Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Sha of Fear (WoW) of the bundle Sha of Fear (WoW). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Sha of Fear (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing ShaofFear.mdx
Now Click the "Import File" Button:
Next select 'ShaofFear.mdx' in the folder which you extracted from the zip archive:
Sha of Fear (WoW)
ShaofFear_Back.blp
ShaofFear_Body.blp
ShaofFear_Flame.blp
ShaofFear_Glow.blp
ShaofFear_Smoke.blp
ShaofFear_SpikeGlow.blp
ShaofFear_Spikes.blp
ShaofFear_Streak.blp
ShaofFear_Weapon.blp
The file has been properly added to the map archive:
ShaofFear.mdx
Model
3,097
war3mapimported/ShaofFear.mdx
Done, you have imported the file ShaofFear.mdx.
Importing ShaofFear_Back.blp
Now Click the "Import File" Button:
Next select 'ShaofFear_Back.blp' in the folder which you extracted from the zip archive:
Sha of Fear (WoW)
ShaofFear.mdx
ShaofFear_Body.blp
ShaofFear_Flame.blp
ShaofFear_Glow.blp
ShaofFear_Smoke.blp
ShaofFear_SpikeGlow.blp
ShaofFear_Spikes.blp
ShaofFear_Streak.blp
ShaofFear_Weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ShaofFear.mdx
Model
3,097
war3mapimported/ShaofFear.mdx
ShaofFear_Back.blp
Image / Texture
193
war3mapimported/ShaofFear_Back.blp
Double-click the file ShaofFear_Back.blp:
ShaofFear_Back.blp
Image / Texture
193
war3mapimported/ShaofFear_Back.blp
Tick the box "Use Custom Path" and type in the correct path:
ShaofFear_Back.blp
Image / Texture
193
ShaofFear_Back.blp
The file has been properly added to the map archive:
ShaofFear.mdx
Model
3,097
war3mapimported/ShaofFear.mdx
ShaofFear_Back.blp
Image / Texture
193
ShaofFear_Back.blp
Done, you have imported the file ShaofFear_Back.blp.
Importing ShaofFear_Body.blp
Now Click the "Import File" Button:
Next select 'ShaofFear_Body.blp' in the folder which you extracted from the zip archive:
Sha of Fear (WoW)
ShaofFear.mdx
ShaofFear_Back.blp
ShaofFear_Flame.blp
ShaofFear_Glow.blp
ShaofFear_Smoke.blp
ShaofFear_SpikeGlow.blp
ShaofFear_Spikes.blp
ShaofFear_Streak.blp
ShaofFear_Weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ShaofFear.mdx
Model
3,097
war3mapimported/ShaofFear.mdx
ShaofFear_Back.blp
Image / Texture
193
ShaofFear_Back.blp
ShaofFear_Body.blp
Image / Texture
558
war3mapimported/ShaofFear_Body.blp
Double-click the file ShaofFear_Body.blp:
ShaofFear_Body.blp
Image / Texture
558
war3mapimported/ShaofFear_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
ShaofFear_Body.blp
Image / Texture
558
ShaofFear_Body.blp
The file has been properly added to the map archive:
ShaofFear.mdx
Model
3,097
war3mapimported/ShaofFear.mdx
ShaofFear_Back.blp
Image / Texture
193
ShaofFear_Back.blp
ShaofFear_Body.blp
Image / Texture
558
ShaofFear_Body.blp
Done, you have imported the file ShaofFear_Body.blp.
