Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
clus
location
No
cte
location
No
ctemp
location
No
dgroup
group
No
itemm
location
No
p
location
No
temp
location
No
TEMP1
location
No
TEMP2
location
No
ION CANNON
Events
Unit - A unit owned by Player 1 (Red) . Begins channeling an ability
Conditions
(Ability being cast) Equal to Ion Cannon 10
Actions
Set Variable Set TEMP1 = (Position of (Casting unit))
Special Effect - Create a special effect at TEMP1 using war3mapImported\IonCannon.mdx
Custom script: call RemoveLocation(udg_TEMP1)
Wait 10.00 seconds
Special Effect - Destroy (Last created special effect)
ION CANNON Copy
Events
Unit - A unit owned by Player 2 (Blue) . Begins channeling an ability
Conditions
(Ability being cast) Equal to Ion Cannon 10
Actions
Set Variable Set TEMP2 = (Position of (Casting unit))
Special Effect - Create a special effect at TEMP2 using war3mapImported\IonCannon.mdx
Custom script: call RemoveLocation(udg_TEMP2)
Wait 10.00 seconds
Special Effect - Destroy (Last created special effect)
y for yes blueeeeeeeeeeeeeee Copy
Events
Player - Player 2 (Blue) types a chat message containing y (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Untitled Trigger 005
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Cup of Wishes
((Triggering unit) has an item of type Cup of Wishes) Equal to True
(Item being manipulated) Equal to (Item carried by (Triggering unit) in slot 1)
Actions
Unit - Order (Triggering unit) to drop (Item being manipulated) at (Position of (Triggering unit))
If ((Item being manipulated) Equal to (Item carried by (Triggering unit) in slot 1)) then do (Order (Triggering unit) to drop (Item being manipulated) at (Position of (Triggering unit))) else do (Do nothing)
Untitled Trigger 005 Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Cup of Wishes
Actions
If ((Item carried by (Triggering unit) of type (Item-type of (Item carried by (Triggering unit) in slot 1))) Equal to (Item carried by (Triggering unit) of type (Item-type of (Item carried by (Triggering unit) in slot 2)))) then do (Order (Triggering unit) to drop (Item being manipulated) at (Position of (Triggering unit))) else do (Do nothing)
If ((Item carried by (Triggering unit) of type (Item-type of (Item carried by (Triggering unit) in slot 1))) Equal to (Item carried by (Triggering unit) of type (Item-type of (Item carried by (Triggering unit) in slot 3)))) then do (Order (Triggering unit) to drop (Item being manipulated) at (Position of (Triggering unit))) else do (Do nothing)
If ((Item carried by (Triggering unit) of type (Item-type of (Item carried by (Triggering unit) in slot 1))) Equal to (Item carried by (Triggering unit) of type (Item-type of (Item carried by (Triggering unit) in slot 4)))) then do (Order (Triggering unit) to drop (Item being manipulated) at (Position of (Triggering unit))) else do (Do nothing)
If ((Item carried by (Triggering unit) of type (Item-type of (Item carried by (Triggering unit) in slot 1))) Equal to (Item carried by (Triggering unit) of type (Item-type of (Item carried by (Triggering unit) in slot 5)))) then do (Order (Triggering unit) to drop (Item being manipulated) at (Position of (Triggering unit))) else do (Do nothing)
If ((Item carried by (Triggering unit) of type (Item-type of (Item carried by (Triggering unit) in slot 1))) Equal to (Item carried by (Triggering unit) of type (Item-type of (Item carried by (Triggering unit) in slot 6)))) then do (Order (Triggering unit) to drop (Item being manipulated) at (Position of (Triggering unit))) else do (Do nothing)
-------- ggg --------
If ((Item carried by (Triggering unit) of type (Item-type of (Item carried by (Triggering unit) in slot 2))) Equal to (Item carried by (Triggering unit) of type (Item-type of (Item carried by (Triggering unit) in slot 1)))) then do (Order (Triggering unit) to drop (Item being manipulated) at (Position of (Triggering unit))) else do (Do nothing)
If ((Item carried by (Triggering unit) of type (Item-type of (Item carried by (Triggering unit) in slot 2))) Equal to (Item carried by (Triggering unit) of type (Item-type of (Item carried by (Triggering unit) in slot 3)))) then do (Order (Triggering unit) to drop (Item being manipulated) at (Position of (Triggering unit))) else do (Do nothing)
If ((Item carried by (Triggering unit) of type (Item-type of (Item carried by (Triggering unit) in slot 2))) Equal to (Item carried by (Triggering unit) of type (Item-type of (Item carried by (Triggering unit) in slot 4)))) then do (Order (Triggering unit) to drop (Item being manipulated) at (Position of (Triggering unit))) else do (Do nothing)
If ((Item carried by (Triggering unit) of type (Item-type of (Item carried by (Triggering unit) in slot 2))) Equal to (Item carried by (Triggering unit) of type (Item-type of (Item carried by (Triggering unit) in slot 5)))) then do (Order (Triggering unit) to drop (Item being manipulated) at (Position of (Triggering unit))) else do (Do nothing)
If ((Item carried by (Triggering unit) of type (Item-type of (Item carried by (Triggering unit) in slot 2))) Equal to (Item carried by (Triggering unit) of type (Item-type of (Item carried by (Triggering unit) in slot 6)))) then do (Order (Triggering unit) to drop (Item being manipulated) at (Position of (Triggering unit))) else do (Do nothing)
Untitled Trigger 005 Copy Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Leather Armor +10
Actions
If ((Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Elven Armor +20) then do (Order (Triggering unit) to drop (Item being manipulated) at (Position of (Triggering unit))) else do (Do nothing)
If ((Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Elven Armor +20) then do (Order (Triggering unit) to drop (Item being manipulated) at (Position of (Triggering unit))) else do (Do nothing)
If ((Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Elven Armor +20) then do (Order (Triggering unit) to drop (Item being manipulated) at (Position of (Triggering unit))) else do (Do nothing)
If ((Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Elven Armor +20) then do (Order (Triggering unit) to drop (Item being manipulated) at (Position of (Triggering unit))) else do (Do nothing)
If ((Item-type of (Item carried by (Triggering unit) in slot 5)) Equal to Elven Armor +20) then do (Order (Triggering unit) to drop (Item being manipulated) at (Position of (Triggering unit))) else do (Do nothing)
If ((Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to Elven Armor +20) then do (Order (Triggering unit) to drop (Item being manipulated) at (Position of (Triggering unit))) else do (Do nothing)
Untitled Trigger 007
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Unit - Add Holy Light to Warrior 0001 <gen>
Untitled Trigger 014
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
If ((Player 2 (Blue) slot status) Not equal to Is playing) then do (Remove Princess 0002 <gen> from the game) else do (Do nothing)
If ((Player 2 (Blue) slot status) Not equal to Is playing) then do (Remove Ranger 0015 <gen> from the game) else do (Do nothing)
If ((Player 2 (Blue) slot status) Not equal to Is playing) then do (Modify Strength of Warrior 0001 <gen>: Add 14.) else do (Do nothing)
If ((Player 2 (Blue) slot status) Not equal to Is playing) then do (Modify Agility of Warrior 0001 <gen>: Add 14.) else do (Do nothing)
If ((Player 2 (Blue) slot status) Not equal to Is playing) then do (Modify Intelligence of Warrior 0001 <gen>: Add 14.) else do (Do nothing)
Quest - Display to (All players) the Quest Update message: Type M to move an item to your backpack. Type .M to move it back
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Unit - Set mana of Princess 0002 <gen> to 100 %
Unit - Set mana of Warrior 0001 <gen> to 100 %
Unit - Add Invulnerable (Neutral) to Warden 0003 <gen>
Unit - Add Invulnerable (Neutral) to Warden 0011 <gen>
Unit - Add Invulnerable (Neutral) to Warden 0012 <gen>
Unit - Add Invulnerable (Neutral) to Demon Hunter 0016 <gen>
Unit - Add Invulnerable (Neutral) to Far Seer 0091 <gen>
Destructible - Make Iron Gate 5932 <gen> Invulnerable
Destructible - Make Stone Wall 5934 <gen> Invulnerable
Destructible - Make Stone Wall 5933 <gen> Invulnerable
Destructible - Make King's Throne 1651 <gen> Invulnerable
Town 1
Events
Unit - A unit enters Region_093 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Trigger - Turn off (This trigger)
Region - Center Region_025 <gen> on (Center of Region_094 <gen>)
Town 2
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Trigger - Turn off (This trigger)
Region - Center Region_025 <gen> on (Center of Region_038 <gen>)
Trigger - Turn on perm_chocolate <gen>
Trigger - Turn off armor1 <gen>
Trigger - Turn off hand1 <gen>
Trigger - Turn off helmet1 <gen>
Trigger - Turn on armor2 <gen>
Trigger - Turn on hand2 <gen>
Trigger - Turn on helmet2 <gen>
Trigger - Turn on weapon_orb_2_red <gen>
Trigger - Turn on weapon_orb_2_blue <gen>
Town 3
Events
Unit - A unit enters Region_064 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Trigger - Turn off (This trigger)
Region - Center Region_025 <gen> on (Center of startherere <gen>)
Trigger - Turn off armor2 <gen>
Trigger - Turn off hand2 <gen>
Trigger - Turn off helmet2 <gen>
Trigger - Turn on armor3 <gen>
Trigger - Turn on hand3 <gen>
Trigger - Turn on helmet3 <gen>
Trigger - Turn on perm_royaljam <gen>
Trigger - Turn on weapon_orb_3_red <gen>
Trigger - Turn on weapon_orb_3_blue <gen>
Town 4
Events
Unit - A unit enters Region_077 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Trigger - Turn off (This trigger)
Region - Center Region_025 <gen> on (Center of Region_078 <gen>)
Trigger - Turn off armor3 <gen>
Trigger - Turn off hand3 <gen>
Trigger - Turn off helmet3 <gen>
Trigger - Turn on armor4 <gen>
Trigger - Turn on hand4 <gen>
Trigger - Turn on helmet4 <gen>
Trigger - Turn on weapon_orb_4_red <gen>
Trigger - Turn on weapon_orb_4_blue <gen>
Town 5
Events
Unit - A unit enters Region_098 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Trigger - Turn off (This trigger)
Region - Center Region_025 <gen> on (Center of Region_105 <gen>)
Trigger - Turn off armor4 <gen>
Trigger - Turn off hand4 <gen>
Trigger - Turn off helmet4 <gen>
Trigger - Turn on armor5 <gen>
Trigger - Turn on hand5 <gen>
Trigger - Turn on helmet5 <gen>
Trigger - Turn on weapon_orb_5_red <gen>
Trigger - Turn on weapon_orb_5_blue <gen>
Untitled Trigger 009
Events
Unit - Warrior 0001 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive Warrior 0001 <gen> at (Center of Region_025 <gen>) , Hide revival graphics
Unit - Set life of Warrior 0001 <gen> to 50.00 %
Unit - Set mana of Warrior 0001 <gen> to 50.00 %
Untitled Trigger 009 Copy
Events
Unit - Princess 0002 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive Princess 0002 <gen> at (Center of Region_025 <gen>) , Hide revival graphics
Unit - Set life of Princess 0002 <gen> to 50.00 %
Unit - Set mana of Princess 0002 <gen> to 50.00 %
no red orb
Events
Unit - A unit Acquires an item
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Item-type of (Item being manipulated)) Equal to Blue Orb
Actions
Trigger - Turn off (This trigger)
Item - Remove (Item carried by (Triggering unit) of type Blue Orb)
Item - Remove (Item carried by (Triggering unit) of type Blue Orb)
Item - Remove (Item carried by (Triggering unit) of type Blue Orb)
Item - Remove (Item carried by (Triggering unit) of type Blue Orb)
Item - Remove (Item carried by (Triggering unit) of type Blue Orb)
Item - Remove (Item carried by (Triggering unit) of type Blue Orb)
Item - Create Blue Orb at (Position of Warrior 0001 <gen>)
Trigger - Turn on (This trigger)
no blue
Events
Unit - A unit Acquires an item
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Item-type of (Item being manipulated)) Equal to Red Orb
Actions
Trigger - Turn off (This trigger)
Item - Remove (Item carried by (Triggering unit) of type Red Orb)
