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Triggers
Sect of the Holy Mother 4 - Allies and Enemies.w3x
Variables
PartA
Beta
Part1a
Part2a
Part3a
PartB
Part1b
Part2b
Part3b
Part4b
Part5b
Part6b
Part7b
PartC
Part1c
Part2c
Part3c
Part4c
Part5c
PartD
Part1d
Part2d
Part3d
Part4d
Part5d
Part6d
MiscTrigs
Cam1
Cam2
Cam3
Cam4
Reg1
Mov1
Mov2
Mov3
Swap1
Swap2
Swap3
Cam5
Cam6
Cam7
Grow1
Cam8
Cam9
Cam10
Spawn1
Spawn2
Mov4
Mov5
Reg2
Mov6
Mov7
Mov8
SE1
Reg3
Reg4
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
AcolyteCount
unit
Yes
Count
integer
No
Size
real
No
100.00
Slice
sound
Yes
Beta
Events
Map initialization
Conditions
Actions
Trigger - Turn off Mov1 <gen>
Trigger - Turn off Mov2 <gen>
Trigger - Turn off Mov3 <gen>
Trigger - Turn off Mov4 <gen>
Trigger - Turn off Mov5 <gen>
Trigger - Turn off Mov6 <gen>
Trigger - Turn off Mov7 <gen>
Trigger - Turn off Mov8 <gen>
Trigger - Turn off Grow1 <gen>
Trigger - Turn off Spawn1 <gen>
Trigger - Turn off Spawn2 <gen>
Trigger - Turn off Reg2 <gen>
Trigger - Turn off Reg3 <gen>
Trigger - Turn off Part3d <gen>
Trigger - Turn off SE1 <gen>
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Unit - Hide High Elf 0039 <gen>
Unit - Hide Villager 0036 <gen>
Unit - Hide Villager 0035 <gen>
Unit - Hide Priest 0033 <gen>
Unit - Hide Eredar Diabolist 0034 <gen>
Unit - Hide Blademaster 0032 <gen>
Unit - Hide Bolt2 0047 <gen>
Unit - Hide Chaplain 0045 <gen>
Unit - Hide Blademaster 0092 <gen>
Unit - Hide Blademaster 0076 <gen>
Unit - Hide Blademaster 0075 <gen>
Unit - Hide Sword2 0099 <gen>
Unit - Hide Sword2 0124 <gen>
Unit - Hide Blademaster 0102 <gen>
Unit - Hide Villager 0101 <gen>
Unit - Hide Bolt3 0120 <gen>
Unit - Hide Bolt3 0121 <gen>
Unit - Hide Bolt3 0122 <gen>
Unit - Hide Bolt3 0123 <gen>
Unit - Hide Book 0125 <gen>
Unit - Hide Priest 0126 <gen>
Animation - Change Sword2 0099 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change Sword2 0124 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change Book 0125 <gen> 's animation speed to 0.00 % of its original speed
Game - Turn the day/night cycle Off
Destructible - Hide Shimmering Portal 0618 <gen>
Destructible - Hide Shimmering Portal 1000 <gen>
Destructible - Hide Shimmering Portal 0621 <gen>
Destructible - Hide Shimmering Portal 0620 <gen>
Destructible - Hide Shimmering Portal 0619 <gen>
Destructible - Hide Shimmering Portal 0976 <gen>
Destructible - Hide Shimmering Portal 0987 <gen>
Set Variable Set Slice[1] = MetalMediumSliceFlesh1 <gen>
Set Variable Set Slice[2] = MetalMediumSliceFlesh2 <gen>
Set Variable Set Slice[3] = MetalMediumSliceFlesh3 <gen>
Sound - Play Undead2 <gen>
Unit - Kill Peasant 0006 <gen>
Part1a
Events
Unit - Peasant 0006 <gen> Dies
Conditions
Actions
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 45.00 and color ( 5.00 %, 5.00 %, 5.00 %)
Destructible - Hide Dungeon Tree Wall 0031 <gen>
Destructible - Hide Dungeon Tree Wall 0032 <gen>
Game - Display to (All players) for 9.00 seconds the text: Leaving the shrine of the Naaru god, Nikola and Karolina enter the dungeons of the House of Dawn...
Wait 8.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Nikola was in a dilemma on what to do about Karolina. He was worried that, if he doesn't do anything, he will be stabbed in the back sooner or later...
Wait 11.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Unit - Order Blademaster 0004 <gen> to Move To . (Center of Region_000 <gen>)
Unit - Order DarkMiss 0003 <gen> to Move To . (Center of Region_001 <gen>)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Part2a
Events
Unit - A unit enters Region_000 <gen>
Conditions
Count Equal to 0
Actions
Set Variable Set Count = "1"
Item - Hide gg_item_I000_0014
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from DarkMiss 0003 <gen> named Karolina : Play No sound and display You've been rather silent the last hour. Is something bothering you? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display I've been thinking what will happen if we fail. Tell me, what is the Holy Mother going to do if we fail to stop the Houses? . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0003 <gen> named Karolina : Play No sound and display The Holy Mother will drain this planet of all its power. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display That doesn't sound too bad, the world can survive without magic, can't it? . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0003 <gen> named Karolina : Play No sound and display Magic isn't the only power. Souls carry enormous power, with the Holy Mothers comming, all souls will be destroyed. This world will become one giant rock and nothing more. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display But why on earth would people want that if it means their death?! . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0003 <gen> named Karolina : Play No sound and display Because the cult that summons the Holy Mother will recieve power and will be given a realm, far away from this one, to control and populate. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display I see...what is the name of the lord of this place anyway? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0003 <gen> named Karolina : Play No sound and display Nobody knows. He never told anyone of his name. People just refered to him as "brother" and, later, "lord". . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0003 <gen> named Karolina : Play No sound and display Shh, someone's comming. Quickly, hide behind this rock. . Modify duration: Set to 3.50 seconds and Wait
Unit - Order Blademaster 0004 <gen> to Move To . (Center of Region_002 <gen>)
Unit - Order DarkMiss 0003 <gen> to Move To . (Center of Region_003 <gen>)
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Unit - Order Acolyte 0009 <gen> to Move To . (Center of Region_008 <gen>)
Unit - Order Acolyte 0007 <gen> to Move To . (Center of Region_009 <gen>)
Unit - Order Acolyte 0008 <gen> to Move To . (Center of Region_010 <gen>)
Cinematic - Send transmission to (All players) from Acolyte 0008 <gen> named Cultist : Play No sound and display I can't believe they hanged him... . Modify duration: Set to 3.50 seconds and Wait
Unit - Make Blademaster 0004 <gen> face Acolyte 0009 <gen> over 0 seconds
Unit - Make DarkMiss 0003 <gen> face Acolyte 0009 <gen> over 0 seconds
Unit - Make Acolyte 0007 <gen> face Acolyte 0009 <gen> over 0 seconds
Unit - Make Acolyte 0008 <gen> face Acolyte 0009 <gen> over 0 seconds
Unit - Make Acolyte 0009 <gen> face Acolyte 0008 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Acolyte 0009 <gen> named Cultist : Play No sound and display Yeah, and just because he wanted to leave. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0007 <gen> named Cultist : Play No sound and display What do you mean just because of that? There is no leaving once you enter the House of Dawn! He is lucky he died so quickly, if it was up to me it he would be tortured! . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0009 <gen> named Cultist : Play No sound and display But still, he just asked, he didn't actually plan to leave. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0007 <gen> named Cultist : Play No sound and display Of course he did, do you really think he would stay? He wanted to see if he can go peacefully, instead of being chased for the rest of his life. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0009 <gen> named Cultist : Play No sound and display I suppose you are right, shame though, he was a great alchemyst. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0007 <gen> named Cultist : Play No sound and display That he was. . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Acolyte 0009 <gen> to Move To . (Center of Region_011 <gen>)
Unit - Order Acolyte 0007 <gen> to Move To . (Center of Region_011 <gen>)
Unit - Order Acolyte 0008 <gen> to Move To . (Center of Region_011 <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 3.00 seconds
Unit - Order Blademaster 0004 <gen> to Move To . (Center of Region_009 <gen>)
Unit - Order DarkMiss 0003 <gen> to Move To . (Center of Region_013 <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display Where are you going? . Modify duration: Set to 3.00 seconds and Wait
Unit - Make DarkMiss 0003 <gen> face Blademaster 0004 <gen> over 0 seconds
Unit - Make Blademaster 0004 <gen> face DarkMiss 0003 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from DarkMiss 0003 <gen> named Karolina : Play No sound and display To follow those cultists of course, they'll lead us to the heart chamber. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display We don't know that, they might just be going away from the heart chamber. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0003 <gen> named Karolina : Play No sound and display It's still better then wandering around here. . Modify duration: Set to 3.00 seconds and Wait
Unit - Turn collision for DarkMiss 0003 <gen> Off .
Unit - Order DarkMiss 0003 <gen> to Move To . (Center of Region_012 <gen>)
Wait 1.50 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Sound - Play EarthquakeLoop1 <gen>
Cinematic - Send transmission to (All players) from DarkMiss 0003 <gen> named Karolina : Play No sound and display What the?... . Modify duration: Set to 2.00 seconds and Wait
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Sound - Play EarthquakeLoop1 <gen>
Special Effect - Create a special effect at (Center of Region_014 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Region_015 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Wait 1.50 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 20.00 %, 20.00 %, 20.00 %) with 0 % transparency
Destructible - Show Dungeon Tree Wall 0031 <gen>
Destructible - Show Dungeon Tree Wall 0032 <gen>
Special Effect - Destroy (Last created special effect)
Wait 0.20 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 20.00 %, 20.00 %, 20.00 %) with 0 % transparency
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display Are you alright? . Modify duration: Set to 3.00 seconds and Wait
Unit - Make DarkMiss 0003 <gen> face Blademaster 0004 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from DarkMiss 0003 <gen> named Karolina : Play No sound and display Yeah, I'm fine. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display Can you come back? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0003 <gen> named Karolina : Play No sound and display No, the rocks are slipery. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display Same here, what are we going to do? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0003 <gen> named Karolina : Play No sound and display You go that way and I'll go this way. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display First one to the finish, eh? . Modify duration: Set to 3.00 seconds and Wait
Unit - Order DarkMiss 0003 <gen> to Move To . (Center of Region_016 <gen>)
Unit - Order Blademaster 0004 <gen> to Move To . (Center of Region_017 <gen>)
Cinematic - Fade out over 1.45 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.45 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Cinematic - Fade out over 1.45 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Make Blademaster 0004 <gen> face (Center of Region_001 <gen>) over 0 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.45 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display Dear lord, this must be the guy those cultists were talking about. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display Hmm, it seems something is sticking out of his pocket, looks like it's a key. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display Hmm, it's marked "The Lab". . Modify duration: Set to 3.00 seconds and Wait
Sound - Play GargoyleReady1 <gen>
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display What was that?! . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Blademaster 0004 <gen> face (Center of Region_018 <gen>) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display Nothing there... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display I should get moving. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 1.45 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Blademaster 0004 <gen> to Move To . (Center of Region_019 <gen>)
Wait 3.00 seconds
Unit - Make Blademaster 0004 <gen> face Eredar Sorcerer 0005 <gen> over 0 seconds
Cinematic - Fade in over 1.45 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display Hmm, a demon...If I sneak to him I'll be able to kill him with one hit. . Modify duration: Set to 4.00 seconds and Wait
Unit - Set Blademaster 0004 <gen> movement speed to 80.00
Unit - Order Blademaster 0004 <gen> to Move To . (Center of Region_020 <gen>)
Wait 6.00 seconds
Unit - Set life of Eredar Sorcerer 0005 <gen> to 1.00
Unit - Order Blademaster 0004 <gen> to Attack . Eredar Sorcerer 0005 <gen>
Unit - Set Blademaster 0004 <gen> movement speed to (Default movement speed of Blademaster 0004 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display I sure hope that my powers will restore soon, I doubt I will be so lucky next time I see a demon. . Modify duration: Set to 5.50 seconds and Wait
Sound - Play GargoyleReady1 <gen>
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display I'm sure somebody is around here. . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Blademaster 0004 <gen> face (Center of Region_019 <gen>) over 0 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display Nobody there...I am sure I heard something this time. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Blademaster 0004 <gen> to Move To . (Center of Region_021 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display Hmm, whats this...a sign post. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 3.50 seconds
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display To the right is the Laboratory. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 3.50 seconds
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display And to the left are the Caves. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display Hmm, the doors look pretty firm, I doubt I will be able to break them. Since I have the key to the lab I might as well see if I can find something that can help me there. . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 4.00 seconds
Unit - Order Blademaster 0004 <gen> to Move To . (Center of Region_022 <gen>)
Wait 2 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 45.00 and color ( 100.00 %, 5.00 %, 5.00 %)
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.45 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 60.00 %, 0 %, 0 %) with 50.00 % transparency
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display What kind of laboratory is this?! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Blademaster 0004 <gen> to Move To . (Center of Region_025 <gen>)
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display This is no laboratory, this is a torture room, so many corpses, this place reeks of death. Dear lord, how could such evil exist. . Modify duration: Set to 10.00 seconds and Wait
Unit - Make Blademaster 0010 <gen> face Zombie 0002 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display Woa! Who...what are you? . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Zombie 0002 <gen> named Test Subject : Play No sound and display I used to be a farmer...A bad farmer... . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Zombie 0002 <gen> named Test Subject : Play No sound and display Then, when I lost all my money I had nowhere else to turn to but to this cult. I sacrificed myself so that my family could have a descent life. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display What have they done to you?! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Zombie 0002 <gen> named Test Subject : Play No sound and display Considering the circumstances I am glad to be alive. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display Death isn't a bad thing old man, especially since you are a hero to your family, you will forever live in their hearts. . Modify duration: Set to 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from Zombie 0002 <gen> named Test Subject : Play No sound and display That may be, but I can't die, nor can I escape, I am to weak. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display You can't die? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Zombie 0002 <gen> named Test Subject : Play No sound and display No, the House of Dawn has made me immortal so they can test various potions and poisons on me. . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Zombie 0002 <gen> named Test Subject : Play No sound and display This last guy was alright, for a cultist. Unfortunately he was hanged and soon a replacement will come. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display Hmm, do you happen to know if there is a key around here that will open the gate to the caves? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Zombie 0002 <gen> named Test Subject : Play No sound and display I believe there is one on the table, next to that book. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display Thank you...Hero. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Blademaster 0010 <gen> to Move To . (Center of Region_023 <gen>)
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 1.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display Ah yes. This key is titled "Caves". . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display Hmm, what's this? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display "Rufio's Diary" . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display October 7th . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display Because of my talent for alchemy I was picked up by a local Alchemyst's guild, tomorrow I am going to their guild hall for an official sign up. I am so excited! . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display October 8th . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display It seems that the guild is just a shiny cover up for what this really is, some ancient religious sect. I have been sent to my quarters and I will recieve my first tasks in the morning. . Modify duration: Set to 11.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display October 9th . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display Today I was directed to my office, an old underground torture room. The lord said that if I am to leave this place alive I will have to work for him for a while. I am scared. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display October 11th . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display I have been working for three days, at least I think it's three days, the sun doesn't shine deep down here. My head hurts, I will write more tomorrow. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display October 12th . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display My job consists of squeezing the lives out of human prisoners by torturing them. I extract chemicals that they produce right before they die and then test them on some other human prisoners. I am going to burn in hell. . Modify duration: Set to 15.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display October 20th . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display That's it! No more! I am going to leave this place peacifully, or with force. I have been instructed to kill a man that gave his life for the sake of his family. No! I am going to speak to the lord now and end this! . Modify duration: Set to 15.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display That is the last entry of this diary. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display This is horrible. I must stop them as soon as possible! . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Blademaster 0010 <gen> to Move To . (Center of Region_024 <gen>)
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display Do not worry, I will avenge all who died here. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Zombie 0002 <gen> named Test Subject : Play No sound and display Can you do me a favour? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display Anything! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Zombie 0002 <gen> named Test Subject : Play No sound and display Kill me. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display Are you sure? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Zombie 0002 <gen> named Test Subject : Play No sound and display Yes! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0010 <gen> named Nikola : Play No sound and display Very well! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Make Blademaster 0010 <gen> face Zombie 0002 <gen> over 1.50 seconds
Wait 2 seconds
Unit - Kill Zombie 0002 <gen>
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 45.00 and color ( 5.00 %, 5.00 %, 5.00 %)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display Ok, lets see if it fits... . Modify duration: Set to 2.50 seconds and Wait
Destructible - Open Iron Gate 0001 <gen>
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display Like a charm... . Modify duration: Set to 2.50 seconds and Wait
Unit - Order Blademaster 0004 <gen> to Move To . (Center of Region_026 <gen>)
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0016 <gen> named Nikola : Play No sound and display Hmm, there are several demons down the road... . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0016 <gen> named Nikola : Play No sound and display I should take this way up, hopefully I wont be seen. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Unit - Order Blademaster 0016 <gen> to Move To . (Center of Region_027 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Eredar Sorcerer 0013 <gen> named Demonic Warlock : Play No sound and display These puny mortals are pathetic. Why did we ever agree to serve one of them? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Eredar Sorcerer 0012 <gen> named Demonic Warlock : Play No sound and display Because their god will grant us eternal power. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Eredar Sorcerer 0013 <gen> named Demonic Warlock : Play No sound and display That may be, but how do we know that the mortal posing as our lord isn't lying? How can we know that he serves the Holy Mother? . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Eredar Sorcerer 0011 <gen> named Demonic Warlock : Play No sound and display We know because the Tome tells us. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Eredar Sorcerer 0013 <gen> named Demonic Warlock : Play No sound and display And how do we know the Tome isn't a forgery? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Eredar Sorcerer 0012 <gen> named Demonic Warlock : Play No sound and display Because it has the aura. Try destroying the tome and see what happens. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Eredar Sorcerer 0011 <gen> named Demonic Warlock : Play No sound and display Don't even try that, you'll destroy half of this cave. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Eredar Sorcerer 0012 <gen> named Demonic Warlock : Play No sound and display Enough bickering! Let us eat. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0016 <gen> named Nikola : Play No sound and display Good, they are distracted, no if I can just jump to that ledge over there... . Modify duration: Set to 4.00 seconds and Wait
Unit - Add Crow Form to Blademaster 0016 <gen>
Unit - Turn collision for Blademaster 0016 <gen> Off .
