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Triggers
GHOW2.w3x
Variables
Initialization
Melee Initialization
Camera Orcs
Orc Opening
Orc Opening 1
Camera Humans
Human Opening
Human Opening 1
Gold
Human Gold
Human Council Gold Copy
Orc Council Gold
Orc Gold Copy
Set Gold
Human Inner Gates
Human Front Gate Destroy
Open Inner Gate
Close Inner Gate Copy
Human Outer Gates
Human Front Gate Destroy Copy
Open Outer Gate
Close Outer Gate
Dwarf Gates
Dwarf Gates Destroy
Open Dwarf Gates
Close Dwarf Gates
Elf Gates
Elf Gates Destroy
Elf Gates Open
Elf Gates Close
Orc Gates
Orc Gates Destroy
Orc Gates Open
Orc Gates Close
Fel Orc Outer Gates
Fel Outer Gates Destroy
Fel Outer Gates Open
Fel Outer Gates Close
Fel Orc Inner Gates
Fel Inner Gates Destroy
Fel Inner Gates Open
Fel Inner Gates Close
Troll Gates
Troll Gates Destroy
Troll Gates Open
Troll Gates Close
Orc Victory/Human Defeat
Destruction of World Gem
Destruction of Shrine of Chaos
Noob Defense
Die BS Noob
Die BS Noob Copy
Quests
Mission
Thanks
High Council Unit
Balancing
Gold Income
Main Army
Hints
Hint Gates
Hint Units
Hint Heros
Hint Welcome
Hint Work Together
Hint Hero Revival
Hint Hero Items
Orc Attack
Orc Attack Fel 1 Copy
Orc Attack Troll Copy
Orc Attack Fel Champions 1
Orc Attack Tauren Copy
Orc Attack Giant
Orc Attack B
Orc Attack Shaman
Orc Attack Orc
Orc Attack Ogre
Orc Attack Fel Champions 2 Copy
Orc Attack Fel 2 Copy
Human Attack
Human Attack Town 1 Copy
Human Attack Dwarfs
Human Attack Elf
Human Attack Knights 2
Human Attack Mountain Giants
Human Attack B
Human Attack Mage
Human Attack Paladins Copy
Human Attack Town 2 Copy
Human Attack Knights Copy
Human Attack Night Elves Copy
Close Gates
Untitled Trigger 002
Untitled Trigger 002 Copy 2
Untitled Trigger 002 Copy
Open Gates
Untitled Trigger 002 Copy 3
Untitled Trigger 002 Copy 2 Copy
Untitled Trigger 002 Copy Copy
Lumber
Lumber for Hero
Player Leaves
Player 2
Player 3
Player 6
Player 7
Player 8
Player 4
Player 5
Player 9
Player 11
Player 12
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Food cap to 15
Player - Set Player 2 (Blue) . Food cap to 15
Player - Set Player 3 (Teal) . Food cap to 15
Player - Set Player 4 (Purple) . Food cap to 15
Player - Set Player 5 (Yellow) . Food cap to 15
Player - Set Player 6 (Orange) . Food cap to 15
Player - Set Player 7 (Green) . Food cap to 15
Player - Set Player 8 (Pink) . Food cap to 15
Player - Set Player 9 (Gray) . Food cap to 15
Player - Set Player 10 (Light Blue) . Food cap to 15
Player - Set Player 11 (Dark Green) . Food cap to 15
Player - Set Player 12 (Brown) . Food cap to 15
Orc Opening
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (.Apply. gg_cam_Orc_Camera_1 for (Picked player) over 1.10 seconds)
Cinematic - Turn cinematic mode On for (All allies of Player 1 (Red).)