Item - Remove (Item carried by (Triggering unit) of type Red Orb)
Item - Remove (Item carried by (Triggering unit) of type Red Orb)
Item - Remove (Item carried by (Triggering unit) of type Red Orb)
Item - Remove (Item carried by (Triggering unit) of type Red Orb)
Item - Remove (Item carried by (Triggering unit) of type Red Orb)
Item - Create Red Orb at (Position of Princess 0002 <gen>)
Trigger - Turn on (This trigger)
Untitled Trigger 008
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Leather Armor +10
Actions
Trigger - Turn off (This trigger)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Hero - Create Leather Armor +10 and give it to (Triggering unit)
Trigger - Turn on (This trigger)
Untitled Trigger 008 Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Elven Armor +20
Actions
Trigger - Turn off (This trigger)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Hero - Create Elven Armor +20 and give it to (Triggering unit)
Trigger - Turn on (This trigger)
Untitled Trigger 008 Copy Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Dwarven Armor +30
Actions
Trigger - Turn off (This trigger)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Hero - Create Dwarven Armor +30 and give it to (Triggering unit)
Trigger - Turn on (This trigger)
Untitled Trigger 008 Copy Copy Copy Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Ebony Armor +40
Actions
Trigger - Turn off (This trigger)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Hero - Create Ebony Armor +40 and give it to (Triggering unit)
Trigger - Turn on (This trigger)
Untitled Trigger 008 Copy Copy Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Mana Armor +50
Actions
Trigger - Turn off (This trigger)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Leather Armor +10)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Elven Armor +20)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Dwarven Armor +30)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Ebony Armor +40)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Item - Remove (Item carried by (Triggering unit) of type Mana Armor +50)
Hero - Create Mana Armor +50 and give it to (Triggering unit)
Trigger - Turn on (This trigger)
Untitled Trigger 008 Copy 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Bandana +3
Actions
Trigger - Turn off (This trigger)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Hero - Create Bandana +3 and give it to (Triggering unit)
Trigger - Turn on (This trigger)
Untitled Trigger 008 Copy 2 Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Steel Cap +6
Actions
Trigger - Turn off (This trigger)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Hero - Create Steel Cap +6 and give it to (Triggering unit)
Trigger - Turn on (This trigger)
Untitled Trigger 008 Copy 2 Copy Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Cockatrice Cap +9
Actions
Trigger - Turn off (This trigger)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Hero - Create Cockatrice Cap +9 and give it to (Triggering unit)
Trigger - Turn on (This trigger)
Untitled Trigger 008 Copy 2 Copy Copy Copy Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Ebony Helm +12
Actions
Trigger - Turn off (This trigger)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Hero - Create Ebony Helm +12 and give it to (Triggering unit)
Trigger - Turn on (This trigger)
Untitled Trigger 008 Copy 2 Copy Copy Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Mana Helm +15
Actions
Trigger - Turn off (This trigger)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Bandana +3)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Steel Cap +6)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Cockatrice Cap +9)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Ebony Helm +12)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Item - Remove (Item carried by (Triggering unit) of type Mana Helm +15)
Hero - Create Mana Helm +15 and give it to (Triggering unit)
Trigger - Turn on (This trigger)
Untitled Trigger 008 Copy 2 Copy 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Gauntlet X1.5
Actions
Trigger - Turn off (This trigger)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Hero - Create Gauntlet X1.5 and give it to (Triggering unit)
Trigger - Turn on (This trigger)
Untitled Trigger 008 Copy 2 Copy 2 Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wristband X2
Actions
Trigger - Turn off (This trigger)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Hero - Create Wristband X2 and give it to (Triggering unit)
Trigger - Turn on (This trigger)
Untitled Trigger 008 Copy 2 Copy 2 Copy Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Bracelet X3
Actions
Trigger - Turn off (This trigger)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Hero - Create Bracelet X3 and give it to (Triggering unit)
(Item-type of (Item being manipulated)) Equal to Ebony Amulet X4
Actions
Trigger - Turn off (This trigger)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Hero - Create Ebony Amulet X4 and give it to (Triggering unit)
Trigger - Turn on (This trigger)
Untitled Trigger 008 Copy 2 Copy 2 Copy Copy Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Mana Ring X5
Actions
Trigger - Turn off (This trigger)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Gauntlet X1.5)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Wristband X2)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Bracelet X3)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Ebony Amulet X4)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Item - Remove (Item carried by (Triggering unit) of type Mana Ring X5)
Hero - Create Mana Ring X5 and give it to (Triggering unit)
Trigger - Turn on (This trigger)
perm walnut
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1500) Greater than or equal to 1490) then do (Create Fairy Walnut at itemm) else do (Do nothing)
Custom script: call RemoveLocation(udg_itemm)
perm cup
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1250) Greater than or equal to 1240) then do (Create Cup of Wishes at itemm) else do (Do nothing)
Custom script: call RemoveLocation(udg_itemm)
perm candy
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 250) Greater than or equal to 240) then do (Create Candy at itemm) else do (Do nothing)
Custom script: call RemoveLocation(udg_itemm)
perm chocolate
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 500) Greater than or equal to 490) then do (Create Chocolate at itemm) else do (Do nothing)
Custom script: call RemoveLocation(udg_itemm)
perm royaljam
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1000) Greater than or equal to 990) then do (Create Royal Jam at itemm) else do (Do nothing)
Custom script: call RemoveLocation(udg_itemm)
weapon orb 1 red
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1400) Greater than or equal to 1390) then do (Run make_red_1 <gen> (ignoring conditions)) else do (Do nothing)
make red 1
Events
Conditions
Actions
Item - Create Red Orb at itemm
Custom script: call RemoveLocation(udg_itemm)
Trigger - Turn off weapon_orb_1_red <gen>
weapon orb 2 red
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1500) Greater than or equal to 1490) then do (Run make_red_2 <gen> (ignoring conditions)) else do (Do nothing)
make red 2
Events
Conditions
Actions
Item - Create Red Orb at itemm
Custom script: call RemoveLocation(udg_itemm)
Trigger - Turn off weapon_orb_2_red <gen>
weapon orb 3 red
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1500) Greater than or equal to 1490) then do (Run make_red_3 <gen> (ignoring conditions)) else do (Do nothing)
make red 3
Events
Conditions
Actions
Item - Create Red Orb at itemm
Custom script: call RemoveLocation(udg_itemm)
Trigger - Turn off weapon_orb_3_red <gen>
weapon orb 4 red
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1500) Greater than or equal to 1490) then do (Run make_red_4 <gen> (ignoring conditions)) else do (Do nothing)
make red 4
Events
Conditions
Actions
Item - Create Red Orb at itemm
Custom script: call RemoveLocation(udg_itemm)
Trigger - Turn off weapon_orb_4_red <gen>
weapon orb 5 red
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1400) Greater than or equal to 1390) then do (Run make_red_5 <gen> (ignoring conditions)) else do (Do nothing)
make red 5
Events
Conditions
Actions
Item - Create Red Orb at itemm
Custom script: call RemoveLocation(udg_itemm)
Trigger - Turn off weapon_orb_5_red <gen>
weapon orb 1 blue
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1400) Greater than or equal to 1390) then do (Run make_blue_1 <gen> (ignoring conditions)) else do (Do nothing)
make blue 1
Events
Conditions
Actions
Item - Create Blue Orb at itemm
Custom script: call RemoveLocation(udg_itemm)
Trigger - Turn off weapon_orb_1_blue <gen>
weapon orb 2 blue
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1500) Greater than or equal to 1490) then do (Run make_blue_2 <gen> (ignoring conditions)) else do (Do nothing)
make blue 2
Events
Conditions
Actions
Item - Create Blue Orb at itemm
Custom script: call RemoveLocation(udg_itemm)
Trigger - Turn off weapon_orb_2_blue <gen>
weapon orb 3 blue
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1500) Greater than or equal to 1490) then do (Run make_blue_3 <gen> (ignoring conditions)) else do (Do nothing)
make blue 3
Events
Conditions
Actions
Item - Create Blue Orb at itemm
Custom script: call RemoveLocation(udg_itemm)
Trigger - Turn off weapon_orb_3_blue <gen>
weapon orb 4 blue
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1500) Greater than or equal to 1490) then do (Run make_blue_4 <gen> (ignoring conditions)) else do (Do nothing)
make blue 4
Events
Conditions
Actions
Item - Create Blue Orb at itemm
Custom script: call RemoveLocation(udg_itemm)
Trigger - Turn off weapon_orb_4_blue <gen>
weapon orb 5 blue
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1400) Greater than or equal to 1390) then do (Run make_blue_5 <gen> (ignoring conditions)) else do (Do nothing)
make blue 5
Events
Conditions
Actions
Item - Create Blue Orb at itemm
Custom script: call RemoveLocation(udg_itemm)
Trigger - Turn off weapon_orb_5_blue <gen>
armor1
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1500) Greater than or equal to 1490) then do (Create Leather Armor +10 at itemm) else do (Do nothing)
Custom script: call RemoveLocation(udg_itemm)
hand1
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1250) Greater than or equal to 1240) then do (Create Gauntlet X1.5 at itemm) else do (Do nothing)
Custom script: call RemoveLocation(udg_itemm)
helmet1
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1250) Greater than or equal to 1240) then do (Create Bandana +3 at itemm) else do (Do nothing)
Custom script: call RemoveLocation(udg_itemm)
armor2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1500) Greater than or equal to 1490) then do (Create Elven Armor +20 at itemm) else do (Do nothing)
Custom script: call RemoveLocation(udg_itemm)
hand2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1250) Greater than or equal to 1240) then do (Create Wristband X2 at itemm) else do (Do nothing)
Custom script: call RemoveLocation(udg_itemm)
helmet2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1250) Greater than or equal to 1240) then do (Create Steel Cap +6 at itemm) else do (Do nothing)
Custom script: call RemoveLocation(udg_itemm)
armor3
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1500) Greater than or equal to 1490) then do (Create Dwarven Armor +30 at itemm) else do (Do nothing)
Custom script: call RemoveLocation(udg_itemm)
hand3
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1250) Greater than or equal to 1240) then do (Create Bracelet X3 at itemm) else do (Do nothing)
Custom script: call RemoveLocation(udg_itemm)
helmet3
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1250) Greater than or equal to 1240) then do (Create Cockatrice Cap +9 at itemm) else do (Do nothing)
Custom script: call RemoveLocation(udg_itemm)
armor4
