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Triggers
Recruiting.w3x
Variables
Initialization
Melee Initialization
Something
Knights attack
Death of the ox
OX goes North
OX waits a little
OX visits Riverside
OX waits a little Copy
Reenforce OX
Reenforce OX Copy
Ox attacks the Draenei
OX Moves
Once Ox died
South village joins
Turn on Southtalk
Turn off Southtalk
There are orcs
There are orcs Copy
Turn on and off 1 Copy
There are not orcs
Southside joins
Southside joins Copy
Southside joins Copy Copy
Southside joins Surrounding
Southside joins Surrounding Copy
Southside joins Surrounding Copy 2
Southside joins Surrounding Copy 3
Southside joins Surrounding Copy 4
Soutside enters
Soutside enters Copy
Soutside enters Copy 2
Soutside stays
Unit moves
Mountain village joins
There are Kobolds
There are not kobolds
Mountain joins the match
Mountain joins the match Copy
Mountain excuse
Mountain stop
Mounatin train
Thorus helps
Moving out
Stay there
Stay there Copy
Stay there Copy 2
Stay there Copy 3
Stay there Copy 4
Stay there Copy 5
YOu are asked where to go
EMilitia stays
You chose the mountains
You choose mountain
Mountain move
Mountain move Copy
Mountain blockade formed
Mountain blockade in use
Mountain blockade destroy
You chose the south
You choose south
You no visit mountain
Thorus solves the problem
Gets ready to solve south
Solves problem south
Gets ready to solve mountains
Solves problem mountain
Goes home from mountain
Goes home from south
Report mountain
Report south
Gates
Close gates west
Close gate north
Gates open west southv
Gates open west mountain
Locked with Forgotten
Open Gate again
Problems in Greenwald
Greenwald 1
Kill Kobolds
Greenwald 2
Lord Dendramennon
Lord Dendramennon Copy
Tedward
Tedward Copy
TEdward decays
Malek goes home
Malek STAPH
Greenwald 3
Greenwald conclusion
Riverside problems
Medardo Ox died
Your army is ready
Displeasure
Extra cash
Demons
Zombies are created
Forgotten Attacks
Overlord dies
Draenei are free
Forgotten is created
Forgotten attacks 2
Overlord retreats
Time
Test trigger
Own Dead
Getting in position
Sothpospos
southpos Copy
Northstop
MountaininPosition
MountaininPosition Copy
Mountstop
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Unit - Set Triggercopter 0327 <gen> movement speed to 25.00
Unit - Set Triggercopter 0600 <gen> movement speed to 25.00
Melee Game - Use melee time of day (for all players)
Game - Set the time of day to 6.00
Game - Set time of day speed to 10.00 % of the default speed
Hero - Make Player 2 (Blue) Heroes gain 10.00 % experience from future kills
Cinematic - Flash a speech indicator for Emissary 0571 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Destructible - Open Gate 1148 <gen>
Destructible - Open Gate 1147 <gen>
Destructible - Make Gate 1147 <gen> Invulnerable
Destructible - Make Gate 1148 <gen> Invulnerable
Unit - Hide Militia 0594 <gen>
Unit - Hide Emissary 0593 <gen>
Unit - Hide Malfek 0592 <gen>
Unit - Hide Footman 0595 <gen>
Unit - Hide Footman 0596 <gen>
Player - Set Player 12 (Brown) . Current gold to 500
Unit - Hide Militia 0637 <gen>
Unit - Hide Militia 0638 <gen>
Unit - Hide Elite Militia 0636 <gen>
Unit - Hide Militia 0639 <gen>
Unit - Hide Militia 0640 <gen>
Unit - Hide Ranged Militia 0641 <gen>
Unit - Hide Ranged Militia 0642 <gen>
Unit - Hide Elite Militia 0643 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0578 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Player - Set Player 12 (Brown) . Current lumber to 1200
Knights attack
Events
Map initialization
Conditions
Actions
Unit Group - Order (Units in Region_000 <gen>) to Attack-Move To . (Center of Region_001 <gen>)
Destructible - Open Gate 3091 <gen>
Destructible - Make Gate 3091 <gen> Invulnerable
OX goes North
Events
Game - The in-game time of day becomes Equal to 6.30
Conditions
Actions
Unit - Order Oxirath 0556 <gen> to Move To . (Center of Call_to_town <gen>)
Unit - Order Elite Militia 0485 <gen> to Move To . (Center of Call_to_town <gen>)
Unit - Order Ranged Militia 0497 <gen> to Move To . (Center of Call_to_town <gen>)
Unit - Order Emissary 0486 <gen> to Move To . (Center of Call_to_town <gen>)
Unit - Order Militia 0473 <gen> to Move To . (Center of Call_to_town <gen>)
Unit - Order Militia 0472 <gen> to Move To . (Center of Call_to_town <gen>)
OX waits a little
Events
Unit - A unit enters Call_to_town <gen>
