Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Secret Garden.w3x
Variables
Initialization
Cam
Song
Weather
Mysterious Star
Faerie
Extra Credits
Gameplot
Start
Going to Region3
Going to Region4
Going to Region5
Going to Region6
Camera Roll
Model Credits
Credits
---------------------------
Unknown TEMP
Daelin
Olofmoleman
Chriz.
xXm0rpH3usXx
Celestea
Nasrudin
aquilla
Mc !
Illidan
reinless
oBs3rv3r
Xios
sc_freak
abriko
JetFangInferno
iNfraNe
Whitehorn
Red XIII
HappyTauren
Herio-san
Illidan(evil)x
Born2Modificate
---------------------------
---------------------------
Mutiple Authors
Other Stuff
Arrr!
How to Use
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Cam
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Rotation to (Facing of Village Girl 0015 <gen>) over 3.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to -800.00 over 0.00 seconds
Camera - Set Player 1 (Red) 's camera Angle of attack to 350.00 over 0.00 seconds
Camera - Set Player 1 (Red) 's camera Height Offset to 200.00 over 0.00 seconds
Song
Events
Time - Every 195.00 seconds of game time
Conditions
Actions
Sound - Play Yiruma___12_If_I_Could_See_You_Again <gen>
Weather
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Environment - Create at (Entire map) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Wait 25.00 seconds
Environment - Remove (Last created weather effect)
Wait 25.00 seconds
Environment - Create at (Entire map) the weather effect Rays Of Light
Wait 25.00 seconds
Environment - Remove (Last created weather effect)
Mysterious Star
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Hugh 0011 <gen> using Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Hugh 0011 <gen> using Abilities\Spells\Other\StrongDrink\BrewmasterTarget.mdl
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Hugh 0011 <gen> using Abilities\Spells\NightElf\Barkskin\BarkSkinTarget.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Ghostly Archmage 0030 <gen> using Abilities\Spells\Orc\LightningShield\LightningShieldTarget.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Ghostly Archmage 0030 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Faerie
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Credit <gen>) using Objects\Spawnmodels\NightElf\EntBirthTarget\EntBirthTarget.mdl
Wait 1.20 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Credit <gen>) using Units\NightElf\Wisp\WispExplode.mdl
Wait 1.20 seconds
Special Effect - Destroy (Last created special effect)
Extra Credits
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Floating Text - Create floating text that reads |cff00ffffSpecial Thanks to:1. Yiruma - "If I Could See You Again"2. DungeonM - The Ultimate Terraining Map3. All supporters and contributors to this map|r|cffffff00You may press Alt+F4 anytime to end.|r at (Center of Credit <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 30.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Start
Events
Map initialization
Conditions
Actions
Sound - Play Yiruma___12_If_I_Could_See_You_Again <gen>
Cinematic - Turn cinematic mode On for (All players)
Environment - Set sky to Lordaeron Summer Sky
Game - Set the time of day to 12
Camera - . Apply . gg_cam_Start for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Village Girl 0015 <gen> , offset by ( 0 , 0.00 ) using Default rotation
Unit - Order Village Girl 0015 <gen> to Move To . (Center of Region2 <gen>)
Going to Region3
Events
Unit - A unit enters Region2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Order Village Girl 0015 <gen> to Move To . (Center of Region3 <gen>)
Going to Region4
Events
Unit - A unit enters Region3 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Order Village Girl 0015 <gen> to Move To . (Center of Region4 <gen>)
Animation - Play the stand alternate animation for all doodads of type AOgs (Unexpected type: 'doodadcode') within 128 of (Center of (Entire map)) .
If ((Execution count of (This trigger)) Greater than or equal to 1) then do (Turn off (This trigger)) else do (Do nothing)
Going to Region5
Events
Unit - A unit enters Region4 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Wait 3.00 seconds
Unit - Order Village Girl 0015 <gen> to Move To . (Center of Region5 <gen>)
Going to Region6
Events
Unit - A unit enters Region5 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Order Village Girl 0015 <gen> to Move To . (Center of Region6 <gen>)
Trigger - Turn off Cam <gen>
Camera Roll
Events
Unit - A unit enters Region6 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Move To . (Center of Region7 <gen>)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 4.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Wait 2 seconds
Wait 2 seconds
Wait 2 seconds
Wait 1.00 seconds
Animation - Play Hugh 0011 <gen> 's stand defend animation
Item - Create Bloodfeather's Heart at (Position of Hugh 0011 <gen>)
Hero - Give (Last created item) to (Entering unit)
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Other\StrongDrink\BrewmasterTarget.mdl
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\NightElf\Barkskin\BarkSkinTarget.mdl
Wait 1.00 seconds
Animation - Play Hugh 0011 <gen> 's stand animation
Wait 2 seconds
Wait 2 seconds
Wait 2 seconds
Cinematic - Fade out and back in over 5.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Credit for Player 1 (Red) over 0 seconds
Trigger - Turn on Faerie <gen>
Trigger - Turn on Extra_Credits <gen>
If you are looking for a particular model remember there is a Find function under the edit drop-down or you can press Ctrl-F.