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1500) Greater than or equal to 1490) then do (Create Ebony Armor +40 at itemm) else do (Do nothing)
Custom script: call RemoveLocation(udg_itemm)
hand4
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1250) Greater than or equal to 1240) then do (Create Ebony Amulet X4 at itemm) else do (Do nothing)
Custom script: call RemoveLocation(udg_itemm)
helmet4
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1250) Greater than or equal to 1240) then do (Create Ebony Helm +12 at itemm) else do (Do nothing)
Custom script: call RemoveLocation(udg_itemm)
armor5
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1500) Greater than or equal to 1490) then do (Create Mana Armor +50 at itemm) else do (Do nothing)
Custom script: call RemoveLocation(udg_itemm)
hand5
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1250) Greater than or equal to 1240) then do (Create Mana Ring X5 at itemm) else do (Do nothing)
Custom script: call RemoveLocation(udg_itemm)
helmet5
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set itemm = (Position of (Dying unit))
If ((Random integer number between 1 and 1250) Greater than or equal to 1240) then do (Create Mana Helm +15 at itemm) else do (Do nothing)
Custom script: call RemoveLocation(udg_itemm)
has 25
Events
Unit - A unit enters Region_016 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Player 1 (Red) Current gold) Greater than or equal to 25
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on y_for_yes_red <gen>
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Villager 0005 <gen> named Inn Keep : Play No sound and display It's 25 gold to stay the night, do you wish to stay? If so, type "y" for yes. . Modify duration: Subtract 2.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Wait 30.00 seconds
Trigger - Turn off y_for_yes_red <gen>
Trigger - Turn on (This trigger)
no 25
Events
Unit - A unit enters Region_016 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Player 1 (Red) Current gold) Less than 25
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Villager 0005 <gen> named Inn Keep : Play No sound and display It's 25 gold to stay the night, you do not have enough. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
y for yes red
Events
Player - Player 1 (Red) types a chat message containing y (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add -25 to Player 1 (Red) . Current gold
Unit - Hide Warrior 0001 <gen>
Unit - Set life of Warrior 0001 <gen> to 100 %
Unit - Set mana of Warrior 0001 <gen> to 100 %
Wait 5.00 seconds
Unit - Unhide Warrior 0001 <gen>
has 25 Copy
Events
Unit - A unit enters Region_016 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) Current gold) Greater than or equal to 25
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on y_for_yes_blueeeeeeeeeeeeeee <gen>
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Villager 0005 <gen> named Inn Keep : Play No sound and display It's 25 gold to stay the night, do you wish to stay? If so, type "y" for yes. . Modify duration: Subtract 2.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Wait 30.00 seconds
Trigger - Turn off y_for_yes_blueeeeeeeeeeeeeee <gen>
Trigger - Turn on (This trigger)
no 25 Copy
Events
Unit - A unit enters Region_016 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) Current gold) Less than 25
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Villager 0005 <gen> named Inn Keep : Play No sound and display It's 25 gold to stay the night, you do not have enough. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
y for yes blueeeeeeeeeeeeeee
Events
Player - Player 2 (Blue) types a chat message containing y (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add -25 to Player 2 (Blue) . Current gold
Unit - Hide Princess 0002 <gen>
Unit - Set life of Princess 0002 <gen> to 100 %
Unit - Set mana of Princess 0002 <gen> to 100 %
Wait 5.00 seconds
Unit - Unhide Princess 0002 <gen>
has 25 Copy 2
Events
Unit - A unit enters inn2 <gen>
Unit - A unit enters inn3 <gen>
Unit - A unit enters inn4 <gen>
Unit - A unit enters inn5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Player 1 (Red) Current gold) Greater than or equal to 50
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on y_for_yes_red_Copy <gen>
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Villager 0005 <gen> named Inn Keep : Play No sound and display It's 50 gold to stay the night, do you wish to stay? If so, type "y" for yes. . Modify duration: Subtract 2.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Wait 30.00 seconds
Trigger - Turn off y_for_yes_red_Copy <gen>
Trigger - Turn on (This trigger)
no 25 Copy 2
Events
Unit - A unit enters inn2 <gen>
Unit - A unit enters inn3 <gen>
Unit - A unit enters inn4 <gen>
Unit - A unit enters inn5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Player 1 (Red) Current gold) Less than 50
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Villager 0005 <gen> named Inn Keep : Play No sound and display It's 50 gold to stay the night, you do not have enough. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
y for yes red Copy
Events
Player - Player 1 (Red) types a chat message containing y (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add -50 to Player 1 (Red) . Current gold
Unit - Hide Warrior 0001 <gen>
Unit - Set life of Warrior 0001 <gen> to 100 %
Unit - Set mana of Warrior 0001 <gen> to 100 %
Wait 5.00 seconds
Unit - Unhide Warrior 0001 <gen>
has 25 Copy Copy
Events
Unit - A unit enters inn2 <gen>
Unit - A unit enters inn3 <gen>
Unit - A unit enters inn4 <gen>
Unit - A unit enters inn5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) Current gold) Greater than or equal to 50
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on y_for_yes_Copy_blue_Copy <gen>
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Villager 0005 <gen> named Inn Keep : Play No sound and display It's 50 gold to stay the night, do you wish to stay? If so, type "y" for yes. . Modify duration: Subtract 2.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Wait 30.00 seconds
Trigger - Turn off y_for_yes_Copy_blue_Copy <gen>
Trigger - Turn on (This trigger)
no 25 Copy Copy
Events
Unit - A unit enters inn2 <gen>
Unit - A unit enters inn3 <gen>
Unit - A unit enters inn4 <gen>
Unit - A unit enters inn5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) Current gold) Less than 50
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Villager 0005 <gen> named Inn Keep : Play No sound and display It's 50 gold to stay the night, you do not have enough. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
y for yes Copy blue Copy
Events
Player - Player 2 (Blue) types a chat message containing y (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add -50 to Player 2 (Blue) . Current gold
Unit - Hide Princess 0002 <gen>
Unit - Set life of Princess 0002 <gen> to 100 %
Unit - Set mana of Princess 0002 <gen> to 100 %
Wait 5.00 seconds
Unit - Unhide Princess 0002 <gen>
stage 1 has
Events
Unit - A unit enters black1 <gen>
Unit - A unit enters black2 <gen>
Unit - A unit enters black3 <gen>
Unit - A unit enters black4 <gen>
Unit - A unit enters black5 <gen>
Unit - A unit enters black6 <gen>
Conditions
((Triggering unit) has an item of type Red Orb) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Player 1 (Red) Current gold) Greater than or equal to 100
Actions
Trigger - Turn off (This trigger)
Player - Add -100 to Player 1 (Red) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Red Orb)
Trigger - Turn off stage_1_dont_have <gen>
Trigger - Turn off stage_1_dont_111111 <gen>
Unit - Order (Triggering unit) to Stop .
Unit - Remove Orb of Lightning (new1) from (Triggering unit)
Unit - Add Orb of Lightning (new2) to (Triggering unit)
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Blacksmith 0113 <gen> named Blacksmith : Play No sound and display Here is your upgraded weapon, that will be 100 gold. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Wait 5.00 seconds
Trigger - Turn on stage_2_has <gen>
Trigger - Turn on stage_2_dont_have <gen>
stage 1 dont have
Events
Unit - A unit enters black1 <gen>
Unit - A unit enters black2 <gen>
Unit - A unit enters black3 <gen>
Unit - A unit enters black4 <gen>
Unit - A unit enters black5 <gen>
Unit - A unit enters black6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Player 1 (Red) Current gold) Less than 100
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Blacksmith 0113 <gen> named Blacksmith : Play No sound and display Your next upgrade will cost 100 gold, and you also need an orb which you can find by creeping. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
stage 1 dont 111111
Events
Unit - A unit enters black1 <gen>
Unit - A unit enters black2 <gen>
Unit - A unit enters black3 <gen>
Unit - A unit enters black4 <gen>
Unit - A unit enters black5 <gen>
Unit - A unit enters black6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Player 1 (Red) Current gold) Greater than or equal to 100
((Triggering unit) has an item of type Red Orb) Equal to False
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Blacksmith 0113 <gen> named Blacksmith : Play No sound and display Your next upgrade will cost 100 gold, and you also need an orb which you can find by creeping. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
stage 2 has
Events
Unit - A unit enters black1 <gen>
Unit - A unit enters black2 <gen>
Unit - A unit enters black3 <gen>
Unit - A unit enters black4 <gen>
Unit - A unit enters black5 <gen>
Unit - A unit enters black6 <gen>
Conditions
((Triggering unit) has an item of type Red Orb) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Player 1 (Red) Current gold) Greater than or equal to 300
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off stage_2_dont_have <gen>
Player - Add -300 to Player 1 (Red) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Red Orb)
Unit - Order (Triggering unit) to Stop .
Unit - Remove Orb of Lightning (new2) from (Triggering unit)
Unit - Add Orb of Lightning (new3) to (Triggering unit)
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Blacksmith 0113 <gen> named Blacksmith : Play No sound and display Here is your upgraded weapon, that will be 300 gold. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Wait 5.00 seconds
Trigger - Turn on stage_3_has <gen>
Trigger - Turn on stage_3_dont_have <gen>
Wait 5.00 seconds
Trigger - Turn off stage_2_dont_have <gen>
Wait 5.00 seconds
Trigger - Turn off stage_2_dont_have <gen>
Wait 5.00 seconds
Trigger - Turn off stage_2_dont_have <gen>
Wait 5.00 seconds
Trigger - Turn off stage_2_dont_have <gen>
Wait 5.00 seconds
Trigger - Turn off stage_2_dont_have <gen>
Wait 5.00 seconds
Trigger - Turn off stage_2_dont_have <gen>
stage 2 dont have
Events
Unit - A unit enters black1 <gen>
Unit - A unit enters black2 <gen>
Unit - A unit enters black3 <gen>
Unit - A unit enters black4 <gen>
Unit - A unit enters black5 <gen>
Unit - A unit enters black6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Player 1 (Red) Current gold) Less than 300
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Blacksmith 0113 <gen> named Blacksmith : Play No sound and display Your next upgrade will cost 300 gold, and of course bring an orb with you. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
stage 3 has
Events
Unit - A unit enters black1 <gen>
Unit - A unit enters black2 <gen>
Unit - A unit enters black3 <gen>
Unit - A unit enters black4 <gen>
Unit - A unit enters black5 <gen>
Unit - A unit enters black6 <gen>
Conditions
((Triggering unit) has an item of type Red Orb) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Player 1 (Red) Current gold) Greater than or equal to 900
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off stage_3_dont_have <gen>
Player - Add -900 to Player 1 (Red) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Red Orb)
Unit - Order (Triggering unit) to Stop .