Trigger - Run Orc_Opening_1 <gen> (checking conditions)
Orc Opening 1
Events
Conditions
Actions
Wait 4.00 seconds
Unit - Order Ice Troll Priest 0313 <gen> to Attack-Move To . (Center of Region_051 <gen>)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (.Apply. gg_cam_Orc_Camera_2 for (Picked player) over 10.00 seconds)
Wait 10.00 seconds
Unit - Remove Ice Troll Priest 0313 <gen> from the game
Wait 1.00 seconds
Cinematic - Send transmission to (All allies of Player 1 (Red).) from Ice Troll Priest 0313 <gen> named Troll High Priest : Play TheHornOfCenarius <gen> and display <Horn Sounds> . Modify duration: Set to 7.00 seconds and Wait
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (.Apply. gg_cam_Orc_Camera_4 for (Picked player) over 8.00 seconds)
Wait 9.00 seconds
Cinematic - Turn cinematic mode Off for (All allies of Player 1 (Red).)
Human Opening
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player Group - Pick every player in (All allies of Player 10 (Light Blue).) and do (.Apply. gg_cam_Human_Camera_1 for (Picked player) over 1.10 seconds)
Cinematic - Turn cinematic mode On for (All allies of Player 10 (Light Blue).)
Trigger - Run Human_Opening_1 <gen> (checking conditions)
Human Opening 1
Events
Conditions
Actions
Wait 4.00 seconds
Unit - Order Elven Priest 0314 <gen> to Attack-Move To . (Center of Region_052 <gen>)
Player Group - Pick every player in (All allies of Player 10 (Light Blue).) and do (.Apply. gg_cam_Human_Camera_2 for (Picked player) over 10.00 seconds)
Wait 10.00 seconds
Unit - Remove Elven Priest 0314 <gen> from the game
Wait 1.00 seconds
Cinematic - Send transmission to (All allies of Player 10 (Light Blue).) from Elven Priest 0314 <gen> named High Elven Priest : Play ClanInvitation <gen> and display <Horn Sounds> . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All allies of Player 10 (Light Blue).) from Elven Priest 0314 <gen> named High Elven Priest : Play ClanInvitation <gen> and display <Horn Sounds> . Modify duration: Set to 4.50 seconds and Wait
Player Group - Pick every player in (All allies of Player 10 (Light Blue).) and do (.Apply. gg_cam_Human_Camera_4 for (Picked player) over 10.00 seconds)
Cinematic - Send transmission to (All allies of Player 10 (Light Blue).) from Elven Priest 0314 <gen> named High Elven Priest : Play ClanInvitation <gen> and display <Horn Sounds> . Modify duration: Set to 4.50 seconds and Wait
Wait 6.00 seconds
Cinematic - Turn cinematic mode Off for (All allies of Player 10 (Light Blue).)
Human Gold
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All allies of Player 10 (Light Blue).) and do (Add 80 to (Picked player).Current gold)
Player - Add 20 to Player 10 (Light Blue) . Current gold
Player Group - Pick every player in (All allies of Player 10 (Light Blue).) and do (Add ((Player 10 (Light Blue) Current gold) / 5) to (Picked player).Current gold)
Player - Set Player 10 (Light Blue) . Current gold to 0
Human Council Gold Copy
Events
Time - Every 10.00 seconds of game time
Conditions
(H00L 0027 <gen> is alive) Equal to True
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Add 20 to (Picked player).Current gold)
Orc Council Gold
Events
Time - Every 10.00 seconds of game time
Conditions
(Tauren Chieftain 0469 <gen> is alive) Equal to True
Actions
Player Group - Pick every player in (All allies of Player 10 (Light Blue).) and do (Add 20 to (Picked player).Current gold)
Orc Gold Copy
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Add 80 to (Picked player).Current gold)
Player - Add 20 to Player 1 (Red) . Current gold
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Add ((Player 1 (Red) Current gold) / 5) to (Picked player).Current gold)