I'd like to credit websites that hosted these files and this map.
Warcraft 3 Campaigns - http://wc3campaigns.net/index.php
Darky's War3 Site - Unavailable
The Hive Workshop - http://hiveworkshop.com/resources_new/
Campaign Creations - http://www.campaigncreations.org/ (Possible 404s or Technical Difficulties at this time.)
I would also like to credit all those who did not receive specific credit either due to indirect help, anonymity or in the process of mass-importing I missed them.
Compiled by DungeonM (USEast)
If you were miscredited or have questions/comments reach me at TheBlarnayPie on AOL or [email protected] on MSN.
underground pack
log house kit
hi res doodadpackhigh%20res%20doodadpack.rar
stonehouse kit
church and library pack
castle wall system
pallisade walls
framework kit (Also Chriz. & Shadow1500)
plantspack version 1.1.rar
azshara pines.rar
loaerderon summer tree.rar
stonehouse kit by xXm0RpH3usXx models.rar
EverwoodTree.mdx (Created by Blizzard and simply exported by many different users, unsure of who originally extracted)
Tablenolegs.mdx
Doodads Are Divided As Follows...
--Bridge/Ramps--
A default directory, pathing has been removed but no new doodads are contained here.
--Cinematic--
Contains flashy doodads.
Contains subgroups such as Fire, Lighting, Particles, and Sky.
Cliff/Terrain
Another deafault directory, not much to be seen in here.
--Enviroment--
Contains enviromental-themed doodads.
Contains subgroups such as Animals, Crater, Crystal, Farm, Fissure, Grass, Ice, Mushrooms, Rock, Shrubs, Trees, Underground, Vines and Water Life.
--Pathing Blockers--
Normally unused this directory should see some more use.
It obviously contains pathing blockers to be used in playable maps, the new addition is that of shadow doodads. These doodads have no graphic but will create a shadow on the ground, useful for making a place seem darker if the terrain texture is too bright.
--Props--
Generally smaller objects and props used in the world.
Subgroups include Banner, Barrens, Bones, Book, Carpet, Church, Death, Debris, Demon, Farm, Fence, Flooring, Furniture, House, Items, Lighting, Misc, Moria, Obelisk, Pedestal, Platform, Ruins, Ship, Special, Throne, Tile, Torture, Underground, Wall, Ruins (2).
-Structures--
Includes buildings and some of the larger props/objects.
Subgroups include Archway, Barrens, Bricks (A Building Framework Pack), Bridge, Building (All Kinds), Castla (Castle Set), Castle (Another Set), City Building (Blizzard Default, Column, Fountain, Framework (A Building Framework Pack), Gate, Hobbiton, Log (A Building Framework Pack), Misc, Naboo, Palisade, Pav (A Building Framework Pack), Roof, Ruined, Ruins, Statues, Stone Wall, Tile, Underground, Wall, Water.
--Trees/Destructibles--
Mostly default Blizzard trees, a few custom combinations of standard Blizzard Models/Textures have been made.
Contains Wall Trees, Canopy Trees and a few other Destructibles.
--Water--
Contains Debris, Ice, Ships.
More importantly has 7 standard Blizzard water tiles and iNfraNe's water model, all very useful.
What is the Ultimate Terraining Map?
The Ultimate Terraining Map (UTM) was developed long ago to make terraining easier for terrainers everywhere. Some of the features of the map include...
-Over 949 imported files and yet still under 4MB!
-Pathing set to none for most doodads.
-Doodads reorganzied so that none are missed or forgotten.
How do you use the UTM?
Simply open it up in World Edit (USWME is prefered) and follow these easy steps...
1. Go to Scenario ---> Map Size And Camera Bounds
Check off both Camera Bounds and Map Bounds
Use the arrows to adjust the map to whatever size you want, remember that you can always come back here and change it should you want to shrink/increase the size.
2. Go to Advanced ---> Modify Tileset
From the dropdown menu select whichever Tileset pleases you and press OK.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.