Unit - Remove Orb of Lightning (new3) from (Triggering unit)
Unit - Add Orb of Lightning (new4) to (Triggering unit)
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Blacksmith 0113 <gen> named Blacksmith : Play No sound and display Here is your upgraded weapon, that will be 900 gold. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Wait 5.00 seconds
Trigger - Turn on stage_4_has <gen>
Trigger - Turn on stage_4_dont_have <gen>
Trigger - Turn off stage_3_dont_have <gen>
Wait 5.00 seconds
Trigger - Turn off stage_3_dont_have <gen>
Wait 5.00 seconds
Trigger - Turn off stage_3_dont_have <gen>
Wait 5.00 seconds
Trigger - Turn off stage_3_dont_have <gen>
Wait 5.00 seconds
Trigger - Turn off stage_3_dont_have <gen>
Wait 5.00 seconds
Trigger - Turn off stage_3_dont_have <gen>
Wait 5.00 seconds
Trigger - Turn off stage_3_dont_have <gen>
stage 3 dont have
Events
Unit - A unit enters black1 <gen>
Unit - A unit enters black2 <gen>
Unit - A unit enters black3 <gen>
Unit - A unit enters black4 <gen>
Unit - A unit enters black5 <gen>
Unit - A unit enters black6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Player 1 (Red) Current gold) Less than 900
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Blacksmith 0113 <gen> named Blacksmith : Play No sound and display Your next upgrade will cost 900 gold, and of course bring an orb with you. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
stage 4 has
Events
Unit - A unit enters black1 <gen>
Unit - A unit enters black2 <gen>
Unit - A unit enters black3 <gen>
Unit - A unit enters black4 <gen>
Unit - A unit enters black5 <gen>
Unit - A unit enters black6 <gen>
Conditions
((Triggering unit) has an item of type Red Orb) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Player 1 (Red) Current gold) Greater than or equal to 1800
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off stage_4_dont_have <gen>
Player - Add -1800 to Player 1 (Red) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Red Orb)
Unit - Order (Triggering unit) to Stop .
Unit - Remove Orb of Lightning (new4) from (Triggering unit)
Unit - Add Orb of Lightning (new5) to (Triggering unit)
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Blacksmith 0113 <gen> named Blacksmith : Play No sound and display Here is your upgraded weapon, that will be 1800 gold. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Wait 5.00 seconds
Trigger - Turn on stage_5_has <gen>
Trigger - Turn on stage_5_dont_have <gen>
Trigger - Turn off stage_4_dont_have <gen>
Wait 5.00 seconds
Trigger - Turn off stage_4_dont_have <gen>
Wait 5.00 seconds
Trigger - Turn off stage_4_dont_have <gen>
Wait 5.00 seconds
Trigger - Turn off stage_4_dont_have <gen>
Wait 5.00 seconds
Trigger - Turn off stage_4_dont_have <gen>
Wait 5.00 seconds
Trigger - Turn off stage_4_dont_have <gen>
Wait 5.00 seconds
Trigger - Turn off stage_4_dont_have <gen>
stage 4 dont have
Events
Unit - A unit enters black1 <gen>
Unit - A unit enters black2 <gen>
Unit - A unit enters black3 <gen>
Unit - A unit enters black4 <gen>
Unit - A unit enters black5 <gen>
Unit - A unit enters black6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Player 1 (Red) Current gold) Less than 1800
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Blacksmith 0113 <gen> named Blacksmith : Play No sound and display Your next upgrade will cost 1800 gold, and of course bring an orb with you. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
stage 5 has
Events
Unit - A unit enters black1 <gen>
Unit - A unit enters black2 <gen>
Unit - A unit enters black3 <gen>
Unit - A unit enters black4 <gen>
Unit - A unit enters black5 <gen>
Unit - A unit enters black6 <gen>
Conditions
((Triggering unit) has an item of type Red Orb) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Player 1 (Red) Current gold) Greater than or equal to 3600
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off stage_5_dont_have <gen>
Player - Add -3600 to Player 1 (Red) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Red Orb)
Unit - Order (Triggering unit) to Stop .
Unit - Remove Orb of Lightning (new5) from (Triggering unit)
Unit - Add Orb of Lightning (new6) to (Triggering unit)
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Blacksmith 0113 <gen> named Blacksmith : Play No sound and display Here is your upgraded weapon, that will be 3600 gold. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Wait 5.00 seconds
Trigger - Turn off stage_5_dont_have <gen>
Wait 5.00 seconds
Trigger - Turn off stage_5_dont_have <gen>
Wait 5.00 seconds
Trigger - Turn off stage_5_dont_have <gen>
Wait 5.00 seconds
Trigger - Turn off stage_5_dont_have <gen>
Wait 5.00 seconds
Trigger - Turn off stage_5_dont_have <gen>
Wait 5.00 seconds
Trigger - Turn off stage_5_dont_have <gen>
Wait 5.00 seconds
Trigger - Turn off stage_5_dont_have <gen>
stage 5 dont have
Events
Unit - A unit enters black1 <gen>
Unit - A unit enters black2 <gen>
Unit - A unit enters black3 <gen>
Unit - A unit enters black4 <gen>
Unit - A unit enters black5 <gen>
Unit - A unit enters black6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Player 1 (Red) Current gold) Less than 3600
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Blacksmith 0113 <gen> named Blacksmith : Play No sound and display Your next upgrade will cost 3600 gold, and of course bring an orb with you. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
stage 1 has blu
Events
Unit - A unit enters black1 <gen>
Unit - A unit enters black2 <gen>
Unit - A unit enters black3 <gen>
Unit - A unit enters black4 <gen>
Unit - A unit enters black5 <gen>
Unit - A unit enters black6 <gen>
Conditions
((Triggering unit) has an item of type Blue Orb) Equal to True
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) Current gold) Greater than or equal to 100
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off stage_1_dont_have_blu <gen>
Trigger - Turn off stage_1_dont_2222222 <gen>
Player - Add -100 to Player 2 (Blue) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Blue Orb)
Unit - Order (Triggering unit) to Stop .
Unit - Remove Orb of Lightning (new1) from (Triggering unit)
Unit - Add Orb of Lightning (new2) to (Triggering unit)
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Blacksmith 0113 <gen> named Blacksmith : Play No sound and display Here is your upgraded weapon, that will be 100 gold. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Wait 5.00 seconds
Trigger - Turn on stage_2_has_blu <gen>
Trigger - Turn on stage_2_dont_have_blu <gen>
Trigger - Turn off stage_1_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_1_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_1_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_1_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_1_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_1_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_1_dont_have_blu <gen>
stage 1 dont have blu
Events
Unit - A unit enters black1 <gen>
Unit - A unit enters black2 <gen>
Unit - A unit enters black3 <gen>
Unit - A unit enters black4 <gen>
Unit - A unit enters black5 <gen>
Unit - A unit enters black6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) Current gold) Less than 100
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Blacksmith 0113 <gen> named Blacksmith : Play No sound and display Your next upgrade will cost 100 gold, and you also need an orb which you can find by creeping. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
stage 1 dont 2222222
Events
Unit - A unit enters black1 <gen>
Unit - A unit enters black2 <gen>
Unit - A unit enters black3 <gen>
Unit - A unit enters black4 <gen>
Unit - A unit enters black5 <gen>
Unit - A unit enters black6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) Current gold) Greater than or equal to 100
((Triggering unit) has an item of type Blue Orb) Equal to False
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Blacksmith 0113 <gen> named Blacksmith : Play No sound and display Your next upgrade will cost 100 gold, and you also need an orb which you can find by creeping. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
stage 2 has blu
Events
Unit - A unit enters black1 <gen>
Unit - A unit enters black2 <gen>
Unit - A unit enters black3 <gen>
Unit - A unit enters black4 <gen>
Unit - A unit enters black5 <gen>
Unit - A unit enters black6 <gen>
Conditions
((Triggering unit) has an item of type Blue Orb) Equal to True
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) Current gold) Greater than or equal to 300
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off stage_2_dont_have_blu <gen>
Player - Add -300 to Player 2 (Blue) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Blue Orb)
Unit - Order (Triggering unit) to Stop .
Unit - Remove Orb of Lightning (new2) from (Triggering unit)
Unit - Add Orb of Lightning (new3) to (Triggering unit)
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Blacksmith 0113 <gen> named Blacksmith : Play No sound and display Here is your upgraded weapon, that will be 300 gold. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Wait 5.00 seconds
Trigger - Turn on stage_3_has_blu <gen>
Trigger - Turn on stage_3_dont_have_blu <gen>
Trigger - Turn off stage_2_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_2_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_2_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_2_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_2_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_2_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_2_dont_have_blu <gen>
stage 2 dont have blu
Events
Unit - A unit enters black1 <gen>
Unit - A unit enters black2 <gen>
Unit - A unit enters black3 <gen>
Unit - A unit enters black4 <gen>
Unit - A unit enters black5 <gen>
Unit - A unit enters black6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) Current gold) Less than 300
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Blacksmith 0113 <gen> named Blacksmith : Play No sound and display Your next upgrade will cost 300 gold, and of course bring an orb with you. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
stage 3 has blu
Events
Unit - A unit enters black1 <gen>
Unit - A unit enters black2 <gen>
Unit - A unit enters black3 <gen>
Unit - A unit enters black4 <gen>
Unit - A unit enters black5 <gen>
Unit - A unit enters black6 <gen>
Conditions
((Triggering unit) has an item of type Blue Orb) Equal to True
(Player 2 (Blue) Current gold) Greater than or equal to 900
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off stage_3_dont_have_blu <gen>
Player - Add -900 to Player 2 (Blue) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Blue Orb)
Unit - Order (Triggering unit) to Stop .
Unit - Remove Orb of Lightning (new3) from (Triggering unit)
Unit - Add Orb of Lightning (new4) to (Triggering unit)
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Blacksmith 0113 <gen> named Blacksmith : Play No sound and display Here is your upgraded weapon, that will be 900 gold. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Wait 5.00 seconds
Trigger - Turn on stage_4_has_blu <gen>
Trigger - Turn on stage_4_dont_have_blu <gen>
Trigger - Turn off stage_3_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_3_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_3_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_3_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_3_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_3_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_3_dont_have_blu <gen>
stage 3 dont have blu
Events
Unit - A unit enters black1 <gen>
Unit - A unit enters black2 <gen>
Unit - A unit enters black3 <gen>
Unit - A unit enters black4 <gen>
Unit - A unit enters black5 <gen>
Unit - A unit enters black6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) Current gold) Less than 900
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Blacksmith 0113 <gen> named Blacksmith : Play No sound and display Your next upgrade will cost 900 gold, and of course bring an orb with you. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
stage 4 has blu
Events
Unit - A unit enters black1 <gen>
Unit - A unit enters black2 <gen>
Unit - A unit enters black3 <gen>
Unit - A unit enters black4 <gen>
Unit - A unit enters black5 <gen>
Unit - A unit enters black6 <gen>
Conditions
((Triggering unit) has an item of type Blue Orb) Equal to True
(Player 2 (Blue) Current gold) Greater than or equal to 1800
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off stage_4_dont_have_blu <gen>
Player - Add -1800 to Player 2 (Blue) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Blue Orb)
Unit - Order (Triggering unit) to Stop .
