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Model validation: Shadow Phoenix
0
errors
21
severe
3
warnings
30
unused
1
Material 4
1
Layer 0
1
Alpha
Missing opening track for sequence "Morph" at frame 43300 where it is needed
2
3
Helper 0
1
Translation
Missing opening track for sequence "Morph Alternate" at frame 50900 where it is needed
1
1
Scaling
Missing opening track for sequence "Morph Alternate" at frame 50900 where it is needed
Track 5 at frame 44200 has exactly the same value as tracks 4 and 6
2
Rotation
Track 16 at frame 17900 has roughly the same value as tracks 15 and 17
Track 34 at frame 51367 has exactly the same value as tracks 33 and 35
1
Helper 2
1
Rotation
Missing opening track for sequence "Morph Alternate" at frame 50900 where it is needed
1
Helper 3
1
Rotation
Missing opening track for sequence "Morph Alternate" at frame 50900 where it is needed
1
2
Helper 4
1
2
Rotation
Missing opening track for sequence "Morph Alternate" at frame 50900 where it is needed
Track 13 at frame 10667 has roughly the same value as tracks 12 and 14
Track 37 at frame 43600 has exactly the same value as tracks 36 and 38
1
1
Helper 5
1
1
Rotation
Missing opening track for sequence "Morph Alternate" at frame 50900 where it is needed
Track 87 at frame 51367 has roughly the same value as tracks 86 and 88
1
1
Helper 6
1
1
Rotation
Missing opening track for sequence "Morph Alternate" at frame 50900 where it is needed
Track 73 at frame 51367 has exactly the same value as tracks 72 and 74
1
1
Helper 7
1
1
Rotation
Missing opening track for sequence "Morph Alternate" at frame 50900 where it is needed
Track 73 at frame 51367 has roughly the same value as tracks 72 and 74
1
1
Helper 8
1
1
Rotation
Missing opening track for sequence "Morph Alternate" at frame 50900 where it is needed
Track 92 at frame 51367 has roughly the same value as tracks 91 and 93
1
1
Helper 9
1
1
Rotation
Missing opening track for sequence "Morph Alternate" at frame 50900 where it is needed
Track 5 at frame 51367 has exactly the same value as tracks 4 and 6
1
1
Helper 10
1
1
Rotation
Missing opening track for sequence "Morph Alternate" at frame 50900 where it is needed
Track 87 at frame 51367 has roughly the same value as tracks 86 and 88
1
1
Helper 11
1
1
Rotation
Missing opening track for sequence "Morph Alternate" at frame 50900 where it is needed
Track 73 at frame 51367 has roughly the same value as tracks 72 and 74
1
1
Helper 12
1
1
Rotation
Missing opening track for sequence "Morph Alternate" at frame 50900 where it is needed
Track 73 at frame 51367 has exactly the same value as tracks 72 and 74
1
1
Helper 13
1
1
Rotation
Missing opening track for sequence "Morph Alternate" at frame 50900 where it is needed
Track 78 at frame 51367 has exactly the same value as tracks 77 and 79
1
1
Helper 14
1
1
Rotation
Missing opening track for sequence "Morph Alternate" at frame 50900 where it is needed
Track 5 at frame 51367 has exactly the same value as tracks 4 and 6
1
Helper 16
1
Rotation
Missing opening track for sequence "Morph Alternate" at frame 50900 where it is needed
1
1
Helper 17
1
1
Rotation
Missing opening track for sequence "Morph Alternate" at frame 50900 where it is needed
Track 67 at frame 51367 has exactly the same value as tracks 66 and 68
1
1
Helper 18
1
1
Rotation
Missing opening track for sequence "Morph Alternate" at frame 50900 where it is needed
Track 65 at frame 51367 has exactly the same value as tracks 64 and 66
1
1
Helper 19
1
1
Rotation
Missing opening track for sequence "Morph Alternate" at frame 50900 where it is needed
Track 67 at frame 51367 has exactly the same value as tracks 66 and 68
1
1
Helper 20
1
1
Rotation
Missing opening track for sequence "Morph Alternate" at frame 50900 where it is needed
Track 5 at frame 51367 has exactly the same value as tracks 4 and 6
3
Model
Collision shape "Collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
8
Helper 1
8
Rotation
Track 1 at frame 2833 has exactly the same value as tracks 0 and 2
Track 2 at frame 3667 has exactly the same value as tracks 1 and 3
Track 3 at frame 4500 has exactly the same value as tracks 2 and 4
Track 11 at frame 8167 has exactly the same value as tracks 10 and 12
Track 14 at frame 9833 has exactly the same value as tracks 13 and 15
Track 15 at frame 10667 has exactly the same value as tracks 14 and 16
Track 28 at frame 16700 has exactly the same value as tracks 27 and 29
Track 29 at frame 16833 has exactly the same value as tracks 28 and 30
unused
GlobalSequence
unused
Texture 4 - "star3.blp"
unused
Texture 5 - "Shockwave1.blp"