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Triggers
Sect of the Holy Mother 5 - The High Council.w3x
Variables
PartA
Beta
Part1a
Part2a
Part3a
Part4a
Part5a
Part6a
Part7a
Part8a
Part9a
Part10a
Part11a
Part12a
PartB
Part1b
Part2b
Part3b
Part4b
Part5d
Part6d
PartC
Part1c
Part2c
Part3c
Part4c
Part5c
Part6c
Part7c
Misc
Reg1
Mov1
Rem1
Die1
Att1
Cam1
Cam2
Reg2
Pat1
Pat2
Pat3
Pat4
Pat5
Pat6
Pat7
Pat8
Invi1
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
SeeThrough
real
No
Beta
Events
Map initialization
Conditions
Actions
Trigger - Turn off Mov1 <gen>
Trigger - Turn off Att1 <gen>
Trigger - Turn off Invi1 <gen>
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally with shared vision
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0.00 %, 0 %, 0 %) with 0 % transparency
Environment - Set sky to Lordaeron Summer Sky
Game - Set the time of day to 12.00
Game - Turn the day/night cycle Off
Destructible - Hide fire 2710 <gen>
Unit - Hide Ghoul 0025 <gen>
Unit - Hide Brigand 0056 <gen>
Unit - Hide High Elf 0090 <gen>
Unit - Hide Blademaster 0091 <gen>
Unit - Hide Skeletal Mage 0106 <gen>
Animation - Change Ghoul 0033 <gen> 's animation speed to 0.00 % of its original speed
Trigger - Run Part1a <gen> (checking conditions)
Part1a
Events
Conditions
Actions
Animation - Change DarkMiss 0011 <gen> 's animation speed to 2.00 % of its original speed
Animation - Change Priest 0010 <gen> 's animation speed to 2.00 % of its original speed
Animation - Play Priest 0010 <gen> 's decay flesh animation
Animation - Play DarkMiss 0011 <gen> 's dissipate animation
Sound - Play SadMystery <gen>
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 15.00 seconds
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Animation - Change Priest 0010 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change DarkMiss 0011 <gen> 's animation speed to 0.00 % of its original speed
Wait 10.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 15.00 seconds
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 13.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Priest 0010 <gen> named Richard : Play No sound and display Oh... . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0010 <gen> named Richard : Play No sound and display ...my head... . Modify duration: Set to 4.00 seconds and Wait
Animation - Play Priest 0010 <gen> 's stand animation
Animation - Change Priest 0010 <gen> 's animation speed to 100 % of its original speed
Cinematic - Send transmission to (All players) from Priest 0010 <gen> named Richard : Play No sound and display Where...what happened? . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Priest 0010 <gen> face DarkMiss 0011 <gen> over 2.00 seconds
Wait 2.00 seconds
Unit - Order Priest 0010 <gen> to Move To . (Center of Region_000 <gen>)
Cinematic - Send transmission to (All players) from Priest 0010 <gen> named Richard : Play No sound and display Oh my god! Karolina, are you alive? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0010 <gen> named Richard : Play No sound and display Karolina! Karolina! Oh no... . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0010 <gen> named Richard : Play No sound and display Damn it! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Priest 0010 <gen> to Move To . (Center of Region_001 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Priest 0010 <gen> named Richard : Play No sound and display How will I find the House of Dusk? I should get back to Red Stone, perhaps somebody there knows the location of the House of Dusk. . Modify duration: Set to 9.00 seconds and Wait
Unit - Order Priest 0010 <gen> to Move To . (Center of Region_002 <gen>)
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 6.00 seconds
Wait 5.00 seconds
Animation - Play DarkMiss 0011 <gen> 's stand animation
Animation - Change DarkMiss 0011 <gen> 's animation speed to 100 % of its original speed
Unit - Order DarkMiss 0011 <gen> to Move To . (Center of Region_004 <gen>)
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 4.00 seconds
Wait 2 seconds
Unit - Order Priest 0010 <gen> to Move To . (Center of Region_003 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Priest 0010 <gen> named Richard : Play No sound and display Oh great! The exploison must have caused this avalanche. How am I going to get out of here? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0011 <gen> named Karolina : Play No sound and display Richard. . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 3.00 seconds
Unit - Make Priest 0010 <gen> face DarkMiss 0011 <gen> over 0.00 seconds
Cinematic - Send transmission to (All players) from Priest 0010 <gen> named Richard : Play No sound and display You're alive! . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_082 for Player 1 (Red) over 60.00 seconds
Cinematic - Send transmission to (All players) from DarkMiss 0011 <gen> named Karolina : Play No sound and display Barely, what happened? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0010 <gen> named Richard : Play No sound and display I'm not sure myself. We were inside the mountain in a tank. I know that I saw sunlight and then a second later everything went dark. . Modify duration: Set to 9.50 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0011 <gen> named Karolina : Play No sound and display We got lucky, who knows what would have happened if we entered the tank one second later. We would be dead most likely. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0010 <gen> named Richard : Play No sound and display Looks like Nikola has died within the mountain... . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0011 <gen> named Karolina : Play No sound and display Yes, but his sacrifice was not in vein. I can sense that the House of Dawn has been destroyed. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0010 <gen> named Richard : Play No sound and display Now only one cult remains... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0011 <gen> named Karolina : Play No sound and display The House of Dusk. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0010 <gen> named Richard : Play No sound and display We should head for Red Stone first. If we are lucky we can convince the council of Red Stone to lend us aid against the House of Dusk. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0011 <gen> named Karolina : Play No sound and display We must hurry. Now that the House of Dusk is the only cult left, they will begin the ritual to summon the Holy Mother. . Modify duration: Set to 8.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0010 <gen> named Richard : Play No sound and display But how? We can't get passed these rocks. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0011 <gen> named Karolina : Play No sound and display There is always another way... . Modify duration: Set to 3.00 seconds and Wait
Unit - Make DarkMiss 0011 <gen> face (Center of Region_002 <gen>) over 0 seconds
Unit - Make Priest 0010 <gen> face (Center of Region_002 <gen>) over 0 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Priest 0010 <gen> named Richard : Play No sound and display Lets go. . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Priest 0010 <gen> to Move To . (Center of Region_005 <gen>)
Wait 2 seconds
Unit - Order DarkMiss 0011 <gen> to Move To . (Center of Region_005 <gen>)
Wait 6.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Trigger - Run Part2a <gen> (checking conditions)
Part2a
Events
Conditions
Actions
Environment - Set fog to style Linear , z-start 0.00 , z-end 3500.00 , density 0 and color ( 100 %, 100 %, 100 %)
Sound - Play Morning <gen>
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 15.00 seconds
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 14.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 10.00 seconds
Wait 15.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 10.00 seconds
Wait 9.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 15.00 seconds
Wait 20.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 20.00 seconds
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 16.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Wait 2 seconds
Sound - Play Human1 <gen>
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 0 and color ( 100 %, 100 %, 100 %)
Trigger - Run Part3a <gen> (checking conditions)
Part3a
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 15.00 seconds
Animation - Play Blademaster 0009 <gen> 's dissipate animation
Wait 0.20 seconds
Animation - Change Blademaster 0009 <gen> 's animation speed to 0.00 % of its original speed
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 13.50 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 3.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0009 <gen> named Nikola : Play No sound and display What the...where am I? . Modify duration: Set to 3.00 seconds and Wait
Animation - Play Blademaster 0009 <gen> 's stand animation
Animation - Change Blademaster 0009 <gen> 's animation speed to 100.00 % of its original speed