Importing ShaofFear_Flame.blp
Now Click the "Import File" Button:
Next select 'ShaofFear_Flame.blp' in the folder which you extracted from the zip archive:
Sha of Fear (WoW)
ShaofFear.mdx
ShaofFear_Back.blp
ShaofFear_Body.blp
ShaofFear_Glow.blp
ShaofFear_Smoke.blp
ShaofFear_SpikeGlow.blp
ShaofFear_Spikes.blp
ShaofFear_Streak.blp
ShaofFear_Weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ShaofFear.mdx
Model
3,097
war3mapimported/ShaofFear.mdx
ShaofFear_Back.blp
Image / Texture
193
ShaofFear_Back.blp
ShaofFear_Body.blp
Image / Texture
558
ShaofFear_Body.blp
ShaofFear_Flame.blp
Image / Texture
29
war3mapimported/ShaofFear_Flame.blp
Double-click the file ShaofFear_Flame.blp:
ShaofFear_Flame.blp
Image / Texture
29
war3mapimported/ShaofFear_Flame.blp
Tick the box "Use Custom Path" and type in the correct path:
ShaofFear_Flame.blp
Image / Texture
29
ShaofFear_Flame.blp
The file has been properly added to the map archive:
ShaofFear.mdx
Model
3,097
war3mapimported/ShaofFear.mdx
ShaofFear_Back.blp
Image / Texture
193
ShaofFear_Back.blp
ShaofFear_Body.blp
Image / Texture
558
ShaofFear_Body.blp
ShaofFear_Flame.blp
Image / Texture
29
ShaofFear_Flame.blp
Done, you have imported the file ShaofFear_Flame.blp.
Importing ShaofFear_Glow.blp
Now Click the "Import File" Button:
Next select 'ShaofFear_Glow.blp' in the folder which you extracted from the zip archive:
Sha of Fear (WoW)
ShaofFear.mdx
ShaofFear_Back.blp
ShaofFear_Body.blp
ShaofFear_Flame.blp
ShaofFear_Smoke.blp
ShaofFear_SpikeGlow.blp
ShaofFear_Spikes.blp
ShaofFear_Streak.blp
ShaofFear_Weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ShaofFear.mdx
Model
3,097
war3mapimported/ShaofFear.mdx
ShaofFear_Back.blp
Image / Texture
193
ShaofFear_Back.blp
ShaofFear_Body.blp
Image / Texture
558
ShaofFear_Body.blp
ShaofFear_Flame.blp
Image / Texture
29
ShaofFear_Flame.blp
ShaofFear_Glow.blp
Image / Texture
22
war3mapimported/ShaofFear_Glow.blp
Double-click the file ShaofFear_Glow.blp:
ShaofFear_Glow.blp
Image / Texture
22
war3mapimported/ShaofFear_Glow.blp
Tick the box "Use Custom Path" and type in the correct path:
ShaofFear_Glow.blp
Image / Texture
22
ShaofFear_Glow.blp
The file has been properly added to the map archive:
ShaofFear.mdx
Model
3,097
war3mapimported/ShaofFear.mdx
ShaofFear_Back.blp
Image / Texture
193
ShaofFear_Back.blp
ShaofFear_Body.blp
Image / Texture
558
ShaofFear_Body.blp
ShaofFear_Flame.blp
Image / Texture
29
ShaofFear_Flame.blp
ShaofFear_Glow.blp
Image / Texture
22
ShaofFear_Glow.blp
Done, you have imported the file ShaofFear_Glow.blp.