Unit - Order Blademaster 0016 <gen> to Move To . (Center of Region_028 <gen>)
Animation - Change Blademaster 0016 <gen> flying height to 400.00 at 600.00
Wait 1.66 seconds
Animation - Change Blademaster 0016 <gen> flying height to 0.00 at 1200.00
Wait 2.00 seconds
Unit - Order Blademaster 0016 <gen> to Move To . (Center of Region_029 <gen>)
Animation - Change Blademaster 0016 <gen> flying height to 450.00 at 600.00
Wait 1.50 seconds
Animation - Change Blademaster 0016 <gen> flying height to 0.00 at 1200.00
Wait 3.00 seconds
Unit - Turn collision for Blademaster 0016 <gen> On .
Unit - Order Blademaster 0016 <gen> to Move To . (Center of Region_030 <gen>)
Wait 2.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill Peasant 0017 <gen>
Part3a
Events
Unit - Peasant 0017 <gen> Dies
Conditions
Actions
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display This cave seems to be going on forever, I hope I find the exit soon. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Blademaster 0004 <gen> to Move To . (Center of Region_031 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display Oh great! . Modify duration: Set to 2.00 seconds and Wait
Unit - Make Blademaster 0016 <gen> face 180.00 over 0 seconds
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display Another gate! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0015 <gen> named Warlock : Play No sound and display Explain yourself stranger! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display Who said that? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0015 <gen> named Warlock : Play No sound and display Up here! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display Oh, hello. I am...the new alchemyst. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0015 <gen> named Warlock : Play No sound and display Then what are you doing here? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display I was told to...to...speak to our lord. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0015 <gen> named Warlock : Play No sound and display And who told you such a thing?! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display Eh...Mike? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0015 <gen> named Warlock : Play No sound and display Mike?! Who the hell is Mike? You're no alchemyst! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0015 <gen> named Warlock : Play No sound and display Petronicus! . Modify duration: Set to 2.00 seconds and Wait
Animation - Change Blademaster 0004 <gen> 's animation speed to 0.00 % of its original speed
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display What?...Damn, I'm paralyzed. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0015 <gen> named Warlock : Play No sound and display Insignius! . Modify duration: Set to 2.00 seconds and Wait
Special Effect - Create a special effect at (Center of Region_031 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0004 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0004 <gen> instantly to (Center of Region_032 <gen>)
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display What?! My powers, they're back! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display Nomus Itas! . Modify duration: Set to 2.00 seconds and Wait
Animation - Change Blademaster 0004 <gen> 's animation speed to 100 % of its original speed
Animation - Change Fel Orc Warlock 0015 <gen> 's animation speed to 0.00 % of its original speed
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0015 <gen> named Warlock : Play No sound and display Now I'm paralyzed. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display Indeed you are. . Modify duration: Set to 2.50 seconds and Wait
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0004 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0004 <gen> instantly to (Center of Region_033 <gen>)
Unit - Set life of Fel Orc Warlock 0015 <gen> to 1.00
Wait 0.50 seconds
Animation - Change Fel Orc Warlock 0015 <gen> 's animation speed to 100 % of its original speed
Unit - Order Blademaster 0004 <gen> to Attack . Fel Orc Warlock 0015 <gen>
Wait 2 seconds
Item - Show gg_item_I000_0014
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display What's this...good, I can now continue forward. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Blademaster 0004 <gen> to Right-Click . gg_item_I000_0014
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0004 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0004 <gen> instantly to (Center of Region_034 <gen>)
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Blademaster 0004 <gen> named Nikola : Play No sound and display Lets see where this takes me... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Blademaster 0004 <gen> to Move To . (Center of Region_035 <gen>)
Wait 2 seconds
Unit - Kill Peasant 0018 <gen>
Part1b
Events
Unit - Peasant 0018 <gen> Dies
Conditions
Actions
Environment - Reset fog to default values
Game - Display to (All players) for 7.00 seconds the text: Meanwhile, Karolina makes her way out of the caves...
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order DarkMiss 0019 <gen> to Move To . (Center of Region_037 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from DarkMiss 0019 <gen> named Karolina : Play No sound and display Finally, I am out of those caves. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from DarkMiss 0019 <gen> named Karolina : Play No sound and display I wonder where I am now... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0019 <gen> named Karolina : Play No sound and display What's this?... . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 3.00 seconds
Unit - Order DarkMiss 0019 <gen> to Move To . (Center of Region_036 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from DarkMiss 0019 <gen> named Karolina : Play No sound and display This looks like it leads to the outside, when I do my task here, I can use this to escape this place. . Modify duration: Set to 6.00 seconds and Wait
Unit - Make DarkMiss 0019 <gen> face (Center of Region_037 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from DarkMiss 0019 <gen> named Karolina : Play No sound and display Hmm, I wonder how Nikola is doing... . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from DarkMiss 0019 <gen> named Karolina : Play No sound and display I wonder if he's still alive... . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 1.50 seconds
Wait 1.50 seconds
Unit - Make DarkMiss 0019 <gen> face (Center of Region_019 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from DarkMiss 0019 <gen> named Karolina : Play No sound and display What the... . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Sound - Play MetalHeavyBashFlesh3 <gen>
Wait 0.20 seconds
Animation - Play DarkMiss 0019 <gen> 's death animation
Wait 3.40 seconds
Animation - Change DarkMiss 0019 <gen> 's animation speed to 0.00 % of its original speed
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Kill Peasant 0000 <gen>
Part2b
Events
Unit - Peasant 0000 <gen> Dies
Conditions
Actions
Sound - Play Undead3 <gen>
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 0 seconds
Unit - Hide Overlord 0028 <gen>
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola : Play No sound and display This appears to be the prison Rufio mentioned. Wow, it is a long hall. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola : Play No sound and display It seems there is a gate on the other side, perhaps that will lead me to the heart chamber. . Modify duration: Set to 4.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 0 seconds
Unit - Order Blademaster 0025 <gen> to Move To . (Center of Region_038 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from High Elf 0022 <gen> named Prisoner : Play No sound and display Please, help me get out of here! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola : Play No sound and display These bars are too strong, I can't brake them. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0022 <gen> named Prisoner : Play No sound and display There should be a key on the warden's desk. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola : Play No sound and display Alright, I'll see what I can do. . Modify duration: Set to 3.00 seconds and Wait
Unit - Unhide Overlord 0028 <gen>
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Overlord 0028 <gen> named Jailor : Play No sound and display Who are you! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola : Play No sound and display Nobody... . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 0 seconds
Unit - Order Overlord 0028 <gen> to Undead Crypt Lord - Impale . (Center of Region_038 <gen>)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0025 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0025 <gen> instantly to (Center of Region_039 <gen>)
Wait 0.50 seconds
Unit - Make Blademaster 0025 <gen> face Overlord 0028 <gen> over 0 seconds
Unit - Make Overlord 0028 <gen> face (Center of Region_040 <gen>) over 0 seconds
Wait 0.10 seconds
Animation - Play Blademaster 0025 <gen> 's Attack Slam animation
Animation - Queue Blademaster 0025 <gen> 's stand animation
Wait 0.35 seconds
Trigger - Turn on Mov1 <gen>
Wait 0.40 seconds
Trigger - Turn off Mov1 <gen>
Unit - Make Overlord 0028 <gen> face Blademaster 0025 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Overlord 0028 <gen> named Jailor : Play No sound and display You made a mistake by comming down here. . Modify duration: Set to 4.00 seconds and Wait
Animation - Change Overlord 0028 <gen> 's animation speed to 200.00 % of its original speed
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Overlord 0028 <gen> using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Move Overlord 0028 <gen> instantly to ((Position of Blademaster 0025 <gen>) offset by (0, -100.00))
Wait 0.10 seconds
Unit - Order Overlord 0028 <gen> to Attack Once . Blademaster 0025 <gen>
Wait 0.50 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Overlord 0028 <gen> using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Move Overlord 0028 <gen> instantly to ((Position of Blademaster 0025 <gen>) offset by (0, 100.00))
Unit - Make Overlord 0028 <gen> face Blademaster 0025 <gen> over 0 seconds
Wait 0.20 seconds
Unit - Order Overlord 0028 <gen> to Attack Once . Blademaster 0025 <gen>
Animation - Change Blademaster 0025 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Blademaster 0025 <gen> 's death animation
Wait 0.50 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Overlord 0028 <gen> using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Move Overlord 0028 <gen> instantly to ((Position of Blademaster 0025 <gen>) offset by (-100.00, 0.00))
Unit - Make Overlord 0028 <gen> face Blademaster 0025 <gen> over 0 seconds
Wait 0.20 seconds
Unit - Order Overlord 0028 <gen> to Attack Once . Blademaster 0025 <gen>
Wait 0.50 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Overlord 0028 <gen> using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Move Overlord 0028 <gen> instantly to ((Position of Blademaster 0025 <gen>) offset by (100.00, 0.00))
Unit - Make Overlord 0028 <gen> face Blademaster 0025 <gen> over 0 seconds
Wait 0.20 seconds
Unit - Order Overlord 0028 <gen> to Attack Once . Blademaster 0025 <gen>
Wait 0.50 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Overlord 0028 <gen> using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Move Overlord 0028 <gen> instantly to (Center of Region_041 <gen>)
Unit - Make Overlord 0028 <gen> face Blademaster 0025 <gen> over 0 seconds
Wait 1.80 seconds
Animation - Change Blademaster 0025 <gen> 's animation speed to 0.00 % of its original speed
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Animation - Change Overlord 0028 <gen> 's animation speed to 100.00 % of its original speed
Cinematic - Send transmission to (All players) from Overlord 0028 <gen> named Jailor : Play No sound and display Hahahahaha! . Modify duration: Set to 2.00 seconds and Wait
Sound - Play Dream <gen>
Wait 3.00 seconds
Game - Set the time of day to 12.00
Sound - Play TragicConfrontation <gen>
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 40.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0029 <gen> named Nikola : Play No sound and display Where, where am I? . Modify duration: Set to 3.00 seconds and Wait
Unit - Order LightMiss 0030 <gen> to Move To . (Center of Region_043 <gen>)
Cinematic - Send transmission to (All players) from Ranger 0031 <gen> named Luna : Play No sound and display Beautiful, isn't it? . Modify duration: Set to 2.50 seconds and Wait
Unit - Make Blademaster 0029 <gen> face LightMiss 0030 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0029 <gen> named Nikola : Play No sound and display Luna?! Is that you? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0031 <gen> named Luna : Play No sound and display Yes my love, I am here. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0029 <gen> named Nikola : Play No sound and display But how...am I dead? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0031 <gen> named Luna : Play No sound and display Yes, but do not worry, you will be back among the living in a few minutes. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0029 <gen> named Nikola : Play No sound and display How can that be? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0031 <gen> named Luna : Play No sound and display Lets just say that the land of the dead is not ready for you, this time. Don't count on being resurrected again, because you wont be. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0029 <gen> named Nikola : Play No sound and display I've missed you so much, ever since that horrible day, when bandits raided our village. . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0031 <gen> named Luna : Play No sound and display I know, I've missed you too. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0029 <gen> named Nikola : Play No sound and display So why are you here? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0031 <gen> named Luna : Play No sound and display Well I wanted to see you again and tell you that you are not alone here, even if we are dead we are still with you, and you CAN stop the Holy Mother. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0029 <gen> named Nikola : Play No sound and display You really think so? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0031 <gen> named Luna : Play No sound and display I know so. . Modify duration: Set to 2.00 seconds and Wait
Environment - Set sky to Generic Sky
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0029 <gen> named Nikola : Play No sound and display I wish it never came to this, I wish I never moved to that small village. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0031 <gen> named Luna : Play No sound and display So do all who live to see such times, but that is not for them to decide. All we have to decide is what to do with the time that is given to us. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0031 <gen> named Luna : Play No sound and display There are other forces at work in this world, Nikola, besides the will of evil. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0031 <gen> named Luna : Play No sound and display I was meant to die, in which case you also were meant to move to that small village, and that is an encouraging thought. . Modify duration: Set to 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0029 <gen> named Nikola : Play No sound and display I suppose so... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0031 <gen> named Luna : Play No sound and display It is time for you to go, I'll be waiting for you. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Fade out over 4.20 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Blademaster 0029 <gen> named Nikola : Play No sound and display Goodbye, my love. . Modify duration: Set to 2.50 seconds and Wait
Sound - Play Dream <gen>
Wait 3.00 seconds
Sound - Stop music After fading
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Game - Set the time of day to 24.00
Animation - Play Blademaster 0025 <gen> 's stand animation
Animation - Change Blademaster 0025 <gen> 's animation speed to 100.00 % of its original speed
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola : Play No sound and display Hey! You and I have unfinished business! . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Blademaster 0025 <gen> face Overlord 0028 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Overlord 0028 <gen> named Jailor : Play No sound and display What?! You can't be alive! . Modify duration: Set to 3.00 seconds and Wait
Camera - Lock camera target for Player 1 (Red) to Overlord 0028 <gen> , offset by ( 0 , 0 ) using Default rotation
Animation - Change Blademaster 0025 <gen> 's animation speed to 300.00 % of its original speed
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0025 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.03 seconds