Cinematic - Send transmission to (All players) from Blademaster 0009 <gen> named Nikola : Play No sound and display Am I...back in the land of the dead? . Modify duration: Set to 3.50 seconds and Wait
Unit - Make Blademaster 0009 <gen> face (Center of Region_006 <gen>) over 0 seconds
Wait 1.00 seconds
Animation - Lock Blademaster 0009 <gen> 's Head to face Peasant 0000 <gen> , offset by ( 0 , 0 , 90 )
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0009 <gen> named Nikola : Play No sound and display Hmm...this looks like raindrop mountain...but how is it possible? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0009 <gen> named Nikola : Play No sound and display How did I get here... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0009 <gen> named Nikola : Play No sound and display Well...I guess I should try and stop the House of Dusk now... . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Blademaster 0009 <gen> to Move To . (Center of Region_007 <gen>)
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Part4a
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Unit - Order Blademaster 0009 <gen> to Move To . (Center of Region_008 <gen>)
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0009 <gen> named Nikola : Play No sound and display Wow! I wouldn't expect the land to recover so quickly. It was not more then two days ago that this forest was a place of decay. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0009 <gen> named Nikola : Play No sound and display It seems that nature is indeed a great force. . Modify duration: Set to 3.50 seconds and Wait
Unit - Order Blademaster 0009 <gen> to Move To . (Center of Region_009 <gen>)
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 8.00 seconds
Wait 5.50 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run Part5a <gen> (checking conditions)
Part5a
Events
Conditions
Actions
Game - Set the time of day to 18.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 6000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Game - Display to (All players) for 10.00 seconds the text: Richard and Karolina made their way out of the canyon...
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 10.00 seconds
Unit - Order Priest 0013 <gen> to Move To . (Center of Region_012 <gen>)
Wait 0.50 seconds
Unit - Order DarkMiss 0014 <gen> to Move To . (Center of Region_013 <gen>)
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.50 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 12.00 seconds
Cinematic - Send transmission to (All players) from Priest 0013 <gen> named Richard : Play No sound and display We've been walking for half a day. I'm tired. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0014 <gen> named Karolina : Play No sound and display As am I. Lets rest somewhere. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0013 <gen> named Richard : Play No sound and display Alright, lets cross the river. Then we can find a good place to set up camp. . Modify duration: Set to 4.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 7.00 seconds
Unit - Order Priest 0013 <gen> to Move To . (Center of Region_014 <gen>)
Wait 1.00 seconds
Unit - Order DarkMiss 0014 <gen> to Move To . (Center of Region_015 <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Priest 0013 <gen> named Richard : Play No sound and display There. We can rest in that small valley. . Modify duration: Set to 3.50 seconds and Wait
Unit - Order Priest 0013 <gen> to Move To . (Center of Region_011 <gen>)
Cinematic - Send transmission to (All players) from DarkMiss 0014 <gen> named Karolina : Play No sound and display Alright. . Modify duration: Set to 2.00 seconds and Wait
Unit - Order DarkMiss 0014 <gen> to Move To . (Center of Region_010 <gen>)
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 2000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Environment - Set sky to Fogged Sky
Game - Set the time of day to 20.00
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 150.00 seconds
Destructible - Show fire 2710 <gen>
Unit - Make DarkMiss 0014 <gen> face Priest 0013 <gen> over 0 seconds
Unit - Make Priest 0013 <gen> face DarkMiss 0014 <gen> over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Priest 0013 <gen> named Richard : Play No sound and display Tomorrow we will reach Red Stone, and then it will take us another day to reach the spring of Yeomen river. . Modify duration: Set to 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0014 <gen> named Karolina : Play No sound and display Lets just hope the council of Red Stone realizes how serious the situation is. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0013 <gen> named Richard : Play No sound and display I believe they will, in fact I believe it was the sect that murdered the son of one of the councilors. That councilor has been running a campain against all cults and sects for fifteen years. . Modify duration: Set to 11.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0013 <gen> named Richard : Play No sound and display So tell me, what made you betray your master? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0014 <gen> named Karolina : Play No sound and display Oh, so you do believe in the Holy Mother after all? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0013 <gen> named Richard : Play No sound and display I have no choice. Given what I have seen, there is no other explanation to all this evil and madness. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0014 <gen> named Karolina : Play No sound and display Well, I really had no choice... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0013 <gen> named Richard : Play No sound and display How do you mean? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0014 <gen> named Karolina : Play No sound and display After that little raid on moon valley my cult was destroyed. The Holy Mother will spare only the cultists that summon her. Seeing as how I cannot summon her, I must stop her, or die. . Modify duration: Set to 14.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0013 <gen> named Richard : Play No sound and display It's strange how this forest restored it's former look, right after the destruction of the House of Dawn. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0014 <gen> named Karolina : Play No sound and display Well, I believe that we've been knocked out for a few days. There is no power in this world that can dispell all the corruption that a cult of the Holy Mother brings in a few hours. . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0013 <gen> named Richard : Play No sound and display But still...a few days isn't a long time. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0014 <gen> named Karolina : Play No sound and display True. I remember that me and Nikola stumbled into an Old-God's shrine in the mountain. I believe that it's powers helped cure this forest of it's corruption. . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0013 <gen> named Richard : Play No sound and display Wait, old god...does that have anything to do with Nikola casting that Old magic spell? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0014 <gen> named Karolina : Play No sound and display It could be related. Perhaps Nikola somehow attained the ability from that shrine, although that is not the only source. He could have gotten it at any time. . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0013 <gen> named Richard : Play No sound and display Poor Nurion... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0014 <gen> named Karolina : Play No sound and display Who? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0013 <gen> named Richard : Play No sound and display A demon that helped us fight the cult. He was killed when Nikola used old magic. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0014 <gen> named Karolina : Play No sound and display It seems that Nikola's spell killed all non-humanoids. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0013 <gen> named Richard : Play No sound and display As soon as this cult business is done with I will make sure that Nikola's name is remembered throughout the kingdom. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0014 <gen> named Karolina : Play No sound and display We should get some rest. The sooner we reach Red Stone, the sooner the House of Dusk will fall. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0013 <gen> named Richard : Play No sound and display Agreed. . Modify duration: Set to 3.00 seconds and Wait
Animation - Play DarkMiss 0014 <gen> 's death animation
Wait 1.50 seconds
Animation - Play Priest 0013 <gen> 's death animation
Wait 1.90 seconds
Animation - Change Priest 0013 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change DarkMiss 0014 <gen> 's animation speed to 0.00 % of its original speed
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run Part6a <gen> (checking conditions)
Part6a
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 10.00 seconds the text: Meanwhile Nikola makes his own way, trying to find somebody that could tell him the way to the Yeomen river...
