• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Selendis_Carrier

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Selendis_Carrier of the bundle Selendis_Carrier. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Selendis (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Selendis_Carrier
Selendis_Carrier.mdx
phoenixhero_diffuse.blp
phoenix_emissive.blp
Selendis_Carrier_Extra_Diffuse.blp
auirbuilding_emissive.blp
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Carrier_Diffuse.blp
energyringtileblue.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Selendis_Head_TC_Diffuse.blp
smx2_selendis_head_emis.blp
Selendis_Body1_TC_Diffuse.blp
smx2_selendis_body1_emis.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Body2_TC_Diffuse.blp
emergytrailcyan2.blp
tesla_particle01_teal.blp
selendisportrait_bg.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Selendis_Carrier.mdx

Now Click the "Import File" Button:

Next select 'Selendis_Carrier.mdx' in the folder which you extracted from the zip archive:

Selendis_Carrier
Selendis_Carrier.mdx
auirbuilding_emissive.blp
emergytrailcyan2.blp
energyringtileblue.blp
phoenix_emissive.blp
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
tesla_particle01_teal.blp

The file has been properly added to the map archive:

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx

Done, you have imported the file Selendis_Carrier.mdx.

Importing auirbuilding_emissive.blp

Now Click the "Import File" Button:

Next select 'auirbuilding_emissive.blp' in the folder which you extracted from the zip archive:

Selendis_Carrier
Selendis_Carrier.mdx
auirbuilding_emissive.blp
emergytrailcyan2.blp
energyringtileblue.blp
phoenix_emissive.blp
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
war3mapimported/auirbuilding_emissive.blp

Double-click the file auirbuilding_emissive.blp:

auirbuilding_emissive.blp
Image / Texture
119
war3mapimported/auirbuilding_emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp

The file has been properly added to the map archive:

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp

Done, you have imported the file auirbuilding_emissive.blp.

Importing emergytrailcyan2.blp

Now Click the "Import File" Button:

Next select 'emergytrailcyan2.blp' in the folder which you extracted from the zip archive:

Selendis_Carrier
Selendis_Carrier.mdx
auirbuilding_emissive.blp
emergytrailcyan2.blp
energyringtileblue.blp
phoenix_emissive.blp
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
war3mapimported/emergytrailcyan2.blp

Double-click the file emergytrailcyan2.blp:

emergytrailcyan2.blp
Image / Texture
38
war3mapimported/emergytrailcyan2.blp

Tick the box "Use Custom Path" and type in the correct path:

emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp

The file has been properly added to the map archive:

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp

Done, you have imported the file emergytrailcyan2.blp.

Importing energyringtileblue.blp

Now Click the "Import File" Button:

Next select 'energyringtileblue.blp' in the folder which you extracted from the zip archive:

Selendis_Carrier
Selendis_Carrier.mdx
auirbuilding_emissive.blp
emergytrailcyan2.blp
energyringtileblue.blp
phoenix_emissive.blp
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
war3mapimported/energyringtileblue.blp

Double-click the file energyringtileblue.blp:

energyringtileblue.blp
Image / Texture
171
war3mapimported/energyringtileblue.blp

Tick the box "Use Custom Path" and type in the correct path:

energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp

The file has been properly added to the map archive:

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp

Done, you have imported the file energyringtileblue.blp.

Importing phoenix_emissive.blp

Now Click the "Import File" Button:

Next select 'phoenix_emissive.blp' in the folder which you extracted from the zip archive:

Selendis_Carrier
Selendis_Carrier.mdx
auirbuilding_emissive.blp
emergytrailcyan2.blp
energyringtileblue.blp
phoenix_emissive.blp
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
war3mapimported/phoenix_emissive.blp

Double-click the file phoenix_emissive.blp:

phoenix_emissive.blp
Image / Texture
44
war3mapimported/phoenix_emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp

The file has been properly added to the map archive:

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp

Done, you have imported the file phoenix_emissive.blp.