Unit - Move Blademaster 0025 <gen> instantly to ((Position of Overlord 0028 <gen>) offset by (0, 100.00))
Animation - Play Blademaster 0025 <gen> 's Attack animation
Wait 0.10 seconds
Trigger - Turn on Mov2 <gen>
Trigger - Turn on Mov3 <gen>
Sound - Play Slice[1] at 100 % volume, attached to Overlord 0028 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0025 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.03 seconds
Unit - Move Blademaster 0025 <gen> instantly to ((Position of Overlord 0028 <gen>) offset by (0, 100.00))
Animation - Play Blademaster 0025 <gen> 's Attack animation
Wait 0.10 seconds
Sound - Play Slice[2] at 100 % volume, attached to Overlord 0028 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0025 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.03 seconds
Unit - Move Blademaster 0025 <gen> instantly to ((Position of Overlord 0028 <gen>) offset by (0, 100.00))
Animation - Play Blademaster 0025 <gen> 's Attack Slam animation
Wait 0.10 seconds
Sound - Play Slice[3] at 100 % volume, attached to Overlord 0028 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0025 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.03 seconds
Unit - Move Blademaster 0025 <gen> instantly to ((Position of Overlord 0028 <gen>) offset by (0, 100.00))
Animation - Play Blademaster 0025 <gen> 's Attack animation
Wait 0.10 seconds
Sound - Play Slice[2] at 100 % volume, attached to Overlord 0028 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0025 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.03 seconds
Unit - Move Blademaster 0025 <gen> instantly to ((Position of Overlord 0028 <gen>) offset by (0, 100.00))
Animation - Play Blademaster 0025 <gen> 's Attack animation
Wait 0.10 seconds
Sound - Play Slice[1] at 100 % volume, attached to Overlord 0028 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0025 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.03 seconds
Unit - Move Blademaster 0025 <gen> instantly to ((Position of Overlord 0028 <gen>) offset by (0, 100.00))
Animation - Play Blademaster 0025 <gen> 's Attack Slam animation
Wait 0.10 seconds
Sound - Play Slice[2] at 100 % volume, attached to Overlord 0028 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0025 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.03 seconds
Unit - Move Blademaster 0025 <gen> instantly to ((Position of Overlord 0028 <gen>) offset by (0, 100.00))
Animation - Play Blademaster 0025 <gen> 's Attack Slam animation
Wait 0.10 seconds
Sound - Play Slice[3] at 100 % volume, attached to Overlord 0028 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0025 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.03 seconds
Unit - Move Blademaster 0025 <gen> instantly to ((Position of Overlord 0028 <gen>) offset by (0, 100.00))
Animation - Play Blademaster 0025 <gen> 's Attack animation
Wait 0.10 seconds
Sound - Play Slice[2] at 100 % volume, attached to Overlord 0028 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0025 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.03 seconds
Unit - Move Blademaster 0025 <gen> instantly to ((Position of Overlord 0028 <gen>) offset by (0, 100.00))
Animation - Play Blademaster 0025 <gen> 's Attack animation
Wait 0.10 seconds
Sound - Play Slice[2] at 100 % volume, attached to Overlord 0028 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0025 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.03 seconds
Unit - Move Blademaster 0025 <gen> instantly to ((Position of Overlord 0028 <gen>) offset by (0, 100.00))
Animation - Play Blademaster 0025 <gen> 's Attack Slam animation
Wait 0.10 seconds
Sound - Play Slice[3] at 100 % volume, attached to Overlord 0028 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0025 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.03 seconds
Unit - Move Blademaster 0025 <gen> instantly to ((Position of Overlord 0028 <gen>) offset by (0, 100.00))
Animation - Play Blademaster 0025 <gen> 's Attack animation
Wait 0.10 seconds
Sound - Play Slice[2] at 100 % volume, attached to Overlord 0028 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0025 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.03 seconds
Unit - Move Blademaster 0025 <gen> instantly to ((Position of Overlord 0028 <gen>) offset by (0, 100.00))
Animation - Play Blademaster 0025 <gen> 's Attack animation
Wait 0.10 seconds
Sound - Play Slice[1] at 100 % volume, attached to Overlord 0028 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0025 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.03 seconds
Unit - Move Blademaster 0025 <gen> instantly to ((Position of Overlord 0028 <gen>) offset by (0, 100.00))
Animation - Play Blademaster 0025 <gen> 's Attack Slam animation
Wait 0.10 seconds
Sound - Play Slice[2] at 100 % volume, attached to Overlord 0028 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0025 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.03 seconds
Unit - Move Blademaster 0025 <gen> instantly to ((Position of Overlord 0028 <gen>) offset by (0, 100.00))
Animation - Play Blademaster 0025 <gen> 's Attack Slam animation
Wait 0.10 seconds
Sound - Play Slice[3] at 100 % volume, attached to Overlord 0028 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0025 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.03 seconds
Unit - Move Blademaster 0025 <gen> instantly to ((Position of Overlord 0028 <gen>) offset by (0, 100.00))
Animation - Play Blademaster 0025 <gen> 's Attack animation
Animation - Queue Blademaster 0025 <gen> 's stand animation
Animation - Change Blademaster 0025 <gen> 's animation speed to 100 % of its original speed
Wait 0.10 seconds
Sound - Play Slice[2] at 100 % volume, attached to Overlord 0028 <gen>
Unit - Kill Overlord 0028 <gen>
Trigger - Turn off Mov2 <gen>
Trigger - Turn off Mov3 <gen>
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola (Breathes Deeply) : Play No sound and display .......... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola : Play No sound and display Don't worry Luna. I will stop the Holy Mother and kill anyone that gets in my way! . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Blademaster 0025 <gen> to Move To . (Center of Region_044 <gen>)
Camera - Lock camera target for Player 1 (Red) to Blademaster 0025 <gen> , offset by ( 0 , 0 ) using Default rotation
Part3b
Events
Unit - A unit enters Region_044 <gen>
Conditions
Count Less than or equal to 1
Actions
Set Variable Set Count = "2"
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola : Play No sound and display Hahaha! Well, well, look who we have here... . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Blademaster 0025 <gen> face Priest 0024 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_Camera for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Priest 0024 <gen> named Warden : Play No sound and display It's not funny! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola : Play No sound and display What are you doing here warden? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0024 <gen> named Warden : Play No sound and display Hunting you. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola : Play No sound and display Can't you get it through your thick skull that I'm not the enemy?! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0024 <gen> named Warden : Play No sound and display I couldn't, but seeing as how you killed that demonic Jailor I can now. Tell you what, you release me and my men and we'll help you destroy this cult. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola : Play No sound and display So be it, warden. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0024 <gen> named Warden : Play No sound and display Please, call me Richard. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola : Play No sound and display Alright, I'll just grab the keys and you all will be free. . Modify duration: Set to 3.50 seconds and Wait
Camera - Lock camera target for Player 1 (Red) to Blademaster 0025 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Blademaster 0025 <gen> to Move To . (Center of Region_045 <gen>)
Part4b
Events
Unit - A unit enters Region_045 <gen>
Conditions
Count Less than or equal to 2
Actions
Set Variable Set Count = "3"
Wait 2 seconds
Unit - Make Blademaster 0025 <gen> face Eredar Diabolist 0026 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola : Play No sound and display Why is a demon locked in here? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Eredar Diabolist 0026 <gen> named Nurion : Play No sound and display I am not just any demon, I am Nurion! I was locked up here because I rebeled against my lord. It is we, the demons that should run this place, not some foolish human and his imaginary god! . Modify duration: Set to 11.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola : Play No sound and display Hmm...and what would you do if you were given chardge of this place? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Eredar Diabolist 0026 <gen> named Nurion : Play No sound and display We would dwell here, in the mountain, peacfully. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola : Play No sound and display And would you fight with us to kill this human lord? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Eredar Diabolist 0026 <gen> named Nurion : Play No sound and display Of course I would! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola : Play No sound and display Very well, I'll see what I can do. . Modify duration: Set to 3.50 seconds and Wait
Unit - Order Blademaster 0025 <gen> to Move To . (Center of Region_046 <gen>)
Part5b
Events
Unit - A unit enters Region_046 <gen>
Conditions
Count Less than or equal to 3
Actions
Set Variable Set Count = "4"
Wait 1.00 seconds
Unit - Make Blademaster 0025 <gen> face (Center of Region_047 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola : Play No sound and display Ah, here they are...the prison cell keys. . Modify duration: Set to 3.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 0 seconds
Sound - Play GargoyleReady1 <gen>
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola : Play No sound and display Hmm, there's that noise again. . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Blademaster 0025 <gen> face (Center of Region_048 <gen>) over 0 seconds
Wait 2.00 seconds
Unit - Make Blademaster 0025 <gen> face (Center of Region_049 <gen>) over 0 seconds
Wait 2.00 seconds
Unit - Make Blademaster 0025 <gen> face (Center of Region_050 <gen>) over 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola : Play No sound and display It looks like something's there... . Modify duration: Set to 3.50 seconds and Wait
Animation - Lock Blademaster 0025 <gen> 's Head to face Eredar Diabolist 0026 <gen> , offset by ( -1000.00 , 0 , 90 )
Cinematic - Send transmission to (All players) from Eredar Diabolist 0026 <gen> named Nurion : Play No sound and display Hey chief, you mind hurrying up a bit! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola : Play No sound and display Alright, alright. . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola : Play No sound and display Where did it go now?! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola : Play No sound and display Oh well... . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Blademaster 0025 <gen> to Move To . (Center of Region_044 <gen>)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Display to (All players) for 10.00 seconds the text: After a few minutes Nikola freed all the prisoners and began making plans on how to defeat the lord of the House of Dawn.
Wait 8.00 seconds
Unit - Kill Peasant 0038 <gen>
Part6b
Events
Unit - Peasant 0038 <gen> Dies
Conditions
Actions
Set Variable Set Count = "5"
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 0 seconds
Unit - Unhide Eredar Diabolist 0034 <gen>
Unit - Unhide Priest 0033 <gen>
Unit - Unhide Blademaster 0032 <gen>
Unit - Unhide High Elf 0039 <gen>
Unit - Unhide Villager 0036 <gen>
Unit - Unhide Villager 0035 <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Priest 0033 <gen> named Richard : Play No sound and display Nikola, we must persue to the heart chamber and end this, the more we wait, the more the lord of this cult gets stronger. . Modify duration: Set to 8.00 seconds and Wait
Unit - Order Villager 0035 <gen> to Move To . (Center of Region_051 <gen>)
Cinematic - Send transmission to (All players) from Eredar Diabolist 0034 <gen> named Nurion : Play No sound and display Foolish human, do you really think the few of us can take on the House of Dawn?! . Modify duration: Set to 4.50 seconds and Wait
Unit - Order Villager 0036 <gen> to Move To . (Center of Region_051 <gen>)
Cinematic - Send transmission to (All players) from Priest 0033 <gen> named Richard : Play No sound and display I don't even understand why we are working with this demon Nikola, a demon cannot be trusted! . Modify duration: Set to 5.00 seconds and Wait
Unit - Order High Elf 0039 <gen> to Move To . (Center of Region_051 <gen>)
Cinematic - Send transmission to (All players) from Eredar Diabolist 0034 <gen> named Nurion : Play No sound and display A demon cannot be trusted?! Who is it that runs this cult?! A human! . Modify duration: Set to 4.50 seconds and Wait
Unit - Make Blademaster 0032 <gen> face Eredar Diabolist 0034 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0032 <gen> named Nikola : Play No sound and display Enough! Listen, the both of you. We can't do this alone, so we have no choice but to work together. . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0032 <gen> named Nikola : Play No sound and display Nurion, you told me that there are other demons that want to rebel against their human master, is that true? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Eredar Diabolist 0034 <gen> named Nurion : Play No sound and display Indeed it is, with your permission I will go and round up at least a dozen men that will fight the lord of this cult. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0032 <gen> named Nikola : Play No sound and display Very well, but first you need to tell me how to get to the heart chamber. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0033 <gen> named Richard : Play No sound and display What?! You are going to let him go and round up more demons?! He will surely kill us all! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0032 <gen> named Nikola : Play No sound and display That's a risk I'll have to take. So Nurion, how can we get to the heart chamber? . Modify duration: Set to 4.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Eredar Diabolist 0034 <gen> named Nurion : Play No sound and display Well, you could go through this gate. You'll have to go down a small cave and back up on the other side. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Eredar Diabolist 0034 <gen> named Nurion : Play No sound and display After that take the first left and then the first right. That will lead you to the heart chamber. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0032 <gen> named Nikola : Play No sound and display Alright, you may go now. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Eredar Diabolist 0034 <gen> named Nurion : Play No sound and display Very well, I'll meet you in front of the heart chamber. . Modify duration: Set to 3.50 seconds and Wait
Unit - Order Eredar Diabolist 0034 <gen> to Move To . (Center of Region_045 <gen>)
Cinematic - Send transmission to (All players) from Priest 0033 <gen> named Richard : Play No sound and display So, we go down the cave? . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Blademaster 0032 <gen> to Move To . (Center of Region_052 <gen>)
Cinematic - Send transmission to (All players) from Blademaster 0032 <gen> named Nikola : Play No sound and display Yes, we go down the cave. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0032 <gen> named Nikola : Play No sound and display Hmm... . Modify duration: Set to 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0032 <gen> named Nikola : Play No sound and display None of these keys fit. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Priest 0033 <gen> to Right-Click . Blademaster 0032 <gen>
Cinematic - Send transmission to (All players) from Priest 0033 <gen> named Richard : Play No sound and display Here, try this one. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0032 <gen> named Nikola : Play No sound and display Where did you get that? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0033 <gen> named Richard : Play No sound and display Took it from the Jailor when he wasn't looking. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0032 <gen> named Nikola : Play No sound and display Good, it fits. Alright, lets move. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Play DarkMiss 0095 <gen> 's death animation
Wait 3.40 seconds
Animation - Change DarkMiss 0095 <gen> 's animation speed to 0.00 % of its original speed
Unit - Kill Peasant 0097 <gen>
Part7b
Events
Unit - Peasant 0097 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Meanwhile...