Environment - Set fog to style Linear , z-start 0.00 , z-end 4000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Game - Set the time of day to 24.00
Environment - Set sky to Fogged Sky
Wait 3.00 seconds
Sound - Stop music After fading
Wait 2.00 seconds
Sound - Play UndeadX1 <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0015 <gen> named Nikola : Play No sound and display Hmm...The Lonely Shepherd... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0015 <gen> named Nikola : Play No sound and display Perhaps I can spend the night in this inn. . Modify duration: Set to 3.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 5.00 seconds
Unit - Order Blademaster 0015 <gen> to Move To . (Center of Region_016 <gen>)
Wait 4.00 seconds
Unit - Order Blademaster 0015 <gen> to Move To . (Center of Region_017 <gen>)
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 14.00 seconds
Wait 11.50 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run Part7a <gen> (checking conditions)
Part7a
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0 seconds
Environment - Reset fog to default values
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Order Blademaster 0016 <gen> to Move To . (Center of Region_018 <gen>)
Wait 2 seconds
Unit - Order Blademaster 0016 <gen> to Move To . (Center of Region_019 <gen>)
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from High Elf 0017 <gen> named Vitisha : Play No sound and display Hello stranger and welcome to the Lonely Shepherd. I am Vitisha the innkeeper. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0016 <gen> named Nikola : Play No sound and display Hi, I'm Nikola. I was wondering if you have any free rooms for the night? . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0017 <gen> named Vitisha : Play No sound and display Sadly no. A few days ago a strange creature entered the basement of this inn, where the rooms are. Two soldiers were supposed to kill him, but they never returned from the basement. . Modify duration: Set to 14.00 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0017 <gen> named Vitisha : Play No sound and display I barricaded the door. I thought that with the cults end there wouldn't be anymore of these monstrosities. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0016 <gen> named Nikola : Play No sound and display The cult is destroyed? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0017 <gen> named Vitisha : Play No sound and display Yes, the one that dwelled in raindrop mountain. You didn't hear? It was destroyed a few days ago. . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0016 <gen> named Nikola : Play No sound and display A few days? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0017 <gen> named Vitisha : Play No sound and display Hmm... three days ago, I believe. I don't pay too much attention to all that devil worshiping. . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0016 <gen> named Nikola : Play No sound and display Damn...well if I get rid of the creature, would I be able to spend the night here? . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0017 <gen> named Vitisha : Play No sound and display Of course! But do be careful...two men already died. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0017 <gen> named Vitisha : Play No sound and display Well, let me show you the entrance to the basement. . Modify duration: Set to 4.00 seconds and Wait
Sound - Stop music After fading
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run Part8a <gen> (checking conditions)
Part8a
Events
Conditions
Actions
Environment - Set fog to style Linear , z-start 0.00 , z-end 1000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Cinematic - Send transmission to (All players) from High Elf 0017 <gen> named Vitisha : Play No sound and display I'll lock you in. When you dispose of the creature let me know and I'll unlock the door. . Modify duration: Set to 5.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 0 seconds
Sound - Play Creepy <gen>
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Play Footman 0024 <gen> 's decay flesh animation
Animation - Play Footman 0023 <gen> 's decay flesh animation
Cinematic - Send transmission to (All players) from Blademaster 0022 <gen> named Nikola : Play No sound and display It's awfully dark in here... . Modify duration: Set to 3.50 seconds and Wait
Animation - Change Footman 0023 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change Footman 0024 <gen> 's animation speed to 0.00 % of its original speed
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 8.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Sound - Play GargoyleReady1 <gen> at 80.00 % volume, attached to Footman 0023 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0022 <gen> named Nikola : Play No sound and display There is that sound again... . Modify duration: Set to 3.50 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 9.00 seconds
Wait 3.00 seconds
Trigger - Turn on Mov1 <gen>
Sound - Play GargoyleWhat1 <gen> at 100.00 % volume, attached to Ghoul 0033 <gen>
Wait 1.50 seconds
Trigger - Turn off Mov1 <gen>
Wait 4.50 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Sound - Play GargoyleReady1 <gen> at 80.00 % volume, attached to Footman 0024 <gen>
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Special Effect - Create a special effect at (Center of Region_025 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Unit - Hide Footman 0024 <gen>
Cinematic - Send transmission to (All players) from Blademaster 0022 <gen> named Nikola : Play No sound and display What was that? . Modify duration: Set to 2.50 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0022 <gen> named Nikola : Play No sound and display Where did the body go... . Modify duration: Set to 2.50 seconds and Don't wait
Special Effect - Create a special effect at (Center of Region_020 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 0.50 seconds
Unit - Unhide Ghoul 0025 <gen>
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 2.00 seconds
Wait 1.50 seconds
Animation - Play Ghoul 0025 <gen> 's attack animation
Animation - Queue Ghoul 0025 <gen> 's stand animation
Wait 0.30 seconds
Sound - Play MetalMediumBashFlesh1 <gen> at 80.00 % volume, attached to Ghoul 0025 <gen>
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Sound - Play GargoyleWhat1 <gen> at 100.00 % volume, attached to Ghoul 0025 <gen>
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Sound - Stop music After fading
Trigger - Run Part9a <gen> (checking conditions)
Part9a
Events
Conditions
Actions
Environment - Set sky to Lordaeron Summer Sky
Environment - Set fog to style Linear , z-start 0.00 , z-end 5500.00 , density 0 and color ( 100 %, 100 %, 100 %)
Game - Set the time of day to 12
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 70.00 %, 70.00 %, 70.00 %) with 10.00 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Ranger 0036 <gen> named Luna : Play No sound and display I've told Milan and Natasha to meet us at the Singing Lodge. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0026 <gen> named Nikola : Play No sound and display You really can't let it go, can you? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0036 <gen> named Luna : Play No sound and display They are meant for each other, I know it. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0026 <gen> named Nikola : Play No sound and display Whatever...I'm just saying that you should stop obsessing about other people's love life. . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0036 <gen> named Luna : Play No sound and display I'm not obsessing...anyway we should get moving, we don't want to keep them waiting. . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Bandit 0029 <gen> named Bandit : Play No sound and display Raid and pillage! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 3.00 seconds