Unit - Remove Orb of Lightning (new4) from (Triggering unit)
Unit - Add Orb of Lightning (new5) to (Triggering unit)
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Blacksmith 0113 <gen> named Blacksmith : Play No sound and display Here is your upgraded weapon, that will be 1800 gold. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Wait 5.00 seconds
Trigger - Turn on stage_5_has_blu <gen>
Trigger - Turn on stage_5_dont_have_blu <gen>
Trigger - Turn off stage_4_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_4_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_4_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_4_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_4_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_4_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_4_dont_have_blu <gen>
stage 4 dont have blu
Events
Unit - A unit enters black1 <gen>
Unit - A unit enters black2 <gen>
Unit - A unit enters black3 <gen>
Unit - A unit enters black4 <gen>
Unit - A unit enters black5 <gen>
Unit - A unit enters black6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) Current gold) Less than 1800
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Blacksmith 0113 <gen> named Blacksmith : Play No sound and display Your next upgrade will cost 1800 gold, and of course bring an orb with you. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
stage 5 has blu
Events
Unit - A unit enters black1 <gen>
Unit - A unit enters black2 <gen>
Unit - A unit enters black3 <gen>
Unit - A unit enters black4 <gen>
Unit - A unit enters black5 <gen>
Unit - A unit enters black6 <gen>
Conditions
((Triggering unit) has an item of type Blue Orb) Equal to True
(Player 2 (Blue) Current gold) Greater than or equal to 3600
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off stage_5_dont_have_blu <gen>
Player - Add -3600 to Player 2 (Blue) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Blue Orb)
Unit - Order (Triggering unit) to Stop .
Unit - Remove Orb of Lightning (new5) from (Triggering unit)
Unit - Add Orb of Lightning (new6) to (Triggering unit)
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Blacksmith 0113 <gen> named Blacksmith : Play No sound and display Here is your upgraded weapon, that will be 3600 gold. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Trigger - Turn off stage_5_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_5_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_5_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_5_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_5_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_5_dont_have_blu <gen>
Wait 5.00 seconds
Trigger - Turn off stage_5_dont_have_blu <gen>
stage 5 dont have blu
Events
Unit - A unit enters black1 <gen>
Unit - A unit enters black2 <gen>
Unit - A unit enters black3 <gen>
Unit - A unit enters black4 <gen>
Unit - A unit enters black5 <gen>
Unit - A unit enters black6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) Current gold) Less than 3600
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Blacksmith 0113 <gen> named Blacksmith : Play No sound and display Your next upgrade will cost 3600 gold, and of course bring an orb with you. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
Untitled Trigger 006
Events
Player - Player 1 (Red) types a chat message containing m (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Drop (Item carried by Warrior 0001 <gen> in slot 1) from Warrior 0001 <gen> .
Item - Pick every item in (Playable map area) and do (Give (Last dropped item) to Paladin 0014 <gen>)
Untitled Trigger 006 Copy
Events
Player - Player 1 (Red) types a chat message containing .m (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Drop (Item carried by Paladin 0014 <gen> in slot 1) from Paladin 0014 <gen> .
Item - Pick every item in (Playable map area) and do (Give (Last dropped item) to Warrior 0001 <gen>)
Untitled Trigger 006 Copy 2
Events
Player - Player 2 (Blue) types a chat message containing m (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Drop (Item carried by Princess 0002 <gen> in slot 1) from Princess 0002 <gen> .
Item - Pick every item in (Playable map area) and do (Give (Last dropped item) to Ranger 0015 <gen>)
Untitled Trigger 006 Copy Copy
Events
Player - Player 2 (Blue) types a chat message containing .m (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Drop (Item carried by Ranger 0015 <gen> in slot 1) from Ranger 0015 <gen> .
Item - Pick every item in (Playable map area) and do (Give (Last dropped item) to Princess 0002 <gen>)
cannonbroke red
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Mortar Team 0018 <gen> named Cannon Travel Center : Play No sound and display Sorry it's broke, come back later. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
cannonbroke blue
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Mortar Team 0018 <gen> named Cannon Travel Center : Play No sound and display Sorry it's broke, come back later. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
has can red
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Player 1 (Red) Current gold) Greater than or equal to 25
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on y_for_yes_can_red <gen>
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Mortar Team 0018 <gen> named Cannon Travel Center : Play No sound and display It's 25 gold to travel in the canon, do you wish to pay? If so, type "y" for yes. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Wait 15.00 seconds
Trigger - Turn on (This trigger)
Trigger - Turn off y_for_yes_can_red <gen>
has can blue
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) Current gold) Greater than or equal to 25
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on y_for_yes_can_blue <gen>
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Mortar Team 0018 <gen> named Cannon Travel Center : Play No sound and display It's 25 gold to travel in the canon, do you wish to pay? If so, type "y" for yes. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Wait 15.00 seconds
Trigger - Turn on (This trigger)
Trigger - Turn off y_for_yes_can_blue <gen>
no 25 can red
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Player 1 (Red) Current gold) Less than 25
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Mortar Team 0018 <gen> named Cannon Travel Center : Play No sound and display Sorry it's 25 gold, come back when you got it. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
no 25 can blue
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) Current gold) Less than 25
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Mortar Team 0018 <gen> named Cannon Travel Center : Play No sound and display Sorry it's 25 gold, come back when you got it. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
y for yes can red
Events
Player - Player 1 (Red) types a chat message containing y (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add -25 to Player 1 (Red) . Current gold
Unit - Hide Warrior 0001 <gen>
Wait 1.00 seconds
Unit - Move Warrior 0001 <gen> instantly to (Center of Region_027 <gen>)
Unit - Unhide Warrior 0001 <gen>
Wait 0.10 seconds
Unit - Move Warrior 0001 <gen> instantly to (Center of Region_029 <gen>)
Wait 0.10 seconds
Unit - Move Warrior 0001 <gen> instantly to (Center of Region_030 <gen>)
Wait 0.10 seconds
Unit - Move Warrior 0001 <gen> instantly to (Center of Region_032 <gen>)
Wait 0.10 seconds
Unit - Move Warrior 0001 <gen> instantly to (Center of Region_033 <gen>)
Wait 0.10 seconds
y for yes can blue
Events
Player - Player 2 (Blue) types a chat message containing y (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add -25 to Player 2 (Blue) . Current gold
Unit - Hide Princess 0002 <gen>
Wait 1.00 seconds
Unit - Move Princess 0002 <gen> instantly to (Center of Region_027 <gen>)
Unit - Unhide Princess 0002 <gen>
Wait 0.10 seconds
Unit - Move Princess 0002 <gen> instantly to (Center of Region_029 <gen>)
Wait 0.10 seconds
Unit - Move Princess 0002 <gen> instantly to (Center of Region_030 <gen>)
Wait 0.10 seconds
Unit - Move Princess 0002 <gen> instantly to (Center of Region_032 <gen>)
Wait 0.10 seconds
Unit - Move Princess 0002 <gen> instantly to (Center of Region_033 <gen>)
Wait 0.10 seconds
has can red Copy
Events
Unit - A unit enters Region_113 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Player 1 (Red) Current gold) Greater than or equal to 100
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on y_for_yes_can_red_Copy <gen>
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Medivh 0093 <gen> named Pirate : Play No sound and display It's 100 gold to go to the island, do you wish to pay? If so, type "y" for yes. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Wait 15.00 seconds
Trigger - Turn on (This trigger)
Trigger - Turn off y_for_yes_can_red_Copy <gen>
no 25 can red Copy
Events
Unit - A unit enters Region_113 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Player 1 (Red) Current gold) Less than 100
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Medivh 0093 <gen> named Pirate : Play No sound and display It costs 100 gold to go to the island, but you don't have enough. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
y for yes can red Copy
Events
Player - Player 1 (Red) types a chat message containing y (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add -100 to Player 1 (Red) . Current gold
Unit - Hide Warrior 0001 <gen>
Unit - Change ownership of Human Battleship 0107 <gen> to Player 12 (Brown) and Change color
Unit - Order Human Battleship 0107 <gen> to Move To . (Center of Region_114 <gen>)
Wait 24.00 seconds
Unit - Move Warrior 0001 <gen> instantly to (Center of Region_117 <gen>) , facing Default building facing degrees
Unit - Unhide Warrior 0001 <gen>
Wait 4.00 seconds
Unit - Order Human Battleship 0107 <gen> to Move To . (Center of Region_115 <gen>)
Wait 24.00 seconds
Unit - Change ownership of Human Battleship 0107 <gen> to Neutral Passive and Change color
has can blue Copy Copyzzz
Events
Unit - A unit enters Region_113 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) Current gold) Greater than or equal to 100
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on y_for_yes_can_blue_Copy_Copyzzz <gen>
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Medivh 0093 <gen> named Pirate : Play No sound and display It's 100 gold to go to the island, do you wish to pay? If so, type "y" for yes. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Wait 15.00 seconds
Trigger - Turn on (This trigger)
Trigger - Turn off y_for_yes_can_blue_Copy_Copyzzz <gen>
no 25 can blue Copy Copyzzz
Events
Unit - A unit enters Region_113 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) Current gold) Less than 100
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Medivh 0093 <gen> named Pirate : Play No sound and display It costs 100 gold to go to the island, but you don't have enough. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
y for yes can blue Copy Copyzzz
Events
Player - Player 2 (Blue) types a chat message containing y (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add -100 to Player 2 (Blue) . Current gold
Unit - Hide Princess 0002 <gen>
Unit - Change ownership of Human Battleship 0106 <gen> to Player 12 (Brown) and Change color
Unit - Order Human Battleship 0106 <gen> to Move To . (Center of Region_114 <gen>)
Wait 25.00 seconds
Unit - Move Princess 0002 <gen> instantly to (Center of Region_117 <gen>) , facing Default building facing degrees
Unit - Unhide Princess 0002 <gen>
Wait 4.00 seconds
Unit - Order Human Battleship 0106 <gen> to Move To . (Center of Region_115_Copy <gen>)
Wait 25.00 seconds
Unit - Change ownership of Human Battleship 0106 <gen> to Neutral Passive and Change color
childgate red
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Child 0007 <gen> named Boy : Play No sound and display Some guy in the center of town has been asking about you. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
childgateblue
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Child 0007 <gen> named Boy : Play No sound and display Some guy in the center of town has been asking about you. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Neko
Events
Unit - A unit enters Region_096 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Merchant1 0019 <gen> named Neko : Play No sound and display Hie I'm Neko, I sell items. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Neko Copy
Events
Unit - A unit enters Region_096 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Merchant1 0019 <gen> named Neko : Play No sound and display Hie I'm Neko, I sell items. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
sword upgrade
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Blacksmith 0113 <gen> named Blacksmith : Play No sound and display If you ever find any orbs bring them to me and for enough gold I will upgrade your weapon. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
sword upgrade Copy
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Blacksmith 0113 <gen> named Blacksmith : Play No sound and display If you ever find any orbs bring them to me and for enough gold I will upgrade your weapon. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
town crier
Events
Unit - A unit enters Region_127 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Child 0008 <gen> named Boy : Play No sound and display My brother thinks he is the town crier. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
town crier Copy
Events
Unit - A unit enters Region_127 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Child 0008 <gen> named Boy : Play No sound and display My brother thinks he is the town crier. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
center of town
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Warden 0003 <gen> named Ninja : Play No sound and display So you're the Potos Villages best hu... well prepare to die! . Modify duration: Subtract 2.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Warden 0003 <gen> named Ninja : Play No sound and display So you're the Potos Villages best hu... well prepare to die! . Modify duration: Subtract 2.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Unit - Move Warden 0003 <gen> instantly to (Center of Region_015 <gen>) , facing Default building facing degrees
Wait 0.10 seconds
Unit - Change ownership of Warden 0003 <gen> to Neutral Hostile and Change color
Unit - Remove Invulnerable (Neutral) from Warden 0003 <gen>
wolfred
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Villager 0010 <gen> named Vilager : Play No sound and display I don't know how these ninjas are getting in to our town. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Villager 0010 <gen> named Vilager : Play No sound and display One of them stole Potos Village's sacred wolf and went east. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