Player - Set Player 1 (Red) . Current gold to 0
Set Gold
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 2000 to (Picked player).Current gold)
Human Front Gate Destroy
Events
Unit - A unit enters Inner_Gate_Kill <gen>
Conditions
((Owner of (Triggering unit)) is an enemy of Player 2 (Blue).) Equal to True
Actions
Unit - Kill Peasant 0644 <gen>
Destructible - Destroy Gate 0006 <gen>
Trigger - Turn off Open_Inner_Gate <gen>
Trigger - Turn off Close_Inner_Gate_Copy <gen>
Trigger - Turn off (This trigger)
Open Inner Gate
Events
Unit - A unit enters Open_Inner_Gate <gen>
Conditions
Actions
Sound - Play SlaughterHouseWhat1 <gen> at 100 % volume, located at (Center of Inner_Gate_Kill <gen>) with Z offset 0
Destructible - Open Gate 0006 <gen>
Close Inner Gate Copy
Events
Unit - A unit enters Close_Inner_Gate <gen>
Conditions
Actions
Sound - Play SlaughterHouseWhat1 <gen> at 100 % volume, located at (Center of Inner_Gate_Kill <gen>) with Z offset 0
Destructible - Close Gate 0006 <gen>
Human Front Gate Destroy Copy
Events
Unit - A unit enters Outer_gate_Kill <gen>
Conditions
((Owner of (Triggering unit)) is an enemy of Player 2 (Blue).) Equal to True
Sound - Play SlaughterHouseWhat1 <gen> at 100 % volume, located at (Center of Inner_Gate_Kill <gen>) with Z offset 0
Destructible - Open Massive Ruined Gate 0981 <gen>
Fel Outer Gates Close
Events
Unit - A unit enters Fel_Close_Outer_Gate <gen>
Conditions
Actions
Sound - Play SlaughterHouseWhat1 <gen> at 100 % volume, located at (Center of Inner_Gate_Kill <gen>) with Z offset 0
Destructible - Close Massive Ruined Gate 0981 <gen>
Fel Inner Gates Destroy
Events
Unit - A unit enters Fel_Kill_Inner_Gate <gen>
Conditions
((Owner of (Triggering unit)) is an enemy of Player 1 (Red).) Equal to True
Actions
Unit - Kill Fel Peon 0637 <gen>
Destructible - Destroy Iron Gate 0138 <gen>
Trigger - Turn off Fel_Inner_Gates_Open <gen>
Trigger - Turn off Fel_Inner_Gates_Close <gen>
Trigger - Turn off (This trigger)
Fel Inner Gates Open
Events
Unit - A unit enters Fel_Open_Inner_Gate <gen>
Conditions
Actions
Sound - Play SlaughterHouseWhat1 <gen> at 100 % volume, located at (Center of Inner_Gate_Kill <gen>) with Z offset 0
Destructible - Open Iron Gate 0138 <gen>
Fel Inner Gates Close
Events
Unit - A unit enters Fel_Close_Inner_Gate <gen>
Conditions
Actions
Sound - Play SlaughterHouseWhat1 <gen> at 100 % volume, located at (Center of Inner_Gate_Kill <gen>) with Z offset 0
Destructible - Close Iron Gate 0138 <gen>
Troll Gates Destroy
Events
Unit - A unit enters Troll_Gate_Destroy <gen>
Conditions
((Owner of (Triggering unit)) is an enemy of Player 1 (Red).) Equal to True
Actions
Unit - Kill Fel Peon 0636 <gen>
Destructible - Destroy Iron Gate 1001 <gen>
Trigger - Turn off Troll_Gates_Open <gen>
Trigger - Turn off Troll_Gates_Close <gen>
Trigger - Turn off (This trigger)
Troll Gates Open
Events
Unit - A unit enters Troll_Open_Gate <gen>
Conditions
Actions
Sound - Play SlaughterHouseWhat1 <gen> at 100 % volume, located at (Center of Inner_Gate_Kill <gen>) with Z offset 0
Destructible - Open Iron Gate 1001 <gen>
Troll Gates Close
Events
Unit - A unit enters Troll_Close_Gate <gen>
Conditions
Actions
Sound - Play SlaughterHouseWhat1 <gen> at 100 % volume, located at (Center of Inner_Gate_Kill <gen>) with Z offset 0
Destructible - Close Iron Gate 1001 <gen>
Destruction of World Gem
Events
Unit - World Gem 0049 <gen> Dies
Conditions
Actions
Wait 2.00 seconds
Game - Display to (All players) the text: The war is finally over, The Orcs have destroyed the World Gem. Victory in the name of the Horde!
