Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Shadowforge Vault Guard Portrait of the bundle Shadowforge Vault Guard Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Dark Iron Guards.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing SF VaultGuard_Portrait.mdx
Now Click the "Import File" Button:
Next select 'SF VaultGuard_Portrait.mdx' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
Done, you have imported the file SF VaultGuard_Portrait.mdx.
Importing DarkIronCaptain_Main_Normal.dds
Now Click the "Import File" Button:
Next select 'DarkIronCaptain_Main_Normal.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
war3mapimported/DarkIronCaptain_Main_Normal.dds
Double-click the file DarkIronCaptain_Main_Normal.dds:
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
war3mapimported/DarkIronCaptain_Main_Normal.dds
Tick the box "Use Custom Path" and type in the correct path:
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
Done, you have imported the file DarkIronCaptain_Main_Normal.dds.
Importing DarkIronCaptain_Main_ORM.dds
Now Click the "Import File" Button:
Next select 'DarkIronCaptain_Main_ORM.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
war3mapimported/DarkIronCaptain_Main_ORM.dds
Double-click the file DarkIronCaptain_Main_ORM.dds:
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
war3mapimported/DarkIronCaptain_Main_ORM.dds
Tick the box "Use Custom Path" and type in the correct path:
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
Done, you have imported the file DarkIronCaptain_Main_ORM.dds.
Importing IF RoyalGuard_beard_diffuse.dds
Now Click the "Import File" Button:
Next select 'IF RoyalGuard_beard_diffuse.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
war3mapimported/IF RoyalGuard_beard_diffuse.dds
Double-click the file IF RoyalGuard_beard_diffuse.dds:
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
war3mapimported/IF RoyalGuard_beard_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
Done, you have imported the file IF RoyalGuard_beard_diffuse.dds.
Importing IF RoyalGuard_brows_diffuse.dds
Now Click the "Import File" Button:
Next select 'IF RoyalGuard_brows_diffuse.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
war3mapimported/IF RoyalGuard_brows_diffuse.dds
Double-click the file IF RoyalGuard_brows_diffuse.dds:
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
war3mapimported/IF RoyalGuard_brows_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
Done, you have imported the file IF RoyalGuard_brows_diffuse.dds.
Importing IF RoyalGuard_Cloth_main_orm.dds
Now Click the "Import File" Button:
Next select 'IF RoyalGuard_Cloth_main_orm.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
war3mapimported/IF RoyalGuard_Cloth_main_orm.dds
Double-click the file IF RoyalGuard_Cloth_main_orm.dds:
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
war3mapimported/IF RoyalGuard_Cloth_main_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
Done, you have imported the file IF RoyalGuard_Cloth_main_orm.dds.
Importing IF RoyalGuard_Moustache_diffuse.dds
Now Click the "Import File" Button:
Next select 'IF RoyalGuard_Moustache_diffuse.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
war3mapimported/IF RoyalGuard_Moustache_diffuse.dds
Double-click the file IF RoyalGuard_Moustache_diffuse.dds:
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
war3mapimported/IF RoyalGuard_Moustache_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
Done, you have imported the file IF RoyalGuard_Moustache_diffuse.dds.
Importing SF RoyalGuard_Cloth_Diffuse.dds
Now Click the "Import File" Button:
Next select 'SF RoyalGuard_Cloth_Diffuse.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
war3mapimported/SF RoyalGuard_Cloth_Diffuse.dds
Double-click the file SF RoyalGuard_Cloth_Diffuse.dds:
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
war3mapimported/SF RoyalGuard_Cloth_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
Done, you have imported the file SF RoyalGuard_Cloth_Diffuse.dds.
Importing SF RoyalGuard_Equip_Diffuse_1_3.dds
Now Click the "Import File" Button:
Next select 'SF RoyalGuard_Equip_Diffuse_1_3.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
war3mapimported/SF RoyalGuard_Equip_Diffuse_1_3.dds
Double-click the file SF RoyalGuard_Equip_Diffuse_1_3.dds:
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
war3mapimported/SF RoyalGuard_Equip_Diffuse_1_3.dds
Tick the box "Use Custom Path" and type in the correct path:
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
Done, you have imported the file SF RoyalGuard_Equip_Diffuse_1_3.dds.