Unit - Make Villager 0026 <gen> face Bandit 0029 <gen> over 0 seconds
Unit - Make Villager 0027 <gen> face Bandit 0029 <gen> over 0 seconds
Wait 2 seconds
Unit - Order Bandit 0029 <gen> to Attack . Villager 0031 <gen>
Unit - Order Bandit 0028 <gen> to Attack . Villager 0032 <gen>
Unit - Order Bandit 0030 <gen> to Move To . (Center of Region_021 <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Villager 0026 <gen> named Nikola : Play No sound and display Damn it, bandits again! . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Villager 0026 <gen> face Bandit 0035 <gen> over 0 seconds
Unit - Make Villager 0027 <gen> face Bandit 0035 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0026 <gen> named Nikola : Play No sound and display Come on, this way. . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 3.00 seconds
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Bandit 0034 <gen> named Bandit : Play No sound and display Going somewhere? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0026 <gen> named Nikola : Play No sound and display Run! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 0 seconds
Unit - Order Villager 0026 <gen> to Move To . (Center of Region_022 <gen>)
Wait 0.50 seconds
Unit - Order Villager 0027 <gen> to Move To . (Center of Region_023 <gen>)
Wait 1.00 seconds
Unit - Order Bandit 0029 <gen> to Move To . (Center of Region_024 <gen>)
Wait 0.50 seconds
Unit - Order Bandit 0028 <gen> to Move To . (Center of Region_024 <gen>)
Wait 0.50 seconds
Unit - Order Bandit 0030 <gen> to Move To . (Center of Region_024 <gen>)
Wait 0.50 seconds
Unit - Order Bandit 0034 <gen> to Move To . (Center of Region_024 <gen>)
Wait 0.50 seconds
Unit - Order Bandit 0035 <gen> to Move To . (Center of Region_024 <gen>)
Wait 2 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 70.00 %, 70.00 %, 70.00 %) with 0.00 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 8.00 seconds
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 70.00 %, 70.00 %, 70.00 %) with 10.00 % transparency
Cinematic - Send transmission to (All players) from Villager 0026 <gen> named Nikola : Play No sound and display Hurry my love, we're almost there. . Modify duration: Set to 3.00 seconds and Wait
Wait 3.50 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 70.00 %, 70.00 %, 70.00 %) with 0.00 % transparency
Wait 2 seconds
Trigger - Run Part10a <gen> (checking conditions)
Part10a
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 70.00 %, 70.00 %, 70.00 %) with 30.00 % transparency
Unit - Order Villager 0057 <gen> to Move To . (Center of Region_026 <gen>)
Wait 0.50 seconds
Unit - Order Villager 0058 <gen> to Move To . (Center of Region_029 <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Archer 0044 <gen> named Archer : Play No sound and display Lower the bridge! More civilians are comming! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0054 <gen> named Footman : Play No sound and display Right away. . Modify duration: Set to 2.50 seconds and Wait
Unit Group - Pick every unit in (Units in Region_030 <gen>) and do (Remove (Picked unit) from the game)
Animation - Change DrawBridge 3604 <gen> 's animation speed to 33.00 % of its original speed
Animation - Play DrawBridge 3604 <gen> 's death animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0057 <gen> named Nikola : Play No sound and display Come on! . Modify duration: Set to 2.00 seconds and Wait
Unit - Unhide Brigand 0056 <gen>
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Brigand 0056 <gen> named Bandit : Play No sound and display Say your prayers! . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Brigand 0056 <gen> to Attack Once . Villager 0058 <gen>
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Region_027 <gen>) and do (Order (Picked unit) to Move To.(Random point in Region_028 <gen>))
Cinematic - Send transmission to (All players) from Villager 0057 <gen> named Nikola : Play No sound and display No! . Modify duration: Set to 2.00 seconds and Wait
Destructible - Open Gate 3589 <gen>
Cinematic - Send transmission to (All players) from Footman 0054 <gen> named Footman : Play No sound and display Get in! . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Brigand 0056 <gen> to Move To . (Center of Region_032 <gen>)
Unit - Order Villager 0057 <gen> to Move To . (Center of Region_031 <gen>)
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 0 seconds
Unit - Set Villager 0057 <gen> movement speed to ((Default movement speed of Villager 0057 <gen>) + 80.00)
Wait 6.00 seconds
Animation - Play DrawBridge 3604 <gen> 's birth animation
Unit - Order Brigand 0056 <gen> to Attack . Archer 0044 <gen>
Destructible - Close Gate 3589 <gen>
Trigger - Turn on Att1 <gen>
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 15.00 seconds
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Villager 0057 <gen> named Nikola : Play No sound and display Luna! Lower the bridge! . Modify duration: Set to 3.00 seconds and Wait
Trigger - Turn off Att1 <gen>
Animation - Play DrawBridge 3604 <gen> 's death animation
Wait 4.00 seconds
Destructible - Open Gate 3589 <gen>
Unit - Set Villager 0057 <gen> movement speed to ((Default movement speed of Villager 0057 <gen>) + 120.00)
Unit - Order Villager 0057 <gen> to Move To . (Center of Region_026 <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 70.00 %, 70.00 %, 70.00 %) with 0 % transparency
Sound - Stop music After fading
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 36.00 seconds
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 70.00 %, 70.00 %, 70.00 %) with 30.00 % transparency
Sound - Play TragicConfrontation <gen>
Cinematic - Send transmission to (All players) from Villager 0057 <gen> named Nikola : Play No sound and display My love... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0036 <gen> named Luna : Play No sound and display Are you there...my love... . Modify duration: Set to 3.50 seconds and Wait
Unit - Make Villager 0057 <gen> face Villager 0058 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0057 <gen> named Nikola : Play No sound and display Yes, I'm here. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0036 <gen> named Luna : Play No sound and display Why...are you crying? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0036 <gen> named Luna : Play No sound and display Wasn't it you...who always said that death...isn't the end? . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0057 <gen> named Nikola : Play No sound and display Of course it isn't... . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0036 <gen> named Luna : Play No sound and display Then do not cry...I am not dead...I just moved away. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0036 <gen> named Luna : Play No sound and display I'll be waiting for you...my love...oh... . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0057 <gen> named Nikola : Play No sound and display Luna! Luna! No! Damn it! No! . Modify duration: Set to 3.50 seconds and Wait