Wait 12.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Destruction of Shrine of Chaos
Events
Unit - Shrine of Chaos 0163 <gen> Dies
Conditions
Actions
Wait 2.00 seconds
Game - Display to (All players) the text: The war is finally over, The Human Alliance have destroyed the Shine of Chaos. Victory in the name of the Human Alliance!
Wait 10.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Die BS Noob
Events
Unit - World Gem 0049 <gen> Is attacked
Unit - Hero Altar 0054 <gen> Is attacked
Unit - Hero Altar 0048 <gen> Is attacked
Unit - Hero Altar 0035 <gen> Is attacked
Unit - Hero Altar 0088 <gen> Is attacked
Unit - Hero Altar 0047 <gen> Is attacked
Conditions
((Owner of (Attacking unit)) is an ally of Player 10 (Light Blue).) Equal to True
Actions
Sound - Play IllidanYesAttack2 <gen> at 100 % volume, located at (Center of World_Gem <gen>) with Z offset 0
Unit - Kill (Attacking unit)
Wait 3.00 seconds
Sound - Play SargerasLaugh <gen> at 100 % volume, located at (Center of World_Gem <gen>) with Z offset 0
Wait 5.00 seconds
Quest - Display to (All players) the Warning message: ((Name of (Owner of (Attacking unit))) + is a BIG ASS CLOWN! They have now left the game for attacking allied player's structure. Lets laugh at this noob and get back to the game!)
Wait 5.00 seconds
Game - Defeat (Owner of (Attacking unit)) with the message: Defeat!
Die BS Noob Copy
Events
Unit - Shrine of Chaos 0163 <gen> Is attacked
Unit - Hero Altar 0124 <gen> Is attacked
Unit - Hero Altar 0121 <gen> Is attacked
Unit - Hero Altar 0122 <gen> Is attacked
Unit - Hero Altar 0123 <gen> Is attacked
Unit - Hero Altar 0082 <gen> Is attacked
Conditions
((Owner of (Attacking unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Sound - Play IllidanYesAttack2 <gen> at 100 % volume, located at (Center of Orc_Skull <gen>) with Z offset 0
Unit - Kill (Attacking unit)
Wait 3.00 seconds
Sound - Play SargerasLaugh <gen> at 100 % volume, located at (Center of Orc_Skull <gen>) with Z offset 0
Wait 5.00 seconds
Quest - Display to (All players) the Warning message: ((Name of (Owner of (Attacking unit))) + is a BIG ASS CLOWN! They have now left the game for attacking allied player's structure. Lets laugh at this noob and get back to the game!)
Wait 5.00 seconds
Game - Defeat (Owner of (Attacking unit)) with the message: Defeat!
Mission
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Your Mission with the description Your job is to destroy the enemies Shrine of Chaos, World Gem. It would be a wise idea not to attack the base head-on, but to attack your enemy's main allies to weaken the defenses that your enemy can muster at their main base. Their allies are much less defended than the main bases. , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Thanks
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Custom Models with the description Thanks to Des-Pika for the original Great Human Orc War. Thanks to General Frank(5), Dan Van Ohllus(3), Norinad (1), Ders(1), Kitabatake(1) and Frostwolf(1) for the custom models from hiveworkshop.com on this map. , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
High Council Unit
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled High Council with the description Each leader of the council is responsible for 5 gold per turn in the Kingdom for all players. If your king unit dies, gold production will be reduced for everyone until he/she is revied. KEEP YOUR COUNCIL MEMBER SAFE!!! , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Balancing
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Balancing with the description There are over 60 different units, All units are balanced. Over 30 different Heros. Some Heros cancel out other heros. No hero is superior. There is always one stronger. , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Gold Income
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Gold Income with the description Every player gets 100 gold per 10 games seconds. If a player leaves the gold will be split amongst the allies and dawn and dusk. , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Main Army
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Main Army with the description The Kindom has several different locations where units are spawned for the computer (Circle of Power). These armies attack at dawn and dusk. If the structure is destroyed, units can no longer be produced from the building. Keep these buildings safe. , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Hint Gates
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: The gates are controlled by levers. They are labeled "open" and "close". There are peasants that open and close the gates to let the units out.