Time - Every 5.00 seconds of game time
Conditions
(Number of units in (Units in Call_to_town <gen> owned by Player 12 (Brown))) Greater than 3
Actions
Unit Group - Order (Units in Call_to_town <gen>) to Stop
OX visits Riverside
Events
Game - The in-game time of day becomes Equal to 7.00
Conditions
Actions
Trigger - Turn off OX_waits_a_little <gen>
Trigger - Turn on OX_waits_a_little_Copy <gen>
Unit Group - Order (Units in Call_to_town <gen> owned by Player 12 (Brown)) to Move To . (Center of In_Town <gen>)
OX waits a little Copy
Events
Unit - A unit enters In_Town <gen>
Time - Every 5.00 seconds of game time
Conditions
(Number of units in (Units in In_Town <gen> owned by Player 12 (Brown))) Greater than 1
Actions
Unit Group - Order (Units in Call_to_town <gen>) to Stop
Reenforce OX
Events
Unit - A unit enters In_Town <gen>
Conditions
Actions
Unit Group - Order (Units in Region_005 <gen>) to Move To . (Center of In_Town <gen>)
Trigger - Turn on Reenforce_OX <gen>
Reenforce OX Copy
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Region_005 <gen>) to Move To . (Center of In_Town <gen>)
Ox attacks the Draenei
Events
Game - The in-game time of day becomes Equal to 8.00
Conditions
Actions
Trigger - Turn on OX_Moves <gen>
OX Moves
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in In_Town <gen>) to Attack-Move To . (Center of Region_004 <gen>)
Once Ox died
Events
Unit - Oxirath 0556 <gen> Dies
Conditions
Actions
Trigger - Turn off OX_Moves <gen>
Trigger - Turn on Medardo_Ox_died <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Medardo 0613 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Turn on Southtalk
Events
Unit - A unit enters Southtalk <gen>
Conditions
Actions
Trigger - Turn on There_are_orcs <gen>
Trigger - Turn on There_are_orcs_Copy <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Emissary 0571 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Turn off Southtalk
Events
Unit - A unit leaves Southtalk <gen>
Conditions
Actions
Trigger - Turn off There_are_orcs <gen>
Trigger - Turn off There_are_orcs_Copy <gen>
Special Effect - Destroy (Last created special effect)
There are orcs
Events
Unit - Emissary 0571 <gen> Is selected
Conditions
(Number of units in (Units in Orcs <gen> owned by Player 1 (Red))) Greater than 1
Actions
Trigger - Turn on There_are_orcs_Copy <gen>
Trigger - Turn off There_are_orcs <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Emissary 0571 <gen> named Chuck : Play No sound and display We can't help you until you help us. Orcs keep destroying our harvests and often ransack our village. Their camp must be somewherearound the large, barren field! . Modify duration: Add 10.00 seconds and Wait
There are orcs Copy
Events
Unit - Emissary 0571 <gen> Is selected
Conditions
(Number of units in (Units in Orcs <gen> owned by Player 1 (Red))) Greater than 1
Actions
Trigger - Turn off There_are_orcs_Copy <gen>
Trigger - Turn off Turn_on_Southtalk <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Emissary 0571 <gen> named Chuck : Play No sound and display The field is located at the southermost point of our county, next to the Southewestern river. . Modify duration: Add 10.00 seconds and Wait
Turn on and off 1 Copy
Events
Unit - A unit enters Southtalk <gen>
Conditions
Actions
Trigger - Turn off There_are_orcs <gen>
Trigger - Turn off There_are_orcs_Copy <gen>
There are not orcs
Events
Unit - Orc Warchief 0526 <gen> Dies
Conditions
Actions
Trigger - Turn off Turn_on_Southtalk <gen>
Trigger - Turn on Southside_joins <gen>
Trigger - Turn on Southside_joins_Copy <gen>
Trigger - Turn on Southside_joins_Copy_Copy <gen>
Trigger - Turn on Turn_on_and_off_1_Copy <gen>
Southside joins
Events
Unit - A unit enters Southtalk <gen>
Conditions
Actions
Trigger - Turn off Southside_joins <gen>
Unit - Order Triggercopter 0575 <gen> to Move To . (Center of South_goes_to_war <gen>)
Unit - Move Villager 0416 <gen> instantly to (Center of Warp_2 <gen>)
Unit - Move Child 0420 <gen> instantly to (Center of Warp_2 <gen>)
Unit - Move Child 0418 <gen> instantly to (Center of Warp_2 <gen>)
Unit - Move Child 0419 <gen> instantly to (Center of Warp_2 <gen>)
Unit - Move Villager 0417 <gen> instantly to (Center of Warp_2 <gen>)
Southside joins Copy
Events
Unit - A unit enters Southtalk <gen>
Conditions
Actions
Trigger - Turn off Southside_joins_Copy <gen>
Unit - Move Villager 0431 <gen> instantly to (Center of Warp_3 <gen>)
