Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Selendis_Zealot of the bundle Selendis_Zealot. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Selendis (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Selendis_Zealot.mdx
Now Click the "Import File" Button:
Next select 'Selendis_Zealot.mdx' in the folder which you extracted from the zip archive:
Selendis_Zealot
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
The file has been properly added to the map archive:
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
Done, you have imported the file Selendis_Zealot.mdx.
Importing emergytrailcyan2.blp
Now Click the "Import File" Button:
Next select 'emergytrailcyan2.blp' in the folder which you extracted from the zip archive:
Selendis_Zealot
Selendis_Zealot.mdx
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
war3mapimported/emergytrailcyan2.blp
Double-click the file emergytrailcyan2.blp:
emergytrailcyan2.blp
Image / Texture
38
war3mapimported/emergytrailcyan2.blp
Tick the box "Use Custom Path" and type in the correct path:
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
The file has been properly added to the map archive:
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Done, you have imported the file emergytrailcyan2.blp.
Importing Selendis_Body1_TC_Diffuse.blp
Now Click the "Import File" Button:
Next select 'Selendis_Body1_TC_Diffuse.blp' in the folder which you extracted from the zip archive:
Selendis_Zealot
Selendis_Zealot.mdx
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
war3mapimported/Selendis_Body1_TC_Diffuse.blp
Double-click the file Selendis_Body1_TC_Diffuse.blp:
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
war3mapimported/Selendis_Body1_TC_Diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
The file has been properly added to the map archive:
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Done, you have imported the file Selendis_Body1_TC_Diffuse.blp.
Importing Selendis_Body2_TC_Diffuse.blp
Now Click the "Import File" Button:
Next select 'Selendis_Body2_TC_Diffuse.blp' in the folder which you extracted from the zip archive:
Selendis_Zealot
Selendis_Zealot.mdx
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
war3mapimported/Selendis_Body2_TC_Diffuse.blp
Double-click the file Selendis_Body2_TC_Diffuse.blp:
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
war3mapimported/Selendis_Body2_TC_Diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
The file has been properly added to the map archive:
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Done, you have imported the file Selendis_Body2_TC_Diffuse.blp.
Importing Selendis_Extra_Emissive.blp
Now Click the "Import File" Button:
Next select 'Selendis_Extra_Emissive.blp' in the folder which you extracted from the zip archive:
Selendis_Zealot
Selendis_Zealot.mdx
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
war3mapimported/Selendis_Extra_Emissive.blp
Double-click the file Selendis_Extra_Emissive.blp:
Selendis_Extra_Emissive.blp
Image / Texture
95
war3mapimported/Selendis_Extra_Emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
The file has been properly added to the map archive:
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Done, you have imported the file Selendis_Extra_Emissive.blp.
Importing Selendis_Extra_TC_Diffuse.blp
Now Click the "Import File" Button:
Next select 'Selendis_Extra_TC_Diffuse.blp' in the folder which you extracted from the zip archive:
Selendis_Zealot
Selendis_Zealot.mdx
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
war3mapimported/Selendis_Extra_TC_Diffuse.blp
Double-click the file Selendis_Extra_TC_Diffuse.blp:
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
war3mapimported/Selendis_Extra_TC_Diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
The file has been properly added to the map archive:
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Done, you have imported the file Selendis_Extra_TC_Diffuse.blp.
Importing Selendis_Head_TC_Diffuse.blp
Now Click the "Import File" Button:
Next select 'Selendis_Head_TC_Diffuse.blp' in the folder which you extracted from the zip archive:
Selendis_Zealot
Selendis_Zealot.mdx
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
war3mapimported/Selendis_Head_TC_Diffuse.blp
Double-click the file Selendis_Head_TC_Diffuse.blp:
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
war3mapimported/Selendis_Head_TC_Diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
The file has been properly added to the map archive:
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
Done, you have imported the file Selendis_Head_TC_Diffuse.blp.
Importing selendisportrait_bg.blp
Now Click the "Import File" Button:
Next select 'selendisportrait_bg.blp' in the folder which you extracted from the zip archive:
Selendis_Zealot
Selendis_Zealot.mdx
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
war3mapimported/selendisportrait_bg.blp
Double-click the file selendisportrait_bg.blp:
selendisportrait_bg.blp
Image / Texture
298
war3mapimported/selendisportrait_bg.blp
Tick the box "Use Custom Path" and type in the correct path:
selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp
The file has been properly added to the map archive:
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp
Done, you have imported the file selendisportrait_bg.blp.
Importing smx2_selendis_body1_emis.blp
Now Click the "Import File" Button:
Next select 'smx2_selendis_body1_emis.blp' in the folder which you extracted from the zip archive:
Selendis_Zealot
Selendis_Zealot.mdx
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
Image / Texture
124
war3mapimported/smx2_selendis_body1_emis.blp
Double-click the file smx2_selendis_body1_emis.blp:
smx2_selendis_body1_emis.blp
Image / Texture
124
war3mapimported/smx2_selendis_body1_emis.blp
Tick the box "Use Custom Path" and type in the correct path:
smx2_selendis_body1_emis.blp
Image / Texture
124
smx2_selendis_body1_emis.blp
The file has been properly added to the map archive:
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
Image / Texture
124
smx2_selendis_body1_emis.blp
Done, you have imported the file smx2_selendis_body1_emis.blp.
