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Model validation: SerpentSon

Kenji_Oja.mdx

0 errors 0 severe 20 warnings 27 unused
  • 2 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (14) does not match the number of sequences (12)
  • 1 Geoset 1
    • Number of sequence extents (14) does not match the number of sequences (12)
  • 1 Geoset 2
    • Number of sequence extents (14) does not match the number of sequences (12)
  • 1 Geoset 3
    • Number of sequence extents (14) does not match the number of sequences (12)
  • 2 Geoset 4
    • Referenced by 2 geoset animations: 4, 11
    • Number of sequence extents (14) does not match the number of sequences (12)
  • 1 Geoset 5
    • Number of sequence extents (14) does not match the number of sequences (12)
  • 1 Geoset 6
    • Number of sequence extents (14) does not match the number of sequences (12)
  • 1 Geoset 7
    • Number of sequence extents (14) does not match the number of sequences (12)
  • 1 Geoset 8
    • Number of sequence extents (14) does not match the number of sequences (12)
  • 2 Geoset 9
    • Referenced by 2 geoset animations: 9, 12
    • Number of sequence extents (14) does not match the number of sequences (12)
  • 2 Geoset 10
    • Referenced by 3 geoset animations: 10, 13, 14
    • Number of sequence extents (14) does not match the number of sequences (12)
  • 1 Bone 31 - "Bone_Head2"
    • There are no vertices attached to this bone
  • 1 ParticleEmitter2 0 - "BlizParticle01"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 1 - "BlizParticle03tubespinner"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 RibbonEmitter 0 - "BlizRibbon01"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 Bone 4 - "Bone_Arm1_R"
    • 1 Rotation
      • Track 62 at frame 32433 has exactly the same value as tracks 61 and 63
  • 1 Bone 5 - "Bone_Arm2_R"
    • 1 Rotation
      • Track 56 at frame 32433 has exactly the same value as tracks 55 and 57
  • 1 Bone 10 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 54 at frame 32433 has exactly the same value as tracks 53 and 55
  • 1 Bone 11 - "Bone_Arm2_L"
    • 1 Rotation
      • Track 52 at frame 32433 has exactly the same value as tracks 51 and 53
  • 5 Bone 12 - "Bone_Hand_L"
    • 5 Rotation
      • Track 4 at frame 8967 has exactly the same value as tracks 3 and 5
      • Track 19 at frame 17900 has exactly the same value as tracks 18 and 20
      • Track 27 at frame 32200 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 32333 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 32433 has exactly the same value as tracks 28 and 30
  • 2 Bone 15 - "Bone_Leg1_R"
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Bone 16 - "Bone_Leg2_R"
    • 2 Rotation
      • Track 9 at frame 8967 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 9933 has exactly the same value as tracks 9 and 11
  • 2 Bone 17 - "Bone_Foot_R"
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 3 Bone 18 - "Bone_Leg1_L"
    • 1 Translation
      • Track 4 at frame 17900 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Bone 19 - "Bone_Leg2_L"
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Bone 27 - "Bone_Foot_L"
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 5 Helper 0
    • 2 Translation
      • Track 7 at frame 8967 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 9933 has exactly the same value as tracks 7 and 9
    • 2 Rotation
      • Track 10 at frame 32433 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 32500 has exactly the same value as tracks 10 and 12
    • 1 Scaling
      • Track 1 at frame 50167 has exactly the same value as tracks 0 and 2
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