Wait 2 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 70.00 %, 70.00 %, 70.00 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run Part11a <gen> (checking conditions)
Part11a
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 17.00 seconds
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 70.00 %, 70.00 %, 70.00 %) with 30.00 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0070 <gen> named Milan : Play No sound and display Are you ok? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Siege Engine 0071 <gen> named Nikola : Play No sound and display Yeah, it's just... . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Siege Engine 0071 <gen> named Nikola : Play No sound and display I just can't believe she's gone. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0070 <gen> named Milan : Play No sound and display Yeah, I know, she seemed indestructible. I am really sorry for you loss. . Modify duration: Set to 4.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 25.00 seconds
Cinematic - Send transmission to (All players) from Siege Engine 0071 <gen> named Nikola : Play No sound and display Thank you, Milan. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0070 <gen> named Milan : Play No sound and display Not one of us knows where our road will lead us or where our road ends. But in times of sorrow, we receive comfort from our friends. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0070 <gen> named Milan : Play No sound and display Know that if there is anything I can do, anything at all, I am here for you Nikola. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Siege Engine 0071 <gen> named Nikola : Play No sound and display I know you are. You are a great friend and know that I appreciate everything you do for me. . Modify duration: Set to 6.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 70.00 %, 70.00 %, 70.00 %) with 0 % transparency
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in Region_034 <gen>) and do (Remove (Picked unit) from the game)
Game - Set the time of day to 18.00
Trigger - Run Part12a <gen> (checking conditions)
Part12a
Events
Conditions
Actions
Environment - Set fog to style Linear , z-start 0.00 , z-end 5500.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 70.00 %, 70.00 %, 70.00 %) with 30.00 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Siege Engine 0072 <gen> named Nikola : Play No sound and display Ah...so many memories... . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_060 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0075 <gen> named Milan : Play No sound and display So, where are we off to? . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Siege Engine 0072 <gen> face Villager 0075 <gen> over 0 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Siege Engine 0072 <gen> named Nikola : Play No sound and display Why are you here?! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0075 <gen> named Milan : Play No sound and display What, you thought I'd let you go all alone? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Siege Engine 0072 <gen> named Nikola : Play No sound and display Your place is here, why would you even want to leave? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0075 <gen> named Milan : Play No sound and display Why would you? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Siege Engine 0072 <gen> named Nikola : Play No sound and display I just can't live here anymore... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0075 <gen> named Milan : Play No sound and display And where do you plan to go? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Siege Engine 0072 <gen> named Nikola : Play No sound and display I don't know, anywhere but here. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0075 <gen> named Milan : Play No sound and display Well, I'm comming with you, whether you like it or not. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Siege Engine 0072 <gen> named Nikola : Play No sound and display Oh, alright... . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Siege Engine 0072 <gen> to Move To . (Center of Region_035 <gen>)
Wait 0.30 seconds
Unit - Order Pack Horse 0073 <gen> to Move To . (Center of Region_035 <gen>)
Wait 1.00 seconds
Unit - Order Villager 0075 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Pack Horse 0074 <gen> to Move To . (Center of Region_035 <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 70.00 %, 70.00 %, 70.00 %) with 0 % transparency
Wait 2 seconds
Game - Set the time of day to 10.00
Sound - Stop music After fading
Trigger - Run Part1b <gen> (checking conditions)
Part1b
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_036 <gen>) and do (Remove (Picked unit) from the game)
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 70.00 %, 70.00 %, 70.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 0 seconds
Environment - Reset fog to default values
Wait 2 seconds
Sound - Play HumanX1 <gen>
Cinematic - Send transmission to (All players) from Blademaster 0016 <gen> named Nikola : Play No sound and display Oh, my head... . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_061 for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 1.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_061 for Player 1 (Red) over 2.00 seconds
Unit - Order High Elf 0077 <gen> to Move To . (Center of Region_037 <gen>)
Cinematic - Send transmission to (All players) from Blademaster 0016 <gen> named Nikola : Play No sound and display What happened? . Modify duration: Set to 2.50 seconds and Wait
Part2b
Events
Unit - A unit enters Region_037 <gen>
Conditions
(Entering unit) Equal to High Elf 0077 <gen>
Actions
Trigger - Turn off (This trigger)
Wait 0.50 seconds
Unit - Order High Elf 0077 <gen> to Move To . (Center of Region_020 <gen>)
Cinematic - Send transmission to (All players) from High Elf 0077 <gen> named Vitisha : Play No sound and display Ah, you're awake! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0016 <gen> named Nikola : Play No sound and display What happened? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0077 <gen> named Vitisha : Play No sound and display I'm not sure myself. All I know is that about five minutes after you entered the basement the creature bashed open the door to the outside and ran passed me. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0077 <gen> named Vitisha : Play No sound and display I quickly ran down to see if you were alright and I found you lying on the floor. I don't know what you did, but thank you. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0016 <gen> named Nikola : Play No sound and display It was strange...he just appeared out of nowhere and knocked me out. I wonder why he ran away... . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0077 <gen> named Vitisha : Play No sound and display Well, lets not worry about that. As soon as you're ready, there's a nice hot plate upstairs waiting for you. Thank you again. . Modify duration: Set to 8.00 seconds and Wait
Unit - Order High Elf 0077 <gen> to Move To . (Center of Region_037 <gen>)
Wait 2.00 seconds
Unit - Order High Elf 0077 <gen> to Move To . (Center of Region_038 <gen>)
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run Part3b <gen> (checking conditions)
Part3b
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_063 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 6.00 seconds the text: Meanwhile, Karolina and Richard continue their journey to Red Stone...