Importing smx2_selendis_head_emis.blp
Now Click the "Import File" Button:
Next select 'smx2_selendis_head_emis.blp' in the folder which you extracted from the zip archive:
Selendis_Zealot
Selendis_Zealot.mdx
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
Image / Texture
124
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
Image / Texture
79
war3mapimported/smx2_selendis_head_emis.blp
Double-click the file smx2_selendis_head_emis.blp:
smx2_selendis_head_emis.blp
Image / Texture
79
war3mapimported/smx2_selendis_head_emis.blp
Tick the box "Use Custom Path" and type in the correct path:
smx2_selendis_head_emis.blp
Image / Texture
79
smx2_selendis_head_emis.blp
The file has been properly added to the map archive:
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
Image / Texture
124
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
Image / Texture
79
smx2_selendis_head_emis.blp
Done, you have imported the file smx2_selendis_head_emis.blp.
Importing tassadar_diffuse.blp
Now Click the "Import File" Button:
Next select 'tassadar_diffuse.blp' in the folder which you extracted from the zip archive:
Selendis_Zealot
Selendis_Zealot.mdx
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
Image / Texture
124
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
Image / Texture
79
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
Image / Texture
764
war3mapimported/tassadar_diffuse.blp
Double-click the file tassadar_diffuse.blp:
tassadar_diffuse.blp
Image / Texture
764
war3mapimported/tassadar_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
tassadar_diffuse.blp
Image / Texture
764
tassadar_diffuse.blp
The file has been properly added to the map archive:
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
Image / Texture
124
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
Image / Texture
79
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
Image / Texture
764
tassadar_diffuse.blp
Done, you have imported the file tassadar_diffuse.blp.
Importing tassadar_emissive.blp
Now Click the "Import File" Button:
Next select 'tassadar_emissive.blp' in the folder which you extracted from the zip archive:
Selendis_Zealot
Selendis_Zealot.mdx
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
Image / Texture
124
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
Image / Texture
79
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
Image / Texture
764
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
96
war3mapimported/tassadar_emissive.blp
Double-click the file tassadar_emissive.blp:
tassadar_emissive.blp
Image / Texture
96
war3mapimported/tassadar_emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
tassadar_emissive.blp
Image / Texture
96
tassadar_emissive.blp
The file has been properly added to the map archive:
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
Image / Texture
124
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
Image / Texture
79
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
Image / Texture
764
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
96
tassadar_emissive.blp
Done, you have imported the file tassadar_emissive.blp.
Importing Teal_Glow.blp
Now Click the "Import File" Button:
Next select 'Teal_Glow.blp' in the folder which you extracted from the zip archive:
Selendis_Zealot
Selendis_Zealot.mdx
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
Image / Texture
124
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
Image / Texture
79
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
Image / Texture
764
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
96
tassadar_emissive.blp
Teal_Glow.blp
Image / Texture
12
war3mapimported/Teal_Glow.blp
Double-click the file Teal_Glow.blp:
Teal_Glow.blp
Image / Texture
12
war3mapimported/Teal_Glow.blp
Tick the box "Use Custom Path" and type in the correct path:
Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp
The file has been properly added to the map archive:
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
Image / Texture
124
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
Image / Texture
79
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
Image / Texture
764
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
96
tassadar_emissive.blp
Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp
Done, you have imported the file Teal_Glow.blp.
Importing tesla_particle01_teal.blp
Now Click the "Import File" Button:
Next select 'tesla_particle01_teal.blp' in the folder which you extracted from the zip archive:
Selendis_Zealot
Selendis_Zealot.mdx
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
Image / Texture
124
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
Image / Texture
79
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
Image / Texture
764
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
96
tassadar_emissive.blp
Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp
tesla_particle01_teal.blp
Image / Texture
10
war3mapimported/tesla_particle01_teal.blp
Double-click the file tesla_particle01_teal.blp:
tesla_particle01_teal.blp
Image / Texture
10
war3mapimported/tesla_particle01_teal.blp
Tick the box "Use Custom Path" and type in the correct path:
tesla_particle01_teal.blp
Image / Texture
10
tesla_particle01_teal.blp
The file has been properly added to the map archive:
Selendis_Zealot.mdx
Model
856
war3mapimported/Selendis_Zealot.mdx
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
Image / Texture
124
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
Image / Texture
79
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
Image / Texture
764
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
96
tassadar_emissive.blp
Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp
tesla_particle01_teal.blp
Image / Texture
10
tesla_particle01_teal.blp
Done, you have imported the file tesla_particle01_teal.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.