Importing phoenixhero_diffuse.blp

Now Click the "Import File" Button:

Next select 'phoenixhero_diffuse.blp' in the folder which you extracted from the zip archive:

Selendis_Carrier
Selendis_Carrier.mdx
auirbuilding_emissive.blp
emergytrailcyan2.blp
energyringtileblue.blp
phoenix_emissive.blp
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
war3mapimported/phoenixhero_diffuse.blp

Double-click the file phoenixhero_diffuse.blp:

phoenixhero_diffuse.blp
Image / Texture
284
war3mapimported/phoenixhero_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp

The file has been properly added to the map archive:

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp

Done, you have imported the file phoenixhero_diffuse.blp.

Importing Selendis_Body1_TC_Diffuse.blp

Now Click the "Import File" Button:

Next select 'Selendis_Body1_TC_Diffuse.blp' in the folder which you extracted from the zip archive:

Selendis_Carrier
Selendis_Carrier.mdx
auirbuilding_emissive.blp
emergytrailcyan2.blp
energyringtileblue.blp
phoenix_emissive.blp
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
war3mapimported/Selendis_Body1_TC_Diffuse.blp

Double-click the file Selendis_Body1_TC_Diffuse.blp:

Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
war3mapimported/Selendis_Body1_TC_Diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp

The file has been properly added to the map archive:

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp

Done, you have imported the file Selendis_Body1_TC_Diffuse.blp.

Importing Selendis_Body2_TC_Diffuse.blp

Now Click the "Import File" Button:

Next select 'Selendis_Body2_TC_Diffuse.blp' in the folder which you extracted from the zip archive:

Selendis_Carrier
Selendis_Carrier.mdx
auirbuilding_emissive.blp
emergytrailcyan2.blp
energyringtileblue.blp
phoenix_emissive.blp
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
war3mapimported/Selendis_Body2_TC_Diffuse.blp

Double-click the file Selendis_Body2_TC_Diffuse.blp:

Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
war3mapimported/Selendis_Body2_TC_Diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp

The file has been properly added to the map archive:

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp

Done, you have imported the file Selendis_Body2_TC_Diffuse.blp.

Importing Selendis_Carrier_Diffuse.blp

Now Click the "Import File" Button:

Next select 'Selendis_Carrier_Diffuse.blp' in the folder which you extracted from the zip archive:

Selendis_Carrier
Selendis_Carrier.mdx
auirbuilding_emissive.blp
emergytrailcyan2.blp
energyringtileblue.blp
phoenix_emissive.blp
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Image / Texture
966
war3mapimported/Selendis_Carrier_Diffuse.blp

Double-click the file Selendis_Carrier_Diffuse.blp:

Selendis_Carrier_Diffuse.blp
Image / Texture
966
war3mapimported/Selendis_Carrier_Diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

Selendis_Carrier_Diffuse.blp
Image / Texture
966
Selendis_Carrier_Diffuse.blp

The file has been properly added to the map archive:

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Image / Texture
966
Selendis_Carrier_Diffuse.blp

Done, you have imported the file Selendis_Carrier_Diffuse.blp.

Importing Selendis_Carrier_Extra_Diffuse.blp

Now Click the "Import File" Button:

Next select 'Selendis_Carrier_Extra_Diffuse.blp' in the folder which you extracted from the zip archive:

Selendis_Carrier
Selendis_Carrier.mdx
auirbuilding_emissive.blp
emergytrailcyan2.blp
energyringtileblue.blp
phoenix_emissive.blp
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Image / Texture
966
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Image / Texture
969
war3mapimported/Selendis_Carrier_Extra_Diffuse.blp

Double-click the file Selendis_Carrier_Extra_Diffuse.blp:

Selendis_Carrier_Extra_Diffuse.blp
Image / Texture
969
war3mapimported/Selendis_Carrier_Extra_Diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

Selendis_Carrier_Extra_Diffuse.blp
Image / Texture
969
Selendis_Carrier_Extra_Diffuse.blp

The file has been properly added to the map archive:

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Image / Texture
966
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Image / Texture
969
Selendis_Carrier_Extra_Diffuse.blp

Done, you have imported the file Selendis_Carrier_Extra_Diffuse.blp.

