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Model validation: Senadene Arquebusier

SenadeneArquebus.mdx

0 errors 14 severe 15 warnings 86 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 137250); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 137250); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 137250); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 137250); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 137250); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 137250); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 137250); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 137250); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 137250); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 137250); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 137250); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 137250); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 137250); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 137250); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 9 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 93 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 95 - "helmet_tail_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 96 - "helmet_tail_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 97 - "helmet_tail_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 111 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Attachment 5 - "SPNxHBF0"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 Sequence 10 - "Cinematic Headnod One"
    • Sequence "Cinematic Headnod One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 11 - "Cinematic Headshake One"
    • Sequence "Cinematic Headshake One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 12 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 13 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 14 - "Cinematic Wave One"
    • Sequence "Cinematic Wave One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 17 GeosetAnimation 0
    • 17 Alpha
      • Track 9 at frame 18267 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 21933 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 21967 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 22967 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 23000 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 24667 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 24700 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 25200 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 25233 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 26800 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 26833 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 30667 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 30700 has exactly the same value as tracks 20 and 22
      • Track 26 at frame 38400 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 38433 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 39433 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 39467 has exactly the same value as tracks 28 and 30
  • 5 GeosetAnimation 1
    • 5 Alpha
      • Track 5 at frame 66867 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 68567 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 68600 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 72000 has exactly the same value as tracks 7 and 9
      • Track 15 at frame 78267 has exactly the same value as tracks 14 and 16
  • 1 Bone 1 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 156 at frame 145950 has roughly the same value as tracks 155 and 157
  • 3 Bone 3 - "bone_chest"
    • 1 Translation
      • Track 220 at frame 144483 has roughly the same value as tracks 219 and 221
    • 2 Rotation
      • Track 77 at frame 8484 has roughly the same value as tracks 76 and 78
      • Track 238 at frame 146033 has roughly the same value as tracks 237 and 239
  • 1 Bone 4 - "neck_bind_jnt"
    • 1 Rotation
      • Track 243 at frame 157216 has roughly the same value as tracks 242 and 244
  • 1 Bone 5 - "hd_anim_bind_jnt"
    • 1 Rotation
      • Track 87 at frame 6484 has roughly the same value as tracks 86 and 88
  • 1 Bone 7 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 307 at frame 155383 has roughly the same value as tracks 306 and 308
  • 3 Bone 9 - "L_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 74 at frame 5276 has roughly the same value as tracks 73 and 75
      • Track 223 at frame 74650 has roughly the same value as tracks 222 and 224
      • Track 496 at frame 158299 has roughly the same value as tracks 495 and 497
  • 5 Bone 10 - "L_lwr_arm_twist_01_bind_jnt"
    • 5 Rotation
      • Track 47 at frame 6026 has roughly the same value as tracks 46 and 48
      • Track 206 at frame 141100 has roughly the same value as tracks 205 and 207
      • Track 237 at frame 150408 has roughly the same value as tracks 236 and 238
      • Track 278 at frame 156008 has roughly the same value as tracks 277 and 279
      • Track 298 at frame 158758 has roughly the same value as tracks 297 and 299