Importing ShaofFear_Smoke.blp
Now Click the "Import File" Button:
Next select 'ShaofFear_Smoke.blp' in the folder which you extracted from the zip archive:
Sha of Fear (WoW)
ShaofFear.mdx
ShaofFear_Back.blp
ShaofFear_Body.blp
ShaofFear_Flame.blp
ShaofFear_Glow.blp
ShaofFear_SpikeGlow.blp
ShaofFear_Spikes.blp
ShaofFear_Streak.blp
ShaofFear_Weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ShaofFear.mdx
Model
3,097
war3mapimported/ShaofFear.mdx
ShaofFear_Back.blp
Image / Texture
193
ShaofFear_Back.blp
ShaofFear_Body.blp
Image / Texture
558
ShaofFear_Body.blp
ShaofFear_Flame.blp
Image / Texture
29
ShaofFear_Flame.blp
ShaofFear_Glow.blp
Image / Texture
22
ShaofFear_Glow.blp
ShaofFear_Smoke.blp
Image / Texture
22
war3mapimported/ShaofFear_Smoke.blp
Double-click the file ShaofFear_Smoke.blp:
ShaofFear_Smoke.blp
Image / Texture
22
war3mapimported/ShaofFear_Smoke.blp
Tick the box "Use Custom Path" and type in the correct path:
ShaofFear_Smoke.blp
Image / Texture
22
ShaofFear_Smoke.blp
The file has been properly added to the map archive:
ShaofFear.mdx
Model
3,097
war3mapimported/ShaofFear.mdx
ShaofFear_Back.blp
Image / Texture
193
ShaofFear_Back.blp
ShaofFear_Body.blp
Image / Texture
558
ShaofFear_Body.blp
ShaofFear_Flame.blp
Image / Texture
29
ShaofFear_Flame.blp
ShaofFear_Glow.blp
Image / Texture
22
ShaofFear_Glow.blp
ShaofFear_Smoke.blp
Image / Texture
22
ShaofFear_Smoke.blp
Done, you have imported the file ShaofFear_Smoke.blp.
Importing ShaofFear_SpikeGlow.blp
Now Click the "Import File" Button:
Next select 'ShaofFear_SpikeGlow.blp' in the folder which you extracted from the zip archive:
Sha of Fear (WoW)
ShaofFear.mdx
ShaofFear_Back.blp
ShaofFear_Body.blp
ShaofFear_Flame.blp
ShaofFear_Glow.blp
ShaofFear_Smoke.blp
ShaofFear_Spikes.blp
ShaofFear_Streak.blp
ShaofFear_Weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ShaofFear.mdx
Model
3,097
war3mapimported/ShaofFear.mdx
ShaofFear_Back.blp
Image / Texture
193
ShaofFear_Back.blp
ShaofFear_Body.blp
Image / Texture
558
ShaofFear_Body.blp
ShaofFear_Flame.blp
Image / Texture
29
ShaofFear_Flame.blp
ShaofFear_Glow.blp
Image / Texture
22
ShaofFear_Glow.blp
ShaofFear_Smoke.blp
Image / Texture
22
ShaofFear_Smoke.blp
ShaofFear_SpikeGlow.blp
Image / Texture
1
war3mapimported/ShaofFear_SpikeGlow.blp
Double-click the file ShaofFear_SpikeGlow.blp:
ShaofFear_SpikeGlow.blp
Image / Texture
1
war3mapimported/ShaofFear_SpikeGlow.blp
Tick the box "Use Custom Path" and type in the correct path:
ShaofFear_SpikeGlow.blp
Image / Texture
1
ShaofFear_SpikeGlow.blp
The file has been properly added to the map archive:
ShaofFear.mdx
Model
3,097
war3mapimported/ShaofFear.mdx
ShaofFear_Back.blp
Image / Texture
193
ShaofFear_Back.blp
ShaofFear_Body.blp
Image / Texture
558
ShaofFear_Body.blp
ShaofFear_Flame.blp
Image / Texture
29
ShaofFear_Flame.blp
ShaofFear_Glow.blp
Image / Texture
22
ShaofFear_Glow.blp
ShaofFear_Smoke.blp
Image / Texture
22
ShaofFear_Smoke.blp
ShaofFear_SpikeGlow.blp
Image / Texture
1
ShaofFear_SpikeGlow.blp
Done, you have imported the file ShaofFear_SpikeGlow.blp.