Importing Selendis_Carrier_Wings_Diffuse.blp

Now Click the "Import File" Button:

Next select 'Selendis_Carrier_Wings_Diffuse.blp' in the folder which you extracted from the zip archive:

Selendis_Carrier
Selendis_Carrier.mdx
auirbuilding_emissive.blp
emergytrailcyan2.blp
energyringtileblue.blp
phoenix_emissive.blp
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Image / Texture
966
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Image / Texture
969
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Image / Texture
288
war3mapimported/Selendis_Carrier_Wings_Diffuse.blp

Double-click the file Selendis_Carrier_Wings_Diffuse.blp:

Selendis_Carrier_Wings_Diffuse.blp
Image / Texture
288
war3mapimported/Selendis_Carrier_Wings_Diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

Selendis_Carrier_Wings_Diffuse.blp
Image / Texture
288
Selendis_Carrier_Wings_Diffuse.blp

The file has been properly added to the map archive:

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Image / Texture
966
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Image / Texture
969
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Image / Texture
288
Selendis_Carrier_Wings_Diffuse.blp

Done, you have imported the file Selendis_Carrier_Wings_Diffuse.blp.

Importing Selendis_Extra_Emissive.blp

Now Click the "Import File" Button:

Next select 'Selendis_Extra_Emissive.blp' in the folder which you extracted from the zip archive:

Selendis_Carrier
Selendis_Carrier.mdx
auirbuilding_emissive.blp
emergytrailcyan2.blp
energyringtileblue.blp
phoenix_emissive.blp
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Image / Texture
966
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Image / Texture
969
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Image / Texture
288
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
war3mapimported/Selendis_Extra_Emissive.blp

Double-click the file Selendis_Extra_Emissive.blp:

Selendis_Extra_Emissive.blp
Image / Texture
95
war3mapimported/Selendis_Extra_Emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp

The file has been properly added to the map archive:

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Image / Texture
966
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Image / Texture
969
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Image / Texture
288
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp

Done, you have imported the file Selendis_Extra_Emissive.blp.

Importing Selendis_Extra_TC_Diffuse.blp

Now Click the "Import File" Button:

Next select 'Selendis_Extra_TC_Diffuse.blp' in the folder which you extracted from the zip archive:

Selendis_Carrier
Selendis_Carrier.mdx
auirbuilding_emissive.blp
emergytrailcyan2.blp
energyringtileblue.blp
phoenix_emissive.blp
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Image / Texture
966
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Image / Texture
969
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Image / Texture
288
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
war3mapimported/Selendis_Extra_TC_Diffuse.blp

Double-click the file Selendis_Extra_TC_Diffuse.blp:

Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
war3mapimported/Selendis_Extra_TC_Diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp

The file has been properly added to the map archive:

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Image / Texture
966
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Image / Texture
969
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Image / Texture
288
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp

Done, you have imported the file Selendis_Extra_TC_Diffuse.blp.

Importing Selendis_Head_TC_Diffuse.blp

Now Click the "Import File" Button:

Next select 'Selendis_Head_TC_Diffuse.blp' in the folder which you extracted from the zip archive:

Selendis_Carrier
Selendis_Carrier.mdx
auirbuilding_emissive.blp
emergytrailcyan2.blp
energyringtileblue.blp
phoenix_emissive.blp
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Image / Texture
966
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Image / Texture
969
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Image / Texture
288
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
war3mapimported/Selendis_Head_TC_Diffuse.blp

Double-click the file Selendis_Head_TC_Diffuse.blp:

Selendis_Head_TC_Diffuse.blp
Image / Texture
890
war3mapimported/Selendis_Head_TC_Diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp

The file has been properly added to the map archive:

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Image / Texture
966
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Image / Texture
969
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Image / Texture
288
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp

Done, you have imported the file Selendis_Head_TC_Diffuse.blp.