Hint Units
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: Units can be purchased by any player at any base. There are no restrictions. Mix and match. Have fun.
Hint Heros
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: Each player starts with 1 Hero. Additional Heros can be hired at either Hero Altar. Each player gets a maximum of 3 heros. Each Hero cost 100 lumber. You will receive 50 lumber at dawn and dusk.
Hint Welcome
Events
Time - Elapsed game time is 35.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Welcome to the Second Great Human Orc War created by LordRich and Bordox. The horn has been sounded. Prepare for Battle!!!
Hint Work Together
Events
Time - Elapsed game time is 160.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: The Valley is the key to your survival. Work together, it is the only way to defeat your enemies.
Hint Hero Revival
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: Heros can be revived at the Obliesk near your throne. If your Hero dies, he/she loses his items. So dont suicide your Hero.
Hint Hero Items
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: There are several different Item Shops around the map that can aid you in battle. Enjoy the Second Human Orc War. For additional Quest information Read the Quests.
Orc Attack Fel 1 Copy
Events
Game - The in-game time of day becomes Equal to 5.04
Conditions
(Stronghold 0038 <gen> is alive) Equal to True
Actions
Unit - Create 3 . Fel Orc Axe Thrower for Player 1 (Red) at (Center of Fel_Town_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Fel Orc Raider for Player 1 (Red) at (Center of Fel_Town_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Fel Overlord for Player 1 (Red) at (Center of Fel_Town_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal Machine for Player 1 (Red) at (Center of Fel_Town_1 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Fel_Town_1 <gen>) to Attack-Move To . (Center of World_Gem <gen>)
Orc Attack Troll Copy
Events
Game - The in-game time of day becomes Equal to 4.01
Conditions
(War Mill 0147 <gen> is alive) Equal to True
Actions
Unit - Order Fel Peon 0636 <gen> to Attack-Move To . (Center of Troll_Open_Gate <gen>)
Wait 10.00 game-time seconds
Unit - Create 2 . Ice Troll Berserker for Player 1 (Red) at (Center of Troll <gen>) facing Default building facing degrees
Unit - Create 1 . Ice Troll Priest for Player 1 (Red) at (Center of Troll <gen>) facing Default building facing degrees
Unit - Create 3 . Headhunter for Player 1 (Red) at (Center of Troll <gen>) facing Default building facing degrees
Unit Group - Order (Units in Troll <gen>) to Attack-Move To . (Center of World_Gem <gen>)
Wait 60.00 game-time seconds
Unit - Order Fel Peon 0636 <gen> to Patrol To . (Center of Troll_Close_Gate <gen>)
Orc Attack Fel Champions 1
Events
Game - The in-game time of day becomes Equal to 4.21
Conditions
(Beastiary 0142 <gen> is alive) Equal to True
Actions
Unit - Create 2 . Fel Orc Grunt for Player 1 (Red) at (Center of Fel_Champions <gen>) facing Default building facing degrees
Unit - Create 2 . Orc Marauder for Player 1 (Red) at (Center of Fel_Champions <gen>) facing Default building facing degrees
Unit - Create 2 . Unbroken One for Player 1 (Red) at (Center of Fel_Champions <gen>) facing Default building facing degrees
Unit Group - Order (Units in Fel_Champions <gen>) to Attack-Move To . (Center of World_Gem <gen>)
Orc Attack Tauren Copy
Events
Game - The in-game time of day becomes Equal to 4.46
Conditions
(Tauren Totem 0119 <gen> is alive) Equal to True
Actions
Unit - Create 2 . Razormane Brute for Player 1 (Red) at (Center of Tauren <gen>) facing Default building facing degrees
Unit - Create 2 . Tauren for Player 1 (Red) at (Center of Tauren <gen>) facing Default building facing degrees
Unit - Create 1 . Quillboar Hunter for Player 1 (Red) at (Center of Tauren <gen>) facing Default building facing degrees
Unit Group - Order (Units in Tauren <gen>) to Attack-Move To . (Center of World_Gem <gen>)
