.blp
Image / Texture
593
9du_13919_2888613.blp
Done, you have imported the file 9du_13919_2888613.blp.
Importing 9du_13919_2910480.blp
Now Click the "Import File" Button:
Next select '9du_13919_2910480.blp' in the folder which you extracted from the zip archive:
Shadowlands Bastion 5
Shadowlands_Bastion04.mdx
9du_13126_2839577.blp
9du_13361_2839579.blp
9du_13361_2888611.blp
9du_13919_2888613.blp
9du_13919_2915765.blp
9du_13919_2930650.blp
9du_13919_3011170.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Shadowlands_Bastion04.mdx
Model
254
war3mapimported/Shadowlands_Bastion04.mdx
9du_13126_2839577.blp
Image / Texture
499
9du_13126_2839577.blp
9du_13361_2839579.blp
Image / Texture
435
9du_13361_2839579.blp
9du_13361_2888611.blp
Image / Texture
515
9du_13361_2888611.blp
9du_13919_2888613.blp
Image / Texture
593
9du_13919_2888613.blp
9du_13919_2910480.blp
Image / Texture
547
war3mapimported/9du_13919_2910480.blp
Double-click the file 9du_13919_2910480.blp:
9du_13919_2910480.blp
Image / Texture
547
war3mapimported/9du_13919_2910480.blp
Tick the box "Use Custom Path" and type in the correct path:
9du_13919_2910480.blp
Image / Texture
547
9du_13919_2910480.blp
The file has been properly added to the map archive:
Shadowlands_Bastion04.mdx
Model
254
war3mapimported/Shadowlands_Bastion04.mdx
9du_13126_2839577.blp
Image / Texture
499
9du_13126_2839577.blp
9du_13361_2839579.blp
Image / Texture
435
9du_13361_2839579.blp
9du_13361_2888611.blp
Image / Texture
515
9du_13361_2888611.blp
9du_13919_2888613.blp
Image / Texture
593
9du_13919_2888613.blp
9du_13919_2910480.blp
Image / Texture
547
9du_13919_2910480.blp
Done, you have imported the file 9du_13919_2910480.blp.
Importing 9du_13919_2915765.blp
Now Click the "Import File" Button:
Next select '9du_13919_2915765.blp' in the folder which you extracted from the zip archive:
Shadowlands Bastion 5
Shadowlands_Bastion04.mdx
9du_13126_2839577.blp
9du_13361_2839579.blp
9du_13361_2888611.blp
9du_13919_2888613.blp
9du_13919_2910480.blp
9du_13919_2930650.blp
9du_13919_3011170.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Shadowlands_Bastion04.mdx
Model
254
war3mapimported/Shadowlands_Bastion04.mdx
9du_13126_2839577.blp
Image / Texture
499
9du_13126_2839577.blp
9du_13361_2839579.blp
Image / Texture
435
9du_13361_2839579.blp
9du_13361_2888611.blp
Image / Texture
515
9du_13361_2888611.blp
9du_13919_2888613.blp
Image / Texture
593
9du_13919_2888613.blp
9du_13919_2910480.blp
Image / Texture
547
9du_13919_2910480.blp
9du_13919_2915765.blp
Image / Texture
210
war3mapimported/9du_13919_2915765.blp
Double-click the file 9du_13919_2915765.blp:
9du_13919_2915765.blp
Image / Texture
210
war3mapimported/9du_13919_2915765.blp
Tick the box "Use Custom Path" and type in the correct path:
9du_13919_2915765.blp
Image / Texture
210
9du_13919_2915765.blp
The file has been properly added to the map archive:
Shadowlands_Bastion04.mdx
Model
254
war3mapimported/Shadowlands_Bastion04.mdx
9du_13126_2839577.blp
Image / Texture
499
9du_13126_2839577.blp
9du_13361_2839579.blp
Image / Texture
435
9du_13361_2839579.blp
9du_13361_2888611.blp
Image / Texture
515
9du_13361_2888611.blp
9du_13919_2888613.blp
Image / Texture
593
9du_13919_2888613.blp
9du_13919_2910480.blp
Image / Texture
547
9du_13919_2910480.blp
9du_13919_2915765.blp
Image / Texture
210
9du_13919_2915765.blp
Done, you have imported the file 9du_13919_2915765.blp.