Importing selendisportrait_bg.blp

Now Click the "Import File" Button:

Next select 'selendisportrait_bg.blp' in the folder which you extracted from the zip archive:

Selendis_Carrier
Selendis_Carrier.mdx
auirbuilding_emissive.blp
emergytrailcyan2.blp
energyringtileblue.blp
phoenix_emissive.blp
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Image / Texture
966
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Image / Texture
969
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Image / Texture
288
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
war3mapimported/selendisportrait_bg.blp

Double-click the file selendisportrait_bg.blp:

selendisportrait_bg.blp
Image / Texture
298
war3mapimported/selendisportrait_bg.blp

Tick the box "Use Custom Path" and type in the correct path:

selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp

The file has been properly added to the map archive:

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Image / Texture
966
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Image / Texture
969
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Image / Texture
288
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp

Done, you have imported the file selendisportrait_bg.blp.

Importing smx2_selendis_body1_emis.blp

Now Click the "Import File" Button:

Next select 'smx2_selendis_body1_emis.blp' in the folder which you extracted from the zip archive:

Selendis_Carrier
Selendis_Carrier.mdx
auirbuilding_emissive.blp
emergytrailcyan2.blp
energyringtileblue.blp
phoenix_emissive.blp
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Image / Texture
966
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Image / Texture
969
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Image / Texture
288
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
Image / Texture
124
war3mapimported/smx2_selendis_body1_emis.blp

Double-click the file smx2_selendis_body1_emis.blp:

smx2_selendis_body1_emis.blp
Image / Texture
124
war3mapimported/smx2_selendis_body1_emis.blp

Tick the box "Use Custom Path" and type in the correct path:

smx2_selendis_body1_emis.blp
Image / Texture
124
smx2_selendis_body1_emis.blp

The file has been properly added to the map archive:

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Image / Texture
966
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Image / Texture
969
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Image / Texture
288
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
Image / Texture
124
smx2_selendis_body1_emis.blp

Done, you have imported the file smx2_selendis_body1_emis.blp.

Importing smx2_selendis_head_emis.blp

Now Click the "Import File" Button:

Next select 'smx2_selendis_head_emis.blp' in the folder which you extracted from the zip archive:

Selendis_Carrier
Selendis_Carrier.mdx
auirbuilding_emissive.blp
emergytrailcyan2.blp
energyringtileblue.blp
phoenix_emissive.blp
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Image / Texture
966
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Image / Texture
969
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Image / Texture
288
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
Image / Texture
124
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
Image / Texture
79
war3mapimported/smx2_selendis_head_emis.blp

Double-click the file smx2_selendis_head_emis.blp:

smx2_selendis_head_emis.blp
Image / Texture
79
war3mapimported/smx2_selendis_head_emis.blp

Tick the box "Use Custom Path" and type in the correct path:

smx2_selendis_head_emis.blp
Image / Texture
79
smx2_selendis_head_emis.blp

The file has been properly added to the map archive:

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Image / Texture
966
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Image / Texture
969
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Image / Texture
288
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
Image / Texture
124
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
Image / Texture
79
smx2_selendis_head_emis.blp

Done, you have imported the file smx2_selendis_head_emis.blp.

Importing tassadar_diffuse.blp

Now Click the "Import File" Button:

Next select 'tassadar_diffuse.blp' in the folder which you extracted from the zip archive:

Selendis_Carrier
Selendis_Carrier.mdx
auirbuilding_emissive.blp
emergytrailcyan2.blp
energyringtileblue.blp
phoenix_emissive.blp
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Image / Texture
966
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Image / Texture
969
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Image / Texture
288
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
Image / Texture
124
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
Image / Texture
79
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
Image / Texture
764
war3mapimported/tassadar_diffuse.blp

Double-click the file tassadar_diffuse.blp:

tassadar_diffuse.blp
Image / Texture
764
war3mapimported/tassadar_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

tassadar_diffuse.blp
Image / Texture
764
tassadar_diffuse.blp

The file has been properly added to the map archive:

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Image / Texture
966
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Image / Texture
969
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Image / Texture
288
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
Image / Texture
124
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
Image / Texture
79
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
Image / Texture
764
tassadar_diffuse.blp

Done, you have imported the file tassadar_diffuse.blp.