wolf blue
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Villager 0010 <gen> named Vilager : Play No sound and display I don't know how these ninjas are getting in to our town. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Villager 0010 <gen> named Vilager : Play No sound and display One of them stole Potos Village's sacred wolf and went east. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
three ninjas
Events
Unit - A unit enters Region_022 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Demon Hunter 0016 <gen> named Ninja Master : Play No sound and display You are causing a lot of trouble, but your efforts are futile! . Modify duration: Add -5.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Demon Hunter 0016 <gen> named Ninja Master : Play No sound and display You are causing a lot of trouble, but your efforts are futile! . Modify duration: Add -5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Unit - Remove Demon Hunter 0016 <gen> from the game
Wait 0.50 seconds
Unit - Order Zeppelin 0017 <gen> to Move To . (Center of (Playable map area))
Wait 2.00 seconds
Unit - Remove Zeppelin 0017 <gen> from the game
Wait 1.00 seconds
Unit - Move Warden 0011 <gen> instantly to (Center of Region_153 <gen>) , facing Default building facing degrees
Unit - Move Warden 0012 <gen> instantly to (Center of Region_152 <gen>) , facing Default building facing degrees
Wait 0.10 seconds
Unit - Change ownership of Warden 0012 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Warden 0011 <gen> to Neutral Hostile and Change color
Unit - Remove Invulnerable (Neutral) from Warden 0011 <gen>
Unit - Remove Invulnerable (Neutral) from Warden 0012 <gen>
Trigger - Turn off cannonbroke_red <gen>
Trigger - Turn off cannonbroke_blue <gen>
Trigger - Turn on has_can_red <gen>
Trigger - Turn on has_can_blue <gen>
Trigger - Turn on no_25_can_red <gen>
Trigger - Turn on no_25_can_blue <gen>
Unit - Move Child 0007 <gen> instantly to (Center of Region_047 <gen>) , facing 180.00 degrees
Unit - Remove Spirit Wolf 0006 <gen> from the game
Trigger - Turn on stole_wolf_again_red <gen>
Trigger - Turn on stole_wolf_again_blue <gen>
stole wolf again red
Events
Unit - A unit enters Region_048 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Child 0007 <gen> named Boy : Play No sound and display Someone stole the wolf again. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
stole wolf again blue
Events
Unit - A unit enters Region_048 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Child 0007 <gen> named Boy : Play No sound and display Someone stole the wolf again. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
the war
Events
Unit - A unit enters Region_039 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in Region_037 <gen>) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units in Region_037_Copy <gen>) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Paladin 0048 <gen> named Gemma : Play No sound and display You're just in time for the batttle. Lets kill some Orcs!!! . Modify duration: Subtract 1.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Paladin 0048 <gen> named Gemma : Play No sound and display You're just in time for the batttle. Lets kill some Orcs!!! . Modify duration: Subtract 1.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_037 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_038 <gen>))
Unit Group - Pick every unit in (Units in Region_037_Copy <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_038 <gen>))
Unit Group - Pick every unit in (Units in Region_036 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_038 <gen>))
Wait 5.00 seconds
Unit - Order Paladin 0048 <gen> to Human Paladin - Activate Divine Shield .
Unit - Order Blademaster 0047 <gen> to Orc Blademaster - Bladestorm .
Unit - Order Blademaster 0046 <gen> to Orc Blademaster - Bladestorm .
Unit - Order Blademaster 0045 <gen> to Orc Blademaster - Bladestorm .
Unit - Order Blademaster 0044 <gen> to Orc Blademaster - Bladestorm .
Wait 10.00 seconds
Unit - Order Paladin 0048 <gen> to Human Paladin - Holy Light . Warrior 0001 <gen>
hello then die
Events
Unit - A unit enters Region_043 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Run hello_then_die_run_me <gen> (ignoring conditions)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Child3 0051 <gen> named Boy : Play No sound and display Welcome to the fairly safe Kippo Village! . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Child3 0051 <gen> named Boy : Play No sound and display Welcome to the fairly safe Kippo Village! . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
hello then die run me
Events
Conditions
Actions
Wait 3.50 seconds
Unit - Move Blademaster 0056 <gen> instantly to (Center of Region_044 <gen>) , facing Default building facing degrees
Unit - Order Blademaster 0056 <gen> to Attack . Child3 0051 <gen>
Wait 0.50 seconds
Unit - Order Blademaster 0056 <gen> to Attack . Child3 0051 <gen>
Wait 0.50 seconds
Unit - Order Blademaster 0056 <gen> to Attack . Child3 0051 <gen>
Wait 2.00 seconds
Unit - Change ownership of Blademaster 0056 <gen> to Neutral Hostile and Change color
goodgate red
Events
Unit - A unit enters Region_063 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Bandit 0070 <gen> named Town Gaurd : Play No sound and display I am so sick of fighting Orcs, but welcome to Northtown. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
goodgate blue
Events
Unit - A unit enters Region_063 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Bandit 0070 <gen> named Town Gaurd : Play No sound and display I am so sick of fighting Orcs, but welcome to Northtown. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
wont likewhatyoufind
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Sorceress 0076 <gen> named Sorceress : Play No sound and display At the highest point on the mountain, at the ruins, you won't like what you'll find. Stock up. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
wont likewhatyoufind Copy
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Sorceress 0076 <gen> named Sorceress : Play No sound and display At the highest point on the mountain, at the ruins, you won't like what you'll find. Stock up. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
welcome to pandora
Events
Unit - A unit enters Region_128 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Hydromancer 0102 <gen> named Greeter : Play No sound and display Hello, welcome to Pandora. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
welcome to pandora Copy
Events
Unit - A unit enters Region_128 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Hydromancer 0102 <gen> named Greeter : Play No sound and display Hello, welcome to Pandora. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
how to do seasons
Events
Unit - A unit enters Region_126 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Chaplain 0108 <gen> named Wise Man : Play No sound and display Legand has it that if you walk the seasons 3 times a portal will be revealed. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Chaplain 0108 <gen> named Wise Man : Play No sound and display I doubt there is anyone strong enough to do it though. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
how to do seasons Copy
Events
Unit - A unit enters Region_126 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Chaplain 0108 <gen> named Wise Man : Play No sound and display Legand has it that if you walk the seasons 3 times a portal will be revealed. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Chaplain 0108 <gen> named Wise Man : Play No sound and display I doubt there is anyone strong enough to do it though. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
last boss hello
Events
Unit - A unit enters Region_150 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Far Seer 0091 <gen> named Ninja Master : Play No sound and display The Wolf has given me great powers, you don't stand a chance. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Far Seer 0091 <gen> named Ninja Master : Play No sound and display The Wolf has given me great powers, you don't stand a chance. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Unit - Move Far Seer 0091 <gen> instantly to (Center of Region_151 <gen>) , facing Default building facing degrees
Wait 0.10 seconds
Unit - Change ownership of Far Seer 0091 <gen> to Neutral Hostile and Change color
Unit - Remove Invulnerable (Neutral) from Far Seer 0091 <gen>
Untitled Trigger 003
Events
Unit - A unit enters 001 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of 001 <gen>)
Unit - Create 1 . (Random level 1 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 1 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 1 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 1 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 1 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
Untitled Trigger 003 Copy
Events
Unit - A unit enters 002 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of 002 <gen>)
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 1 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 1 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 1 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 1 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
Untitled Trigger 003 Copy Copy
Events
Unit - A unit enters 003 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of 003 <gen>)
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 1 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
Untitled Trigger 003 Copy Copy Copy
Events
Unit - A unit enters 004 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of 004 <gen>)
Unit - Create 1 . (Random level 3 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 1 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
Untitled Trigger 003 Copy Copy Copy Copy
Events
Unit - A unit enters 005 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of 005 <gen>)
Unit - Create 1 . (Random level 3 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 3 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 1 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
Untitled Trigger 003 Copy 2
Events
Unit - A unit enters 11 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of 11 <gen>)
Unit - Create 1 . (Random level 3 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 3 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
Untitled Trigger 003 Copy Copy 2
Events
Unit - A unit enters 22 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of 22 <gen>)
Unit - Create 1 . (Random level 3 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 3 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 1 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 1 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 1 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
Untitled Trigger 003 Copy Copy Copy 2
Events
Unit - A unit enters 33 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of 33 <gen>)
Unit - Create 1 . (Random level 3 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 3 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 3 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 1 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
Untitled Trigger 003 Copy Copy Copy Copy 2
Events
Unit - A unit enters 44 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of 44 <gen>)
Unit - Create 1 . (Random level 3 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 3 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 1 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
Untitled Trigger 004
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off wolfred <gen>
Trigger - Turn off wolf_blue <gen>
Unit - Change ownership of Spirit Wolf 0006 <gen> to Player 12 (Brown) and Change color
Trigger - Turn on wolffollow <gen>
wolffollow
Events
Time - Every 2 seconds of game time
Conditions
Actions
Set Variable Set temp = (Position of Warrior 0001 <gen>)
Unit - Order Spirit Wolf 0006 <gen> to Move To . temp
Custom script: call RemoveLocation(udg_temp)
madeithome
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Triggering unit) Equal to Spirit Wolf 0006 <gen>
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off wolffollow <gen>
Destructible - Pick every destructible in Region_017 <gen> and do (Kill (Picked destructible))
Unit - Order Spirit Wolf 0006 <gen> to Move To . (Center of Region_012 <gen>)
Wait 2 seconds
Unit - Order Spirit Wolf 0006 <gen> to Move To . (Center of Region_012 <gen>)
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Villager 0010 <gen> named Vilager : Play No sound and display Nice job, and I cut down a trail in my backyard so you can leave town if you need to. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Villager 0010 <gen> named Vilager : Play No sound and display Nice job, and I cut down a trail in my backyard so you can leave town if you need to. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Villager 0010 <gen> named Vilager : Play No sound and display Might as well have one, freaking ninjas can come in whenever they want anyways. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Villager 0010 <gen> named Vilager : Play No sound and display Might as well have one, freaking ninjas can come in whenever they want anyways. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Unit - Order Spirit Wolf 0006 <gen> to Move To . (Center of Region_012 <gen>)
Wait 2.00 seconds
Unit - Make Spirit Wolf 0006 <gen> face Default building facing over 2.00 seconds
Unit - Change ownership of Spirit Wolf 0006 <gen> to Neutral Passive and Change color
Untitled Trigger 004 Copy
Events
Unit - A unit enters Region_079 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Villager 0010 <gen> named Vilager : Play No sound and display If you can get this robot back to my brother in south town, you will be greatly rewarded. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Villager 0010 <gen> named Vilager : Play No sound and display If you can get this robot back to my brother in south town, you will be greatly rewarded. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Unit - Change ownership of Tinker 0089 <gen> to Player 12 (Brown) and Change color
Trigger - Turn on robotfollowwww <gen>
Trigger - Turn on blizzard_Copy_6 <gen>
robotfollowwww
Events
Time - Every 8.00 seconds of game time
Conditions
Actions
Set Variable Set temp = (Position of Warrior 0001 <gen>)
Unit - Order Tinker 0089 <gen> to Attack-Move To . temp
Custom script: call RemoveLocation(udg_temp)
Wait 6.00 seconds
Set Variable Set temp = (Center of Region_079 <gen>)
Unit - Order Tinker 0089 <gen> to Move To . temp
Custom script: call RemoveLocation(udg_temp)
blizzard Copy 6
Events
Unit - A unit comes within 800.00 of Tinker 0089 <gen>
Unit - A unit comes within 750.00 of Tinker 0089 <gen>