Importing SF RoyalGuard_Equip_normal_V2.dds
Now Click the "Import File" Button:
Next select 'SF RoyalGuard_Equip_normal_V2.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
war3mapimported/SF RoyalGuard_Equip_normal_V2.dds
Double-click the file SF RoyalGuard_Equip_normal_V2.dds:
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
war3mapimported/SF RoyalGuard_Equip_normal_V2.dds
Tick the box "Use Custom Path" and type in the correct path:
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
Done, you have imported the file SF RoyalGuard_Equip_normal_V2.dds.
Importing SF RoyalGuard_Equip_Orm_V3.dds
Now Click the "Import File" Button:
Next select 'SF RoyalGuard_Equip_Orm_V3.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
war3mapimported/SF RoyalGuard_Equip_Orm_V3.dds
Double-click the file SF RoyalGuard_Equip_Orm_V3.dds:
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
war3mapimported/SF RoyalGuard_Equip_Orm_V3.dds
Tick the box "Use Custom Path" and type in the correct path:
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
Done, you have imported the file SF RoyalGuard_Equip_Orm_V3.dds.
Importing SF RoyalGuard_HelmetMain_Diffuse.dds
Now Click the "Import File" Button:
Next select 'SF RoyalGuard_HelmetMain_Diffuse.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
war3mapimported/SF RoyalGuard_HelmetMain_Diffuse.dds
Double-click the file SF RoyalGuard_HelmetMain_Diffuse.dds:
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
war3mapimported/SF RoyalGuard_HelmetMain_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
Done, you have imported the file SF RoyalGuard_HelmetMain_Diffuse.dds.
Importing SF RoyalGuard_HelmetParts_Diffuse.dds
Now Click the "Import File" Button:
Next select 'SF RoyalGuard_HelmetParts_Diffuse.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
war3mapimported/SF RoyalGuard_HelmetParts_Diffuse.dds
Double-click the file SF RoyalGuard_HelmetParts_Diffuse.dds:
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
war3mapimported/SF RoyalGuard_HelmetParts_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
Done, you have imported the file SF RoyalGuard_HelmetParts_Diffuse.dds.
Importing SF RoyalGuard_Main_Diffuse.dds
Now Click the "Import File" Button:
Next select 'SF RoyalGuard_Main_Diffuse.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/SF RoyalGuard_Main_Diffuse.dds
Double-click the file SF RoyalGuard_Main_Diffuse.dds:
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/SF RoyalGuard_Main_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
Done, you have imported the file SF RoyalGuard_Main_Diffuse.dds.
Importing SF RoyalGuard_main_emissive_V2.dds
Now Click the "Import File" Button:
Next select 'SF RoyalGuard_main_emissive_V2.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
war3mapimported/SF RoyalGuard_main_emissive_V2.dds
Double-click the file SF RoyalGuard_main_emissive_V2.dds:
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
war3mapimported/SF RoyalGuard_main_emissive_V2.dds
Tick the box "Use Custom Path" and type in the correct path:
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
Done, you have imported the file SF RoyalGuard_main_emissive_V2.dds.
Importing SF RoyalGuard_Mask_diffuse.dds
Now Click the "Import File" Button:
Next select 'SF RoyalGuard_Mask_diffuse.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
war3mapimported/SF RoyalGuard_Mask_diffuse.dds
Double-click the file SF RoyalGuard_Mask_diffuse.dds:
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
war3mapimported/SF RoyalGuard_Mask_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
Done, you have imported the file SF RoyalGuard_Mask_diffuse.dds.
Importing SF RoyalGuard_maskV2_emissive.dds
Now Click the "Import File" Button:
Next select 'SF RoyalGuard_maskV2_emissive.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
war3mapimported/SF RoyalGuard_maskV2_emissive.dds
Double-click the file SF RoyalGuard_maskV2_emissive.dds:
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
war3mapimported/SF RoyalGuard_maskV2_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
Done, you have imported the file SF RoyalGuard_maskV2_emissive.dds.