Unit - Move Villager 0432 <gen> instantly to (Center of Warp_3 <gen>)
Unit - Move Villager 0433 <gen> instantly to (Center of Warp_3 <gen>)
Unit - Move Villager 0429 <gen> instantly to (Center of Warp_3 <gen>)
Unit - Move Villager 0430 <gen> instantly to (Center of Warp_3 <gen>)
Unit - Move Child 0435 <gen> instantly to (Center of Warp_3 <gen>)
Unit - Move Child 0434 <gen> instantly to (Center of Warp_3 <gen>)
Southside joins Copy Copy
Events
Unit - A unit enters Southtalk <gen>
Conditions
Actions
Trigger - Turn off Southside_joins_Copy_Copy <gen>
Unit - Move Villager 0466 <gen> instantly to (Center of Warp_3 <gen>)
Unit - Move Villager 0421 <gen> instantly to (Center of Warp_3 <gen>)
Unit - Move Villager 0422 <gen> instantly to (Center of Warp_3 <gen>)
Southside joins Surrounding
Events
Unit - A unit enters Area_1 <gen>
Conditions
Actions
Trigger - Turn on Southside_joins_Surrounding_Copy <gen>
Trigger - Turn on Southside_joins_Surrounding_Copy_2 <gen>
Unit Group - Order (Units in SPeasants_1 <gen> owned by Player 5 (Yellow)) to Move To . (Center of Call_to_arms_south <gen>)
Southside joins Surrounding Copy
Events
Unit - A unit enters Area_2 <gen>
Conditions
Actions
Unit Group - Order (Units in Speasants_2 <gen> owned by Player 5 (Yellow)) to Move To . (Center of Call_to_arms_south <gen>)
Southside joins Surrounding Copy 2
Events
Unit - A unit enters Area_3 <gen>
Conditions
Actions
Unit Group - Order (Units in Speansants_3 <gen> owned by Player 5 (Yellow)) to Move To . (Center of Call_to_arms_south <gen>)
Trigger - Turn on Southside_joins_Surrounding_Copy_3 <gen>
Unit - Order Blacksmith 0134 <gen> to research R002 (Unexpected type: 'techcode')
Southside joins Surrounding Copy 3
Events
Unit - A unit enters Area_4 <gen>
Conditions
Actions
Unit Group - Order (Units in Speasants_4 <gen> owned by Player 5 (Yellow)) to Move To . (Center of Call_to_arms_south <gen>)
Trigger - Turn on Southside_joins_Surrounding_Copy_4 <gen>
Unit - Order Blacksmith 0134 <gen> to research R001 (Unexpected type: 'techcode')
Southside joins Surrounding Copy 4
Events
Unit - A unit enters Area_5 <gen>
Conditions
Actions
Unit Group - Order (Units in SPeasants_1 <gen> owned by Player 5 (Yellow)) to Move To . (Center of Call_to_arms_south <gen>)
Unit - Order Blacksmith 0134 <gen> to research R003 (Unexpected type: 'techcode')
Soutside enters
Events
Unit - A unit enters South_goes_to_war <gen>
Conditions
Actions
Unit Group - Order (Units in Warp_2 <gen> owned by Player 5 (Yellow)) to Move To . (Random point in Call_to_arms_south <gen>)
Soutside enters Copy
Events
Unit - A unit enters South_goes_to_war_2 <gen>
Conditions
Actions
Unit Group - Order (Units in Warp_3 <gen> owned by Player 5 (Yellow)) to Move To . (Random point in Call_to_arms_south <gen>)
Soutside enters Copy 2
Events
Unit - A unit enters South_goes_to_war_2_Copy <gen>
Conditions
Actions
Unit Group - Order (Units in Warp_1 <gen> owned by Player 5 (Yellow)) to Move To . (Random point in Call_to_arms_south <gen>)
Soutside stays
Events
Time - Every 2.30 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Call_to_arms_south <gen> owned by Player 5 (Yellow)) to Stop
Unit moves
Events
Unit - A unit enters Call_to_arms_south <gen>
Conditions
(Number of units in (Units in Call_to_arms_south <gen> owned by Player 5 (Yellow))) Greater than 5
Actions
Unit - Order Triggercopter 0600 <gen> to Move To . (Center of Area_5 <gen>)
There are Kobolds
Events
Unit - Emissary 0471 <gen> Is selected
Unit - A unit enters nibbolas <gen>
Conditions
(Number of units in (Units in Region_011 <gen> owned by Player 9 (Gray))) Greater than 1
Actions
Trigger - Turn off There_are_Kobolds <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Emissary 0571 <gen> named Ken : Play No sound and display Kobolds are lurking in the Cliffside forest and they can atttack us any time soon! Please, take care them, and we join you. . Modify duration: Add 7.00 seconds and Wait
There are not kobolds
Events
Unit - Kobold Taskmaster 0250 <gen> Dies
Conditions
Actions
Trigger - Turn on Mountain_joins_the_match <gen>
Trigger - Turn on Mountain_joins_the_match_Copy <gen>
Trigger - Turn off There_are_Kobolds <gen>
Mountain joins the match
Events
Unit - A unit enters nibbolas <gen>
Conditions
Actions
Unit Group - Order (Units in Region_013 <gen>) to Move To . (Center of Call_to_arms_mountain <gen>)