Importing ShaofFear_Spikes.blp
Now Click the "Import File" Button:
Next select 'ShaofFear_Spikes.blp' in the folder which you extracted from the zip archive:
Sha of Fear (WoW)
ShaofFear.mdx
ShaofFear_Back.blp
ShaofFear_Body.blp
ShaofFear_Flame.blp
ShaofFear_Glow.blp
ShaofFear_Smoke.blp
ShaofFear_SpikeGlow.blp
ShaofFear_Streak.blp
ShaofFear_Weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ShaofFear.mdx
Model
3,097
war3mapimported/ShaofFear.mdx
ShaofFear_Back.blp
Image / Texture
193
ShaofFear_Back.blp
ShaofFear_Body.blp
Image / Texture
558
ShaofFear_Body.blp
ShaofFear_Flame.blp
Image / Texture
29
ShaofFear_Flame.blp
ShaofFear_Glow.blp
Image / Texture
22
ShaofFear_Glow.blp
ShaofFear_Smoke.blp
Image / Texture
22
ShaofFear_Smoke.blp
ShaofFear_SpikeGlow.blp
Image / Texture
1
ShaofFear_SpikeGlow.blp
ShaofFear_Spikes.blp
Image / Texture
601
war3mapimported/ShaofFear_Spikes.blp
Double-click the file ShaofFear_Spikes.blp:
ShaofFear_Spikes.blp
Image / Texture
601
war3mapimported/ShaofFear_Spikes.blp
Tick the box "Use Custom Path" and type in the correct path:
ShaofFear_Spikes.blp
Image / Texture
601
ShaofFear_Spikes.blp
The file has been properly added to the map archive:
ShaofFear.mdx
Model
3,097
war3mapimported/ShaofFear.mdx
ShaofFear_Back.blp
Image / Texture
193
ShaofFear_Back.blp
ShaofFear_Body.blp
Image / Texture
558
ShaofFear_Body.blp
ShaofFear_Flame.blp
Image / Texture
29
ShaofFear_Flame.blp
ShaofFear_Glow.blp
Image / Texture
22
ShaofFear_Glow.blp
ShaofFear_Smoke.blp
Image / Texture
22
ShaofFear_Smoke.blp
ShaofFear_SpikeGlow.blp
Image / Texture
1
ShaofFear_SpikeGlow.blp
ShaofFear_Spikes.blp
Image / Texture
601
ShaofFear_Spikes.blp
Done, you have imported the file ShaofFear_Spikes.blp.
Importing ShaofFear_Streak.blp
Now Click the "Import File" Button:
Next select 'ShaofFear_Streak.blp' in the folder which you extracted from the zip archive:
Sha of Fear (WoW)
ShaofFear.mdx
ShaofFear_Back.blp
ShaofFear_Body.blp
ShaofFear_Flame.blp
ShaofFear_Glow.blp
ShaofFear_Smoke.blp
ShaofFear_SpikeGlow.blp
ShaofFear_Spikes.blp
ShaofFear_Weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ShaofFear.mdx
Model
3,097
war3mapimported/ShaofFear.mdx
ShaofFear_Back.blp
Image / Texture
193
ShaofFear_Back.blp
ShaofFear_Body.blp
Image / Texture
558
ShaofFear_Body.blp
ShaofFear_Flame.blp
Image / Texture
29
ShaofFear_Flame.blp
ShaofFear_Glow.blp
Image / Texture
22
ShaofFear_Glow.blp
ShaofFear_Smoke.blp
Image / Texture
22
ShaofFear_Smoke.blp
ShaofFear_SpikeGlow.blp
Image / Texture
1
ShaofFear_SpikeGlow.blp
ShaofFear_Spikes.blp
Image / Texture
601
ShaofFear_Spikes.blp
ShaofFear_Streak.blp
Image / Texture
17
war3mapimported/ShaofFear_Streak.blp
Double-click the file ShaofFear_Streak.blp:
ShaofFear_Streak.blp
Image / Texture
17
war3mapimported/ShaofFear_Streak.blp
Tick the box "Use Custom Path" and type in the correct path:
ShaofFear_Streak.blp
Image / Texture
17
ShaofFear_Streak.blp
The file has been properly added to the map archive:
ShaofFear.mdx
Model
3,097
war3mapimported/ShaofFear.mdx
ShaofFear_Back.blp
Image / Texture
193
ShaofFear_Back.blp
ShaofFear_Body.blp
Image / Texture
558
ShaofFear_Body.blp
ShaofFear_Flame.blp
Image / Texture
29
ShaofFear_Flame.blp
ShaofFear_Glow.blp
Image / Texture
22
ShaofFear_Glow.blp
ShaofFear_Smoke.blp
Image / Texture
22
ShaofFear_Smoke.blp
ShaofFear_SpikeGlow.blp
Image / Texture
1
ShaofFear_SpikeGlow.blp
ShaofFear_Spikes.blp
Image / Texture
601
ShaofFear_Spikes.blp
ShaofFear_Streak.blp
Image / Texture
17
ShaofFear_Streak.blp
Done, you have imported the file ShaofFear_Streak.blp.