Importing SF RoyalGuard_Noseprotection_Diffuse.dds
Now Click the "Import File" Button:
Next select 'SF RoyalGuard_Noseprotection_Diffuse.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
war3mapimported/SF RoyalGuard_Noseprotection_Diffuse.dds
Double-click the file SF RoyalGuard_Noseprotection_Diffuse.dds:
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
war3mapimported/SF RoyalGuard_Noseprotection_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
Done, you have imported the file SF RoyalGuard_Noseprotection_Diffuse.dds.
Importing SF RoyalGuard_Shaft_Diffuse.dds
Now Click the "Import File" Button:
Next select 'SF RoyalGuard_Shaft_Diffuse.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
war3mapimported/SF RoyalGuard_Shaft_Diffuse.dds
Double-click the file SF RoyalGuard_Shaft_Diffuse.dds:
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
war3mapimported/SF RoyalGuard_Shaft_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
Done, you have imported the file SF RoyalGuard_Shaft_Diffuse.dds.
Importing SF RoyalGuard_Shield_diffuse.dds
Now Click the "Import File" Button:
Next select 'SF RoyalGuard_Shield_diffuse.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
war3mapimported/SF RoyalGuard_Shield_diffuse.dds
Double-click the file SF RoyalGuard_Shield_diffuse.dds:
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
war3mapimported/SF RoyalGuard_Shield_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
Done, you have imported the file SF RoyalGuard_Shield_diffuse.dds.
Importing SF RoyalGuard_shield_Iron_Diffuse.dds
Now Click the "Import File" Button:
Next select 'SF RoyalGuard_shield_Iron_Diffuse.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
war3mapimported/SF RoyalGuard_shield_Iron_Diffuse.dds
Double-click the file SF RoyalGuard_shield_Iron_Diffuse.dds:
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
war3mapimported/SF RoyalGuard_shield_Iron_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
Done, you have imported the file SF RoyalGuard_shield_Iron_Diffuse.dds.
Importing SF RoyalGuard_shield_Iron_Emissive.dds
Now Click the "Import File" Button:
Next select 'SF RoyalGuard_shield_Iron_Emissive.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
war3mapimported/SF RoyalGuard_shield_Iron_Emissive.dds
Double-click the file SF RoyalGuard_shield_Iron_Emissive.dds:
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
war3mapimported/SF RoyalGuard_shield_Iron_Emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
Done, you have imported the file SF RoyalGuard_shield_Iron_Emissive.dds.
Importing SF RoyalGuard_Shield_Normal.dds
Now Click the "Import File" Button:
Next select 'SF RoyalGuard_Shield_Normal.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
war3mapimported/SF RoyalGuard_Shield_Normal.dds
Double-click the file SF RoyalGuard_Shield_Normal.dds:
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
war3mapimported/SF RoyalGuard_Shield_Normal.dds
Tick the box "Use Custom Path" and type in the correct path:
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
SF RoyalGuard_Shield_Normal.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
SF RoyalGuard_Shield_Normal.dds
Done, you have imported the file SF RoyalGuard_Shield_Normal.dds.
Importing SF RoyalGuard_Shield_Orm.dds
Now Click the "Import File" Button:
Next select 'SF RoyalGuard_Shield_Orm.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
Image / Texture
683
war3mapimported/SF RoyalGuard_Shield_Orm.dds
Double-click the file SF RoyalGuard_Shield_Orm.dds:
SF RoyalGuard_Shield_Orm.dds
Image / Texture
683
war3mapimported/SF RoyalGuard_Shield_Orm.dds
Tick the box "Use Custom Path" and type in the correct path:
SF RoyalGuard_Shield_Orm.dds
Image / Texture
683
SF RoyalGuard_Shield_Orm.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
Image / Texture
683
SF RoyalGuard_Shield_Orm.dds
Done, you have imported the file SF RoyalGuard_Shield_Orm.dds.
Importing SF RoyalGuard_Wrist_Diffuse.dds
Now Click the "Import File" Button:
Next select 'SF RoyalGuard_Wrist_Diffuse.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
Image / Texture
683
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
Image / Texture
2,731
war3mapimported/SF RoyalGuard_Wrist_Diffuse.dds
Double-click the file SF RoyalGuard_Wrist_Diffuse.dds:
SF RoyalGuard_Wrist_Diffuse.dds
Image / Texture
2,731
war3mapimported/SF RoyalGuard_Wrist_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
SF RoyalGuard_Wrist_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Wrist_Diffuse.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
Image / Texture
683
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Wrist_Diffuse.dds
Done, you have imported the file SF RoyalGuard_Wrist_Diffuse.dds.
