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Triggers
Shadow Slash.w3x
Variables
Shadow Slash
Shadow Slash
Credits
Only For Fun
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
SS_Caster
unit
No
SS_Effect
effect
Yes
SS_Integers
integer
No
SS_Target
unit
No
Shadow Slash
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Shadow Slash
Actions
Set Variable Set SS_Caster = (Triggering unit)
Set Variable Set SS_Target = (Target unit of ability being cast)
Unit - Make SS_Caster Invulnerable
Unit - Pause SS_Caster
Unit - Turn collision for SS_Caster Off .
Animation - Change SS_Caster 's vertex coloring to ( 10.00 %, 10.00 %, 10.00 %) with 30.00 % transparency
Special Effect - Create a special effect attached to the hand,left (Unexpected type: 'attachpoint') of SS_Caster using Abilities\Weapons\IllidanMissile\IllidanMissile.mdl
Set Variable Set SS_Effect[0] = (Last created special effect)
Special Effect - Create a special effect attached to the hand,right (Unexpected type: 'attachpoint') of SS_Caster using Abilities\Weapons\IllidanMissile\IllidanMissile.mdl
Set Variable Set SS_Effect[1] = (Last created special effect)
Animation - Change SS_Caster 's animation speed to 200.00 % of its original speed
For each (Integer SS_Integers ) from 1 to 10 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(SS_Target is Magic Immune) Equal to False
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Percentage life of SS_Target) Greater than 5.00
Then - Actions
Special Effect - Create a special effect at (Position of SS_Caster) using Abilities\Weapons\Bolt\BoltImpact.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of SS_Caster using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of SS_Caster using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of SS_Caster using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of SS_Caster using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of SS_Caster using Abilities\Weapons\Bolt\BoltImpact.mdl
Unit - Move SS_Caster instantly to ((Position of SS_Target) offset by (Random real number between 50.00 and 100.00) towards (Random angle) degrees.) , facing (Position of SS_Target)
Animation - Play SS_Caster 's attack animation
Unit - Cause SS_Caster to damage SS_Target , dealing ((Random real number between 15.00 and 105.00) + (10.00 x (Real((Level of Shadow Slash for SS_Caster))))) damage of attack type Spells and damage type Universal
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of SS_Target using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Wait (Random real number between 0.18 and 0.25) game-time seconds
Else - Actions
Animation - Change SS_Caster 's vertex coloring to ( 75.00 %, 75.00 %, 75.00 %) with 25.00 % transparency
Special Effect - Create a special effect at (Position of SS_Caster) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of SS_Caster using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of SS_Caster using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of SS_Caster using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of SS_Caster using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of SS_Caster using Abilities\Weapons\Bolt\BoltImpact.mdl
Unit - Move SS_Caster instantly to ((Position of SS_Target) offset by (Random real number between 15.00 and 75.00) towards (Random angle) degrees.) , facing (Position of SS_Target)
Animation - Change SS_Caster 's animation speed to 50.00 % of its original speed
Animation - Play SS_Caster 's attack animation
Special Effect - Destroy SS_Effect[0]
Special Effect - Destroy SS_Effect[1]
Wait 0.90 game-time seconds
Unit - Cause SS_Caster to damage SS_Target , dealing 999999.00 damage of attack type Chaos and damage type Death
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of SS_Target using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of SS_Caster using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of SS_Caster using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.30 game-time seconds
Unit - Turn collision for SS_Caster On .
Animation - Change SS_Caster 's vertex coloring to ( 100 %, 100 %, 100 %) with 0.00 % transparency
Animation - Change SS_Caster 's animation speed to 100.00 % of its original speed
Animation - Reset SS_Caster 's animation
Unit - Unpause SS_Caster
Unit - Make SS_Caster Vulnerable
Skip remaining actions
Else - Actions
Unit - Turn collision for SS_Caster On .
Animation - Change SS_Caster 's vertex coloring to ( 100 %, 100 %, 100 %) with 0.00 % transparency
Animation - Change SS_Caster 's animation speed to 100.00 % of its original speed
Animation - Reset SS_Caster 's animation
Unit - Unpause SS_Caster
Unit - Make SS_Caster Vulnerable
Special Effect - Destroy SS_Effect[0]
Special Effect - Destroy SS_Effect[1]
Skip remaining actions
Unit - Turn collision for SS_Caster On .
Animation - Change SS_Caster 's vertex coloring to ( 100 %, 100 %, 100 %) with 0.00 % transparency
Animation - Change SS_Caster 's animation speed to 100.00 % of its original speed
Animation - Reset SS_Caster 's animation
Unit - Unpause SS_Caster
Unit - Make SS_Caster Vulnerable
Special Effect - Destroy SS_Effect[0]
Special Effect - Destroy SS_Effect[1]
Credits
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 1.00 seconds
Game - Display to (All players) the text: The skill only for one targetif you use the ability please give me creditscredits: daredevils
Only For Fun
Events
Unit - Power Generator 0383 <gen> Dies
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 1.00 seconds
Wait 2.00 seconds
Unit - Kill Advanced Death Tower 0381 <gen>
Unit - Kill Advanced Death Tower 0382 <gen>
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 1.00 seconds
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