Trigger - Turn off Mountain_joins_the_match <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Emissary 0571 <gen> named Ken : Play No sound and display Thank you so much! PEOPLE! WE GO TO WAR! . Modify duration: Add 5.00 seconds and Wait
Mountain joins the match Copy
Events
Unit - A unit enters Encourage <gen>
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 11 (Dark Green) from Lester 0572 <gen> named Lester : Play No sound and display What are you waiting for! Go to Lord Andre's castle! . Modify duration: Add 3.00 seconds and Wait
Trigger - Turn on Mountain_excuse <gen>
Trigger - Turn off Mountain_joins_the_match_Copy <gen>
Unit Group - Order (Units in Encourage <gen> owned by Player 11 (Dark Green)) to Move To . (Center of Call_to_arms_mountain <gen>)
Mountain excuse
Events
Unit - Emissary 0471 <gen> Is selected
Conditions
Actions
Trigger - Turn off Mountain_excuse <gen>
Cinematic - Send transmission to (All players) from Emissary 0471 <gen> named Ken : Play No sound and display I stay back and report if something needs to be done. . Modify duration: Add 0 seconds and Wait
Mountain stop
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Call_to_arms_mountain <gen> owned by Player 11 (Dark Green)) to Stop
Mounatin train
Events
Unit - A unit enters Call_to_arms_mountain <gen>
Conditions
(Number of units in (Units in Call_to_arms_mountain <gen> owned by Player 11 (Dark Green))) Greater than 3
Actions
Unit - Order Blacksmith 0633 <gen> to research R002 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0633 <gen> to research R001 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0633 <gen> to research R003 (Unexpected type: 'techcode')
Moving out
Events
Game - The in-game time of day becomes Equal to 6.10
Conditions
Actions
Unit - Order Thorus 0413 <gen> to Move To . (Center of Thorus_rally_point <gen>)
Unit - Order Ranged Militia 0501 <gen> to Move To . (Center of Thorus_rally_point <gen>)
Unit - Order Elite Militia 0478 <gen> to Move To . (Center of Thorus_rally_point <gen>)
Unit - Order Militia 0475 <gen> to Move To . (Center of Thorus_rally_point <gen>)
Unit - Order Ranged Militia 0414 <gen> to Move To . (Center of Thorus_rally_point <gen>)
Unit - Order Militia 0476 <gen> to Move To . (Center of Thorus_rally_point <gen>)
Stay there
Events
Unit - A unit enters Thorus_rally_point <gen>
Conditions
(Entering unit) Equal to Thorus 0413 <gen>
Actions
Unit - Order Thorus 0413 <gen> to Stop .
Stay there Copy
Events
Unit - A unit enters Thorus_rally_point <gen>
Conditions
(Entering unit) Equal to Elite Militia 0478 <gen>
Actions
Unit - Order Elite Militia 0478 <gen> to Stop .
Stay there Copy 2
Events
Unit - A unit enters Thorus_rally_point <gen>
Conditions
(Entering unit) Equal to Ranged Militia 0501 <gen>
Actions
Unit - Order Ranged Militia 0501 <gen> to Stop .
Stay there Copy 3
Events
Unit - A unit enters Thorus_rally_point <gen>
Conditions
(Entering unit) Equal to Militia 0476 <gen>
Actions
Unit - Order Militia 0476 <gen> to Stop .
Stay there Copy 4
Events
Unit - A unit enters Thorus_rally_point <gen>
Conditions
(Entering unit) Equal to Militia 0475 <gen>
Actions
Unit - Order Militia 0475 <gen> to Stop .
Stay there Copy 5
Events
Unit - A unit enters Thorus_rally_point <gen>
Conditions
(Entering unit) Equal to Ranged Militia 0414 <gen>
Actions
Unit - Order Ranged Militia 0414 <gen> to Stop .
YOu are asked where to go
Events
Unit - Thorus 0413 <gen> Is selected
Conditions
(Number of units in (Units in Region_017 <gen> owned by Player 12 (Brown))) Greater than or equal to 1
(Number of units in (Units in Region_017 <gen> owned by Player 2 (Blue))) Greater than or equal to 1
Actions
Game - Display to Player Group - Player 2 (Blue) the text: You have to write "mountain" or "south" exactly like this in the chat to choose which village you want to you visit. Thorus will go to the other one.
Trigger - Turn on You_choose_mountain <gen>
Trigger - Turn on You_choose_south <gen>
Trigger - Turn off YOu_are_asked_where_to_go <gen>
Cinematic - Send transmission to (All players) from Thorus 0413 <gen> named Thorus : Play No sound and display Which village would you like to visit? . Modify duration: Add 0 seconds and Wait
EMilitia stays
Events
Unit - A unit enters Southtalk <gen>
Conditions
(Entering unit) Equal to Elite Militia 0478 <gen>
Actions
Unit - Order Elite Militia 0478 <gen> to Stop .