Importing SF_RoyalGuard_BeltKnuckle_Orm.dds
Now Click the "Import File" Button:
Next select 'SF_RoyalGuard_BeltKnuckle_Orm.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
Image / Texture
683
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Image / Texture
5,461
war3mapimported/SF_RoyalGuard_BeltKnuckle_Orm.dds
Double-click the file SF_RoyalGuard_BeltKnuckle_Orm.dds:
SF_RoyalGuard_BeltKnuckle_Orm.dds
Image / Texture
5,461
war3mapimported/SF_RoyalGuard_BeltKnuckle_Orm.dds
Tick the box "Use Custom Path" and type in the correct path:
SF_RoyalGuard_BeltKnuckle_Orm.dds
Image / Texture
5,461
SF_RoyalGuard_BeltKnuckle_Orm.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
Image / Texture
683
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Image / Texture
5,461
SF_RoyalGuard_BeltKnuckle_Orm.dds
Done, you have imported the file SF_RoyalGuard_BeltKnuckle_Orm.dds.
Importing Vaultguard_crest_diffuse.dds
Now Click the "Import File" Button:
Next select 'Vaultguard_crest_diffuse.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
Image / Texture
683
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Image / Texture
5,461
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Image / Texture
2,731
war3mapimported/Vaultguard_crest_diffuse.dds
Double-click the file Vaultguard_crest_diffuse.dds:
Vaultguard_crest_diffuse.dds
Image / Texture
2,731
war3mapimported/Vaultguard_crest_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Vaultguard_crest_diffuse.dds
Image / Texture
2,731
Vaultguard_crest_diffuse.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
Image / Texture
683
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Image / Texture
5,461
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Image / Texture
2,731
Vaultguard_crest_diffuse.dds
Done, you have imported the file Vaultguard_crest_diffuse.dds.
Importing Vaultguard_crest_emissive.dds
Now Click the "Import File" Button:
Next select 'Vaultguard_crest_emissive.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
Image / Texture
683
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Image / Texture
5,461
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Image / Texture
2,731
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Image / Texture
2,731
war3mapimported/Vaultguard_crest_emissive.dds
Double-click the file Vaultguard_crest_emissive.dds:
Vaultguard_crest_emissive.dds
Image / Texture
2,731
war3mapimported/Vaultguard_crest_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Vaultguard_crest_emissive.dds
Image / Texture
2,731
Vaultguard_crest_emissive.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
Image / Texture
683
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Image / Texture
5,461
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Image / Texture
2,731
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Image / Texture
2,731
Vaultguard_crest_emissive.dds
Done, you have imported the file Vaultguard_crest_emissive.dds.
Importing Vaultguard_crest_normal.dds
Now Click the "Import File" Button:
Next select 'Vaultguard_crest_normal.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
Image / Texture
683
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Image / Texture
5,461
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Image / Texture
2,731
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Image / Texture
2,731
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Image / Texture
5,461
war3mapimported/Vaultguard_crest_normal.dds
Double-click the file Vaultguard_crest_normal.dds:
Vaultguard_crest_normal.dds
Image / Texture
5,461
war3mapimported/Vaultguard_crest_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
Vaultguard_crest_normal.dds
Image / Texture
5,461
Vaultguard_crest_normal.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
Image / Texture
683
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Image / Texture
5,461
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Image / Texture
2,731
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Image / Texture
2,731
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Image / Texture
5,461
Vaultguard_crest_normal.dds
Done, you have imported the file Vaultguard_crest_normal.dds.
