Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Sfx Sindragosa + Var (HotS) of the bundle Sfx Sindragosa + Var (HotS). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Sfx Sindragosa Var (HotS).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Sfx_Arthas_LichKing_Sindragosa.mdx
Now Click the "Import File" Button:
Next select 'Sfx_Arthas_LichKing_Sindragosa.mdx' in the folder which you extracted from the zip archive:
Sfx Sindragosa Var (HotS)
Sfx_Arthas_LichKing_Sindragosa.mdx
AZ_FireBlue_X4x4.blp
Storm_fx_CrystalSculpted_blue.blp
Storm_fx_Flare2d_blendi3.blp
Storm_fx_Glow_hero1.blp
Storm_fx_IceSplat1.blp
Storm_fx_Shockwave1_warp2.blp
Storm_fx_SmokeR_2x2.blp
Storm_Pet_Sindragosa.blp
The file has been properly added to the map archive:
Sfx_Arthas_LichKing_Sindragosa.mdx
Model
478
war3mapimported/Sfx_Arthas_LichKing_Sindragosa.mdx
Done, you have imported the file Sfx_Arthas_LichKing_Sindragosa.mdx.
Importing AZ_FireBlue_X4x4.blp
Now Click the "Import File" Button:
Next select 'AZ_FireBlue_X4x4.blp' in the folder which you extracted from the zip archive:
Sfx Sindragosa Var (HotS)
Sfx_Arthas_LichKing_Sindragosa.mdx
Storm_fx_CrystalSculpted_blue.blp
Storm_fx_Flare2d_blendi3.blp
Storm_fx_Glow_hero1.blp
Storm_fx_IceSplat1.blp
Storm_fx_Shockwave1_warp2.blp
Storm_fx_SmokeR_2x2.blp
Storm_Pet_Sindragosa.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Sfx_Arthas_LichKing_Sindragosa.mdx
Model
478
war3mapimported/Sfx_Arthas_LichKing_Sindragosa.mdx
AZ_FireBlue_X4x4.blp
Image / Texture
32
war3mapimported/AZ_FireBlue_X4x4.blp
Double-click the file AZ_FireBlue_X4x4.blp:
AZ_FireBlue_X4x4.blp
Image / Texture
32
war3mapimported/AZ_FireBlue_X4x4.blp
Tick the box "Use Custom Path" and type in the correct path:
AZ_FireBlue_X4x4.blp
Image / Texture
32
AZ_FireBlue_X4x4.blp
The file has been properly added to the map archive:
Sfx_Arthas_LichKing_Sindragosa.mdx
Model
478
war3mapimported/Sfx_Arthas_LichKing_Sindragosa.mdx
AZ_FireBlue_X4x4.blp
Image / Texture
32
AZ_FireBlue_X4x4.blp
Done, you have imported the file AZ_FireBlue_X4x4.blp.
Importing Storm_fx_CrystalSculpted_blue.blp
Now Click the "Import File" Button:
Next select 'Storm_fx_CrystalSculpted_blue.blp' in the folder which you extracted from the zip archive:
Sfx Sindragosa Var (HotS)
Sfx_Arthas_LichKing_Sindragosa.mdx
AZ_FireBlue_X4x4.blp
Storm_fx_CrystalSculpted_blue.blp
Storm_fx_Flare2d_blendi3.blp
Storm_fx_Glow_hero1.blp
Storm_fx_IceSplat1.blp
Storm_fx_Shockwave1_warp2.blp
Storm_fx_SmokeR_2x2.blp
Storm_Pet_Sindragosa.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Sfx_Arthas_LichKing_Sindragosa.mdx
Model
478
war3mapimported/Sfx_Arthas_LichKing_Sindragosa.mdx
AZ_FireBlue_X4x4.blp
Image / Texture
32
AZ_FireBlue_X4x4.blp
Storm_fx_CrystalSculpted_blue.blp
Image / Texture
49
war3mapimported/Storm_fx_CrystalSculpted_blue.blp
Double-click the file Storm_fx_CrystalSculpted_blue.blp:
Storm_fx_CrystalSculpted_blue.blp
Image / Texture
49
war3mapimported/Storm_fx_CrystalSculpted_blue.blp
Tick the box "Use Custom Path" and type in the correct path:
Storm_fx_CrystalSculpted_blue.blp
Image / Texture
49
Storm_fx_CrystalSculpted_blue.blp
The file has been properly added to the map archive:
Sfx_Arthas_LichKing_Sindragosa.mdx
Model
478
war3mapimported/Sfx_Arthas_LichKing_Sindragosa.mdx
AZ_FireBlue_X4x4.blp
Image / Texture
32
AZ_FireBlue_X4x4.blp
Storm_fx_CrystalSculpted_blue.blp
Image / Texture
49
Storm_fx_CrystalSculpted_blue.blp
Done, you have imported the file Storm_fx_CrystalSculpted_blue.blp.