Orc Attack Giant
Events
Game - The in-game time of day becomes Equal to 3.02
Conditions
(Giant House 0155 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Giant for Player 1 (Red) at (Center of Giant_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Giant_Spawn <gen>) to Attack-Move To . (Center of World_Gem <gen>)
Orc Attack Shaman
Events
Game - The in-game time of day becomes Equal to 3.47
Game - The in-game time of day becomes Equal to 15.47
Conditions
(Spirit Lodge 0128 <gen> is alive) Equal to True
Actions
Unit - Order Fel Peon 0637 <gen> to Patrol To . (Center of Fel_Open_Inner_Gate <gen>)
Unit - Order Fel Peon 0639 <gen> to Patrol To . (Center of Fel_Open_Outer_Gate <gen>)
Wait 20.00 game-time seconds
Unit - Create 2 . Orc Shaman for Player 1 (Red) at (Center of Fel_Warlock <gen>) facing Default building facing degrees
Unit - Create 2 . Orc Warlock for Player 1 (Red) at (Center of Fel_Warlock <gen>) facing Default building facing degrees
Unit - Create 1 . Satyr for Player 1 (Red) at (Center of Fel_Warlock <gen>) facing Default building facing degrees
Unit - Create 2 . Succubus for Player 1 (Red) at (Center of Fel_Warlock <gen>) facing Default building facing degrees
Unit Group - Order (Units in Fel_Warlock <gen>) to Attack-Move To . (Center of World_Gem <gen>)
Unit - Order Fel Peon 0639 <gen> to Patrol To . (Center of Fel_Close_Outer_Gate <gen>)
Unit - Order Fel Peon 0637 <gen> to Patrol To . (Center of Fel_Close_Inner_Gate <gen>)
Orc Attack Orc
Events
Game - The in-game time of day becomes Equal to 16.32
Conditions
(Barracks 0148 <gen> is alive) Equal to True
Actions
Unit - Order Peon 0638 <gen> to Patrol To . (Center of Orc_Open_Gate <gen>)
Wait 10.00 game-time seconds
Unit - Create 3 . Orc Grunt for Player 1 (Red) at (Center of Orc_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Orc Raider for Player 1 (Red) at (Center of Orc_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Orc Kodo Beast for Player 1 (Red) at (Center of Orc_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Orc_Spawn <gen>) to Attack-Move To . (Center of World_Gem <gen>)
Wait 10.00 game-time seconds
Unit - Create 3 . Orc Elite Warrior for Player 1 (Red) at (Center of Orc_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Orc Axe Thrower for Player 1 (Red) at (Center of Orc_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Catapult for Player 1 (Red) at (Center of Orc_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Orc_Spawn <gen>) to Attack-Move To . (Center of World_Gem <gen>)
Wait 60.00 game-time seconds
Unit - Order Peon 0638 <gen> to Patrol To . (Center of Orc_Close_Gate <gen>)
Orc Attack Ogre
Events
Game - The in-game time of day becomes Equal to 5.10
Game - The in-game time of day becomes Equal to 17.10
Conditions
(Ogre Hut 0154 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Ogre Warrior for Player 1 (Red) at (Center of Ogre_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Ogre Mauler for Player 1 (Red) at (Center of Ogre_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Ogre Magi for Player 1 (Red) at (Center of Ogre_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Ogre_Spawn <gen>) to Attack-Move To . (Center of World_Gem <gen>)
Orc Attack Fel Champions 2 Copy
Events
Game - The in-game time of day becomes Equal to 16.36
Conditions
(Beastiary 0289 <gen> is alive) Equal to True
Actions
Unit - Create 4 . Fel Orc Grunt for Player 1 (Red) at (Center of Fel_Champions_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Orc Marauder for Player 1 (Red) at (Center of Fel_Champions_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Doom Guard (Standard) for Player 1 (Red) at (Center of Fel_Champions_2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Fel_Champions_2 <gen>) to Attack-Move To . (Center of World_Gem <gen>)
Orc Attack Fel 2 Copy
Events
Game - The in-game time of day becomes Equal to 17.01
Conditions
(Stronghold 0086 <gen> is alive) Equal to True