You choose mountain
Events
Player - Player 2 (Blue) types a chat message containing mountain (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off You_choose_south <gen>
Trigger - Turn off Turn_on_Southtalk <gen>
Trigger - Turn off Solves_problem_mountain <gen>
Trigger - Turn off Report_mountain <gen>
Trigger - Turn off Gates_open_west_southv <gen>
Trigger - Turn on Mountain_move_Copy <gen>
Unit Group - Order (Units in Region_017 <gen>) to Move To . (Center of Southtalk <gen>)
Unit - Change ownership of Lester 0572 <gen> to Player 12 (Brown) and Retain color
Unit - Change ownership of Footman 0410 <gen> to Player 12 (Brown) and Retain color
Unit - Hide Kobold 0325 <gen>
Unit - Hide Kobold 0326 <gen>
Unit - Hide Kobold 0324 <gen>
Unit - Hide Kobold Geomancer 0323 <gen>
Mountain move
Events
Unit - Footman 0410 <gen> Changes owner
Conditions
Actions
Unit - Order Lester 0572 <gen> to Move To . (Center of Blockade_trigger <gen>)
Unit - Order Footman 0410 <gen> to Move To . (Center of Blockade_trigger <gen>)
Mountain move Copy
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Order Lester 0572 <gen> to Move To . (Center of Blockade_trigger <gen>)
Unit - Order Footman 0410 <gen> to Move To . (Center of Blockade_trigger <gen>)
Mountain blockade formed
Events
Unit - A unit enters Blockade_trigger <gen>
Conditions
Actions
Unit - Change ownership of Footman 0410 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Lester 0572 <gen> to Player 2 (Blue) and Change color
Trigger - Turn off Mountain_move_Copy <gen>
Trigger - Turn on Mountain_blockade_in_use <gen>
Mountain blockade in use
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Blockade <gen> owned by Player 2 (Blue)) to Move To . (Center of Blockade_trigger <gen>)
Mountain blockade destroy
Events
Unit - Burrow 0255 <gen> Dies
Conditions
Actions
Trigger - Turn off Mountain_blockade_formed <gen>
Trigger - Turn off Mountain_blockade_in_use <gen>
Trigger - Turn off You_no_visit_mountain <gen>
You choose south
Events
Player - Player 2 (Blue) types a chat message containing south (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off You_choose_mountain <gen>
Trigger - Turn off There_are_Kobolds <gen>
Trigger - Turn off Solves_problem_south <gen>
Trigger - Turn off Gates_open_west_mountain <gen>
Trigger - Turn off Report_south <gen>
Trigger - Turn on You_no_visit_mountain <gen>
Unit Group - Order (Units in Region_017 <gen> owned by Player 12 (Brown)) to Move To . (Center of nibbolas <gen>)
You no visit mountain
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Blockade <gen> owned by Player 2 (Blue)) to Move To . (Center of Region_017 <gen>)
Gets ready to solve south
Events
Unit - A unit enters Southtalk <gen>
Conditions
(Number of units in (Units in Southtalk <gen> owned by Player 12 (Brown))) Greater than or equal to 1
Actions
Unit - Order Triggercopter 0327 <gen> to Move To . (Center of Triggercopterzone_south <gen>)
Solves problem south
Events
Unit - A unit enters Triggercopterzone_south <gen>
Conditions
Actions
Unit Group - Add Elite Militia 0478 <gen> to (Units in Southtalk <gen> owned by Player 12 (Brown))
Unit Group - Order (Units in Southtalk <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Thorus_vs_Orc <gen>)
Gets ready to solve mountains
Events
Unit - A unit enters nibbolas <gen>
Conditions
(Number of units in (Units in nibbolas <gen> owned by Player 12 (Brown))) Greater than or equal to 1
Actions
Unit - Order Triggercopter 0327 <gen> to Move To . (Center of Triggercopterzone_south <gen>)
Solves problem mountain
Events
Unit - A unit enters Triggercopterzone_south <gen>
Conditions
Actions
Unit Group - Add Ranged Militia 0501 <gen> to (Units in nibbolas <gen> owned by Player 12 (Brown))
Unit Group - Add Ranged Militia 0414 <gen> to (Units in nibbolas <gen> owned by Player 12 (Brown))
Unit Group - Order (Units in nibbolas <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Thorus_vs_Kobold <gen>)
Goes home from mountain
Events
Unit - Kobold Taskmaster 0250 <gen> Dies
Conditions
Actions
Trigger - Turn off Stay_there <gen>
Trigger - Turn off Stay_there_Copy_2 <gen>
Trigger - Turn off Stay_there_Copy_3 <gen>
Trigger - Turn off Stay_there_Copy_4 <gen>
Trigger - Turn off Stay_there_Copy_5 <gen>
Trigger - Turn off Stay_there_Copy <gen>
Goes home from south
Events
Unit - Orc Warchief 0526 <gen> Dies
Conditions
Actions
Trigger - Turn off Stay_there <gen>
Trigger - Turn off Stay_there_Copy_2 <gen>
Trigger - Turn off Stay_there_Copy_3 <gen>
Trigger - Turn off Stay_there_Copy_4 <gen>
Trigger - Turn off Stay_there_Copy_5 <gen>
Trigger - Turn off Stay_there_Copy <gen>
Report mountain
Events
Unit - Burrow 0255 <gen> Dies
Conditions
Actions
Unit - Order Elite Militia 0478 <gen> to Move To . (Center of Encourage <gen>)
Report south
Events
Unit - Pig Farm 0528 <gen> Dies
Conditions
Actions
Unit - Order Ranged Militia 0414 <gen> to Move To . (Center of Southtalk <gen>)
Close gates west
Events
Unit - A unit enters Close_gate <gen>
Conditions
Actions
Destructible - Close Gate 1147 <gen>
Close gate north
Events
Unit - A unit leaves Call_to_town <gen>