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_095 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Animation - Change DarkMiss 0095 <gen> 's animation speed to 100.00 % of its original speed
Animation - Play DarkMiss 0095 <gen> 's stand animation
Wait 2 seconds
Cinematic - Send transmission to (All players) from DarkMiss 0095 <gen> named Karolina : Play No sound and display What?! Where am I? . Modify duration: Set to 2.50 seconds and Wait
Unit - Order Eredar Sorcerer 0096 <gen> to Move To . (Center of Region_126 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Eredar Sorcerer 0096 <gen> named Demonic Warlock : Play No sound and display Ah...finally you awake. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0095 <gen> named Karolina : Play No sound and display Let me go demon, or I'll... . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Eredar Sorcerer 0096 <gen> named Demonic Warlock : Play No sound and display You'll do what? You can't escape the magical pen, not only is it immune to physical attacks, but it stuns your magic as well. There is no escape! . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from Eredar Sorcerer 0096 <gen> named Demonic Warlock : Play No sound and display Now shut up, I've got work to do. . Modify duration: Set to 3.50 seconds and Wait
Unit - Order Eredar Sorcerer 0096 <gen> to Move To . (Center of Region_127 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from DarkMiss 0095 <gen> named Karolina : Play No sound and display I hope Nikola has more luck then me... . Modify duration: Set to 3.00 seconds and Don't wait
Wait 1.50 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.50 seconds
Unit - Kill Peasant 0044 <gen>
Part1c
Events
Unit - Peasant 0044 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Nikola and Richard make their way down the cave, racing to reach the heart chamber of the House of Dawn before it is too late.
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 0 seconds
Unit - Order Blademaster 0043 <gen> to Move To . (Center of Region_058 <gen>)
Wait 0.25 seconds
Unit - Order Priest 0037 <gen> to Move To . (Center of Region_061 <gen>)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.25 seconds
Unit - Order Footman 0041 <gen> to Move To . (Center of Region_060 <gen>)
Wait 0.25 seconds
Unit - Order Archer 0042 <gen> to Move To . (Center of Region_059 <gen>)
Wait 0.25 seconds
Unit - Order Footman 0040 <gen> to Move To . (Center of Region_062 <gen>)
Part2c
Events
Unit - A unit enters Region_058 <gen>
Conditions
Count Less than or equal to 5
Actions
Set Variable Set Count = "6"
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0043 <gen> named Nikola : Play No sound and display Damn it! What is up with all the gates?! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0043 <gen> named Nikola : Play No sound and display No key fits! Not even the one you gave me, Richard. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0037 <gen> named Richard : Play No sound and display What are we going to do now? . Modify duration: Set to 3.00 seconds and Wait
Unit - Unhide Chaplain 0045 <gen>
Cinematic - Send transmission to (All players) from Blademaster 0043 <gen> named Nikola : Play No sound and display I don't know... . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Chaplain 0045 <gen> named Carlos : Play No sound and display Richard?! . Modify duration: Set to 2.00 seconds and Wait
Unit - Make Blademaster 0043 <gen> face Chaplain 0045 <gen> over 0 seconds
Unit - Make Priest 0037 <gen> face Chaplain 0045 <gen> over 0 seconds
Unit - Make Footman 0041 <gen> face Chaplain 0045 <gen> over 0 seconds
Unit - Make Archer 0042 <gen> face Chaplain 0045 <gen> over 0 seconds
Unit - Make Footman 0040 <gen> face Chaplain 0045 <gen> over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Priest 0037 <gen> named Richard : Play No sound and display Dear god! Carlos?! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0045 <gen> named Carlos : Play No sound and display Yes, it's me. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0037 <gen> named Richard : Play No sound and display What are you doing here?! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0045 <gen> named Carlos : Play No sound and display I'm the prison warden. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0037 <gen> named Richard : Play No sound and display Prison war...You traitor! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0045 <gen> named Carlos : Play No sound and display Come now brother, it's not like you wouldn't do the same in my position. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0037 <gen> named Richard : Play No sound and display What?! I would never betray the order, I would never resolve to working with such evil beings such as these cultists! . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0045 <gen> named Carlos : Play No sound and display I had no choice, they would have killed me! You would make the same choice as I did! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0037 <gen> named Richard : Play No sound and display I would rather die! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0045 <gen> named Carlos : Play No sound and display So, what brings you to this place. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0037 <gen> named Richard : Play No sound and display I came here to destroy this cult and end all the madness and evil it causes. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0045 <gen> named Carlos : Play No sound and display You were always a fool, dear borther. Can you not see that the way of the Holy Mother is the only true way? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0037 <gen> named Richard : Play No sound and display What?! You are one of them! You are no brother of mine! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0045 <gen> named Carlos : Play No sound and display The Holy Mother will reward me for killing you and the savior. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0043 <gen> named Nikola : Play No sound and display Lets kick his ass. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0037 <gen> named Richard : Play No sound and display No! This fight is between me and him, do not interfere. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0043 <gen> named Nikola : Play No sound and display Very well. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0045 <gen> named Carlos : Play No sound and display Pekala Lacio! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0037 <gen> named Richard : Play No sound and display Bamapulius! . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Priest 0037 <gen> to Human Blood Mage - Siphon Mana . Bolt 0046 <gen>
Unit - Order Chaplain 0045 <gen> to Neutral Dark Ranger - Life Drain . Bolt 0046 <gen>
Camera - . Apply . gg_cam_Camera_060 for Player 1 (Red) over 0 seconds
Wait 0.30 seconds
Camera - . Apply . gg_cam_Camera_061 for Player 1 (Red) over 25.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 3.00
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0045 <gen> named Carlos : Play No sound and display You wont hold out much longer brother! . Modify duration: Set to 3.50 seconds and Wait
Camera - Shake the camera for Player 1 (Red) with magnitude 6.00
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0045 <gen> named Carlos : Play No sound and display You were always weak! . Modify duration: Set to 3.00 seconds and Wait
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Priest 0037 <gen> named Richard : Play No sound and display It is you who has always been weak! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0037 <gen> named Richard : Play No sound and display Disarmada! . Modify duration: Set to 2.00 seconds and Wait
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Unit - Order Chaplain 0045 <gen> to Stop .
Unit - Order Priest 0037 <gen> to Stop .
Wait 0.20 seconds
Unit - Order Priest 0037 <gen> to Neutral Sea Witch - Forked Lightning . Chaplain 0045 <gen>
Wait 0.80 seconds
Unit - Order Chaplain 0045 <gen> to Night Elf Warden - Blink . (Center of Region_063 <gen>)
Wait 0.30 seconds
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0045 <gen> named Carlos : Play No sound and display Dear brother...you are a fool...and your foolishness will be your death. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0045 <gen> named Carlos : Play No sound and display Pekala Lacio! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0037 <gen> named Richard : Play No sound and display Bamapulius! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 80.00 %, 80.00 %, 80.00 %) with 0 % transparency
Unit - Unhide Bolt2 0047 <gen>
Wait 0.10 seconds
Unit - Order Priest 0037 <gen> to Human Blood Mage - Siphon Mana . Bolt2 0047 <gen>
Unit - Order Chaplain 0045 <gen> to Neutral Dark Ranger - Life Drain . Bolt2 0047 <gen>
Camera - . Apply . gg_cam_Camera_063 for Player 1 (Red) over 0 seconds
Wait 0.20 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 80.00 %, 80.00 %, 80.00 %) with 0 % transparency
Trigger - Turn on Grow1 <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Priest 0037 <gen> named Richard : Play No sound and display Carlos, we must stop! We're all going to die if we continue! . Modify duration: Set to 4.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Chaplain 0045 <gen> named Carlos : Play No sound and display Never! . Modify duration: Set to 2.50 seconds and Wait
Unit - Order Bolt2 0047 <gen> to Orc Far Seer - Chain Lightning . Footman 0041 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Priest 0037 <gen> named Richard : Play No sound and display Nikola, it's time for you to help me. Hurry, before we all die! . Modify duration: Set to 4.00 seconds and Wait
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0043 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0043 <gen> instantly to (Center of Region_064 <gen>)
Wait 0.10 seconds
Unit - Order Blademaster 0043 <gen> to Attack Once . Chaplain 0045 <gen>
Wait 0.50 seconds
Unit - Kill Bolt2 0047 <gen>
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Priest 0037 <gen> named Richard : Play No sound and display Disarmada! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.80 seconds
Unit - Set life of Chaplain 0045 <gen> to 1.00
Wait 0.20 seconds
Unit - Order Priest 0037 <gen> to Neutral Sea Witch - Forked Lightning . Chaplain 0045 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0043 <gen> named Nikola : Play No sound and display He droped a key. It probably opens the gate here. . Modify duration: Set to 3.50 seconds and Wait
Item - Pick every item in Region_065 <gen> and do (Remove (Picked item))
Cinematic - Send transmission to (All players) from Priest 0037 <gen> named Richard : Play No sound and display Goodbye, brother... . Modify duration: Set to 2.50 seconds and Don't wait
Unit - Order Blademaster 0043 <gen> to Move To . (Center of Region_058 <gen>)
Cinematic - Send transmission to (All players) from Priest 0037 <gen> named Richard : Play No sound and display I will avenge you brother... . Modify duration: Set to 4.00 seconds and Don't wait
Unit - Order Priest 0037 <gen> to Move To . (Center of Region_058 <gen>)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Kill Peasant 0053 <gen>
Part3c
Events
Unit - Peasant 0053 <gen> Dies
Conditions
Actions
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Priest 0048 <gen> named Richard : Play No sound and display We're in luck, it seems there is a small lake here. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0051 <gen> named Nikola : Play No sound and display And it looks like those creates contain food. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0048 <gen> named Richard : Play No sound and display Soldiers go and check out the lake and the creates. . Modify duration: Set to 3.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Footman 0050 <gen> named Soldier : Play No sound and display Sir! Yes, sir! . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Archer 0052 <gen> to Move To . (Center of Region_066 <gen>)
Unit - Order Footman 0050 <gen> to Move To . (Center of Region_067 <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archer 0052 <gen> named Archer : Play No sound and display These are indeed food creates and they're full. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0050 <gen> named Soldier : Play No sound and display And this is drinkable water sir! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0048 <gen> named Richard : Play No sound and display Splendid, we can rest here for a while. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0051 <gen> named Nikola : Play No sound and display Yes, we need to be prepared. Who knows what awaits in the heart chamber. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) for 10.00 seconds the text: After getting a bite to eat and having a drink Nikola and Richard took a two-hour nap...
Unit - Order Footman 0050 <gen> to Move To . (Center of Region_068 <gen>)
Unit - Order Archer 0052 <gen> to Move To . (Center of Region_069 <gen>)
Unit - Order Priest 0048 <gen> to Move To . (Center of Region_066 <gen>)
Unit - Order Blademaster 0051 <gen> to Move To . (Center of Region_070 <gen>)
Wait 6.00 seconds
Unit - Make Blademaster 0051 <gen> face (Center of Region_067 <gen>) over 0 seconds
Unit - Make Priest 0048 <gen> face (Center of Region_067 <gen>) over 0 seconds
Animation - Play Archer 0052 <gen> 's death animation
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 0 seconds
Wait 2.50 seconds
Animation - Change Archer 0052 <gen> 's animation speed to 0.00 % of its original speed
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 30.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0051 <gen> named Nikola : Play No sound and display How are you doing? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0048 <gen> named Richard : Play No sound and display Alright, why? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0051 <gen> named Nikola : Play No sound and display Well, you did kill your own brother... . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0048 <gen> named Richard : Play No sound and display Nah, that wasn't my brother, he died a long time ago. That was just some mad spirit trapped in his body. . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0051 <gen> named Nikola : Play No sound and display Were you close? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0048 <gen> named Richard : Play No sound and display Me and my brother? Sort of. We finished the guard academy together and he got a job offering in another town as the guard captain. . Modify duration: Set to 8.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_068 for Player 1 (Red) over 27.00 seconds
Cinematic - Send transmission to (All players) from Priest 0048 <gen> named Richard : Play No sound and display When I almost lost my life in one bandit raid I became the prison warden and have not seen any action up until now. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0048 <gen> named Richard : Play No sound and display I heard that my brother was captured by this cult about a year ago. We sent our best men to destroy this cult, but none succeeded. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0051 <gen> named Nikola : Play No sound and display Do not worry, we will avenge your borther and all the innocent people that died here. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0048 <gen> named Richard : Play No sound and display Your combat skills are most impressive, but I fear that wont be enough to defeat the lord of this cult. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 18.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0051 <gen> named Nikola : Play No sound and display Don't worry, he will be destroyed, one way or another. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0048 <gen> named Richard : Play No sound and display I hope so. We should move out, the demons aiding us will be at the heart chamber soon and we shouldn't keep them waiting. . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0051 <gen> named Nikola : Play No sound and display Alright. Men, lets move out! . Modify duration: Set to 3.00 seconds and Wait
Animation - Play Archer 0052 <gen> 's stand animation
Animation - Change Archer 0052 <gen> 's animation speed to 100.00 % of its original speed
Unit - Order Blademaster 0051 <gen> to Move To . (Center of Region_072 <gen>)
Unit - Order Priest 0048 <gen> to Move To . (Center of Region_072 <gen>)
Wait 2 seconds
Unit - Order Archer 0052 <gen> to Move To . (Center of Region_072 <gen>)
Wait 1.00 seconds
Unit - Order Footman 0050 <gen> to Move To . (Center of Region_072 <gen>)
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Kill Peasant 0059 <gen>
Part4c
Events
Unit - Peasant 0059 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Meanwhile, somewhere in the private quarters of the lord of the House of Dawn...