Importing Storm_fx_Flare2d_blendi3.blp
Now Click the "Import File" Button:
Next select 'Storm_fx_Flare2d_blendi3.blp' in the folder which you extracted from the zip archive:
Sfx Sindragosa Var (HotS)
Sfx_Arthas_LichKing_Sindragosa.mdx
AZ_FireBlue_X4x4.blp
Storm_fx_CrystalSculpted_blue.blp
Storm_fx_Flare2d_blendi3.blp
Storm_fx_Glow_hero1.blp
Storm_fx_IceSplat1.blp
Storm_fx_Shockwave1_warp2.blp
Storm_fx_SmokeR_2x2.blp
Storm_Pet_Sindragosa.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Sfx_Arthas_LichKing_Sindragosa.mdx
Model
478
war3mapimported/Sfx_Arthas_LichKing_Sindragosa.mdx
AZ_FireBlue_X4x4.blp
Image / Texture
32
AZ_FireBlue_X4x4.blp
Storm_fx_CrystalSculpted_blue.blp
Image / Texture
49
Storm_fx_CrystalSculpted_blue.blp
Storm_fx_Flare2d_blendi3.blp
Image / Texture
23
war3mapimported/Storm_fx_Flare2d_blendi3.blp
Double-click the file Storm_fx_Flare2d_blendi3.blp:
Storm_fx_Flare2d_blendi3.blp
Image / Texture
23
war3mapimported/Storm_fx_Flare2d_blendi3.blp
Tick the box "Use Custom Path" and type in the correct path:
Storm_fx_Flare2d_blendi3.blp
Image / Texture
23
Storm_fx_Flare2d_blendi3.blp
The file has been properly added to the map archive:
Sfx_Arthas_LichKing_Sindragosa.mdx
Model
478
war3mapimported/Sfx_Arthas_LichKing_Sindragosa.mdx
AZ_FireBlue_X4x4.blp
Image / Texture
32
AZ_FireBlue_X4x4.blp
Storm_fx_CrystalSculpted_blue.blp
Image / Texture
49
Storm_fx_CrystalSculpted_blue.blp
Storm_fx_Flare2d_blendi3.blp
Image / Texture
23
Storm_fx_Flare2d_blendi3.blp
Done, you have imported the file Storm_fx_Flare2d_blendi3.blp.
Importing Storm_fx_Glow_hero1.blp
Now Click the "Import File" Button:
Next select 'Storm_fx_Glow_hero1.blp' in the folder which you extracted from the zip archive:
Sfx Sindragosa Var (HotS)
Sfx_Arthas_LichKing_Sindragosa.mdx
AZ_FireBlue_X4x4.blp
Storm_fx_CrystalSculpted_blue.blp
Storm_fx_Flare2d_blendi3.blp
Storm_fx_IceSplat1.blp
Storm_fx_Shockwave1_warp2.blp
Storm_fx_SmokeR_2x2.blp
Storm_Pet_Sindragosa.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Sfx_Arthas_LichKing_Sindragosa.mdx
Model
478
war3mapimported/Sfx_Arthas_LichKing_Sindragosa.mdx
AZ_FireBlue_X4x4.blp
Image / Texture
32
AZ_FireBlue_X4x4.blp
Storm_fx_CrystalSculpted_blue.blp
Image / Texture
49
Storm_fx_CrystalSculpted_blue.blp
Storm_fx_Flare2d_blendi3.blp
Image / Texture
23
Storm_fx_Flare2d_blendi3.blp
Storm_fx_Glow_hero1.blp
Image / Texture
15
war3mapimported/Storm_fx_Glow_hero1.blp
Double-click the file Storm_fx_Glow_hero1.blp:
Storm_fx_Glow_hero1.blp
Image / Texture
15
war3mapimported/Storm_fx_Glow_hero1.blp
Tick the box "Use Custom Path" and type in the correct path:
Storm_fx_Glow_hero1.blp
Image / Texture
15
Storm_fx_Glow_hero1.blp
The file has been properly added to the map archive:
Sfx_Arthas_LichKing_Sindragosa.mdx
Model
478
war3mapimported/Sfx_Arthas_LichKing_Sindragosa.mdx
AZ_FireBlue_X4x4.blp
Image / Texture
32
AZ_FireBlue_X4x4.blp
Storm_fx_CrystalSculpted_blue.blp
Image / Texture
49
Storm_fx_CrystalSculpted_blue.blp
Storm_fx_Flare2d_blendi3.blp
Image / Texture
23
Storm_fx_Flare2d_blendi3.blp
Storm_fx_Glow_hero1.blp
Image / Texture
15
Storm_fx_Glow_hero1.blp
Done, you have imported the file Storm_fx_Glow_hero1.blp.