Conditions
Actions
Destructible - Close Gate 1148 <gen>
Gates open west southv
Events
Unit - A unit enters Call_to_arms_south <gen>
Conditions
(Number of units in (Units in Call_to_arms_south <gen> owned by Player 5 (Yellow))) Greater than or equal to 1
Actions
Trigger - Turn off Close_gates_west <gen>
Trigger - Turn on Forgotten_Attacks <gen>
Trigger - Turn on Zombies_are_created <gen>
Destructible - Open Gate 1147 <gen>
Destructible - Make Gate 1147 <gen> Vulnerable
Gates open west mountain
Events
Unit - A unit enters Call_to_arms_mountain <gen>
Conditions
(Number of units in (Units in Call_to_arms_mountain <gen> owned by Player 11 (Dark Green))) Greater than or equal to 1
Actions
Trigger - Turn off Close_gates_west <gen>
Trigger - Turn on Forgotten_Attacks <gen>
Trigger - Turn on Zombies_are_created <gen>
Destructible - Open Gate 1147 <gen>
Destructible - Make Gate 1147 <gen> Vulnerable
Locked with Forgotten
Events
Unit - A unit enters Misterious_doorclose <gen>
Conditions
(Number of units in (Units in Misterious_doorclose <gen> owned by Player 2 (Blue))) Greater than or equal to 1
Actions
Destructible - Close Gate 3091 <gen>
Destructible - Kill Line of Sight Blocker 1162 <gen>
Destructible - Kill Line of Sight Blocker 1162 <gen>
Destructible - Kill Line of Sight Blocker 1162 <gen>
Destructible - Kill Line of Sight Blocker 1162 <gen>
Destructible - Kill Line of Sight Blocker 1162 <gen>
Destructible - Kill Line of Sight Blocker 1162 <gen>
Destructible - Kill Line of Sight Blocker 1163 <gen>
Open Gate again
Events
Unit - Forgotten One 0005 <gen> Dies
Conditions
Actions
Trigger - Turn off Zombies_are_created <gen>
Destructible - Make Gate 3091 <gen> Vulnerable
Destructible - Kill Gate 3091 <gen>
Unit - Create 2 . Felguard for Player 1 (Red) at (Random point in Late_guards <gen>) facing 0.00 degrees
Greenwald 1
Events
Unit - A unit enters Town_Hall <gen>
Conditions
Actions
Trigger - Turn off Greenwald_1 <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Villager 0578 <gen> named Greguard : Play No sound and display Is it true that the demons have taken over Saint Frank? If it is true, we need to harvest the remaining crops imediately! Unfortunatelly, Kobolds have taken over our farmlands. Perhaps you can help us taking it back. . Modify duration: Add 10.00 seconds and Wait
Kill Kobolds
Events
Unit - Kobold Geomancer 0354 <gen> Dies
Conditions
Actions
Trigger - Turn off Greenwald_1 <gen>
Trigger - Turn on Greenwald_2 <gen>
Greenwald 2
Events
Unit - A unit enters Town_Hall <gen>
Conditions
Actions
Trigger - Turn off Greenwald_2 <gen>
Cinematic - Send transmission to (All players) from Villager 0578 <gen> named Greguard : Play No sound and display Oh, the Bandits! I nearly forgot about them! We can't work in peace when they are hiding in the Greenwald forest. They captured Malfek too, the best magician around here. Andre's castle would hold out longer with his help. . Modify duration: Add 13.00 seconds and Wait
Lord Dendramennon
Events
Unit - Bandit Lord 0579 <gen> Acquires a target
Conditions
Actions
Trigger - Turn off Lord_Dendramennon <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Bandit Lord 0579 <gen> named Lord Dendramennon : Play No sound and display Lord Andre's troops. You have no business here. . Modify duration: Add 3.00 seconds and Wait
Lord Dendramennon Copy
Events
Unit - Bandit Lord 0579 <gen> 's life becomes Less than 75.00
Conditions
Actions
Trigger - Turn off Lord_Dendramennon_Copy <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Bandit Lord 0579 <gen> named Lord Dendramennon : Play No sound and display Gah! You idiots! My gang will get you for this! . Modify duration: Add 3.00 seconds and Wait
Tedward
Events
Unit - Renegade Wizard 0587 <gen> Acquires a target
Conditions
Actions
Trigger - Turn off Tedward <gen>
Cinematic - Send transmission to (All players) from Renegade Wizard 0587 <gen> named Tedward : Play No sound and display Militia! Don't let them rescue the prisoners! We would waste a lot of gold like that! . Modify duration: Add 10.00 seconds and Wait
Tedward Copy
Events
Unit - Renegade Wizard 0587 <gen> Dies
Conditions
Actions
Trigger - Turn on Malek_STAPH <gen>
Cinematic - Send transmission to (All players) from Renegade Wizard 0587 <gen> named Tedward : Play No sound and display You fools! We would have swam in gold! . Modify duration: Add 4.00 seconds and Wait
Destructible - Kill Cage 0632 <gen>
Destructible - Kill Cage 0621 <gen>
Destructible - Kill Cage 0630 <gen>
Destructible - Kill Cage 0633 <gen>
Destructible - Kill Cage 0634 <gen>
Unit - Unhide Militia 0594 <gen>
Unit - Unhide Emissary 0593 <gen>
Unit - Unhide Malfek 0592 <gen>
Unit - Unhide Footman 0595 <gen>
Unit - Unhide Footman 0596 <gen>
TEdward decays
Events
Unit - Renegade Wizard 0587 <gen> Decays
Conditions
Actions
Trigger - Turn off TEdward_decays <gen>