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Order Lock 0054 <gen> to Move To . (Center of Region_073 <gen>)
Wait 4.00 seconds
Unit - Order Lock 0054 <gen> to Move To . (Center of Region_074 <gen>)
Wait 2 seconds
Unit - Make Lock 0054 <gen> face Doom Guard 0057 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_070 for Player 1 (Red) over 2.50 seconds
Unit - Order Doom Guard 0057 <gen> to Move To . (Center of Region_075 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Doom Guard 0057 <gen> named Behamus : Play No sound and display You summoned me, lord? . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Doom Guard 0057 <gen> face Lock 0054 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Lock 0054 <gen> named : Play No sound and display Yes. Did you find the Savior? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Doom Guard 0057 <gen> named Behamus : Play No sound and display I'm afraid not lord. We did however find a few of our men, dead, in the lower dungeons and caves, but that could have been a brawl between our guards. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lock 0054 <gen> named : Play No sound and display Where could they be? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Doom Guard 0057 <gen> named Behamus : Play No sound and display I do not know, but perhaps they died in the underwater caves? . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Blademaster 0058 <gen> to Move To . (Center of Region_076 <gen>)
Cinematic - Send transmission to (All players) from Lock 0054 <gen> named : Play No sound and display Perhaps... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lock 0054 <gen> named : Play No sound and display Ah, good...it seems that our project has been completed. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_071 for Player 1 (Red) over 0 seconds
Unit - Make Blademaster 0058 <gen> face Lock 0054 <gen> over 0 seconds
Unit - Make Doom Guard 0057 <gen> face Blademaster 0058 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Doom Guard 0057 <gen> named Behamus : Play No sound and display Project, my lord? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lock 0054 <gen> named : Play No sound and display You did not know Behamus? I ordered my sorcerers to bring the Savior from the Omla dimension. That dimension is the complete opposite of this one. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Doom Guard 0057 <gen> named Behamus : Play No sound and display So this is an evil version of the Savior? Why did you bring him here? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lock 0054 <gen> named : Play No sound and display To fight Nikola of course. This Savior is much more stronger then Nikola and is therefore the perfect assassin for him. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Doom Guard 0057 <gen> named Behamus : Play No sound and display My lord, I could take on Nikola myself! I should have the honor of destroying him. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lock 0054 <gen> named : Play No sound and display Ah, but you will. Dagon will simply bring him to us, if he still lives of course. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Doom Guard 0057 <gen> named Behamus : Play No sound and display Dagon? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lock 0054 <gen> named : Play No sound and display That is the Savior of the Omla realm. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Doom Guard 0057 <gen> named Behamus : Play No sound and display Where would you have us wait for the Savior? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Lock 0054 <gen> named : Play No sound and display If the Savior is alive he will want to reach the heart chamber and destroy the heart of this cult. This means that you should prepare an ambush in the heart chamber. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Doom Guard 0057 <gen> named Behamus : Play No sound and display Very well, my lord. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lock 0054 <gen> named : Play No sound and display Oh and Behamus, bring some reinforcements, just in case. I can't risk the Savior foiling my plans. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Doom Guard 0057 <gen> named Behamus : Play No sound and display As you wish. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Doom Guard 0057 <gen> to Move To . (Center of Region_077 <gen>)
Wait 1.00 seconds
Unit - Order Blademaster 0058 <gen> to Move To . (Center of Region_077 <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_072 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0049 <gen> named Nikola : Play No sound and display Alright men, we are almost there. Be prepared for anything! . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Blademaster 0049 <gen> to Move To . (Center of Region_078 <gen>)
Unit - Order Priest 0060 <gen> to Move To . (Center of Region_079 <gen>)
Unit - Order Footman 0062 <gen> to Move To . (Center of Region_081 <gen>)
Unit - Order Archer 0063 <gen> to Move To . (Center of Region_080 <gen>)
Part5c
Events
Unit - A unit enters Region_078 <gen>
Conditions
(Entering unit) Equal to Blademaster 0049 <gen>
Actions
Camera - . Apply . gg_cam_Camera_076 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Eredar Diabolist 0061 <gen> named Nurion : Play No sound and display Ah, Nikola, you have arrived. Are you prepared to enter the heart chamber? . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0049 <gen> named Nikola : Play No sound and display Lets finish this! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Eredar Diabolist 0061 <gen> named Nurion : Play No sound and display Are you sure? Once we enter the heart chamber there is no comming back. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0049 <gen> named Nikola : Play No sound and display Of course! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Eredar Diabolist 0061 <gen> named Nurion : Play No sound and display Very well. . Modify duration: Set to 2.50 seconds and Wait
Unit - Make Eredar Diabolist 0061 <gen> face (Center of Region_085 <gen>) over 2.00 seconds
Wait 2 seconds
Animation - Play Eredar Diabolist 0061 <gen> 's Spell Slam animation
Cinematic - Send transmission to (All players) from Eredar Diabolist 0061 <gen> named Nurion : Play No sound and display Morphan Sil Vatul! . Modify duration: Set to 3.14 seconds and Wait
Animation - Play Eredar Diabolist 0061 <gen> 's Spell Slam animation
Animation - Queue Eredar Diabolist 0061 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Eredar Diabolist 0061 <gen> named Nurion : Play No sound and display Rod Star Mis Atul! . Modify duration: Set to 3.12 seconds and Wait
Destructible - Open Demonic Gate 0485 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Eredar Diabolist 0061 <gen> named Nurion : Play No sound and display The way is cleared. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0049 <gen> named Nikola : Play No sound and display Then let us make haste, we don't want to keep the lord waiting. . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Blademaster 0049 <gen> to Move To . (Center of Region_086 <gen>)
Unit - Order Priest 0060 <gen> to Move To . (Center of Region_086 <gen>)
Unit - Order Footman 0062 <gen> to Move To . (Center of Region_086 <gen>)
Unit - Order Archer 0063 <gen> to Move To . (Center of Region_086 <gen>)
Cinematic - Send transmission to (All players) from Eredar Diabolist 0061 <gen> named Nurion : Play No sound and display Lets go demons! Today we fight for our freedom! . Modify duration: Set to 3.50 seconds and Wait
Unit - Order Eredar Diabolist 0061 <gen> to Move To . (Center of Region_086 <gen>)
Cinematic - Send transmission to (All players) from Eredar Diabolist 0061 <gen> named Nurion : Play No sound and display Chardge! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_077 for Player 1 (Red) over 6.00 seconds
Unit - Order Fel Orc Warlock 0072 <gen> to Move To . (Center of Region_086 <gen>)
Wait 0.30 seconds
Unit - Order Fel Orc Warlock 0073 <gen> to Move To . (Center of Region_086 <gen>)
Wait 0.30 seconds
Unit - Order Fel Orc Warlock 0071 <gen> to Move To . (Center of Region_086 <gen>)
Wait 0.30 seconds
Unit - Order Fel Orc Warlock 0070 <gen> to Move To . (Center of Region_086 <gen>)
Wait 0.30 seconds
Unit - Order Eredar Sorcerer 0066 <gen> to Move To . (Center of Region_086 <gen>)
Wait 0.30 seconds
Unit - Order Eredar Sorcerer 0065 <gen> to Move To . (Center of Region_086 <gen>)
Wait 0.30 seconds
Unit - Order Eredar Sorcerer 0067 <gen> to Move To . (Center of Region_086 <gen>)
Wait 0.30 seconds
Unit - Order Eredar Sorcerer 0064 <gen> to Move To . (Center of Region_086 <gen>)
Wait 0.30 seconds
Unit - Order Eredar Sorcerer 0069 <gen> to Move To . (Center of Region_086 <gen>)
Wait 0.30 seconds
Unit - Order Eredar Sorcerer 0068 <gen> to Move To . (Center of Region_086 <gen>)
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Unit - Kill Peasant 0001 <gen>
Part1d
Events
Unit - Peasant 0001 <gen> Dies
Conditions
Actions
Sound - Play DarkVictory <gen>
Animation - Play LockST 0074 <gen> 's stand channel animation
Wait 1.00 seconds
Animation - Change LockST 0074 <gen> 's animation speed to 0.00 % of its original speed
Camera - . Apply . gg_cam_Camera_080 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_079 for Player 1 (Red) over 10.00 seconds
Wait 0.50 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_085 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_084 for Player 1 (Red) over 10.00 seconds
Wait 0.50 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_078 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Make Blademaster 0088 <gen> face Eredar Diabolist 0077 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0088 <gen> named Nikola : Play No sound and display Finally, here we are. It has been a long journey, but soon we will end all this evil and madness. . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0088 <gen> named Nikola : Play No sound and display Humans...demons...today we fight not only for ourselves but all those that died here in vein. . Modify duration: Set to 8.00 seconds and Don't wait
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.51 seconds
Camera - . Apply . gg_cam_Camera_080 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_079 for Player 1 (Red) over 20.00 seconds
Wait 0.50 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_079 for Player 1 (Red) over 5.00 seconds
Wait 0.50 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_078 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0088 <gen> named Nikola : Play No sound and display Let us be the spirits of vengeance and retribution and let us deliver justice to the lord of this cult! . Modify duration: Set to 7.00 seconds and Wait
Unit - Order Blademaster 0088 <gen> to Move To . (Center of Region_089 <gen>)
Unit - Order Footman 0089 <gen> to Move To . (Center of Region_092 <gen>)
Unit - Order Priest 0090 <gen> to Move To . (Center of Region_091 <gen>)
Unit - Order Archer 0091 <gen> to Move To . (Center of Region_090 <gen>)
Unit - Order Eredar Diabolist 0077 <gen> to Move To . (Center of Region_097 <gen>)
Unit - Order Fel Orc Warlock 0085 <gen> to Move To . (Center of Region_093 <gen>)
Unit - Order Fel Orc Warlock 0084 <gen> to Move To . (Center of Region_100 <gen>)
Wait 1.00 seconds
Unit - Order Fel Orc Warlock 0086 <gen> to Move To . (Center of Region_103 <gen>)
Unit - Order Fel Orc Warlock 0087 <gen> to Move To . (Center of Region_101 <gen>)
Wait 1.00 seconds
Unit - Order Eredar Sorcerer 0083 <gen> to Move To . (Center of Region_095 <gen>)
Unit - Order Eredar Sorcerer 0082 <gen> to Move To . (Center of Region_098 <gen>)
Wait 1.00 seconds
Unit - Order Eredar Sorcerer 0080 <gen> to Move To . (Center of Region_094 <gen>)
Unit - Order Eredar Sorcerer 0081 <gen> to Move To . (Center of Region_099 <gen>)
Wait 1.00 seconds
Unit - Order Eredar Sorcerer 0079 <gen> to Move To . (Center of Region_102 <gen>)
Unit - Order Eredar Sorcerer 0078 <gen> to Move To . (Center of Region_096 <gen>)
Sound - Stop music After fading
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_083 for Player 1 (Red) over 7.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0088 <gen> named Nikola : Play No sound and display So, Nurion, how do we exactly destroy this statue? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Eredar Diabolist 0077 <gen> named Nurion : Play No sound and display We all must stand in a circle and... . Modify duration: Set to 3.50 seconds and Wait
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Sound - Play Doom <gen>
Animation - Play Shimmering Portal 0620 <gen> 's Birth animation
Animation - Queue Shimmering Portal 0620 <gen> 's stand animation
Destructible - Show Shimmering Portal 0620 <gen>
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0088 <gen> named Nikola : Play No sound and display What's going on?! . Modify duration: Set to 3.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_082 for Player 1 (Red) over 10.00 seconds
Wait 2.00 seconds
Animation - Play Shimmering Portal 0619 <gen> 's Birth animation
Animation - Queue Shimmering Portal 0619 <gen> 's stand animation
Destructible - Show Shimmering Portal 0619 <gen>
Wait 4.00 seconds
Animation - Play Shimmering Portal 0618 <gen> 's Birth animation
Animation - Queue Shimmering Portal 0618 <gen> 's stand animation
Destructible - Show Shimmering Portal 0618 <gen>
Wait 3.50 seconds
Camera - . Apply . gg_cam_Camera_081 for Player 1 (Red) over 10.00 seconds
Wait 2.00 seconds
Animation - Play Shimmering Portal 0621 <gen> 's Birth animation
Animation - Queue Shimmering Portal 0621 <gen> 's stand animation
Destructible - Show Shimmering Portal 0621 <gen>
Wait 4.00 seconds
Destructible - Create a Dofw (Unexpected type: 'destructablecode') at (Center of Region_088 <gen>) facing 270.00 with scale 1 and variation 0
Cinematic - Send transmission to (All players) from Eredar Diabolist 0077 <gen> named Nurion : Play No sound and display It seems that the lord knows we are here. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0088 <gen> named Nikola : Play No sound and display Quickly, regroup outside of the heart chamber. . Modify duration: Set to 3.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_086 for Player 1 (Red) over 0 seconds
Unit - Make Blademaster 0088 <gen> face (Center of Region_088 <gen>) over 0 seconds
Unit - Make Footman 0089 <gen> face (Center of Region_088 <gen>) over 0 seconds
Unit - Make Priest 0090 <gen> face (Center of Region_088 <gen>) over 0 seconds
Unit - Make Archer 0091 <gen> face (Center of Region_088 <gen>) over 0 seconds
Unit - Make Eredar Diabolist 0077 <gen> face (Center of Region_088 <gen>) over 0 seconds
Unit - Make Fel Orc Warlock 0085 <gen> face (Center of Region_088 <gen>) over 0 seconds
Unit - Make Fel Orc Warlock 0084 <gen> face (Center of Region_088 <gen>) over 0 seconds
Unit - Make Fel Orc Warlock 0086 <gen> face (Center of Region_088 <gen>) over 0 seconds
Unit - Make Fel Orc Warlock 0087 <gen> face (Center of Region_088 <gen>) over 0 seconds
Unit - Make Eredar Sorcerer 0083 <gen> face (Center of Region_088 <gen>) over 0 seconds
Unit - Make Eredar Sorcerer 0082 <gen> face (Center of Region_088 <gen>) over 0 seconds
Unit - Make Eredar Sorcerer 0081 <gen> face (Center of Region_088 <gen>) over 0 seconds
Unit - Make Eredar Sorcerer 0080 <gen> face (Center of Region_088 <gen>) over 0 seconds
Unit - Make Eredar Sorcerer 0079 <gen> face (Center of Region_088 <gen>) over 0 seconds
Unit - Make Eredar Sorcerer 0078 <gen> face (Center of Region_088 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0088 <gen> named Nikola : Play No sound and display Damn it! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Eredar Diabolist 0077 <gen> named Nurion : Play No sound and display I told you, there is no turning back. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Eredar Diabolist 0077 <gen> named Nurion : Play No sound and display Me and my men can hold two portals. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0088 <gen> named Nikola : Play No sound and display I'll be able to hold one. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0090 <gen> named Richard : Play No sound and display And we can hold one as well. . Modify duration: Set to 3.50 seconds and Wait
Unit - Order Blademaster 0088 <gen> to Move To . (Center of Region_104 <gen>)
Unit - Order Priest 0090 <gen> to Move To . (Center of Region_106 <gen>)
Unit - Order Footman 0089 <gen> to Move To . (Center of Region_107 <gen>)
Unit - Order Archer 0091 <gen> to Move To . (Center of Region_105 <gen>)
Unit - Order Eredar Diabolist 0077 <gen> to Move To . (Center of Region_108 <gen>)
Unit - Order Fel Orc Warlock 0085 <gen> to Move To . (Center of Region_112 <gen>)
Unit - Order Fel Orc Warlock 0086 <gen> to Move To . (Center of Region_111 <gen>)
Unit - Order Eredar Sorcerer 0083 <gen> to Move To . (Center of Region_110 <gen>)
