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Model validation: Seleucid Spearman
SeleucidLightInfantry.mdx
0errors1severe22warnings4unused
1
17
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 100000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
1
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
1
Sequence 15 - "Decay Bone"
1
Extent
Negative extents
1
Geoset 0
1
Extent
Negative extents
1
Geoset 1
1
Extent
Negative extents
1
Geoset 2
1
Extent
Negative extents
1
Helper 0
1
Rotation
Track 19 at frame 12680 has roughly the same value as tracks 18 and 20
2
Helper 9
2
Rotation
Track 39 at frame 16680 has exactly the same value as tracks 38 and 40
Track 40 at frame 16920 has exactly the same value as tracks 39 and 41
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