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Model validation: Shadow Serpent

ShadowSerpentV1.01.mdx

0 errors 0 severe 18 warnings 7 unused
  • 6 Model
    • Attachment 2 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 3 "Weapon - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Collision01" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "Collision02" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "Collision03" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (8) does not match the number of sequences (11)
  • 1 Geoset 1
    • Number of sequence extents (8) does not match the number of sequences (11)
  • 1 Geoset 2
    • Number of sequence extents (8) does not match the number of sequences (11)
  • 1 Bone 0 - "DeathCrystal"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "Sphere15"
    • There are no vertices attached to this bone
  • 1 Bone 5 - "Object29"
    • There are no vertices attached to this bone
  • 1 Bone 14 - "hero2"
    • There are no vertices attached to this bone
  • 1 Bone 15 - "hero03"
    • There are no vertices attached to this bone
  • 1 Bone 16 - "hero04"
    • There are no vertices attached to this bone
  • 1 Bone 17 - "hero06"
    • There are no vertices attached to this bone
  • 1 Bone 18 - "hero07"
    • There are no vertices attached to this bone
  • 1 Bone 19 - "hero05"
    • There are no vertices attached to this bone
  • 2 Helper 0
    • 1 Rotation
      • Track 14 at frame 23533 has exactly the same value as tracks 13 and 15
    • 1 Scaling
      • Track 2 at frame 20200 has roughly the same value as tracks 1 and 3
  • 1 Helper 1
    • 1 Scaling
      • Track 3 at frame 13500 has exactly the same value as tracks 2 and 4
  • 1 Helper 6
    • 1 Rotation
      • Track 33 at frame 20300 has exactly the same value as tracks 32 and 34
  • 1 Helper 7
    • 1 Rotation
      • Track 42 at frame 20300 has exactly the same value as tracks 41 and 43
  • 1 Helper 8
    • 1 Rotation
      • Track 44 at frame 20300 has exactly the same value as tracks 43 and 45
  • 1 Helper 9
    • 1 Rotation
      • Track 35 at frame 20300 has exactly the same value as tracks 34 and 36
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