Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
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Triggers
Preview.w3x
Variables
Main
PLEASE READ!
HELP NEEDED!
Quit
Beginning
Game Preview
Game Preview 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
THIS IS A PREVIEW (in capital letters)! The real thing will be done when I have spare time. The music is from the Cult of the Damned Series. Check with them to find where the got it. Its a pain to find music online so I just took the music that I thought was appropriate to the "mood" of the scene. You can't expect much from a preview except that its genre is that of drama, its gonna have some action, mainly the main characters death sequence and et cetra. I will announce the first true chapter of the series in due time... mainly when I'm 2/3 of the way done with it. Also check the one below this if your interested!
As anyone can tell you, making a cinematic is a pain in the @$$! I need a few people who can do some voicing, and yes I will need a girl to play the voice of Nadia. I already have sound-eddting equipment. All I need are some people who want to voice a few scripts and maybe do some custom animation and modelling. So... if you can help or get your sister do help, I'd appreciate it. Before I can say that your good, I need some pre-made voicing stuff, I'm just praying for some people to actually read this.
If you or other people are interested, send an email with the what your
willing to do, like a picture of an animatino or a voice, send to [email protected]
Thank You,
Zuku
Why would you quit in the first place! This is a masterpiece in the making!!! Oh well, if you need to do something else with your time, I can understand... (sniff, why does everyone hate me... sob sob sob... )
Quit
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
This is the usual stuff, gettin rid of things that I don't want or want to happen.
Beginning
Events
Map initialization
Conditions
Actions
Game - Set ally color filtering to 0
Sound - Clear the music list
Environment - Set sky to Fogged Sky
Unit - Change color of Demon Hunter 0000 <gen> to Gray
Unit - Unhide Demon Hunter 0000 <gen>
Environment - Create at (Entire map) the weather effect Northrend Blizzard
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Beginning for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
This is the main of the preview. This is where the cinematic is pieced together to make something cool.
Game Preview
Events
Time - Elapsed game time is 1.50 seconds
Conditions
Actions
Sound - Play In_Passing <gen>
Game - Display to (All players) for 1.50 seconds the text: Zuku here!
Wait 4.50 seconds
Game - Display to (All players) for 18.00 seconds the text: Thank you for downloading the preview of Shadow of Hope.In this cinematic, the part played by the main character, still with no name, and supposively this is the beginning/end of the chapter series. This part is... well, see for yourself. More to come when the first real Shadow of Hope chapter is created! Enjoy...
Wait 22.00 seconds
Animation - Play Demon Hunter 0000 <gen> 's stand second animation
Wait 0.01 seconds
Sound - Set volume of In_Passing <gen> to 90.00 %
Cinematic - Fade in over 2.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Set volume of In_Passing <gen> to 80.00 %
Camera - . Apply . gg_cam_Beginning1 for Player 1 (Red) over 14.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0000 <gen> named What ever sounds good... : Play No sound and display I have tried... Nadia . Modify duration: Add 0 seconds and Wait
Wait 2.50 seconds
Sound - Set volume of In_Passing <gen> to 70.00 %
Cinematic - Send transmission to (All players) from Demon Hunter 0000 <gen> named What ever sounds good... : Play No sound and display I... truly have... . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Sound - Set volume of In_Passing <gen> to 60.00 %
Animation - Play Demon Hunter 0000 <gen> 's stand second animation
Camera - . Apply . gg_cam_FaceV for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_FaceV1 for Player 1 (Red) over 26.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0000 <gen> named What ever sounds good... : Play No sound and display All that I have ever desired... . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Sound - Set volume of In_Passing <gen> to 50.00 %
Cinematic - Send transmission to (All players) from Demon Hunter 0000 <gen> named What ever sounds good... : Play No sound and display Charred, the memoriest they have, and as well as your image, which I have longed for, far too long... . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Sound - Set volume of In_Passing <gen> to 40.00 %
Wait 0.01 seconds
Sound - Set volume of In_Passing <gen> to 30.00 %
Sound - Play gothic_power_editted_blipless_u <gen>
Cinematic - Send transmission to (All players) from Demon Hunter 0000 <gen> named What ever sounds good... : Play No sound and display Fate's wishes are too cruel... . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Sound - Set volume of In_Passing <gen> to 20.00 %
Camera - . Apply . gg_cam_StandV1 for Player 1 (Red) over 0 seconds
Animation - Play Demon Hunter 0000 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Demon Hunter 0000 <gen> named What ever sounds good... : Play No sound and display Watching that all I have reached for, slip through my fingers... . Modify duration: Add 0 seconds and Wait
Wait 0.50 seconds
Sound - Stop In_Passing <gen> Immediately
Cinematic - Send transmission to (All players) from Demon Hunter 0000 <gen> named What ever sounds good... : Play No sound and display The endless nightmare of death's dreams, are to end... . Modify duration: Add 0 seconds and Wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_DeathV for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0000 <gen> named What ever sounds good... : Play No sound and display as of now... . Modify duration: Add 0 seconds and Wait
Wait 2.50 seconds
Animation - Play Demon Hunter 0000 <gen> 's death animation
Wait 2.25 seconds
Animation - Change Demon Hunter 0000 <gen> 's animation speed to 0.01 % of its original speed
Camera - . Apply . gg_cam_DeathV1 for Player 1 (Red) over 18.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0000 <gen> named What ever sounds good... : Play No sound and display For the world... will finally be at rest! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0000 <gen> named What ever sounds good... : Play No sound and display Knowing that its hellish creatures have died and faded into the ashes! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0000 <gen> named What ever sounds good... : Play No sound and display Becoming nothing, but dust in the winds of time! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Animation - Change Demon Hunter 0000 <gen> 's animation speed to 10.00 % of its original speed
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Trigger - Run Game_Preview_2 <gen> (ignoring conditions)
I had a few problems, so id decided that a second preview thing was needed. This filled the gaps and let you see it all in action. Enjoy the rest!
Game Preview 2
Events
Conditions
Actions
Sound - Play itwasthebestoftimeslouder <gen>
Animation - Change Demon Hunter 0000 <gen> 's animation speed to 100.00 % of its original speed
Wait 0.50 seconds
Camera - . Apply . gg_cam_FADV for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Cinematic - Fade in over 3.50 seconds using texture Haze And Fog and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.01 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Death, as it would seem, was his only way out of the hell he created. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_FADV4 for Player 1 (Red) over 20.00 seconds
Wait 0.01 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display It wasn't, however, always like this. In truth, his life was that of a more tranquil beginning. . Modify duration: Add 0 seconds and Wait
Wait 0.01 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Although, not even he could see what destiny laid before him. . Modify duration: Add 0 seconds and Wait
Wait 0.01 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display The pain, the anguish, and the sorrow that would not only plague himself... . Modify duration: Add 0 seconds and Wait
Wait 0.01 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display it also would diminish the one that kept him alive for so long, dousing the misery. The true nature of which he wanted to live. . Modify duration: Add 0 seconds and Wait
Wait 0.01 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.01 seconds
Camera - . Apply . gg_cam_FADV5 for Player 1 (Red) over 2.00 seconds
Wait 0.01 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display The one in which I speak of.... . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Nadia... . Modify duration: Add 0 seconds and Wait
Wait 0.01 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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