Importing Storm_fx_IceSplat1.blp
Now Click the "Import File" Button:
Next select 'Storm_fx_IceSplat1.blp' in the folder which you extracted from the zip archive:
Sfx Sindragosa Var (HotS)
Sfx_Arthas_LichKing_Sindragosa.mdx
AZ_FireBlue_X4x4.blp
Storm_fx_CrystalSculpted_blue.blp
Storm_fx_Flare2d_blendi3.blp
Storm_fx_Glow_hero1.blp
Storm_fx_Shockwave1_warp2.blp
Storm_fx_SmokeR_2x2.blp
Storm_Pet_Sindragosa.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Sfx_Arthas_LichKing_Sindragosa.mdx
Model
478
war3mapimported/Sfx_Arthas_LichKing_Sindragosa.mdx
AZ_FireBlue_X4x4.blp
Image / Texture
32
AZ_FireBlue_X4x4.blp
Storm_fx_CrystalSculpted_blue.blp
Image / Texture
49
Storm_fx_CrystalSculpted_blue.blp
Storm_fx_Flare2d_blendi3.blp
Image / Texture
23
Storm_fx_Flare2d_blendi3.blp
Storm_fx_Glow_hero1.blp
Image / Texture
15
Storm_fx_Glow_hero1.blp
Storm_fx_IceSplat1.blp
Image / Texture
63
war3mapimported/Storm_fx_IceSplat1.blp
Double-click the file Storm_fx_IceSplat1.blp:
Storm_fx_IceSplat1.blp
Image / Texture
63
war3mapimported/Storm_fx_IceSplat1.blp
Tick the box "Use Custom Path" and type in the correct path:
Storm_fx_IceSplat1.blp
Image / Texture
63
Storm_fx_IceSplat1.blp
The file has been properly added to the map archive:
Sfx_Arthas_LichKing_Sindragosa.mdx
Model
478
war3mapimported/Sfx_Arthas_LichKing_Sindragosa.mdx
AZ_FireBlue_X4x4.blp
Image / Texture
32
AZ_FireBlue_X4x4.blp
Storm_fx_CrystalSculpted_blue.blp
Image / Texture
49
Storm_fx_CrystalSculpted_blue.blp
Storm_fx_Flare2d_blendi3.blp
Image / Texture
23
Storm_fx_Flare2d_blendi3.blp
Storm_fx_Glow_hero1.blp
Image / Texture
15
Storm_fx_Glow_hero1.blp
Storm_fx_IceSplat1.blp
Image / Texture
63
Storm_fx_IceSplat1.blp
Done, you have imported the file Storm_fx_IceSplat1.blp.