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 18.00 seconds
Unit - Order Priest 0076 <gen> to Move To . (Center of Region_039 <gen>)
Unit - Order DarkMiss 0078 <gen> to Move To . (Center of Region_040 <gen>)
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Priest 0076 <gen> named Richard : Play No sound and display We are almost there. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0078 <gen> named Karolina : Play No sound and display Good, we can't waste any time. As soon as the House of Dusk finds out that the House of Dawn has been destroyed they will begin the ritual. . Modify duration: Set to 9.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0076 <gen> named Richard : Play No sound and display I just hope we make it before it is too late. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run Part4b <gen> (checking conditions)
Part4b
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Priest 0083 <gen> to Move To . (Center of Region_043 <gen>)
Wait 0.50 seconds
Unit - Order DarkMiss 0086 <gen> to Move To . (Center of Region_043 <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from DarkMiss 0086 <gen> named Karolina : Play No sound and display So, where are we going now? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0083 <gen> named Richard : Play No sound and display To a friend of mine. He will help us convince the council to lend us aid against the House of Dusk. . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0086 <gen> named Karolina : Play No sound and display Good, we just might make it after all. . Modify duration: Set to 3.50 seconds and Wait
Part5d
Events
Unit - A unit enters Region_043 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Priest2 0088 <gen> named Richard : Play No sound and display And that's the deal Zoran, if we don't assault the House of Dusk they will summon the Holy Mother and everybody will die. . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_068 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Medivh 0089 <gen> named Zoran : Play No sound and display Blasted cultists! I keep killing them, but they keep comming back. This is indeed grave news. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Priest2 0088 <gen> named Richard : Play No sound and display So can you help us? . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_068 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Medivh 0089 <gen> named Zoran : Play No sound and display I will try. I will summon the council in an hour, lets just hope that they see this as a serious matter. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Priest2 0088 <gen> named Richard : Play No sound and display Otherwise we will all die. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_068 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Medivh 0089 <gen> named Zoran : Play No sound and display Indeed. Well I have some business to take care of, I will meet you at the forum in an hour. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Make Priest2 0088 <gen> face (Center of Region_011 <gen>) over 1.00 seconds
Unit - Make DarkMiss2 0087 <gen> face (Center of Region_011 <gen>) over 1.00 seconds
Wait 2 seconds
Trigger - Run Part6d <gen> (checking conditions)
Part6d
Events
Conditions
Actions
Unit - Unhide Blademaster 0091 <gen>
Unit - Unhide High Elf 0090 <gen>
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_070 for Player 1 (Red) over 40.00 seconds
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0091 <gen> named Nikola : Play No sound and display Thank you, Vitisha, for all your help. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0090 <gen> named Vitisha : Play No sound and display It was the least I could do, after what you did for me. Are you sure you don't need more food or water? . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0091 <gen> named Nikola : Play No sound and display No, no, I have enough supplies. So, I should head north from here in order to reach the spring of the Yeomen? . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0090 <gen> named Vitisha : Play No sound and display Yes, go down this hill and head north. You'll come up to a town called Red Stone. From there just follow the river and it will lead you to it's spring. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0091 <gen> named Nikola : Play No sound and display Thank you. I must take my leave now, for a long journey awaits me. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0090 <gen> named Vitisha : Play No sound and display May the wind be on your back! . Modify duration: Set to 3.50 seconds and Wait
Unit - Order Blademaster 0091 <gen> to Move To . (Center of Region_044 <gen>)
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run Part1c <gen> (checking conditions)
Part1c
Events
Conditions
Actions
Sound - Stop music After fading
Camera - . Apply . gg_cam_Camera_071 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_072 for Player 1 (Red) over 12.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Sound - Play Comradeship <gen>
Cinematic - Send transmission to (All players) from Medivh 0095 <gen> named Zoran : Play No sound and display My brothers and sisters, I've summoned you here today so that we can discuss a matter of grave importance. . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_074 for Player 1 (Red) over 100.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0095 <gen> named Zoran : Play No sound and display I have been informed that the last cult of the Sect of the Holy Mother is ready to summon her into our realm. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0096 <gen> named Amras : Play No sound and display Bah, you and your blasted witch hunt! We can't waste any more time or resources putting out small fires such as these cultists. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0098 <gen> named Richard : Play No sound and display I assure you, master Amras, this is no small fire. The House of Dusk will indeed summon the Holy Mother to our world, if we do not stop it. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0096 <gen> named Amras : Play No sound and display And why should any of us believe a simple prison warden and his ex-cultist friend? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sorceress 0097 <gen> named Lady Eamane : Play No sound and display No, he's right. I sense great evil and power. The cult and the one called the Holy Mother are indeed powerful. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0095 <gen> named Zoran : Play No sound and display We must act before it is too late. We all know what happened when the Serpent was planning on summoning the Holy Mother. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0094 <gen> named Captain Jerrimo : Play No sound and display Indeed. The dead began to raise from their graves, demons were appearing all over the country...had it not been for the saviors...we would all be dead. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0095 <gen> named Zoran : Play No sound and display Precisely! You've all seen what the Serpent did to our land, imagine a being more powerful then him! . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0098 <gen> named Richard : Play No sound and display And now with all the saviors dead, there are none left to stop the Holy Mother, except by stopping her from ever entering our realm. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0096 <gen> named Amras : Play No sound and display So you are suggesting open war against this cult?! We barely have enough men to keep this town and it's surroundings bandit-free! . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sorceress 0097 <gen> named Lady Eamane : Play No sound and display What other choice do we have? If we don't fight we will be destroyed by the Holy Mother soon enough. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0092 <gen> named Admiral Chronicle : Play No sound and display If I may have a word. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0095 <gen> named Zoran : Play No sound and display Please, by all means admiral, share your thoughts. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_075 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_076 for Player 1 (Red) over 40.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0092 <gen> named Admiral Chronicle : Play No sound and display I have been in battles for as far as I can remember. I've been in the third and fourth civil war, in the war against Residor and in the war against Belsom. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0092 <gen> named Admiral Chronicle : Play No sound and display Suffice to say that I've seen a fair share of death and destruction. In all the wars I've been in, not one had a day like the Rise of the Serpent. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0092 <gen> named Admiral Chronicle : Play No sound and display I remember that day well. I was stationed in Black Riverside. I wont go into details, I trust you all know what Black Riverside is today, a big necropolis. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0092 <gen> named Admiral Chronicle : Play No sound and display My point is, if the Serpent can do that in one day, imagine what a being more powerful then him can do. . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_077 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_078 for Player 1 (Red) over 55.00 seconds