Unit - Order Eredar Sorcerer 0080 <gen> to Move To . (Center of Region_109 <gen>)
Unit - Order Fel Orc Warlock 0084 <gen> to Move To . (Center of Region_117 <gen>)
Unit - Order Fel Orc Warlock 0087 <gen> to Move To . (Center of Region_116 <gen>)
Unit - Order Eredar Sorcerer 0082 <gen> to Move To . (Center of Region_118 <gen>)
Unit - Order Eredar Sorcerer 0081 <gen> to Move To . (Center of Region_115 <gen>)
Unit - Order Eredar Sorcerer 0079 <gen> to Move To . (Center of Region_114 <gen>)
Unit - Order Eredar Sorcerer 0078 <gen> to Move To . (Center of Region_113 <gen>)
Sound - Stop music After fading
Wait 3.00 seconds
Unit - Remove LightMiss 0030 <gen> from the game
Unit - Remove Ranger 0031 <gen> from the game
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy
Camera - . Apply . gg_cam_Camera_090 for Player 1 (Red) over 3.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Send transmission to (All players) from Eredar Diabolist 0077 <gen> named Nurion : Play No sound and display Be prepared, do not let them win! . Modify duration: Set to 3.50 seconds and Wait
Trigger - Turn on Spawn1 <gen>
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_087 for Player 1 (Red) over 3.00 seconds
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0088 <gen> named Nikola : Play No sound and display So, Nurion, for how long do we have to hold our positions? . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_088 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Eredar Diabolist 0077 <gen> named Nurion : Play No sound and display I cannot say. It depends on the number of units the lord has to throw at us. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_090 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Unit - Create 1 . Fel Orc Warlock for Player 6 (Orange) at (Center of Region_119 <gen>) facing 310.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_117 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_087 for Player 1 (Red) over 3.00 seconds
Wait 6.00 seconds
Trigger - Turn off Spawn1 <gen>
Trigger - Turn on Spawn2 <gen>
Wait 4.00 seconds
Unit - Make Blademaster 0088 <gen> face (Center of Region_121 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0088 <gen> named Nikola : Play No sound and display Hmm, it seems that nothing is coming out of my portal anymore. . Modify duration: Set to 4.00 seconds and Wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0092 <gen> using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Wait 0.70 seconds
Unit - Unhide Blademaster 0092 <gen>
Unit - Order Blademaster 0092 <gen> to Attack Once . Blademaster 0088 <gen>
Animation - Change Blademaster 0088 <gen> 's animation speed to 10.00 % of its original speed
Wait 0.33 seconds
Trigger - Turn on Mov4 <gen>
Trigger - Turn on Mov5 <gen>
Trigger - Turn on Reg2 <gen>
Wait 4.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0092 <gen> using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Wait 1.50 seconds
Unit - Hide Blademaster 0092 <gen>
Destructible - Kill Shimmering Portal 0620 <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_089 for Player 1 (Red) over 0 seconds
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Priest 0090 <gen> named Richard : Play No sound and display No! Damn it! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_088 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Eredar Diabolist 0077 <gen> named Nurion : Play No sound and display What's wrong? . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_089 for Player 1 (Red) over 0 seconds
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Priest 0090 <gen> named Richard : Play No sound and display Nikola has been pushed into one of those portals. . Modify duration: Set to 4.00 seconds and Wait
Unit - Create 1 . Fel Orc Warlock for Player 6 (Orange) at (Center of Region_122 <gen>) facing 110.00 degrees
Unit - Order (Last created unit) to Attack . Footman 0089 <gen>
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_088 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Eredar Diabolist 0077 <gen> named Nurion : Play No sound and display Hmm, I fear he is fighting the battle of his life now. . Modify duration: Set to 3.50 seconds and Wait
Wait 2.50 seconds
Unit - Create 1 . Fel Orc Warlock for Player 6 (Orange) at (Center of Region_120 <gen>) facing 225.00 degrees
Unit - Order (Last created unit) to Attack . Fel Orc Warlock 0085 <gen>
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Eredar Diabolist 0077 <gen> named Nurion : Play No sound and display Damn it, we can't hold out for much longer, I hope that we end this soon, otherwise, we will all die. . Modify duration: Set to 5.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_089 for Player 1 (Red) over 3.00 seconds
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Priest 0090 <gen> named Richard : Play No sound and display Can't we destroy the statue and be done with it? . Modify duration: Set to 3.50 seconds and Wait
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_088 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Eredar Diabolist 0077 <gen> named Nurion : Play No sound and display Now, we could, when there are only three portals left, but we need five strong beings, which means you, me, Nikola and two of my best warlocks. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Eredar Diabolist 0077 <gen> named Nurion : Play No sound and display Too bad that Nikola isn't here and, unfortunately, I don't have a suitable replacement. . Modify duration: Set to 5.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade out over 6.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Trigger - Turn off Spawn2 <gen>
Unit - Kill Peasant 0093 <gen>
Part2d
Events
Unit - Peasant 0093 <gen> Dies
Conditions
Actions
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_091 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Animation - Play Shimmering Portal 0976 <gen> 's Birth animation
Animation - Queue Shimmering Portal 0976 <gen> 's stand animation
Destructible - Show Shimmering Portal 0976 <gen>
Wait 9.00 seconds
Trigger - Turn on Mov6 <gen>
Wait 0.50 seconds
Unit - Unhide Blademaster 0075 <gen>
Animation - Play Blademaster 0075 <gen> 's death animation
Animation - Change Blademaster 0075 <gen> 's animation speed to 30.00 % of its original speed
Wait 3.50 seconds
Trigger - Turn off Mov6 <gen>
Wait 2.83 seconds
Animation - Change Blademaster 0075 <gen> 's animation speed to 0.00 % of its original speed
Wait 3.00 seconds
Destructible - Kill Shimmering Portal 0976 <gen>
Wait 2 seconds
Animation - Play Blademaster 0075 <gen> 's stand animation
Animation - Change Blademaster 0075 <gen> 's animation speed to 100.00 % of its original speed
Camera - . Apply . gg_cam_Camera_092 for Player 1 (Red) over 5.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0075 <gen> named Nikola : Play No sound and display Where am I?! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_093 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0076 <gen> using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Wait 0.70 seconds
Unit - Unhide Blademaster 0076 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0076 <gen> named Dagon : Play No sound and display You are in the heart of the House of Dawn. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0075 <gen> named Nikola : Play No sound and display And who are you? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0076 <gen> named Dagon : Play No sound and display Don't you recognize me Nikola? I am you, well, the better version of you. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0075 <gen> named Nikola : Play No sound and display Explain yourself! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0076 <gen> named Dagon : Play No sound and display Why not, I suppose I can fulfill a dying man's wish. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0076 <gen> named Dagon : Play No sound and display I am Dagon. I come from the Omla dimension, which is the complete opposite of this world. I am you, but instead of trying to stop the Holy Mother from entering this realm, I am the one who summons her. . Modify duration: Set to 16.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0075 <gen> named Nikola : Play No sound and display Oh you are, are you? Well, by killing you I will save both our realms. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0076 <gen> named Dagon : Play No sound and display Haha! You can't defeat me. I have far greater combat skill then you. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0075 <gen> named Nikola : Play No sound and display We'll see about that! . Modify duration: Set to 2.50 seconds and Wait
Sound - Play StandAlone <gen>
Camera - . Apply . gg_cam_Camera_096 for Player 1 (Red) over 6.50 seconds
Wait 6.45 seconds
Camera - . Apply . gg_cam_Camera_097 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_098 for Player 1 (Red) over 3.00 seconds
Wait 2.95 seconds
Camera - . Apply . gg_cam_Camera_100 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_099 for Player 1 (Red) over 3.00 seconds
Wait 2.95 seconds
Camera - . Apply . gg_cam_Camera_102 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_101 for Player 1 (Red) over 5.00 seconds
Wait 4.95 seconds
Camera - . Apply . gg_cam_Camera_103 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_104 for Player 1 (Red) over 5.00 seconds
Wait 4.95 seconds
Camera - . Apply . gg_cam_Camera_105 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_106 for Player 1 (Red) over 6.00 seconds
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0075 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0075 <gen> instantly to (Center of Region_128 <gen>)
Wait 0.20 seconds
Unit - Add Endurance Aura (Neutral Hostile) to Blademaster 0075 <gen>
Unit - Order Blademaster 0075 <gen> to Attack . Blademaster 0076 <gen>
Unit - Order Blademaster 0076 <gen> to Attack . Blademaster 0075 <gen>
Wait 4.50 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0075 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0076 <gen> using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Wait 0.20 seconds
Unit - Order Blademaster 0075 <gen> to Stop .
Unit - Order Blademaster 0076 <gen> to Stop .
Camera - . Apply . gg_cam_Camera_107 for Player 1 (Red) over 5.00 seconds
Unit - Move Blademaster 0075 <gen> instantly to (Center of Region_129 <gen>)
Wait 0.20 seconds
Unit - Make Blademaster 0075 <gen> face (Center of Region_128 <gen>) over 0.25 seconds
Wait 0.30 seconds
Unit - Move Blademaster 0076 <gen> instantly to (Center of Region_130 <gen>)
Animation - Change Blademaster 0076 <gen> 's animation speed to 20.00 % of its original speed
Animation - Change Blademaster 0075 <gen> 's animation speed to 20.00 % of its original speed
Animation - Play Blademaster 0076 <gen> 's Attack Slam animation
Animation - Queue Blademaster 0076 <gen> 's stand animation
Wait 3.50 seconds
Animation - Change Blademaster 0076 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Blademaster 0075 <gen> 's animation speed to 100.00 % of its original speed
Sound - Play MetalMediumSliceFlesh1 <gen> at 40.00 % volume, attached to Blademaster 0076 <gen>
Camera - . Apply . gg_cam_Camera_108 for Player 1 (Red) over 7.00 seconds
Trigger - Turn on Mov7 <gen>
Trigger - Turn on Mov8 <gen>
Animation - Change Blademaster 0075 <gen> 's animation speed to 33.33 % of its original speed
Animation - Play Blademaster 0075 <gen> 's death animation
Wait 4.00 seconds
Trigger - Turn off Mov7 <gen>
Trigger - Turn off Mov8 <gen>
Wait 1.60 seconds
Animation - Change Blademaster 0075 <gen> 's animation speed to 0.00 % of its original speed
Wait 1.35 seconds
Camera - . Apply . gg_cam_Camera_109 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_110 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Animation - Change Blademaster 0075 <gen> 's animation speed to 100.00 % of its original speed
Animation - Play Blademaster 0075 <gen> 's stand animation
Wait 2.00 seconds
Unit - Order Blademaster 0075 <gen> to Orc Blademaster - Wind Walk .
Wait 0.50 seconds
Unit - Order Blademaster 0075 <gen> to Attack . Blademaster 0076 <gen>
Trigger - Turn on Part3d <gen>
Camera - . Apply . gg_cam_Camera_111 for Player 1 (Red) over 3.50 seconds
Part3d
Events
Unit - Blademaster 0076 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 0.50 seconds
Unit - Order Blademaster 0076 <gen> to Attack . Blademaster 0075 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_112 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_113 for Player 1 (Red) over 18.00 seconds
Wait 4.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0075 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0076 <gen> using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Wait 0.20 seconds
Unit - Order Blademaster 0075 <gen> to Stop .
Unit - Order Blademaster 0076 <gen> to Stop .
Unit - Move Blademaster 0075 <gen> instantly to (Center of Region_134 <gen>)
Wait 0.50 seconds
Unit - Move Blademaster 0076 <gen> instantly to (Center of Region_135 <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0075 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0076 <gen> using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0075 <gen> instantly to (Center of Region_133 <gen>)
Wait 0.40 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0075 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.10 seconds
Unit - Move Blademaster 0076 <gen> instantly to (Center of Region_132 <gen>)
Wait 0.10 seconds
Unit - Move Blademaster 0075 <gen> instantly to (Center of Region_131 <gen>)
Unit - Order Blademaster 0075 <gen> to Attack . Blademaster 0076 <gen>
Wait 0.20 seconds
Unit - Order Blademaster 0076 <gen> to Attack . Blademaster 0075 <gen>
Wait 4.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0075 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0076 <gen> using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Wait 0.20 seconds
Unit - Order Blademaster 0075 <gen> to Stop .
Unit - Order Blademaster 0076 <gen> to Stop .
Unit - Move Blademaster 0075 <gen> instantly to (Center of Region_137 <gen>)
Wait 0.40 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0075 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.10 seconds
Unit - Move Blademaster 0076 <gen> instantly to (Center of Region_136 <gen>)
Wait 0.10 seconds
Unit - Move Blademaster 0075 <gen> instantly to (Center of Region_128 <gen>)
Unit - Order Blademaster 0075 <gen> to Attack . Blademaster 0076 <gen>
Wait 0.20 seconds
Unit - Order Blademaster 0076 <gen> to Attack . Blademaster 0075 <gen>
Wait 5.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0075 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0076 <gen> using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Wait 0.20 seconds
Unit - Order Blademaster 0075 <gen> to Stop .
Unit - Order Blademaster 0076 <gen> to Stop .
Unit - Move Blademaster 0075 <gen> instantly to (Center of Region_129 <gen>)
Wait 0.50 seconds
Unit - Move Blademaster 0076 <gen> instantly to (Center of Region_130 <gen>)
Unit - Order Blademaster 0075 <gen> to Attack . Blademaster 0076 <gen>
Unit - Order Blademaster 0076 <gen> to Attack . Blademaster 0075 <gen>
Camera - . Apply . gg_cam_Camera_114 for Player 1 (Red) over 14.00 seconds
Trigger - Turn on SE1 <gen>
Wait 6.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 1.00
Wait 6.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 2.00
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0075 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0076 <gen> using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Special Effect - Create a special effect at (Center of Region_129 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.20 seconds
Unit - Order Blademaster 0075 <gen> to Stop .
Unit - Order Blademaster 0076 <gen> to Stop .
Unit - Move Blademaster 0075 <gen> instantly to (Center of Region_137 <gen>)
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of Region_130 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0076 <gen> instantly to (Center of Region_134 <gen>)
Wait 3.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0075 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0076 <gen> using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0075 <gen> instantly to (Center of Region_129 <gen>)
Wait 0.50 seconds
Unit - Move Blademaster 0076 <gen> instantly to (Center of Region_130 <gen>)
Unit - Order Blademaster 0075 <gen> to Attack . Blademaster 0076 <gen>
Unit - Order Blademaster 0076 <gen> to Attack . Blademaster 0075 <gen>
Camera - . Apply . gg_cam_Camera_115 for Player 1 (Red) over 10.00 seconds
Wait 8.00 seconds
Trigger - Turn off SE1 <gen>
Sound - Stop music After fading
Cinematic - Send transmission to (All players) from Blademaster 0076 <gen> named Dagon : Play No sound and display Enough! It's time to end this. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Blademaster 0075 <gen> to Stop .