Importing tassadar_emissive.blp

Now Click the "Import File" Button:

Next select 'tassadar_emissive.blp' in the folder which you extracted from the zip archive:

Selendis_Carrier
Selendis_Carrier.mdx
auirbuilding_emissive.blp
emergytrailcyan2.blp
energyringtileblue.blp
phoenix_emissive.blp
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Image / Texture
966
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Image / Texture
969
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Image / Texture
288
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
Image / Texture
124
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
Image / Texture
79
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
Image / Texture
764
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
96
war3mapimported/tassadar_emissive.blp

Double-click the file tassadar_emissive.blp:

tassadar_emissive.blp
Image / Texture
96
war3mapimported/tassadar_emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

tassadar_emissive.blp
Image / Texture
96
tassadar_emissive.blp

The file has been properly added to the map archive:

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Image / Texture
966
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Image / Texture
969
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Image / Texture
288
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
Image / Texture
124
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
Image / Texture
79
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
Image / Texture
764
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
96
tassadar_emissive.blp

Done, you have imported the file tassadar_emissive.blp.

Importing tesla_particle01_teal.blp

Now Click the "Import File" Button:

Next select 'tesla_particle01_teal.blp' in the folder which you extracted from the zip archive:

Selendis_Carrier
Selendis_Carrier.mdx
auirbuilding_emissive.blp
emergytrailcyan2.blp
energyringtileblue.blp
phoenix_emissive.blp
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
tassadar_emissive.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Image / Texture
966
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Image / Texture
969
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Image / Texture
288
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
Image / Texture
124
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
Image / Texture
79
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
Image / Texture
764
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
96
tassadar_emissive.blp
tesla_particle01_teal.blp
Image / Texture
10
war3mapimported/tesla_particle01_teal.blp

Double-click the file tesla_particle01_teal.blp:

tesla_particle01_teal.blp
Image / Texture
10
war3mapimported/tesla_particle01_teal.blp

Tick the box "Use Custom Path" and type in the correct path:

tesla_particle01_teal.blp
Image / Texture
10
tesla_particle01_teal.blp

The file has been properly added to the map archive:

Selendis_Carrier.mdx
Model
801
war3mapimported/Selendis_Carrier.mdx
auirbuilding_emissive.blp
Image / Texture
119
auirbuilding_emissive.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
energyringtileblue.blp
Image / Texture
171
energyringtileblue.blp
phoenix_emissive.blp
Image / Texture
44
phoenix_emissive.blp
phoenixhero_diffuse.blp
Image / Texture
284
phoenixhero_diffuse.blp
Selendis_Body1_TC_Diffuse.blp
Image / Texture
1,363
Selendis_Body1_TC_Diffuse.blp
Selendis_Body2_TC_Diffuse.blp
Image / Texture
1,178
Selendis_Body2_TC_Diffuse.blp
Selendis_Carrier_Diffuse.blp
Image / Texture
966
Selendis_Carrier_Diffuse.blp
Selendis_Carrier_Extra_Diffuse.blp
Image / Texture
969
Selendis_Carrier_Extra_Diffuse.blp
Selendis_Carrier_Wings_Diffuse.blp
Image / Texture
288
Selendis_Carrier_Wings_Diffuse.blp
Selendis_Extra_Emissive.blp
Image / Texture
95
Selendis_Extra_Emissive.blp
Selendis_Extra_TC_Diffuse.blp
Image / Texture
271
Selendis_Extra_TC_Diffuse.blp
Selendis_Head_TC_Diffuse.blp
Image / Texture
890
Selendis_Head_TC_Diffuse.blp
selendisportrait_bg.blp
Image / Texture
298
selendisportrait_bg.blp
smx2_selendis_body1_emis.blp
Image / Texture
124
smx2_selendis_body1_emis.blp
smx2_selendis_head_emis.blp
Image / Texture
79
smx2_selendis_head_emis.blp
tassadar_diffuse.blp
Image / Texture
764
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
96
tassadar_emissive.blp
tesla_particle01_teal.blp
Image / Texture
10
tesla_particle01_teal.blp

Done, you have imported the file tesla_particle01_teal.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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