Importing Storm_fx_Shockwave1_warp2.blp
Now Click the "Import File" Button:
Next select 'Storm_fx_Shockwave1_warp2.blp' in the folder which you extracted from the zip archive:
Sfx Sindragosa Var (HotS)
Sfx_Arthas_LichKing_Sindragosa.mdx
AZ_FireBlue_X4x4.blp
Storm_fx_CrystalSculpted_blue.blp
Storm_fx_Flare2d_blendi3.blp
Storm_fx_Glow_hero1.blp
Storm_fx_IceSplat1.blp
Storm_fx_Shockwave1_warp2.blp
Storm_fx_SmokeR_2x2.blp
Storm_Pet_Sindragosa.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Sfx_Arthas_LichKing_Sindragosa.mdx
Model
478
war3mapimported/Sfx_Arthas_LichKing_Sindragosa.mdx
AZ_FireBlue_X4x4.blp
Image / Texture
32
AZ_FireBlue_X4x4.blp
Storm_fx_CrystalSculpted_blue.blp
Image / Texture
49
Storm_fx_CrystalSculpted_blue.blp
Storm_fx_Flare2d_blendi3.blp
Image / Texture
23
Storm_fx_Flare2d_blendi3.blp
Storm_fx_Glow_hero1.blp
Image / Texture
15
Storm_fx_Glow_hero1.blp
Storm_fx_IceSplat1.blp
Image / Texture
63
Storm_fx_IceSplat1.blp
Storm_fx_Shockwave1_warp2.blp
Image / Texture
118
war3mapimported/Storm_fx_Shockwave1_warp2.blp
Double-click the file Storm_fx_Shockwave1_warp2.blp:
Storm_fx_Shockwave1_warp2.blp
Image / Texture
118
war3mapimported/Storm_fx_Shockwave1_warp2.blp
Tick the box "Use Custom Path" and type in the correct path:
Storm_fx_Shockwave1_warp2.blp
Image / Texture
118
Storm_fx_Shockwave1_warp2.blp
The file has been properly added to the map archive:
Sfx_Arthas_LichKing_Sindragosa.mdx
Model
478
war3mapimported/Sfx_Arthas_LichKing_Sindragosa.mdx
AZ_FireBlue_X4x4.blp
Image / Texture
32
AZ_FireBlue_X4x4.blp
Storm_fx_CrystalSculpted_blue.blp
Image / Texture
49
Storm_fx_CrystalSculpted_blue.blp
Storm_fx_Flare2d_blendi3.blp
Image / Texture
23
Storm_fx_Flare2d_blendi3.blp
Storm_fx_Glow_hero1.blp
Image / Texture
15
Storm_fx_Glow_hero1.blp
Storm_fx_IceSplat1.blp
Image / Texture
63
Storm_fx_IceSplat1.blp
Storm_fx_Shockwave1_warp2.blp
Image / Texture
118
Storm_fx_Shockwave1_warp2.blp
Done, you have imported the file Storm_fx_Shockwave1_warp2.blp.
Importing Storm_fx_SmokeR_2x2.blp
Now Click the "Import File" Button:
Next select 'Storm_fx_SmokeR_2x2.blp' in the folder which you extracted from the zip archive:
Sfx Sindragosa Var (HotS)
Sfx_Arthas_LichKing_Sindragosa.mdx
AZ_FireBlue_X4x4.blp
Storm_fx_CrystalSculpted_blue.blp
Storm_fx_Flare2d_blendi3.blp
Storm_fx_Glow_hero1.blp
Storm_fx_IceSplat1.blp
Storm_fx_Shockwave1_warp2.blp
Storm_Pet_Sindragosa.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Sfx_Arthas_LichKing_Sindragosa.mdx
Model
478
war3mapimported/Sfx_Arthas_LichKing_Sindragosa.mdx
AZ_FireBlue_X4x4.blp
Image / Texture
32
AZ_FireBlue_X4x4.blp
Storm_fx_CrystalSculpted_blue.blp
Image / Texture
49
Storm_fx_CrystalSculpted_blue.blp
Storm_fx_Flare2d_blendi3.blp
Image / Texture
23
Storm_fx_Flare2d_blendi3.blp
Storm_fx_Glow_hero1.blp
Image / Texture
15
Storm_fx_Glow_hero1.blp
Storm_fx_IceSplat1.blp
Image / Texture
63
Storm_fx_IceSplat1.blp
Storm_fx_Shockwave1_warp2.blp
Image / Texture
118
Storm_fx_Shockwave1_warp2.blp
Storm_fx_SmokeR_2x2.blp
Image / Texture
111
war3mapimported/Storm_fx_SmokeR_2x2.blp
Double-click the file Storm_fx_SmokeR_2x2.blp:
Storm_fx_SmokeR_2x2.blp
Image / Texture
111
war3mapimported/Storm_fx_SmokeR_2x2.blp
Tick the box "Use Custom Path" and type in the correct path:
Storm_fx_SmokeR_2x2.blp
Image / Texture
111
Storm_fx_SmokeR_2x2.blp
The file has been properly added to the map archive:
Sfx_Arthas_LichKing_Sindragosa.mdx
Model
478
war3mapimported/Sfx_Arthas_LichKing_Sindragosa.mdx
AZ_FireBlue_X4x4.blp
Image / Texture
32
AZ_FireBlue_X4x4.blp
Storm_fx_CrystalSculpted_blue.blp
Image / Texture
49
Storm_fx_CrystalSculpted_blue.blp
Storm_fx_Flare2d_blendi3.blp
Image / Texture
23
Storm_fx_Flare2d_blendi3.blp
Storm_fx_Glow_hero1.blp
Image / Texture
15
Storm_fx_Glow_hero1.blp
Storm_fx_IceSplat1.blp
Image / Texture
63
Storm_fx_IceSplat1.blp
Storm_fx_Shockwave1_warp2.blp
Image / Texture
118
Storm_fx_Shockwave1_warp2.blp
Storm_fx_SmokeR_2x2.blp
Image / Texture
111
Storm_fx_SmokeR_2x2.blp
Done, you have imported the file Storm_fx_SmokeR_2x2.blp.