Cinematic - Send transmission to (All players) from Sorceress 0097 <gen> named Lady Eamane : Play No sound and display Indeed, we all know what happened to Black Riverside. We must go to war! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0096 <gen> named Amras : Play No sound and display I understand your concern, but we can't go into war, our whole county is under a lot of problems. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0095 <gen> named Zoran : Play No sound and display You just don't get it Amras, this is not a question about us anymore, if we go into war, stop the Holy Mother and die in the process, we've at least saved the world for those who remain. . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0098 <gen> named Richard : Play No sound and display So we are going to war? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0095 <gen> named Zoran : Play No sound and display I don't know, are we?! All in favour say aye! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Sorceress 0097 <gen> named Lady Eamane : Play No sound and display Aye! . Modify duration: Set to 0.75 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0092 <gen> named Admiral Chronicle : Play No sound and display Aye! . Modify duration: Set to 0.75 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0094 <gen> named Captain Jerrimo : Play No sound and display Aye! . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0095 <gen> named Zoran : Play No sound and display Aye. . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0093 <gen> named Lady Sabrina : Play No sound and display Aye! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0095 <gen> named Zoran : Play No sound and display All against say Nay. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0096 <gen> named Amras : Play No sound and display Nay... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0095 <gen> named Zoran : Play No sound and display Well, it looks like we are going to war. Captain, admiral, get the troops ready, we are going tomorrow at sunrise. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Sound - Stop music After fading
Trigger - Run Part2c <gen> (checking conditions)
Part2c
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_080 for Player 1 (Red) over 0 seconds
Animation - Lock Medivh 0102 <gen> 's Head to face Priest 0103 <gen> , offset by ( 0 , 0 , -1000.00 )
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Medivh 0102 <gen> named Zoran : Play No sound and display Blasted cultists...I wont rest until I free you, my son. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_079 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Priest 0103 <gen> named Richard : Play No sound and display Zoran, why are you so sad? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0102 <gen> named Zoran : Play No sound and display Ah, it's all this cult business. As you know, my son, Milan, was one of the four saviors. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0102 <gen> named Zoran : Play No sound and display The so called "Serpent's curse" binds his soul to this world, so he can't have the peace that death brings. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0102 <gen> named Zoran : Play No sound and display I've been working against these balsted cults in order to give my son freedom, so that he could have a peacful afterlife. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0103 <gen> named Richard : Play No sound and display Your son was a great man. You should be proud of what he's done. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0102 <gen> named Zoran : Play No sound and display Indeed I am! After the Rise of the Serpent and his death I was the proudest man in this world. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0103 <gen> named Richard : Play No sound and display Do not worry. Fortune smiles upon the purest of hearts! We will destroy the last thing keeping your son bound to this world. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0102 <gen> named Zoran : Play No sound and display I guess you are right. You two should head down the street to the inn, just say you know me and they will accommodate you like kings. Get some rest, you will need it. . Modify duration: Set to 11.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0103 <gen> named Richard : Play No sound and display Very well. We will see you tomorrow. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order DarkMiss 0104 <gen> to Move To . (Center of Region_053 <gen>)
Unit - Order Priest 0103 <gen> to Move To . (Center of Region_053 <gen>)
Camera - . Apply . gg_cam_Camera_080 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0102 <gen> named Zoran : Play No sound and display Tomorrow, then. . Modify duration: Set to 4.00 seconds and Don't wait
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Trigger - Run Part3c <gen> (checking conditions)
Part3c
Events
Conditions
Actions
Sound - Play DarkAgents <gen>
Game - Display to (All players) for 4.00 seconds the text: Later that night...
Wait 4.00 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 2500.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Game - Set the time of day to 0.00
Camera - . Apply . gg_cam_Camera_081 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Play Blood Mage 0105 <gen> 's Spell animation
Animation - Queue Blood Mage 0105 <gen> 's stand animation
Wait 1.20 seconds
Special Effect - Create a special effect at (Center of Region_054 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Sound - Play LightningBolt <gen> at 100.00 % volume, located at (Center of Region_054 <gen>) with Z offset 0
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_054 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Unhide Skeletal Mage 0106 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Skeletal Mage 0106 <gen> named Undead Mage : Play No sound and display Why have I been summoned, lord Amras? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0105 <gen> named Amras : Play No sound and display I need you to deliver a message to our lord. Tell him that the last savior is dead and that Red Stone county is planning an assault on our base. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Skeletal Mage 0106 <gen> named Undead Mage : Play No sound and display Very well, I will obey. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0105 <gen> named Amras : Play No sound and display Good. Also, tell him that I did my best to prevent this, but that my faliure was inevitable. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Skeletal Mage 0106 <gen> named Undead Mage : Play No sound and display Alright, I'll be on my way now. . Modify duration: Set to 3.00 seconds and Wait
Trigger - Turn on Invi1 <gen>
Wait 1.00 seconds
Unit - Order Skeletal Mage 0106 <gen> to Move To . (Center of Region_055 <gen>)
Wait 2 seconds
Trigger - Turn off Invi1 <gen>
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Sound - Stop music After fading
Wait 2.00 seconds
Trigger - Run Part4c <gen> (checking conditions)
Part4c
Events
Conditions
Actions
Sound - Play NightElfX1 <gen>
Environment - Set fog to style Linear , z-start 0.00 , z-end 3750.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Game - Display to (All players) for 8.00 seconds the text: Meanwhile Nikola races to reach the House of Dusk before it is too late...
Wait 5.00 seconds
Unit - Set Blademaster 0107 <gen> movement speed to 100.00
Unit - Order Blademaster 0107 <gen> to Move To . (Center of Region_056 <gen>)
Camera - . Apply . gg_cam_Camera_083 for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Blademaster 0107 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_084 for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Blademaster 0107 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Blademaster 0107 <gen> named Nikola : Play No sound and display I can't rest yet, I have a lot of ground to cover and so little time to do it. . Modify duration: Set to 5.00 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_085 for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Blademaster 0107 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_083 for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Blademaster 0107 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Blademaster 0107 <gen> named Nikola : Play No sound and display This canyon sure is long... . Modify duration: Set to 3.50 seconds and Wait
Wait 4.50 seconds
Camera - . Apply . gg_cam_Camera_086 for Player 1 (Red) over 0 seconds
Wait 8.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Trigger - Run Part5c <gen> (checking conditions)
Part5c
Events
Conditions
Actions
Environment - Reset fog to default values
Camera - . Apply . gg_cam_Camera_089 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Order Captain 0124 <gen> to Move To . (Center of Region_057 <gen>)