Unit - A unit comes within 700.00 of Tinker 0089 <gen>
Unit - A unit comes within 650.00 of Tinker 0089 <gen>
Unit - A unit comes within 600.00 of Tinker 0089 <gen>
Unit - A unit comes within 550.00 of Tinker 0089 <gen>
Unit - A unit comes within 500.00 of Tinker 0089 <gen>
Unit - A unit comes within 450.00 of Tinker 0089 <gen>
Unit - A unit comes within 400.00 of Tinker 0089 <gen>
Unit - A unit comes within 350.00 of Tinker 0089 <gen>
Unit - A unit comes within 300.00 of Tinker 0089 <gen>
Unit - A unit comes within 250.00 of Tinker 0089 <gen>
Unit - A unit comes within 200.00 of Tinker 0089 <gen>
Unit - A unit comes within 150.00 of Tinker 0089 <gen>
Unit - A unit comes within 100.00 of Tinker 0089 <gen>
Unit - A unit comes within 50.00 of Tinker 0089 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set clus = (Position of (Triggering unit))
Unit - Order Tinker 0089 <gen> to Neutral Tinker - Cluster Rockets . clus
Custom script: call RemoveLocation(udg_clus)
Wait 8.00 seconds
Trigger - Turn on (This trigger)
madeithome Copy
Events
Unit - A unit enters Region_080 <gen>
Conditions
(Triggering unit) Equal to Tinker 0089 <gen>
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off robotfollowwww <gen>
Trigger - Turn off blizzard_Copy_6 <gen>
Unit - Add Holy Light to Warrior 0001 <gen>
Unit - Add Holy Light to Princess 0002 <gen>
Unit - Order Tinker 0089 <gen> to Move To . (Center of hereeeeee33 <gen>)
Wait 2 seconds
Unit - Order Tinker 0089 <gen> to Move To . (Center of hereeeeee33 <gen>)
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Villager 0088 <gen> named Vilager : Play No sound and display Awesome my robot. Here is how to do a heal spell. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Villager 0088 <gen> named Vilager : Play No sound and display Awesome my robot. Here is how to do a heal spell. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Unit - Order Tinker 0089 <gen> to Move To . (Center of hereeeeee33 <gen>)
Wait 2.00 seconds
Unit - Order Tinker 0089 <gen> to Move To . (Center of hereeeeee33 <gen>)
Wait 2.00 seconds
Unit - Order Tinker 0089 <gen> to Move To . (Center of hereeeeee33 <gen>)
Wait 2.00 seconds
Unit - Order Tinker 0089 <gen> to Move To . (Center of hereeeeee33 <gen>)
Wait 2.00 seconds
Unit - Make Tinker 0089 <gen> face Default building facing over 2.00 seconds
Unit - Change ownership of Tinker 0089 <gen> to Neutral Passive and Change color
barren1
Events
Unit - A unit enters aa <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of aa <gen>)
Unit - Create 1 . (Random level 4 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 4 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 3 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 3 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
barren1 Copy
Events
Unit - A unit enters bb <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of bb <gen>)
Unit - Create 1 . (Random level 4 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 3 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 3 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
barren1 Copy 2
Events
Unit - A unit enters cc <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of cc <gen>)
Unit - Create 1 . (Random level 4 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 4 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 3 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
barren1 Copy 3
Events
Unit - A unit enters dd <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of dd <gen>)
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 4 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 1 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
war17
Events
Unit - A unit enters a <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of a <gen>)
Unit - Create 1 . (Random level 6 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 4 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
war18
Events
Unit - A unit enters b <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of b <gen>)
Unit - Create 1 . (Random level 6 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 6 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 3 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 1 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
war19
Events
Unit - A unit enters c <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of c <gen>)
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 4 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 1 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
war20
Events
Unit - A unit enters d <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of d <gen>)
Unit - Create 1 . (Random level 8 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 6 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 1 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 1 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
barren21
Events
Unit - A unit enters h1 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of h1 <gen>)
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 4 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Grunt for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
barren22
Events
Unit - A unit enters h2 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of h2 <gen>)
Unit - Create 1 . (Random level 6 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Grunt for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Grunt for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Grunt for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
barren23
Events
Unit - A unit enters h3 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of h3 <gen>)
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 6 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Grunt for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
barren124
Events
Unit - A unit enters h4 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of h4 <gen>)
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 4 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Grunt for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
barren125
Events
Unit - A unit enters h5 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of h5 <gen>)
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 6 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 4 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Grunt for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
barren1 Copy 5 Copy
Events
Unit - A unit enters h6 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of h6 <gen>)
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
barren1 27
Events
Unit - A unit enters h7 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of h7 <gen>)
Unit - Create 1 . (Random level 6 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
barren1 Copy Copy Copy 2 Copy28
Events
Unit - A unit enters h8 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of h8 <gen>)
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 6 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 4 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Grunt for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Grunt for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
barren129
Events
Unit - A unit enters h9 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of h9 <gen>)
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 4 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Grunt for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Grunt for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
barren130
Events
Unit - A unit enters h10 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of h10 <gen>)
Unit - Create 1 . (Random level 8 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 6 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Grunt for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Grunt for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
barren31
Events
Unit - A unit enters 1q <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of 1q <gen>)
Unit - Create 1 . (Random level 8 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 6 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
barren32
Events
Unit - A unit enters 2q <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of 2q <gen>)
Unit - Create 1 . (Random level 8 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 8 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 8 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 8 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
barren33
Events
Unit - A unit enters 3q <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of 3q <gen>)
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 8 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 3 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
barren34
Events
Unit - A unit enters 4q <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of 4q <gen>)
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 6 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
barren35
Events
Unit - A unit enters 5q <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of 5q <gen>)
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 6 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 4 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 4 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
trigger36
Events
Unit - A unit enters 6q <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of 6q <gen>)
Unit - Create 1 . (Random level 8 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 6 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 4 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 3 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
trigger 37
Events
Unit - A unit enters 7q <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of 7q <gen>)
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 3 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
trigger 38
Events
Unit - A unit enters 8q <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of 8q <gen>)
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 8 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
trigger 39
Events
Unit - A unit enters 9q <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of 9q <gen>)
Unit - Create 1 . (Random level 8 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 8 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 8 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 6 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 4 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
trigger 40
Events
Unit - A unit enters 10q <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of 10q <gen>)
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 8 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 8 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 6 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
trigger41
Events
Unit - A unit enters 11q <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of 11q <gen>)
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 6 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
barren42
Events
Unit - A unit enters w1 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of w1 <gen>)
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 8 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 8 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
barren43
Events
Unit - A unit enters w2 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of w2 <gen>)
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
barren44 and all 11s
Events
Unit - A unit enters w3 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of w3 <gen>)
Unit - Create 1 . Infernal Juggernaut 11 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Queen of Suffering 11 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Nether Dragon 11 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Nether Dragon 11 for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
barren45
Events
Unit - A unit enters w4 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of w4 <gen>)
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
barren46
Events
Unit - A unit enters w5 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of w5 <gen>)
Unit - Create 1 . Infernal Juggernaut 11 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Queen of Suffering 11 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
trigger 47
Events
Unit - A unit enters w6 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of w6 <gen>)
Unit - Create 1 . Nether Dragon 11 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 6 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
trigger 48 all 12s
Events
Unit - A unit enters w7 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of w7 <gen>)
Unit - Create 1 . Eredar Warlock 12 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Nerubian Queen 12 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Blue Dragonspawn Overseer 12 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Nerubian Queen 12 for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
trigger 49
Events
Unit - A unit enters w8 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of w8 <gen>)
Unit - Create 1 . Infernal Juggernaut 11 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Nether Dragon 11 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Eredar Warlock 12 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
trigger 50
Events
Unit - A unit enters w9 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of w9 <gen>)
Unit - Create 1 . Queen of Suffering 11 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Nerubian Queen 12 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Blue Dragonspawn Overseer 12 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 6 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
trigger 51
Events
Unit - A unit enters w10 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of w10 <gen>)
Unit - Create 1 . Eredar Warlock 12 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Infernal Juggernaut 11 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
trigger 52
Events
Unit - A unit enters w11 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of w11 <gen>)
Unit - Create 1 . Eredar Warlock 12 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Blue Dragonspawn Overseer 12 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Infernal Juggernaut 11 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Queen of Suffering 11 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 6 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
Untitled Trigger 010
Events
Unit - Sea Witch 0095 <gen> Dies
Conditions
Actions
Destructible - Kill Iron Gate 5932 <gen>
barren53
Events
Unit - A unit enters e1 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of e1 <gen>)