Importing 9du_13919_2930650.blp
Now Click the "Import File" Button:
Next select '9du_13919_2930650.blp' in the folder which you extracted from the zip archive:
Shadowlands Bastion 5
Shadowlands_Bastion04.mdx
9du_13126_2839577.blp
9du_13361_2839579.blp
9du_13361_2888611.blp
9du_13919_2888613.blp
9du_13919_2910480.blp
9du_13919_2915765.blp
9du_13919_3011170.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Shadowlands_Bastion04.mdx
Model
254
war3mapimported/Shadowlands_Bastion04.mdx
9du_13126_2839577.blp
Image / Texture
499
9du_13126_2839577.blp
9du_13361_2839579.blp
Image / Texture
435
9du_13361_2839579.blp
9du_13361_2888611.blp
Image / Texture
515
9du_13361_2888611.blp
9du_13919_2888613.blp
Image / Texture
593
9du_13919_2888613.blp
9du_13919_2910480.blp
Image / Texture
547
9du_13919_2910480.blp
9du_13919_2915765.blp
Image / Texture
210
9du_13919_2915765.blp
9du_13919_2930650.blp
Image / Texture
481
war3mapimported/9du_13919_2930650.blp
Double-click the file 9du_13919_2930650.blp:
9du_13919_2930650.blp
Image / Texture
481
war3mapimported/9du_13919_2930650.blp
Tick the box "Use Custom Path" and type in the correct path:
9du_13919_2930650.blp
Image / Texture
481
9du_13919_2930650.blp
The file has been properly added to the map archive:
Shadowlands_Bastion04.mdx
Model
254
war3mapimported/Shadowlands_Bastion04.mdx
9du_13126_2839577.blp
Image / Texture
499
9du_13126_2839577.blp
9du_13361_2839579.blp
Image / Texture
435
9du_13361_2839579.blp
9du_13361_2888611.blp
Image / Texture
515
9du_13361_2888611.blp
9du_13919_2888613.blp
Image / Texture
593
9du_13919_2888613.blp
9du_13919_2910480.blp
Image / Texture
547
9du_13919_2910480.blp
9du_13919_2915765.blp
Image / Texture
210
9du_13919_2915765.blp
9du_13919_2930650.blp
Image / Texture
481
9du_13919_2930650.blp
Done, you have imported the file 9du_13919_2930650.blp.
Importing 9du_13919_3011170.blp
Now Click the "Import File" Button:
Next select '9du_13919_3011170.blp' in the folder which you extracted from the zip archive:
Shadowlands Bastion 5
Shadowlands_Bastion04.mdx
9du_13126_2839577.blp
9du_13361_2839579.blp
9du_13361_2888611.blp
9du_13919_2888613.blp
9du_13919_2910480.blp
9du_13919_2915765.blp
9du_13919_2930650.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Shadowlands_Bastion04.mdx
Model
254
war3mapimported/Shadowlands_Bastion04.mdx
9du_13126_2839577.blp
Image / Texture
499
9du_13126_2839577.blp
9du_13361_2839579.blp
Image / Texture
435
9du_13361_2839579.blp
9du_13361_2888611.blp
Image / Texture
515
9du_13361_2888611.blp
9du_13919_2888613.blp
Image / Texture
593
9du_13919_2888613.blp
9du_13919_2910480.blp
Image / Texture
547
9du_13919_2910480.blp
9du_13919_2915765.blp
Image / Texture
210
9du_13919_2915765.blp
9du_13919_2930650.blp
Image / Texture
481
9du_13919_2930650.blp
9du_13919_3011170.blp
Image / Texture
172
war3mapimported/9du_13919_3011170.blp
Double-click the file 9du_13919_3011170.blp:
9du_13919_3011170.blp
Image / Texture
172
war3mapimported/9du_13919_3011170.blp
Tick the box "Use Custom Path" and type in the correct path:
9du_13919_3011170.blp
Image / Texture
172
9du_13919_3011170.blp
The file has been properly added to the map archive:
Shadowlands_Bastion04.mdx
Model
254
war3mapimported/Shadowlands_Bastion04.mdx
9du_13126_2839577.blp
Image / Texture
499
9du_13126_2839577.blp
9du_13361_2839579.blp
Image / Texture
435
9du_13361_2839579.blp
9du_13361_2888611.blp
Image / Texture
515
9du_13361_2888611.blp
9du_13919_2888613.blp
Image / Texture
593
9du_13919_2888613.blp
9du_13919_2910480.blp
Image / Texture
547
9du_13919_2910480.blp
9du_13919_2915765.blp
Image / Texture
210
9du_13919_2915765.blp
9du_13919_2930650.blp
Image / Texture
481
9du_13919_2930650.blp
9du_13919_3011170.blp
Image / Texture
172
9du_13919_3011170.blp
Done, you have imported the file 9du_13919_3011170.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.