Actions
Unit - Create 3 . Fel Orc Raider for Player 1 (Red) at (Center of Fel_Town_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Fel Orc Axe Thrower for Player 1 (Red) at (Center of Fel_Town_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Fel Overlord for Player 1 (Red) at (Center of Fel_Town_2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Fel_Town_2 <gen>) to Attack-Move To . (Center of World_Gem <gen>)
Human Attack Town 1 Copy
Events
Game - The in-game time of day becomes Equal to 5.35
Conditions
(Keep 0060 <gen> is alive) Equal to True
Actions
Unit - Create 2 . Human Footman for Player 10 (Light Blue) at (Center of Town_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Human Captain for Player 10 (Light Blue) at (Center of Town_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Great Hammer for Player 10 (Light Blue) at (Center of Town_1 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Town_1 <gen>) to Attack-Move To . (Center of Orc_Skull <gen>)
Human Attack Dwarfs
Events
Game - The in-game time of day becomes Equal to 5.09
Conditions
(Dwarven Blacksmith 0077 <gen> is alive) Equal to True
Actions
Unit - Order Peasant 0181 <gen> to Attack-Move To . (Center of Dwarf_Open_Gate <gen>)
Wait 10.00 game-time seconds
Unit - Create 3 . Dwarf Hammer for Player 10 (Light Blue) at (Center of Dwarves <gen>) facing Default building facing degrees
Unit - Create 2 . Dwarf Axeman for Player 10 (Light Blue) at (Center of Dwarves <gen>) facing Default building facing degrees
Unit - Create 3 . Dwarf Axe Thrower for Player 10 (Light Blue) at (Center of Dwarves <gen>) facing Default building facing degrees
Unit - Create 1 . Dwarf Mortar Team for Player 10 (Light Blue) at (Center of Dwarves <gen>) facing Default building facing degrees
Unit Group - Order (Units in Dwarves <gen>) to Attack-Move To . (Center of Orc_Skull <gen>)
Wait 60.00 game-time seconds
Unit - Order Peasant 0181 <gen> to Attack-Move To . (Center of Dwarf_Close_Gate <gen>)
Human Attack Elf
Events
Game - The in-game time of day becomes Equal to 4.49
Conditions
(Elven Tower 0062 <gen> is alive) Equal to True
Actions
Unit - Order Blood Elf Engineer 0646 <gen> to Attack-Move To . (Center of Elf_Open_Gate <gen>)
Wait 10.00 game-time seconds
Unit - Create 3 . Elven Swordsman for Player 10 (Light Blue) at (Center of Elf_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Elven Archer for Player 10 (Light Blue) at (Center of Elf_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . High Elven Soldier for Player 10 (Light Blue) at (Center of Elf_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Elven Priest for Player 10 (Light Blue) at (Center of Elf_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Elf_Spawn <gen>) to Attack-Move To . (Center of Orc_Skull <gen>)
Wait 60.00 game-time seconds
Unit - Order Blood Elf Engineer 0646 <gen> to Patrol To . (Center of Elf_Close_Gate <gen>)
Human Attack Knights 2
Events
Game - The in-game time of day becomes Equal to 4.59
Conditions
(Barracks 0052 <gen> is alive) Equal to True
Actions
Unit - Create 2 . Knight for Player 10 (Light Blue) at (Center of Knights_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Calvary for Player 10 (Light Blue) at (Center of Knights_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Great Knight for Player 10 (Light Blue) at (Center of Knights_2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Knights_2 <gen>) to Attack-Move To . (Center of Orc_Skull <gen>)
Human Attack Mountain Giants
Events
Game - The in-game time of day becomes Equal to 3.41
Conditions
(Ancient of Wonders 0156 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Mountain Giant for Player 10 (Light Blue) at (Center of Mountain_Giants <gen>) facing Default building facing degrees
Unit Group - Order (Units in Mountain_Giants <gen>) to Attack-Move To . (Center of Orc_Skull <gen>)
Human Attack Mage
Events
Game - The in-game time of day becomes Equal to 3.51
Game - The in-game time of day becomes Equal to 15.51