Importing Storm_Pet_Sindragosa.blp
Now Click the "Import File" Button:
Next select 'Storm_Pet_Sindragosa.blp' in the folder which you extracted from the zip archive:
Sfx Sindragosa Var (HotS)
Sfx_Arthas_LichKing_Sindragosa.mdx
AZ_FireBlue_X4x4.blp
Storm_fx_CrystalSculpted_blue.blp
Storm_fx_Flare2d_blendi3.blp
Storm_fx_Glow_hero1.blp
Storm_fx_IceSplat1.blp
Storm_fx_Shockwave1_warp2.blp
Storm_fx_SmokeR_2x2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Sfx_Arthas_LichKing_Sindragosa.mdx
Model
478
war3mapimported/Sfx_Arthas_LichKing_Sindragosa.mdx
AZ_FireBlue_X4x4.blp
Image / Texture
32
AZ_FireBlue_X4x4.blp
Storm_fx_CrystalSculpted_blue.blp
Image / Texture
49
Storm_fx_CrystalSculpted_blue.blp
Storm_fx_Flare2d_blendi3.blp
Image / Texture
23
Storm_fx_Flare2d_blendi3.blp
Storm_fx_Glow_hero1.blp
Image / Texture
15
Storm_fx_Glow_hero1.blp
Storm_fx_IceSplat1.blp
Image / Texture
63
Storm_fx_IceSplat1.blp
Storm_fx_Shockwave1_warp2.blp
Image / Texture
118
Storm_fx_Shockwave1_warp2.blp
Storm_fx_SmokeR_2x2.blp
Image / Texture
111
Storm_fx_SmokeR_2x2.blp
Storm_Pet_Sindragosa.blp
Image / Texture
609
war3mapimported/Storm_Pet_Sindragosa.blp
Double-click the file Storm_Pet_Sindragosa.blp:
Storm_Pet_Sindragosa.blp
Image / Texture
609
war3mapimported/Storm_Pet_Sindragosa.blp
Tick the box "Use Custom Path" and type in the correct path:
Storm_Pet_Sindragosa.blp
Image / Texture
609
Storm_Pet_Sindragosa.blp
The file has been properly added to the map archive:
Sfx_Arthas_LichKing_Sindragosa.mdx
Model
478
war3mapimported/Sfx_Arthas_LichKing_Sindragosa.mdx
AZ_FireBlue_X4x4.blp
Image / Texture
32
AZ_FireBlue_X4x4.blp
Storm_fx_CrystalSculpted_blue.blp
Image / Texture
49
Storm_fx_CrystalSculpted_blue.blp
Storm_fx_Flare2d_blendi3.blp
Image / Texture
23
Storm_fx_Flare2d_blendi3.blp
Storm_fx_Glow_hero1.blp
Image / Texture
15
Storm_fx_Glow_hero1.blp
Storm_fx_IceSplat1.blp
Image / Texture
63
Storm_fx_IceSplat1.blp
Storm_fx_Shockwave1_warp2.blp
Image / Texture
118
Storm_fx_Shockwave1_warp2.blp
Storm_fx_SmokeR_2x2.blp
Image / Texture
111
Storm_fx_SmokeR_2x2.blp
Storm_Pet_Sindragosa.blp
Image / Texture
609
Storm_Pet_Sindragosa.blp
Done, you have imported the file Storm_Pet_Sindragosa.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.