Cinematic - Send transmission to (All players) from Malfek 0592 <gen> named Malfek : Play No sound and display And I tough they are going to make soap of me! Thank you! You proved that the militia is not that useless after all. . Modify duration: Add 8.00 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Malfek 0592 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Unit - Order Militia 0594 <gen> to Move To . (Random point in Hold_ground <gen>)
Unit - Order Emissary 0593 <gen> to Move To . ((Center of Hold_ground <gen>) offset by (5.00, 0.00))
Unit - Order Footman 0595 <gen> to Move To . (Random point in Hold_ground <gen>)
Unit - Order Footman 0596 <gen> to Move To . (Random point in Hold_ground <gen>)
Malek goes home
Events
Unit - Malfek 0592 <gen> Is selected
Conditions
Actions
Unit - Order Malfek 0592 <gen> to Move To . (Center of Hold_ground <gen>)
Trigger - Turn on Greenwald_3 <gen>
Trigger - Turn off Malek_goes_home <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Malfek 0592 <gen> named Malfek : Play No sound and display I hope you will need my powers for something more serious this time! I had enough of slaying Kobolds. . Modify duration: Add 8.00 seconds and Wait
Malek STAPH
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Hold_ground <gen> owned by Player 12 (Brown)) to Stop
Greenwald 3
Events
Unit - A unit enters Town_Hall <gen>
Conditions
Actions
Trigger - Turn off Greenwald_3 <gen>
Unit - Change ownership of Builder 0612 <gen> to Player 12 (Brown) and Retain color
Unit - Order Builder 0612 <gen> to build a Shop extension 1 at (Center of Shop_Extension <gen>)
Cinematic - Send transmission to (All players) from Villager 0578 <gen> named Greguard : Play No sound and display Alright, we will share our goods with the castle. However, we cannot join you until our harvests are done. Our innkeeper reported knights going to Saint Frank village. I don't have a good feeling about this. Go check it out! . Modify duration: Add 15.00 seconds and Wait
Greenwald conclusion
Events
Unit - A unit enters Town_Hall <gen>
Conditions
Actions
Destructible - Open Gate 1148 <gen>
Unit - Order Villager 0464 <gen> to Move To . (Random point in Call_to_arms_Forest <gen>)
Unit - Order Villager 0006 <gen> to Move To . (Random point in Call_to_arms_Forest <gen>)
Unit - Order Villager 0462 <gen> to Move To . (Random point in Call_to_arms_Forest <gen>)
Unit - Order Villager 0463 <gen> to Move To . (Random point in Call_to_arms_Forest <gen>)
Trigger - Turn off Close_gate_north <gen>
Trigger - Turn off Greenwald_conclusion <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Villager 0578 <gen> named Greguard : Play No sound and display You are incredible! Now we can harvest the wheat in a matter of hours! We can't work faster than that. . Modify duration: Add 8.00 seconds and Wait
Medardo Ox died
Events
Unit - Medardo 0613 <gen> Is selected
Conditions
Actions
Cinematic - Send transmission to (All players) from Medardo 0613 <gen> named (Name of Medardo 0613 <gen>) : Play No sound and display Yes, I'm in need of help. Our situation has gotten worse since that braggart lead his team against the town of Bargenhardt. These foul, hairy creature attack us more and more frequently. I give you troops, but please, do something! . Modify duration: Add 15.00 seconds and Wait
Your army is ready
Events
Unit - A unit enters Region_041 <gen>
Conditions
Actions
Unit - Change ownership of Emissary 0558 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Ranged Militia 0535 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Ranged Militia 0534 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Elite Militia 0536 <gen> to Player 2 (Blue) and Retain color
Displeasure
Events
Unit - Medardo 0613 <gen> Is selected
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Lester 0572 <gen> named (Name of Lester 0572 <gen>) : Play No sound and display Next time you should arm your people better! . Modify duration: Add 5.00 seconds and Wait
Extra cash
Events
Unit - Kobold Tunneler 0310 <gen> Dies
Conditions
Actions
Player - Add 500 to Player 12 (Brown) . Current gold
Player - Add 1500 to Player 12 (Brown) . Current lumber
Unit - Order Shepard 0409 <gen> to Move To . (Center of Call_to_arms_mountain <gen>)
Unit - Order Shepard 0408 <gen> to Move To . (Center of Call_to_arms_mountain <gen>)
Zombies are created
Events
Time - Every 220.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Zombie (Summoned) for Player 1 (Red) at (Center of Undead_army <gen>) facing Default building facing degrees
Forgotten Attacks
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Undead_army <gen> owned by Player 1 (Red)) to Attack-Move To . (Center of Call_to_arms_mountain <gen>)
Overlord dies
Events
Unit - Overlord 0370 <gen> Dies
Conditions
Actions
Trigger - Turn on Displeasure <gen>
Trigger - Turn off Forgotten_is_created <gen>
Unit - Change ownership of Emissary 0558 <gen> to Player 10 (Light Blue) and Change color
Unit - Change ownership of Elite Militia 0536 <gen> to Player 10 (Light Blue) and Change color
Unit - Change ownership of Ranged Militia 0535 <gen> to Player 10 (Light Blue) and Change color
Unit - Change ownership of Ranged Militia 0534 <gen> to Player 10 (Light Blue) and Change color
Unit - Order Emissary 0558 <gen> to Move To . (Center of Region_041 <gen>)