Unit - Order Blademaster 0076 <gen> to Stop .
Animation - Play Blademaster 0076 <gen> 's attack slam animation
Animation - Queue Blademaster 0076 <gen> 's stand animation
Environment - Set sky to None
Wait 0.70 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Animation - Play Sword 0098 <gen> 's stand victory animation
Cinematic - Fade out over 0.00 seconds using texture Diagonal Slash and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_116 for Player 1 (Red) over 0 seconds
Unit - Replace Blademaster 0075 <gen> with a Villager (Male 2) using The old unit's relative life and mana
Wait 3.00 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_115 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Animation - Play Shimmering Portal 0987 <gen> 's birth animation
Animation - Queue Shimmering Portal 0987 <gen> 's stand animation
Destructible - Show Shimmering Portal 0987 <gen>
Cinematic - Send transmission to (All players) from Blademaster 0076 <gen> named Dagon : Play No sound and display Not so tough without your sword, are you? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0076 <gen> named Dagon : Play No sound and display Come, the master is waiting for us. . Modify duration: Set to 3.50 seconds and Wait
Trigger - Turn on Reg3 <gen>
Unit - Order (Last replaced unit) to Move To . (Center of Region_138 <gen>)
Wait 3.00 seconds
Unit - Order Blademaster 0076 <gen> to Move To . (Center of Region_138 <gen>)
Wait 3.00 seconds
Unit - Unhide Sword2 0099 <gen>
Camera - . Apply . gg_cam_Camera_118 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_117 for Player 1 (Red) over 10.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Unit - Kill Peasant 0113 <gen>
Part4d
Events
Unit - Peasant 0113 <gen> Dies
Conditions
Actions
Wait 2 seconds
Environment - Set sky to Felwood Sky
Camera - . Apply . gg_cam_Camera_120 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Unit - Make Lock 0100 <gen> face Villager 0101 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_119 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_121 for Player 1 (Red) over 3.00 seconds
Wait 1.00 seconds
Animation - Play Shimmering Portal 1000 <gen> 's birth animation
Animation - Queue Shimmering Portal 1000 <gen> 's stand animation
Destructible - Show Shimmering Portal 1000 <gen>
Wait 9.00 seconds
Unit - Unhide Villager 0101 <gen>
Unit - Unhide Blademaster 0102 <gen>
Wait 2.00 seconds
Destructible - Kill Shimmering Portal 1000 <gen>
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display So...we finally meet, Nikola. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0101 <gen> named Nikola : Play No sound and display Indeed we do...I guess you are the revered lord of this cult? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display That I am. Hmm...all this fear, all this talk about the Savior...you look just like any other man. Tell me, what makes you special? . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0101 <gen> named Nikola : Play No sound and display Nothing. As you say, I'm just a man, who found himself in the wrong place at the wrong time. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display Hahahaha! Don't be foolish! It was not coincidence that brought you where you are now, it was destiny! . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_122 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0101 <gen> named Nikola : Play No sound and display Destiny? People keep telling me that, but that's all they do. What destiny would build me up just so that I can be killed by a two-bit warlock. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display You watch your mouth boy! I would have you know that as soon as the ritual is complete this "two-bit warlock" will be the absolute emperor! . Modify duration: Set to 8.50 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0101 <gen> named Nikola : Play No sound and display The ritual? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display Yes. Once we sacrifice you to the Holy Mother we will be able to summon her. That is the ultimate sacrament! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0101 <gen> named Nikola : Play No sound and display But the House of Dusk... . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display Still exists...Yes, I am well aware of that. . Modify duration: Set to 3.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_120 for Player 1 (Red) over 0 seconds
Unit - Make Lock 0100 <gen> face 270.00 over 0.00 seconds
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display Even though they are stronger then us, especially after your little raid on our cult, sacrificing you will give us the right of the summon. . Modify duration: Set to 8.50 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0101 <gen> named Nikola : Play No sound and display So this is about power then... . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display Of course it's about power. There is no good or evil, there is only power and those too weak to seek it. . Modify duration: Set to 6.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_119 for Player 1 (Red) over 2.00 seconds
Unit - Order Lock 0100 <gen> to Move To . (Center of Region_140 <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display Bring the others so we can start the ritual. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0103 <gen> named Warlock : Play No sound and display Right away, my lord. . Modify duration: Set to 2.50 seconds and Wait
Unit - Order Fel Orc Warlock 0103 <gen> to Move To . (Center of Region_139 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_122 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0101 <gen> named Nikola : Play No sound and display Answer me this, how come the Cult of the Holy Mother is much, much weaker then the Houses of Dawn and Dusk? I remember it took me ten minutes to kill most of it's followers. . Modify duration: Set to 14.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display The Cult...a bunch of weaklings. After the shattering of the Sect several remained loyal to the Serpent. . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display They were, however, able to gather quite a few followers. Unfortunately for them, the royal guard raided their base and slaughtered most of them. . Modify duration: Set to 8.50 seconds and Wait
Unit - Remove Fel Orc Warlock 0103 <gen> from the game
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display The rest moved to a new base somewhere on the outskirts of Red Stone, where they were slaughtered by you. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_127 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Villager 0101 <gen> named Nikola : Play No sound and display Well if it is destiny that brought me here, I guess there is nothing left to do but... . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Villager 0101 <gen> to Attack Once . Blademaster 0102 <gen>
Part5d
Events
Unit - Blademaster 0102 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Animation - Change Blademaster 0102 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Blademaster 0102 <gen> 's death animation
Unit - Order Villager 0101 <gen> to Move To . (Center of Region_140 <gen>)
Camera - . Apply . gg_cam_Camera_126 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display Dolus! . Modify duration: Set to 3.00 seconds and Don't wait
Unit - Make Lock 0100 <gen> face Villager 0101 <gen> over 0 seconds
Wait 1.00 seconds
Unit - Unhide Bolt3 0121 <gen>
Unit - Unhide Bolt3 0122 <gen>
Unit - Unhide Bolt3 0123 <gen>
Unit - Unhide Bolt3 0120 <gen>
Wait 0.50 seconds
Unit - Order Trap 0118 <gen> to Neutral Dark Ranger - Life Drain . Villager 0101 <gen>
Unit - Order Trap 0117 <gen> to Neutral Dark Ranger - Life Drain . Villager 0101 <gen>
Unit - Order Trap 0116 <gen> to Neutral Dark Ranger - Life Drain . Villager 0101 <gen>
Unit - Order Trap 0119 <gen> to Neutral Dark Ranger - Life Drain . Villager 0101 <gen>
Wait 0.20 seconds
Unit - Order Villager 0101 <gen> to Stop .
Wait 2.00 seconds
Animation - Play Blademaster 0102 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display Haha! Nice try, but you can't expect to even touch me in my domain. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0102 <gen> named Diablo : Play No sound and display That was a cheap shot! I would slice you in two if I didn't know that a far worse fate already awaits you. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_123 for Player 1 (Red) over 5.00 seconds
Wait 1.00 seconds
Unit - Order Fel Orc Warlock 0111 <gen> to Move To . (Center of Region_142 <gen>)
Wait 0.30 seconds
Unit - Order Fel Orc Warlock 0112 <gen> to Move To . (Center of Region_143 <gen>)
Wait 0.30 seconds
Unit - Order Priest 0107 <gen> to Move To . (Center of Region_147 <gen>)
Wait 0.30 seconds
Unit - Order Eredar Diabolist 0108 <gen> to Move To . (Center of Region_146 <gen>)
Wait 0.30 seconds
Unit - Order Fel Orc Warlock 0110 <gen> to Move To . (Center of Region_144 <gen>)
Wait 0.30 seconds
Unit - Order Fel Orc Warlock 0109 <gen> to Move To . (Center of Region_145 <gen>)
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display Ah, here come the others. . Modify duration: Set to 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0101 <gen> named Nikola : Play No sound and display Richard! Damn it, I was hoping you wont be caught. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0107 <gen> named Richard : Play No sound and display Do I know you? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0101 <gen> named Nikola : Play No sound and display Oh, right. It's me, Nikola. My skin is altered only when I equip my sword. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0107 <gen> named Richard : Play No sound and display You're alive! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display Not for much longer I can tell you that. Come, it's time to start the ritual and I wouldn't want to miss the morning star. . Modify duration: Set to 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display Diablo, go get me Nikola's sword, we need it for the ritual. Oh, and bring the special prisoner here while you're at it. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0102 <gen> named Diablo : Play No sound and display Very well, my lord. . Modify duration: Set to 3.00 seconds and Wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0102 <gen> using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Wait 1.20 seconds
Unit - Hide Blademaster 0102 <gen>
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Order Trap 0116 <gen> to Stop .
Unit - Order Trap 0117 <gen> to Stop .
Unit - Order Trap 0118 <gen> to Stop .
Unit - Order Trap 0119 <gen> to Stop .
Unit - Remove Bolt3 0120 <gen> from the game
Unit - Remove Bolt3 0121 <gen> from the game
Unit - Remove Bolt3 0122 <gen> from the game
Unit - Remove Bolt3 0123 <gen> from the game
Unit - Move Fel Orc Warlock 0104 <gen> instantly to (Center of Region_153 <gen>)
Unit - Move Lock 0100 <gen> instantly to (Center of Region_154 <gen>)
Unit - Move Fel Orc Warlock 0111 <gen> instantly to (Center of Region_156 <gen>)
Unit - Move Fel Orc Warlock 0112 <gen> instantly to (Center of Region_157 <gen>)
Unit - Move Fel Orc Warlock 0110 <gen> instantly to (Center of Region_158 <gen>)
Unit - Move Fel Orc Warlock 0109 <gen> instantly to (Center of Region_155 <gen>)
Unit - Move Eredar Sorcerer 0105 <gen> instantly to (Center of Region_152 <gen>)
Unit - Move Eredar Sorcerer 0106 <gen> instantly to (Center of Region_151 <gen>)
Unit - Move Villager 0101 <gen> instantly to (Center of Region_148 <gen>)
Unit - Move Priest 0107 <gen> instantly to (Center of Region_149 <gen>)
Unit - Move Eredar Diabolist 0108 <gen> instantly to (Center of Region_150 <gen>)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Region_141 <gen>) and do (Make (Picked unit) face Villager 0101 <gen> over 0 seconds)
Unit - Create 1 . Acolyte for Player 2 (Blue) at (Center of Region_159 <gen>) facing 315.00 degrees
Set Variable Set AcolyteCount[1] = (Last created unit)
Unit - Order (Last created unit) to Human Dragonhawk Rider - Aerial Shackles . Villager 0101 <gen>
Unit - Create 1 . Acolyte for Player 2 (Blue) at (Center of Region_160 <gen>) facing 225.00 degrees
Set Variable Set AcolyteCount[2] = (Last created unit)
Unit - Order (Last created unit) to Human Dragonhawk Rider - Aerial Shackles . Priest 0107 <gen>
Unit - Create 1 . Acolyte for Player 2 (Blue) at (Center of Region_161 <gen>) facing 135.00 degrees
Set Variable Set AcolyteCount[3] = (Last created unit)
Unit - Order (Last created unit) to Human Dragonhawk Rider - Aerial Shackles . Eredar Diabolist 0108 <gen>
Unit - Create 1 . Acolyte for Player 2 (Blue) at (Center of Region_163 <gen>) facing 45.00 degrees
Set Variable Set AcolyteCount[4] = (Last created unit)
Wait 1.00 seconds
Unit - Make Villager 0101 <gen> face Priest 0107 <gen> over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_124 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_125 for Player 1 (Red) over 40.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display As soon as Diablo arrives we can begin... . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0101 <gen> named Nikola : Play No sound and display What happened Richard? How did you get caught? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0107 <gen> named Richard : Play No sound and display We held out for ten minutes after you disappeared, then a Doom Guard entered the heart chamber and we couldn't touch him. Within minutes me and Nurion were the only ones alive. . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from Eredar Diabolist 0108 <gen> named Nurion : Play No sound and display That wasn't just any Doom Guard. That was Behamus, the right hand man of the lord. There is only one being here that is stronger then him, and that is the lord of the House of Dawn. . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0107 <gen> named Richard : Play No sound and display Looks like this is the end then? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0101 <gen> named Nikola : Play No sound and display I wonder...perhaps there still might be hope. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_128 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Priest 0107 <gen> named Richard : Play No sound and display Hope? There is no way we can get out of this... . Modify duration: Set to 3.50 seconds and Wait
Unit - Make Doom Guard 0057 <gen> face 270.00 over 0.00 seconds
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_164 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 1.00 seconds
Unit - Move Doom Guard 0057 <gen> instantly to (Center of Region_164 <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0102 <gen> using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Wait 0.70 seconds
Unit - Unhide Blademaster 0102 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_129 for Player 1 (Red) over 4.00 seconds
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_162 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 1.00 seconds
Unit - Move DarkMiss 0095 <gen> instantly to (Center of Region_162 <gen>)
Wait 1.00 seconds
Unit - Order (Last created unit) to Human Dragonhawk Rider - Aerial Shackles . DarkMiss 0095 <gen>
Cinematic - Send transmission to (All players) from Villager 0101 <gen> named Nikola : Play No sound and display I was wrong...there is no more hope. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from DarkMiss 0095 <gen> named Karolina : Play No sound and display Sorry Nikola... . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display Alright, we can start the ritual. Diablo, bring me Nikola's sword. . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Blademaster 0102 <gen> to Move To . (Center of Region_165 <gen>)
Wait 2 seconds
Unit - Order Blademaster 0102 <gen> to Move To . (Center of Region_154 <gen>)
Wait 1.00 seconds
Unit - Order Blademaster 0102 <gen> to Move To . (Center of Region_165 <gen>)
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display Good. It is time to read from the Tome of the Holy Mother. . Modify duration: Set to 4.00 seconds and Wait
Unit - Make Blademaster 0102 <gen> face Priest 0107 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_124 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display Praise Her from whom all blessings flow,From darkness and evil and flame she grows. . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_125 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display Praise the Mother, ancient and strong,For life and death and power and strength. . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_128 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from DarkMiss 0095 <gen> named Karolina : Play No sound and display So this is it... . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0101 <gen> named Nikola : Play No sound and display Looks like... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 0.00 seconds using texture Haze And Fog and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Game - Set the time of day to 12
Camera - . Apply . gg_cam_Camera_094 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Naaru 0094 <gen> named Naaru : Play No sound and display I bestow upon you a new ability, the Light of Naaru. A beacon of hope in the dimmest and darkest of times. . Modify duration: Set to 7.50 seconds and Wait
Game - Set the time of day to 24.00
Wait 2 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_130 for Player 1 (Red) over 0.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Villager 0101 <gen> named Nikola : Play No sound and display Yes! How could I forget that! . Modify duration: Set to 3.50 seconds and Wait
Special Effect - Create a special effect at (Center of Region_148 <gen>) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Animation - Play DarkMiss 0095 <gen> 's death animation
Unit - Kill Eredar Diabolist 0108 <gen>
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Unit Group - Pick every unit in (Units in Region_141 <gen>) and do (Order (Picked unit) to Stop.)
