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Model validation: Shadow Serpent
ShadowSerpentV1.01.mdx
0errors0severe18warnings7unused
6
Model
Attachment 2 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 3 "Weapon - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "Collision01" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "Collision02" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "Collision03" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
Number of sequence extents (8) does not match the number of sequences (11)
1
Geoset 1
Number of sequence extents (8) does not match the number of sequences (11)
1
Geoset 2
Number of sequence extents (8) does not match the number of sequences (11)
1
Bone 0 - "DeathCrystal"
There are no vertices attached to this bone
1
Bone 2 - "Sphere15"
There are no vertices attached to this bone
1
Bone 5 - "Object29"
There are no vertices attached to this bone
1
Bone 14 - "hero2"
There are no vertices attached to this bone
1
Bone 15 - "hero03"
There are no vertices attached to this bone
1
Bone 16 - "hero04"
There are no vertices attached to this bone
1
Bone 17 - "hero06"
There are no vertices attached to this bone
1
Bone 18 - "hero07"
There are no vertices attached to this bone
1
Bone 19 - "hero05"
There are no vertices attached to this bone
2
Helper 0
1
Rotation
Track 14 at frame 23533 has exactly the same value as tracks 13 and 15
1
Scaling
Track 2 at frame 20200 has roughly the same value as tracks 1 and 3
1
Helper 1
1
Scaling
Track 3 at frame 13500 has exactly the same value as tracks 2 and 4
1
Helper 6
1
Rotation
Track 33 at frame 20300 has exactly the same value as tracks 32 and 34
1
Helper 7
1
Rotation
Track 42 at frame 20300 has exactly the same value as tracks 41 and 43
1
Helper 8
1
Rotation
Track 44 at frame 20300 has exactly the same value as tracks 43 and 45
1
Helper 9
1
Rotation
Track 35 at frame 20300 has exactly the same value as tracks 34 and 36
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