Unit - Order Ranged Militia 0535 <gen> to Move To . (Center of Region_041 <gen>)
Unit - Order Ranged Militia 0534 <gen> to Move To . (Center of Region_041 <gen>)
Unit - Order Elite Militia 0536 <gen> to Move To . (Center of Region_041 <gen>)
Draenei are free
Events
Unit - Overlord 0370 <gen> Decays
Conditions
Actions
Trigger - Turn off Draenei_are_free <gen>
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Draenei Watcher named Ok at (Center of Region_004 <gen>) : Play No sound and display Wait, we don't need this war! We join you, just let us live longer! . Modify duration: Add 7.00 seconds and Don't wait
Unit - Change ownership of Draenei Watcher 0493 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Draenei Watcher 0360 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Draenei Watcher 0361 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Draenei Disciple 0366 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Draenei Watcher 0368 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Draenei Watcher 0355 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Draenei Watcher 0570 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Draenei Watcher 0369 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Draenei Watcher 0358 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Draenei Watcher 0566 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Draenei Watcher 0356 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Draenei Disciple 0365 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Draenei Disciple 0364 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Draenei Disciple 0364 <gen> to Player 12 (Brown) and Change color
Forgotten is created
Events
Game - The in-game time of day becomes Equal to 14.30
Conditions
Actions
Unit - Create 1 . Forgotten One for Player 1 (Red) at (Center of Region_004 <gen>) facing Default building facing degrees
Trigger - Turn on Forgotten_attacks_2 <gen>
Forgotten attacks 2
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 1 (Red) of type Zombie (Summoned))) Equal to 5
(Number of units in (Units in Region_004 <gen> owned by Player 1 (Red))) Greater than 5
Actions
Unit Group - Order (Units in Region_004 <gen> owned by Player 1 (Red)) to Attack-Move To . (Center of Call_to_arms_south <gen>)
Overlord retreats
Events
Unit - Overlord 0370 <gen> 's life becomes Less than 100.00
Conditions
Actions
Unit - Order Overlord 0370 <gen> to Move To . (Center of Region_004 <gen>)
Own Dead
Events
Map initialization
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision and full shared units
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision and full shared units
Sothpospos
Events
Unit - Blacksmith 0134 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R002 (Unexpected type: 'techcode')
Actions
Trigger - Turn on Northstop <gen>
Trigger - Turn off Soutside_stays <gen>
Unit - Order Villager 0431 <gen> to Move To . (Center of Guard_1 <gen>)
Unit - Order Villager 0423 <gen> to Move To . (Center of Guard_1 <gen>)
Unit - Order Villager 0437 <gen> to Move To . (Center of Guard_1 <gen>)
Unit - Order Villager 0451 <gen> to Move To . (Center of Hold_ground <gen>)
Unit - Order Villager 0451 <gen> to Move To . (Center of Hold_ground <gen>)
Unit - Order Villager 0432 <gen> to Move To . (Center of Guard_1 <gen>)
Unit - Order Villager 0433 <gen> to Move To . (Center of Guard_1 <gen>)
Unit - Order Villager 0438 <gen> to Move To . (Center of Guard_1 <gen>)
southpos Copy
Events
Unit - Blacksmith 0134 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R003 (Unexpected type: 'techcode')
Actions
Unit - Order Villager 0416 <gen> to Move To . (Center of Guard_1 <gen>)
Unit - Order Villager 0429 <gen> to Move To . (Center of Region_048 <gen>)
Unit - Order Villager 0430 <gen> to Move To . (Center of Guard_1 <gen>)
Unit - Order Villager 0440 <gen> to Move To . (Center of Guard_1 <gen>)
Unit - Order Emissary 0470 <gen> to Move To . (Center of Region_048 <gen>)
Unit - Order Emissary 0571 <gen> to Move To . (Center of Guard_1 <gen>)
Northstop
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Region_048 <gen> owned by Player 5 (Yellow)) to Stop
MountaininPosition
Events
Unit - Blacksmith 0633 <gen> Finishes an upgrade
Conditions
(Researched tech-type) Equal to R002 (Unexpected type: 'techcode')
Actions
Trigger - Turn off Mountain_stop <gen>
Unit - Order Villager 0455 <gen> to Move To . (Center of Region_048 <gen>)
Unit - Order Villager 0456 <gen> to Move To . (Center of Region_048 <gen>)
Unit - Order Villager 0458 <gen> to Move To . (Center of Region_048 <gen>)
Unit - Order Villager 0457 <gen> to Move To . (Center of Region_048 <gen>)
MountaininPosition Copy
Events
Unit - Blacksmith 0633 <gen> Finishes an upgrade
Conditions
(Researched tech-type) Equal to R003 (Unexpected type: 'techcode')
Actions
Unit - Order Villager 0460 <gen> to Move To . (Center of Region_048 <gen>)
Mountstop
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Region_048 <gen> owned by Player 11 (Dark Green)) to Stop
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