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Unit - Kill AcolyteCount[1]
Unit - Kill AcolyteCount[2]
Unit - Kill AcolyteCount[3]
Unit - Kill AcolyteCount[4]
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 30.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 60.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 75.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 105.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 120.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 150.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 165.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 195.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 210.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 240.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 255.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 285.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 300.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 330.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 345.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Unit Group - Pick every unit in (Units in Region_141 <gen> matching ((Unit-type of (Matching unit)) Equal to Fel Orc Warlock)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Region_141 <gen> matching ((Unit-type of (Matching unit)) Equal to Eredar Sorcerer)) and do (Kill (Picked unit))
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 30.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 60.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 75.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 105.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 120.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 150.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 165.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 195.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 210.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 240.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 255.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 285.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 300.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 330.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 345.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Animation - Play Doom Guard 0057 <gen> 's death animation
Animation - Play Blademaster 0102 <gen> 's death animation
Animation - Play Priest 0107 <gen> 's death animation
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 30.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 60.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 75.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 105.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 120.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 150.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 165.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 195.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 210.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 240.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 255.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 285.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 300.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 330.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 345.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 30.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 60.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 75.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 105.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 120.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 150.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 165.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 195.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 210.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 240.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 255.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 285.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 300.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 330.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 345.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 30.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 60.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 75.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 105.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 120.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 150.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 165.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 195.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 210.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 240.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 255.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 285.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 300.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 330.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 345.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Animation - Play Lock 0100 <gen> 's death animation
Unit - Unhide Sword2 0124 <gen>
Unit - Unhide Book 0125 <gen>
Special Effect - Create a special effect at (Center of Region_148 <gen>) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 30.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 60.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 75.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 105.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 120.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 150.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 165.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 195.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 210.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 240.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 255.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 285.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 300.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 330.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 345.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 30.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 60.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 75.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 105.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 120.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 150.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 165.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 195.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 210.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 240.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 255.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 285.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 300.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 330.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 345.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 30.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 60.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 75.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 105.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 120.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 150.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 165.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 195.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 210.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 240.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 255.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 285.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 300.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 330.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 345.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 30.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 60.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 75.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 105.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 120.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 150.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 165.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 195.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 210.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 240.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 255.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 285.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 300.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 330.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 345.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 30.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 60.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 75.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 105.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 120.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 150.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 165.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 195.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 210.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 240.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 255.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 285.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 300.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 330.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 345.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.95 seconds
Animation - Change Lock 0100 <gen> 's animation speed to 0.00 % of its original speed
Wait 0.30 seconds
Animation - Change Doom Guard 0057 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change Blademaster 0102 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change Priest 0107 <gen> 's animation speed to 0.00 % of its original speed
Wait 1.30 seconds
Animation - Change DarkMiss 0095 <gen> 's animation speed to 0.00 % of its original speed
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from DarkMiss 0095 <gen> named Karolina : Play No sound and display Wow! Was that... . Modify duration: Set to 2.50 seconds and Wait
Unit - Order Villager 0101 <gen> to Move To . (Center of Region_168 <gen>)
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display Old magic...how is it possible? . Modify duration: Set to 4.00 seconds and Wait
Unit - Make Villager 0101 <gen> face Sword2 0124 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0101 <gen> named Nikola : Play No sound and display Ah, now that I have my sword... . Modify duration: Set to 3.00 seconds and Wait
Unit - Remove Sword2 0124 <gen> from the game
Unit - Replace Villager 0101 <gen> with a Blademaster using The old unit's relative life and mana
Cinematic - Send transmission to (All players) from (Last replaced unit) named Nikola : Play No sound and display I can finally end this! . Modify duration: Set to 3.00 seconds and Wait
Animation - Play Lock 0100 <gen> 's stand animation
Animation - Change Lock 0100 <gen> 's animation speed to 100 % of its original speed
Unit - Move Lock 0100 <gen> instantly to (Center of Region_156 <gen>)
Wait 0.50 seconds
Unit - Make Lock 0100 <gen> face (Last replaced unit) over 0 seconds
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display You can't stop me. . Modify duration: Set to 3.00 seconds and Wait
Unit - Make (Last replaced unit) face Priest 0107 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from (Last replaced unit) named Nikola : Play No sound and display Richard you must get out of here. Don't worry about me, you must stop the House of Dusk, I will take care of this cult myself. Go, hurry! . Modify duration: Set to 9.50 seconds and Wait
Animation - Play DarkMiss 0095 <gen> 's stand animation
Animation - Change DarkMiss 0095 <gen> 's animation speed to 100 % of its original speed
Cinematic - Send transmission to (All players) from DarkMiss 0095 <gen> named Karolina : Play No sound and display Come on, I know a way out of this place. . Modify duration: Set to 3.50 seconds and Wait
Animation - Play Priest 0107 <gen> 's stand animation
Animation - Change Priest 0107 <gen> 's animation speed to 100 % of its original speed
Cinematic - Send transmission to (All players) from Priest 0107 <gen> named Richard : Play No sound and display We can't just leave you here... . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from (Last replaced unit) named Nikola : Play No sound and display Don't worry about me. Just hurry while there still time! . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_131 for Player 1 (Red) over 35.00 seconds
Unit - Order DarkMiss 0095 <gen> to Move To . (Center of Region_169 <gen>)
Unit - Order Priest 0107 <gen> to Move To . (Center of Region_169 <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display You really are a fool... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Last replaced unit) named Nikola : Play No sound and display Am I? You truly believe that I have no more tricks up my sleeve? . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display I know...the only thing you could cast was old magic, and now that you've used that up, there are no more tricks. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Last replaced unit) named Nikola : Play No sound and display Used it up? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display You do not know? A major power such as the one you casted a minute ago can be used once a fort night. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display And seeing as how your spell power will be stunned for another hour or two you are defenseless...So lets be done with it, shall we? . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Last replaced unit) named Nikola : Play No sound and display Alright, I suppose I've given them enough time. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display Enough time for what? What are you doing! . Modify duration: Set to 3.50 seconds and Wait
Unit - Order (Last replaced unit) to Attack Once . Book 0125 <gen>
Part6d
Events
Unit - Book 0125 <gen> Takes damage
Conditions
Actions
Game - Pause the game
Camera - . Apply . gg_cam_Camera_132 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_133 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Sound - Play Chant2 <gen>
Camera - . Apply . gg_cam_Camera_134 for Player 1 (Red) over 12.00 seconds
Wait 11.00 seconds
Sound - Play Chant1 <gen>
Camera - . Apply . gg_cam_Camera_132 for Player 1 (Red) over 17.00 seconds
Wait 15.00 seconds
Game - Unpause the game
Animation - Change Book 0125 <gen> 's animation speed to 100.00 % of its original speed
Unit - Kill Book 0125 <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 30.00
Cinematic - Send transmission to (All players) from Lock 0100 <gen> named : Play No sound and display You fool!!! What have you done! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 0 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Unit - Unhide Priest 0126 <gen>
Animation - Play DarkMiss 0019 <gen> 's stand animation
Animation - Change DarkMiss 0019 <gen> 's animation speed to 100.00 % of its original speed
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Order DarkMiss 0019 <gen> to Move To . (Center of Region_170 <gen>)
Unit - Order Priest 0126 <gen> to Move To . (Center of Region_170 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_135 for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Siege Engine 0020 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Siege Engine 0020 <gen> to Move To . (Center of Region_167 <gen>)
Cinematic - Send transmission to (All players) from DarkMiss 0095 <gen> named Karolina : Play No sound and display Looks like we did it... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0107 <gen> named Richard : Play No sound and display Lets hope Nikola does too... . Modify duration: Set to 3.00 seconds and Wait
Camera - Shake the camera for Player 1 (Red) with magnitude 30.00
Cinematic - Send transmission to (All players) from DarkMiss 0095 <gen> named Karolina : Play No sound and display What the... . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 5.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Unit - Order Peasant 0130 <gen> to Harvest . Ashenvale Tree Wall 1330 <gen>
Unit - Order Peasant 0128 <gen> to Harvest . Ashenvale Tree Wall 1336 <gen>
Unit - Order Peasant 0129 <gen> to Harvest . Ashenvale Tree Wall 1341 <gen>
Sound - Play Credits <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_136 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Peasant 0130 <gen> named This cinematic is brought to you by: : Play No sound and display Kafana(Nikola Luburic) . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0128 <gen> named Thank you for watching: : Play No sound and display The Sect of the Holy Mother Part IV - Allies and Enemies . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0129 <gen> named Be sure to watch: : Play No sound and display The Sect of the Holy Mother:Part IPart II - The Three CultsPart III - The House of Dawn . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0130 <gen> named Special Thanks to: : Play No sound and display Sephiroth_VII - Hooked Peasant ModelKitabatake - The Lord of the House of Dawn . Modify duration: Set to 8.00 seconds and Wait
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Cam1
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Cam2
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 3.00 seconds
Cam3
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 2.00 seconds
Cam4
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 3.00 seconds
Reg1
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Acolyte
Actions
Unit - Remove (Triggering unit) from the game
Mov1
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move Overlord 0028 <gen> instantly to ((Position of Overlord 0028 <gen>) offset by (0.00, -15.00))
Mov2
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move Overlord 0028 <gen> instantly to ((Position of Overlord 0028 <gen>) offset by (0.00, -2.00))
Mov3
Events
Time - Every 0.30 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Overlord 0028 <gen> using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Swap1
Events
Unit - A unit enters Region_051 <gen>
Conditions
(Entering unit) Equal to Villager 0035 <gen>
Actions
Unit - Replace (Entering unit) with a Footman using The old unit's relative life and mana
Sound - Play FootmanReady1 <gen> at 100 % volume, attached to (Last replaced unit)
Unit - Order (Last replaced unit) to Move To . (Center of Region_049 <gen>)
Swap2
Events
Unit - A unit enters Region_051 <gen>
Conditions
(Entering unit) Equal to Villager 0036 <gen>
Actions
Unit - Replace (Entering unit) with a Footman using The old unit's relative life and mana
Sound - Play FootmanReady1 <gen> at 100 % volume, attached to (Last replaced unit)
Unit - Order (Last replaced unit) to Move To . (Center of Region_050 <gen>)
Swap3
Events
Unit - A unit enters Region_051 <gen>
Conditions
(Entering unit) Equal to High Elf 0039 <gen>
Actions
Unit - Replace (Entering unit) with a Archer using The old unit's relative life and mana
Sound - Play ArcherReady1 <gen> at 100 % volume, attached to (Last replaced unit)
Unit - Order (Last replaced unit) to Move To . (Center of Region_048 <gen>)
Cam5
Events
Unit - A unit enters Region_055 <gen>
Conditions
(Entering unit) Equal to Blademaster 0043 <gen>
Actions
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cam6
Events
Unit - A unit enters Region_056 <gen>
Conditions
(Entering unit) Equal to Blademaster 0043 <gen>
Actions
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 3.00 seconds
Cam7
Events
Unit - A unit enters Region_057 <gen>
Conditions
(Entering unit) Equal to Blademaster 0043 <gen>
Actions
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Grow1
Events
Time - Every 0.05 seconds of game time
Conditions
Size Less than or equal to 500.00
Actions
Animation - Change Bolt2 0047 <gen> 's size to ( (Size + 1) %, (Size + 1) %, (Size + 1) %) of its original size
Set Variable Set Size = (Size + 1)
Cam8
Events
Unit - A unit enters Region_083 <gen>
Conditions
(Entering unit) Equal to Blademaster 0049 <gen>
Actions
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cam9
Events
Unit - A unit enters Region_084 <gen>
Conditions
(Entering unit) Equal to Blademaster 0049 <gen>
Actions
Camera - . Apply . gg_cam_Camera_074 for Player 1 (Red) over 4.00 seconds
Cam10
Events
Unit - A unit enters Region_082 <gen>
Conditions
(Entering unit) Equal to Blademaster 0049 <gen>
Actions
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_075 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Spawn1
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Unit - Create 1 . Eredar Sorcerer2 for Player 6 (Orange) at (Center of Region_121 <gen>) facing 80.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_104 <gen>)
Unit - Create 1 . Eredar Sorcerer2 for Player 6 (Orange) at (Center of Region_119 <gen>) facing 310.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_117 <gen>)
Unit - Create 1 . Eredar Sorcerer2 for Player 6 (Orange) at (Center of Region_120 <gen>) facing 225.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_108 <gen>)
Unit - Create 1 . Eredar Sorcerer2 for Player 6 (Orange) at (Center of Region_105 <gen>) facing 110.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_105 <gen>)
Spawn2
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Unit - Create 1 . Eredar Sorcerer2 for Player 6 (Orange) at (Center of Region_119 <gen>) facing 310.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_117 <gen>)
Unit - Create 1 . Eredar Sorcerer2 for Player 6 (Orange) at (Center of Region_120 <gen>) facing 225.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_108 <gen>)
Unit - Create 1 . Eredar Sorcerer2 for Player 6 (Orange) at (Center of Region_105 <gen>) facing 110.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_105 <gen>)
Mov4
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move Blademaster 0088 <gen> instantly to ((Position of Blademaster 0088 <gen>) offset by (-3.00, -9.00))
Mov5
Events
Time - Every 0.30 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0088 <gen> using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Reg2
Events
Unit - A unit enters Region_121 <gen>
Conditions
(Entering unit) Equal to Blademaster 0088 <gen>
Actions
Unit - Remove Blademaster 0088 <gen> from the game
Trigger - Turn off Mov4 <gen>
Trigger - Turn off Mov5 <gen>
Mov6
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move Blademaster 0075 <gen> instantly to ((Position of Blademaster 0075 <gen>) offset by (0.75, 0.00))
Mov7
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move Blademaster 0075 <gen> instantly to ((Position of Blademaster 0075 <gen>) offset by (-1.35, 0.00))
Mov8
Events
Time - Every 0.30 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0075 <gen> using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
SE1
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at ((Center of Region_129 <gen>) offset by (Random real number between 300.00 and 800.00) towards (Random angle) degrees.) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Reg3
Events
Unit - A unit enters Region_138 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Reg4
Events
Unit - A unit enters Region_170 <gen>
Conditions
(Entering unit) Equal to DarkMiss 0019 <gen>
(Entering unit) Equal to Priest 0126 <gen>
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of Siege Engine 0020 <gen> to Player 1 (Red) and Retain color
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