Importing ShaofFear_Weapon.blp
Now Click the "Import File" Button:
Next select 'ShaofFear_Weapon.blp' in the folder which you extracted from the zip archive:
Sha of Fear (WoW)
ShaofFear.mdx
ShaofFear_Back.blp
ShaofFear_Body.blp
ShaofFear_Flame.blp
ShaofFear_Glow.blp
ShaofFear_Smoke.blp
ShaofFear_SpikeGlow.blp
ShaofFear_Spikes.blp
ShaofFear_Streak.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ShaofFear.mdx
Model
3,097
war3mapimported/ShaofFear.mdx
ShaofFear_Back.blp
Image / Texture
193
ShaofFear_Back.blp
ShaofFear_Body.blp
Image / Texture
558
ShaofFear_Body.blp
ShaofFear_Flame.blp
Image / Texture
29
ShaofFear_Flame.blp
ShaofFear_Glow.blp
Image / Texture
22
ShaofFear_Glow.blp
ShaofFear_Smoke.blp
Image / Texture
22
ShaofFear_Smoke.blp
ShaofFear_SpikeGlow.blp
Image / Texture
1
ShaofFear_SpikeGlow.blp
ShaofFear_Spikes.blp
Image / Texture
601
ShaofFear_Spikes.blp
ShaofFear_Streak.blp
Image / Texture
17
ShaofFear_Streak.blp
ShaofFear_Weapon.blp
Image / Texture
270
war3mapimported/ShaofFear_Weapon.blp
Double-click the file ShaofFear_Weapon.blp:
ShaofFear_Weapon.blp
Image / Texture
270
war3mapimported/ShaofFear_Weapon.blp
Tick the box "Use Custom Path" and type in the correct path:
ShaofFear_Weapon.blp
Image / Texture
270
ShaofFear_Weapon.blp
The file has been properly added to the map archive:
ShaofFear.mdx
Model
3,097
war3mapimported/ShaofFear.mdx
ShaofFear_Back.blp
Image / Texture
193
ShaofFear_Back.blp
ShaofFear_Body.blp
Image / Texture
558
ShaofFear_Body.blp
ShaofFear_Flame.blp
Image / Texture
29
ShaofFear_Flame.blp
ShaofFear_Glow.blp
Image / Texture
22
ShaofFear_Glow.blp
ShaofFear_Smoke.blp
Image / Texture
22
ShaofFear_Smoke.blp
ShaofFear_SpikeGlow.blp
Image / Texture
1
ShaofFear_SpikeGlow.blp
ShaofFear_Spikes.blp
Image / Texture
601
ShaofFear_Spikes.blp
ShaofFear_Streak.blp
Image / Texture
17
ShaofFear_Streak.blp
ShaofFear_Weapon.blp
Image / Texture
270
ShaofFear_Weapon.blp
Done, you have imported the file ShaofFear_Weapon.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.