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_087 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_088 for Player 1 (Red) over 45.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Captain 0124 <gen> named Captain Jerrimo : Play No sound and display Silence! . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Captain 0124 <gen> face Footman 0122 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Captain 0124 <gen> named Captain Jerrimo : Play No sound and display Alright, so, how many men were you able to gather? Lets start from the village of Acitosh. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0115 <gen> named Acitosh Emissary : Play No sound and display Two dozen men my lord, but there have been rumors that another dozen will arrive. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0124 <gen> named Captain Jerrimo : Play No sound and display Hmm, not as much as I hoped for, but it'll have to do. What about As'Latur? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0118 <gen> named As'Latur Emissary : Play No sound and display Not many arrived yet. A dozen men so far, but at the very least one more garrison will arrive. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0124 <gen> named Captain Jerrimo : Play No sound and display Not bad, I didn't expect so many from you, considering recent events. What about our town, how many men were you able to gather so far? . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0111 <gen> named Red Stone Officier : Play No sound and display So far around forty, but by sunrise I believe there will be at least fifty. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_087 for Player 1 (Red) over 60.00 seconds
Cinematic - Send transmission to (All players) from Captain 0124 <gen> named Captain Jerrimo : Play No sound and display And finally the town of Raprat. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0116 <gen> named Raprat Emissary : Play No sound and display Fifteen men, captain. There will be a few more arriving, but I doubt there will be more then twenty five of us by morning. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0124 <gen> named Captain Jerrimo : Play No sound and display Hmm...so a little below one and a half hundred men...I guess that I can't expect much more. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0111 <gen> named Red Stone Officier : Play No sound and display My lord, if we wait another day we will have two times more men. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0124 <gen> named Captain Jerrimo : Play No sound and display We can't! The House of Dusk will need a few days more before it can summon the Holy Mother, we don't have time to waste. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0124 <gen> named Captain Jerrimo : Play No sound and display I remember that, before the Rise of the Serpent, Red Stone county was able to gather four hundred men within a day easily. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0124 <gen> named Captain Jerrimo : Play No sound and display One more thing, what about the other counties? Will they lend us aid? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0111 <gen> named Red Stone Officier : Play No sound and display No, my lord. They consider the cult a minor problem and they say we are perfectly capable of resolving it ourselves. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0124 <gen> named Captain Jerrimo : Play No sound and display I expected as much... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0124 <gen> named Captain Jerrimo : Play No sound and display Well, men, get some sleep, we are heading to the spring of Yeomen river at dawn. . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Captain 0124 <gen> to Move To . (Center of Region_058 <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run Part6c <gen> (checking conditions)
Part6c
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_090 for Player 1 (Red) over 0 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 3000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from DarkMiss 0125 <gen> named Karolina : Play No sound and display We should get some rest, tomorrow a long journey waits for us. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0126 <gen> named Richard : Play No sound and display Do you think we stand a chance? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0125 <gen> named Karolina : Play No sound and display At destroying the cult? I cannot say, after all, I was imprisoned in the House of Dawn. I don't know much about them, let alone the House of Dusk. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0125 <gen> named Karolina : Play No sound and display However, the House of Dusk is a necromantic cult, which gives me an advantage over their troops. I believe that the House of Dusk is more powerful then the House of Dawn, but I'm not sure. . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0126 <gen> named Richard : Play No sound and display Well, me, Nikola, Nurion, a few of my men and a dozen demons were able to hold out against the House of Dawn for a while, but Nikola and Nurion were very skilled in combat. . Modify duration: Set to 11.00 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0125 <gen> named Karolina : Play No sound and display Yes, this time around there are more men, but most of them are simple guards. . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0126 <gen> named Richard : Play No sound and display Well, lets not worry about it. We should go sleep, who knows what tomorrow brings. . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Make Priest 0126 <gen> face (Center of Region_059 <gen>) over 2.00 seconds
Unit - Make DarkMiss 0125 <gen> face (Center of Region_059 <gen>) over 2.00 seconds
Wait 4.00 seconds
Game - Display to (All players) for 8.00 seconds the text: And so Richard and Karolina went to sleep...
Wait 5.00 seconds
Game - Display to (All players) for 8.00 seconds the text: Nikola, tired and weak, was still travelling.
Wait 5.00 seconds
Game - Display to (All players) for 8.00 seconds the text: The councilors were making some final preparations...
Wait 5.00 seconds
Game - Display to (All players) for 15.00 seconds the text: They all knew that there is a great chance they will all die. They did not know what they were facing, but still, they courageously accepted that they are going to war and probably their death.
Wait 12.00 seconds
Sound - Stop music After fading
Trigger - Run Part7c <gen> (checking conditions)
Part7c
Events
Conditions
Actions
Game - Set the time of day to 12.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 3500.00 , density 0 and color ( 100 %, 100 %, 100 %)
Wait 2 seconds
Sound - Play Morning <gen>
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 15.00 seconds
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Stag 0001 <gen> named This cinematic is brought to you by: : Play No sound and display Kafana(Nikola Luburic) . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Raccoon 0005 <gen> named Thank you for watching: : Play No sound and display The Sect of the Holy Mother Part V - The High Council . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 10.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Rabbit 0004 <gen> named Be sure to watch: : Play No sound and display The Sect of the Holy Mother:Part IPart II - The Three CultsPart III - The House of DawnPart IV - Allies and Enemies . Modify duration: Set to 13.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 10.00 seconds
Wait 9.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from Frog 0007 <gen> named Special thanks to: : Play No sound and display Tranquil - Drawbridge modelNasrudin - For all his lovely indoor doodadsChriz - Pine tree model . Modify duration: Set to 15.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 20.00 seconds
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 16.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Wait 2 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Reg1
Events
Unit - A unit enters Region_017 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Mov1
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move Ghoul 0033 <gen> instantly to ((Position of Ghoul 0033 <gen>) offset by (0, -3.00))
Rem1
Events
Conditions
Actions
Game - Display to (All players) the text: Acitosh
Die1
Events
Unit - Villager 0058 <gen> Takes damage
Conditions
Actions
Animation - Play Villager 0058 <gen> 's death animation
Wait 3.00 seconds
Animation - Change Villager 0058 <gen> 's animation speed to 0.00 % of its original speed
Att1
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Archer) and do (Order (Picked unit) to Attack.(Random unit from (Units in Region_032 <gen> owned by Player 9 (Gray))))
Cam1
Events
Unit - A unit enters Region_041 <gen>
Conditions
(Entering unit) Equal to Priest 0083 <gen>
Actions
Camera - Lock camera target for Player 1 (Red) to Priest 0083 <gen> , offset by ( 0 , 0 ) using Default rotation
Cam2
Events
Unit - A unit enters Region_042 <gen>
Conditions
(Entering unit) Equal to Priest 0083 <gen>
Actions
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 3.00 seconds
Reg2
Events
Unit - A unit enters Region_043 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Pat1
Events
Unit - A unit enters Region_047 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_048 <gen>)
Pat2
Events
Unit - A unit enters Region_048 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_045 <gen>)
Pat3
Events
Unit - A unit enters Region_045 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_046 <gen>)
Pat4
Events
Unit - A unit enters Region_046 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_047 <gen>)
Pat5
Events
Unit - A unit enters Region_049 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_050 <gen>)
Pat6
Events
Unit - A unit enters Region_050 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_051 <gen>)
Pat7
Events
Unit - A unit enters Region_051 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_052 <gen>)
Pat8
Events
Unit - A unit enters Region_052 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_049 <gen>)
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