  • 5 Bone 11 - "L_lwr_arm_twist_02_bind_jnt"
    • 5 Rotation
      • Track 47 at frame 6026 has roughly the same value as tracks 46 and 48
      • Track 206 at frame 141100 has roughly the same value as tracks 205 and 207
      • Track 237 at frame 150408 has roughly the same value as tracks 236 and 238
      • Track 278 at frame 156008 has roughly the same value as tracks 277 and 279
      • Track 298 at frame 158758 has roughly the same value as tracks 297 and 299
  • 1 Bone 12 - "bone_hand_left"
    • 1 Rotation
      • Track 4 at frame 592 has roughly the same value as tracks 3 and 5
  • 1 Bone 22 - "L_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 52 at frame 12042 has roughly the same value as tracks 51 and 53
  • 2 Bone 25 - "L_pnk_finger_01_bind_jnt"
    • 2 Rotation
      • Track 9 at frame 2851 has roughly the same value as tracks 8 and 10
      • Track 62 at frame 76325 has roughly the same value as tracks 61 and 63
  • 2 Bone 30 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 236 at frame 138758 has roughly the same value as tracks 235 and 237
      • Track 408 at frame 158299 has roughly the same value as tracks 407 and 409
  • 2 Bone 31 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 90 at frame 7859 has roughly the same value as tracks 89 and 91
      • Track 169 at frame 73684 has roughly the same value as tracks 168 and 170
  • 2 Bone 32 - "R_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 90 at frame 7859 has roughly the same value as tracks 89 and 91
      • Track 169 at frame 73684 has roughly the same value as tracks 168 and 170
  • 1 Bone 33 - "bone_hand_right"
    • 1 Rotation
      • Track 335 at frame 149658 has roughly the same value as tracks 334 and 336
  • 1 Bone 34 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 31 at frame 8567 has roughly the same value as tracks 30 and 32
  • 1 Bone 36 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 101 at frame 155383 has roughly the same value as tracks 100 and 102
  • 1 Bone 47 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 66 at frame 11584 has roughly the same value as tracks 65 and 67
  • 1 Bone 48 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 38 at frame 11584 has roughly the same value as tracks 37 and 39
  • 1 Bone 49 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 77 at frame 6442 has roughly the same value as tracks 76 and 78
  • 1 Bone 55 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 273 at frame 140141 has roughly the same value as tracks 272 and 274
  • 2 Bone 56 - "bone_leg_right"
    • 2 Rotation
      • Track 94 at frame 6901 has roughly the same value as tracks 93 and 95
      • Track 438 at frame 157299 has roughly the same value as tracks 437 and 439
  • 1 Bone 63 - "R_skirt_01_bind_jnt"
    • 1 Rotation
      • Track 77 at frame 158716 has exactly the same value as tracks 76 and 78
  • 2 Bone 64 - "L_kneecap_bind_jnt"
    • 2 Rotation
      • Track 36 at frame 158591 has exactly the same value as tracks 35 and 37
      • Track 39 at frame 159466 has exactly the same value as tracks 38 and 40
  • 1 Bone 101 - "L_cape_03_bind_jnt"
    • 1 Rotation
      • Track 115 at frame 7109 has roughly the same value as tracks 114 and 116
  • 4 Bone 102 - "L_cape_01_bind_jnt"
    • 2 Translation
      • Track 207 at frame 144483 has roughly the same value as tracks 206 and 208
      • Track 227 at frame 147783 has roughly the same value as tracks 226 and 228
    • 2 Rotation
      • Track 77 at frame 8484 has roughly the same value as tracks 76 and 78
      • Track 231 at frame 146033 has roughly the same value as tracks 230 and 232
  • 1 Bone 105 - "R_cape_02_bind_jnt"
    • 1 Translation
      • Track 146 at frame 156008 has roughly the same value as tracks 145 and 147
  • 4 Bone 106 - "R_cape_01_bind_jnt"
    • 2 Translation
      • Track 207 at frame 144483 has roughly the same value as tracks 206 and 208
      • Track 227 at frame 147783 has roughly the same value as tracks 226 and 228
    • 2 Rotation
      • Track 77 at frame 8484 has roughly the same value as tracks 76 and 78
      • Track 231 at frame 146033 has roughly the same value as tracks 230 and 232
  • 1 Bone 107 - "M_cape_02_bind_jnt"
    • 1 Rotation
      • Track 12 at frame 2309 has roughly the same value as tracks 11 and 13
  • 1 Bone 108 - "M_cape_03_bind_jnt"
    • 1 Rotation
      • Track 404 at frame 156008 has roughly the same value as tracks 403 and 405
  • 4 Bone 109 - "M_cape_01_bind_jnt"
    • 2 Translation
      • Track 207 at frame 144483 has roughly the same value as tracks 206 and 208
      • Track 227 at frame 147783 has roughly the same value as tracks 226 and 228
    • 2 Rotation
      • Track 77 at frame 8484 has roughly the same value as tracks 76 and 78
      • Track 231 at frame 146033 has roughly the same value as tracks 230 and 232
  • 1 Bone 110 - "weapon_bind_jnt"
    • 1 Rotation
      • Track 490 at frame 156716 has roughly the same value as tracks 489 and 491
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