Unit - Create 1 . Infernal Juggernaut 11 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Queen of Suffering 11 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Nether Dragon 11 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
trigger 54
Events
Unit - A unit enters e2 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of e2 <gen>)
Unit - Create 1 . Eredar Warlock 12 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Nerubian Queen 12 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
trigger 55
Events
Unit - A unit enters e3 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of e3 <gen>)
Unit - Create 1 . Nerubian Queen 12 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Blue Dragonspawn Overseer 12 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Nether Dragon 11 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
trigger 56
Events
Unit - A unit enters e4 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of e4 <gen>)
Unit - Create 1 . Infernal Juggernaut 11 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Queen of Suffering 11 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Nether Dragon 11 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Nether Dragon 11 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Eredar Warlock 12 for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
trigger 57
Events
Unit - A unit enters e5 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of e5 <gen>)
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
trigger 58
Events
Unit - A unit enters e6 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of e6 <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer 12 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Infernal Juggernaut 11 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Nether Dragon 11 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 300.00 seconds
Trigger - Turn on (This trigger)
q1
Events
Unit - A unit enters 1111 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on q2 <gen>
q2
Events
Unit - A unit enters 2222 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Trigger - Turn on q3 <gen>
Trigger - Turn off (This trigger)
q3
Events
Unit - A unit enters 3333 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Trigger - Turn on q4 <gen>
Trigger - Turn off (This trigger)
q4
Events
Unit - A unit enters 1111 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Trigger - Turn on q5 <gen>
Trigger - Turn off (This trigger)
q5
Events
Unit - A unit enters 2222 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Trigger - Turn on q6 <gen>
Trigger - Turn off (This trigger)
q6
Events
Unit - A unit enters 3333 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Trigger - Turn on q7 <gen>
Trigger - Turn off (This trigger)
q7
Events
Unit - A unit enters 1111 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Trigger - Turn on q8 <gen>
Trigger - Turn off (This trigger)
q8
Events
Unit - A unit enters 2222 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Trigger - Turn on q9 <gen>
Trigger - Turn off (This trigger)
q9
Events
Unit - A unit enters 3333 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Trigger - Turn on q10 <gen>
Trigger - Turn off (This trigger)
q10
Events
Unit - A unit enters 1111 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Trigger - Turn off (This trigger)
Destructible - Pick every destructible in Region_111 <gen> and do (Kill (Picked destructible))
trigger 59
Events
Unit - A unit enters r1 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
(Number of units in (Units in r1 <gen>)) Less than 3
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of r1 <gen>)
Unit - Create 1 . Deeplord Revenant 15 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Nerubian Queen 12 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Blue Dragonspawn Overseer 12 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Nether Dragon 11 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 150.00 seconds
Trigger - Turn on (This trigger)
trigger 60
Events
Unit - A unit enters r2 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of r2 <gen>)
Unit - Create 1 . Stormreaver Warlock 13 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 8 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 150.00 seconds
Trigger - Turn on (This trigger)
trigger 61
Events
Unit - A unit enters r3 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of r3 <gen>)
Unit - Create 1 . Magnataur Reaver 14 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Magnataur Reaver 14 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Nether Dragon 11 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Infernal Juggernaut 11 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Queen of Suffering 11 for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 150.00 seconds
Trigger - Turn on (This trigger)
trigger 62
Events
Unit - A unit enters r4 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of r4 <gen>)
Unit - Create 1 . Deeplord Revenant 15 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Eredar Warlock 12 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Nerubian Queen 12 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Blue Dragonspawn Overseer 12 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Queen of Suffering 11 for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 150.00 seconds
Trigger - Turn on (This trigger)
trigger 63
Events
Unit - A unit enters r5 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of r5 <gen>)
Unit - Create 1 . Ancient Wendigo 13 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Ancient Wendigo 13 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Ancient Wendigo 13 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Dire Frost Wolf for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Dire Frost Wolf for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Dire Frost Wolf for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Dire Frost Wolf for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 150.00 seconds
Trigger - Turn on (This trigger)
trigger 64
Events
Unit - A unit enters r6 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of r6 <gen>)
Unit - Create 1 . Giant Polar Bear 14 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Giant Polar Bear 14 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Giant Polar Bear 14 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Polar Furbolg Elder Shaman for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Polar Furbolg Ursa Warrior for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Dire Frost Wolf for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 150.00 seconds
Trigger - Turn on (This trigger)
trigger 65
Events
Unit - A unit enters r7 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of r7 <gen>)
Unit - Create 1 . Sea Elemental 14 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Sea Elemental 14 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Deeplord Revenant 15 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Deeplord Revenant 15 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Mur'gul Shadowcaster for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 150.00 seconds
Trigger - Turn on (This trigger)
trigger 66
Events
Unit - A unit enters r8 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
(Number of units in (Units in r8 <gen>)) Less than 3
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of r8 <gen>)
Unit - Create 1 . Sea Giant Behemoth 15 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Sea Giant Behemoth 15 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Sea Giant Behemoth 15 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Sea Elemental 14 for Neutral Hostile at temp facing Default building facing degrees
Unit - Create 1 . Mur'gul Shadowcaster for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Wait 150.00 seconds
Trigger - Turn on (This trigger)
voidwalkers
Events
Unit - A unit enters Region_133 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Set Variable Set temp = (Center of cc1 <gen>)
Unit - Create 1 . Elder Voidwalker 16 for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Set Variable Set temp = (Center of cc2 <gen>)
Unit - Create 1 . Elder Voidwalker 16 for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Set Variable Set temp = (Center of cc3 <gen>)
Unit - Create 1 . Elder Voidwalker 16 for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Set Variable Set temp = (Center of cc4 <gen>)
Unit - Create 1 . Elder Voidwalker 16 for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Set Variable Set temp = (Center of cc4_Copy <gen>)
Unit - Create 1 . Elder Voidwalker 16 for Neutral Hostile at temp facing Default building facing degrees
Custom script: call RemoveLocation(udg_temp)
Untitled Trigger 012
Events
Unit - A unit enters Region_147 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Trigger - Turn on voidwalkers <gen>
wolfboss
Events
Unit - A unit enters Region_095 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on cast_wolves <gen>
cast wolves
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Order Far Seer 0091 <gen> to Human Archmage - Summon Water Elemental .
died
Events
Unit - Far Seer 0091 <gen> Dies
Conditions
Actions
Trigger - Turn off cast_wolves <gen>
Wait 1.00 seconds
Destructible - Kill King's Throne 1651 <gen>
Untitled Trigger 013
Events
Unit - Shadow Hunter 0112 <gen> Takes damage
Conditions
(Life of (Triggering unit)) Less than 5000.00
Actions
Unit - Change ownership of Shadow Hunter 0112 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Warrior 0001 <gen> to Neutral Passive and Change color
Unit - Change ownership of Princess 0002 <gen> to Neutral Passive and Change color
Wait 0.10 seconds
Animation - Change Shadow Hunter 0112 <gen> 's size to ( 70.00 %, 70.00 %, 70.00 %) of its original size
Wait 1.00 seconds
Trigger - Run wolfbackandforth <gen> (ignoring conditions)
Wait 3.00 seconds
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Warrior 0001 <gen> named Stan : Play No sound and display Look he's back to normal!!! . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Princess 0002 <gen> named Lue : Play No sound and display Look he's back to normal!!! . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
wolfbackandforth
Events
Unit - Shadow Hunter 0112 <gen> Takes damage
Conditions
(Life of (Triggering unit)) Less than 5000.00
Actions
Unit - Order Shadow Hunter 0112 <gen> to Move To . (Center of Region_149 <gen>)
Wait 2 seconds
Unit - Order Shadow Hunter 0112 <gen> to Move To . (Center of Region_148 <gen>)
Wait 2 seconds
Unit - Order Shadow Hunter 0112 <gen> to Move To . (Center of Region_149 <gen>)
Wait 2 seconds
Unit - Order Shadow Hunter 0112 <gen> to Move To . (Center of Region_148 <gen>)
Wait 2 seconds
Unit - Order Shadow Hunter 0112 <gen> to Move To . (Center of Region_149 <gen>)
Wait 2 seconds
Unit - Order Shadow Hunter 0112 <gen> to Move To . (Center of Region_148 <gen>)
Wait 2 seconds
Unit - Order Shadow Hunter 0112 <gen> to Move To . (Center of Region_149 <gen>)
Wait 2 seconds
Unit - Order Shadow Hunter 0112 <gen> to Move To . (Center of Region_148 <gen>)
Wait 2 seconds
Unit - Order Shadow Hunter 0112 <gen> to Move To . (Center of Region_149 <gen>)
Wait 2 seconds
Unit - Order Shadow Hunter 0112 <gen> to Move To . (Center of Region_148 <gen>)
Untitled Trigger 011
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
If ((Random integer number between 1 and 10000) Greater than 9000) then do (Run replace1 <gen> (checking conditions)) else do (If ((Random integer number between 1 and 10000) Greater than 9000) then do (Run replace2 <gen> (ignoring conditions)) else do (If ((Random integer number between 1 and 10000) Greater than 9000) then do (Run replace3 <gen> (ignoring conditions)) else do (If ((Random integer number between 1 and 10000) Greater than 9000) then do (Run replace4 <gen> (ignoring conditions)) else do (If ((Random integer number between 1 and 10000) Greater than 9000) then do (Run replace5 <gen> (ignoring conditions)) else do (Run aaaaaabbbbbbbbbcccccccc <gen> (ignoring conditions))))))
aaaaaabbbbbbbbbcccccccc
Events
Conditions
Actions
If ((Random integer number between 1 and 10000) Greater than 9000) then do (Run replace6 <gen> (checking conditions)) else do (If ((Random integer number between 1 and 10000) Greater than 9000) then do (Run replace7 <gen> (ignoring conditions)) else do (If ((Random integer number between 1 and 10000) Greater than 9000) then do (Run replace8 <gen> (ignoring conditions)) else do (If ((Random integer number between 1 and 10000) Greater than 9000) then do (Run replace9 <gen> (ignoring conditions)) else do (Run replace10 <gen> (ignoring conditions)))))
move to bottom Copy 1
Events
Unit - A unit enters p1 <gen>
Conditions
Actions
Set Variable Set temp = (Center of 11112222 <gen>)
Unit - Move (Triggering unit) instantly to temp
Custom script: call RemoveLocation(udg_temp)
move to bottom Copy 2
Events
Unit - A unit enters p2 <gen>
Conditions
Actions
Set Variable Set temp = (Center of 11112222 <gen>)
Unit - Move (Triggering unit) instantly to temp
Custom script: call RemoveLocation(udg_temp)
move to bottom Copy 3
Events
Unit - A unit enters p3 <gen>
Conditions
Actions
Set Variable Set temp = (Center of 11112222 <gen>)
Unit - Move (Triggering unit) instantly to temp
Custom script: call RemoveLocation(udg_temp)
move to bottom Copy 4
Events
Unit - A unit enters p4 <gen>
Conditions
Actions
Set Variable Set temp = (Center of 11112222 <gen>)
Unit - Move (Triggering unit) instantly to temp
Custom script: call RemoveLocation(udg_temp)
move to bottom Copy 5
Events
Unit - A unit enters p5 <gen>
Conditions
Actions
Set Variable Set temp = (Center of 11112222 <gen>)
Unit - Move (Triggering unit) instantly to temp
Custom script: call RemoveLocation(udg_temp)
move to bottom Copy 6
Events
Unit - A unit enters p6 <gen>
Conditions
Actions
Set Variable Set temp = (Center of 11112222 <gen>)
Unit - Move (Triggering unit) instantly to temp
Custom script: call RemoveLocation(udg_temp)
move to bottom Copy 7
Events
Unit - A unit enters p7 <gen>
Conditions
Actions
Set Variable Set temp = (Center of 11112222 <gen>)
Unit - Move (Triggering unit) instantly to temp
Custom script: call RemoveLocation(udg_temp)
move to bottom Copy 8
Events
Unit - A unit enters p8 <gen>
Conditions
Actions
Set Variable Set temp = (Center of 11112222 <gen>)
Unit - Move (Triggering unit) instantly to temp
Custom script: call RemoveLocation(udg_temp)
move to bottom Copy 9
Events
Unit - A unit enters p9 <gen>
Conditions
Actions
Set Variable Set temp = (Center of 11112222 <gen>)
Unit - Move (Triggering unit) instantly to temp
Custom script: call RemoveLocation(udg_temp)
move to bottom Copy 10
Events
Unit - A unit enters p10 <gen>
Conditions
Actions
Set Variable Set temp = (Center of 11112222 <gen>)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.