Importing Vaultguard_crest_Orm.dds
Now Click the "Import File" Button:
Next select 'Vaultguard_crest_Orm.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
Image / Texture
683
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Image / Texture
5,461
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Image / Texture
2,731
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Image / Texture
2,731
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Image / Texture
5,461
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Image / Texture
5,461
war3mapimported/Vaultguard_crest_Orm.dds
Double-click the file Vaultguard_crest_Orm.dds:
Vaultguard_crest_Orm.dds
Image / Texture
5,461
war3mapimported/Vaultguard_crest_Orm.dds
Tick the box "Use Custom Path" and type in the correct path:
Vaultguard_crest_Orm.dds
Image / Texture
5,461
Vaultguard_crest_Orm.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
Image / Texture
683
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Image / Texture
5,461
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Image / Texture
2,731
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Image / Texture
2,731
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Image / Texture
5,461
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Image / Texture
5,461
Vaultguard_crest_Orm.dds
Done, you have imported the file Vaultguard_crest_Orm.dds.
Importing Vaultguard_shield_diffuse.dds
Now Click the "Import File" Button:
Next select 'Vaultguard_shield_diffuse.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
Image / Texture
683
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Image / Texture
5,461
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Image / Texture
2,731
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Image / Texture
2,731
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Image / Texture
5,461
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Image / Texture
5,461
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Image / Texture
683
war3mapimported/Vaultguard_shield_diffuse.dds
Double-click the file Vaultguard_shield_diffuse.dds:
Vaultguard_shield_diffuse.dds
Image / Texture
683
war3mapimported/Vaultguard_shield_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Vaultguard_shield_diffuse.dds
Image / Texture
683
Vaultguard_shield_diffuse.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
Image / Texture
683
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Image / Texture
5,461
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Image / Texture
2,731
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Image / Texture
2,731
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Image / Texture
5,461
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Image / Texture
5,461
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Image / Texture
683
Vaultguard_shield_diffuse.dds
Done, you have imported the file Vaultguard_shield_diffuse.dds.
Importing Vaultguard_shield_normal.dds
Now Click the "Import File" Button:
Next select 'Vaultguard_shield_normal.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
Image / Texture
683
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Image / Texture
5,461
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Image / Texture
2,731
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Image / Texture
2,731
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Image / Texture
5,461
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Image / Texture
5,461
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Image / Texture
683
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Image / Texture
1,365
war3mapimported/Vaultguard_shield_normal.dds
Double-click the file Vaultguard_shield_normal.dds:
Vaultguard_shield_normal.dds
Image / Texture
1,365
war3mapimported/Vaultguard_shield_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
Vaultguard_shield_normal.dds
Image / Texture
1,365
Vaultguard_shield_normal.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
Image / Texture
683
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Image / Texture
5,461
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Image / Texture
2,731
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Image / Texture
2,731
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Image / Texture
5,461
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Image / Texture
5,461
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Image / Texture
683
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Image / Texture
1,365
Vaultguard_shield_normal.dds
Done, you have imported the file Vaultguard_shield_normal.dds.
Importing Vaultguard_shield_orm.dds
Now Click the "Import File" Button:
Next select 'Vaultguard_shield_orm.dds' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
Image / Texture
683
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Image / Texture
5,461
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Image / Texture
2,731
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Image / Texture
2,731
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Image / Texture
5,461
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Image / Texture
5,461
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Image / Texture
683
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Image / Texture
1,365
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
Image / Texture
1,365
war3mapimported/Vaultguard_shield_orm.dds
Double-click the file Vaultguard_shield_orm.dds:
Vaultguard_shield_orm.dds
Image / Texture
1,365
war3mapimported/Vaultguard_shield_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
Vaultguard_shield_orm.dds
Image / Texture
1,365
Vaultguard_shield_orm.dds
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
Image / Texture
683
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Image / Texture
5,461
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Image / Texture
2,731
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Image / Texture
2,731
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Image / Texture
5,461
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Image / Texture
5,461
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Image / Texture
683
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Image / Texture
1,365
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
Image / Texture
1,365
Vaultguard_shield_orm.dds
Done, you have imported the file Vaultguard_shield_orm.dds.
Importing SF Vaultguard.facefx_ingame
Now Click the "Import File" Button:
Next select 'SF Vaultguard.facefx_ingame' in the folder which you extracted from the zip archive:
Shadowforge Vault Guard Portrait
SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
Image / Texture
683
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Image / Texture
5,461
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Image / Texture
2,731
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Image / Texture
2,731
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Image / Texture
5,461
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Image / Texture
5,461
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Image / Texture
683
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Image / Texture
1,365
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
Image / Texture
1,365
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
Face Effect
30
war3mapimported/SF Vaultguard.facefx_ingame
Double-click the file SF Vaultguard.facefx_ingame:
SF Vaultguard.facefx_ingame
Face Effect
30
war3mapimported/SF Vaultguard.facefx_ingame
Tick the box "Use Custom Path" and type in the correct path:
SF Vaultguard.facefx_ingame
Face Effect
30
SF Vaultguard.facefx_ingame
The file has been properly added to the map archive:
SF VaultGuard_Portrait.mdx
Model
1,062
war3mapimported/SF VaultGuard_Portrait.mdx
DarkIronCaptain_Main_Normal.dds
Image / Texture
2,731
DarkIronCaptain_Main_Normal.dds
DarkIronCaptain_Main_ORM.dds
Image / Texture
683
DarkIronCaptain_Main_ORM.dds
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
SF RoyalGuard_Cloth_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Cloth_Diffuse.dds
SF RoyalGuard_Equip_Diffuse_1_3.dds
Image / Texture
1,365
SF RoyalGuard_Equip_Diffuse_1_3.dds
SF RoyalGuard_Equip_normal_V2.dds
Image / Texture
2,731
SF RoyalGuard_Equip_normal_V2.dds
SF RoyalGuard_Equip_Orm_V3.dds
Image / Texture
2,731
SF RoyalGuard_Equip_Orm_V3.dds
SF RoyalGuard_HelmetMain_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_HelmetMain_Diffuse.dds
SF RoyalGuard_HelmetParts_Diffuse.dds
Image / Texture
171
SF RoyalGuard_HelmetParts_Diffuse.dds
SF RoyalGuard_Main_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_Main_Diffuse.dds
SF RoyalGuard_main_emissive_V2.dds
Image / Texture
1,365
SF RoyalGuard_main_emissive_V2.dds
SF RoyalGuard_Mask_diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Mask_diffuse.dds
SF RoyalGuard_maskV2_emissive.dds
Image / Texture
2,731
SF RoyalGuard_maskV2_emissive.dds
SF RoyalGuard_Noseprotection_Diffuse.dds
Image / Texture
683
SF RoyalGuard_Noseprotection_Diffuse.dds
SF RoyalGuard_Shaft_Diffuse.dds
Image / Texture
341
SF RoyalGuard_Shaft_Diffuse.dds
SF RoyalGuard_Shield_diffuse.dds
Image / Texture
341
SF RoyalGuard_Shield_diffuse.dds
SF RoyalGuard_shield_Iron_Diffuse.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Diffuse.dds
SF RoyalGuard_shield_Iron_Emissive.dds
Image / Texture
1,365
SF RoyalGuard_shield_Iron_Emissive.dds
SF RoyalGuard_Shield_Normal.dds
Image / Texture
683
SF RoyalGuard_Shield_Normal.dds
SF RoyalGuard_Shield_Orm.dds
Image / Texture
683
SF RoyalGuard_Shield_Orm.dds
SF RoyalGuard_Wrist_Diffuse.dds
Image / Texture
2,731
SF RoyalGuard_Wrist_Diffuse.dds
SF_RoyalGuard_BeltKnuckle_Orm.dds
Image / Texture
5,461
SF_RoyalGuard_BeltKnuckle_Orm.dds
Vaultguard_crest_diffuse.dds
Image / Texture
2,731
Vaultguard_crest_diffuse.dds
Vaultguard_crest_emissive.dds
Image / Texture
2,731
Vaultguard_crest_emissive.dds
Vaultguard_crest_normal.dds
Image / Texture
5,461
Vaultguard_crest_normal.dds
Vaultguard_crest_Orm.dds
Image / Texture
5,461
Vaultguard_crest_Orm.dds
Vaultguard_shield_diffuse.dds
Image / Texture
683
Vaultguard_shield_diffuse.dds
Vaultguard_shield_normal.dds
Image / Texture
1,365
Vaultguard_shield_normal.dds
Vaultguard_shield_orm.dds
Image / Texture
1,365
Vaultguard_shield_orm.dds
SF Vaultguard.facefx_ingame
Face Effect
30
SF Vaultguard.facefx_ingame
Done, you have imported the file SF Vaultguard.facefx_ingame.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.