Conditions
(Arcane Sanctum 0014 <gen> is alive) Equal to True
Actions
Unit - Order Peasant 0644 <gen> to Patrol To . (Center of Open_Inner_Gate <gen>)
Unit - Order Peasant 0648 <gen> to Patrol To . (Center of Open_Outer_Gate <gen>)
Wait 15.00 game-time seconds
Unit - Create 2 . Elven Sorceress for Player 10 (Light Blue) at (Center of Mages <gen>) facing Default building facing degrees
Unit - Create 2 . Mage for Player 10 (Light Blue) at (Center of Mages <gen>) facing Default building facing degrees
Unit - Create 1 . Human Apprentice for Player 10 (Light Blue) at (Center of Mages <gen>) facing Default building facing degrees
Unit - Create 2 . High Sorceress for Player 10 (Light Blue) at (Center of Mages <gen>) facing Default building facing degrees
Unit Group - Order (Units in Mages <gen>) to Attack-Move To . (Center of Orc_Skull <gen>)
Unit - Order Peasant 0648 <gen> to Move To . (Center of Close_Outer_Gate <gen>)
Unit - Order Peasant 0644 <gen> to Move To . (Center of Close_Inner_Gate <gen>)
Human Attack Paladins Copy
Events
Game - The in-game time of day becomes Equal to 5.19
Game - The in-game time of day becomes Equal to 17.19
Conditions
(Church 0056 <gen> is alive) Equal to True
Actions
Unit - Create 2 . Paladin for Player 10 (Light Blue) at (Center of Paladins <gen>) facing Default building facing degrees
Unit - Create 2 . Blessed Paladin for Player 10 (Light Blue) at (Center of Paladins <gen>) facing Default building facing degrees
Unit - Create 2 . Holy Paladin for Player 10 (Light Blue) at (Center of Paladins <gen>) facing Default building facing degrees
Unit Group - Order (Units in Paladins <gen>) to Attack-Move To . (Center of Orc_Skull <gen>)
Human Attack Town 2 Copy
Events
Game - The in-game time of day becomes Equal to 17.45
Conditions
(Keep 0061 <gen> is alive) Equal to True
Actions
Unit - Create 4 . Human Footman for Player 10 (Light Blue) at (Center of Town_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Human Captain for Player 10 (Light Blue) at (Center of Town_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Great Hammer for Player 10 (Light Blue) at (Center of Town_2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Town_2 <gen>) to Attack-Move To . (Center of Orc_Skull <gen>)
Human Attack Knights Copy
Events
Game - The in-game time of day becomes Equal to 17.10
Conditions
(Barracks 0050 <gen> is alive) Equal to True
Actions
Unit - Create 3 . Knight for Player 10 (Light Blue) at (Center of Knights <gen>) facing Default building facing degrees
Unit - Create 3 . Calvary for Player 10 (Light Blue) at (Center of Knights <gen>) facing Default building facing degrees
Unit - Create 1 . Great Knight for Player 10 (Light Blue) at (Center of Knights <gen>) facing Default building facing degrees
Unit Group - Order (Units in Knights <gen>) to Attack-Move To . (Center of Orc_Skull <gen>)
Human Attack Night Elves Copy
Events
Game - The in-game time of day becomes Equal to 16.47
Conditions
(Night Elf Barracks 0057 <gen> is alive) Equal to True
Actions
Unit - Create 2 . Night Elf Sentry for Player 10 (Light Blue) at (Center of NE_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Night Elf Huntress for Player 10 (Light Blue) at (Center of NE_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Night Elf Archer for Player 10 (Light Blue) at (Center of NE_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Night Elf Form) for Player 10 (Light Blue) at (Center of NE_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in NE_Spawn <gen>) to Attack-Move To . (Center of Orc_Skull <gen>)
Wait 10.00 game-time seconds
Unit - Create 3 . Dryad for Player 10 (Light Blue) at (Center of NE_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Night Elf Dark Stalker for Player 10 (Light Blue) at (Center of NE_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 10 (Light Blue) at (Center of NE_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Glaive Thrower for Player 10 (Light Blue) at (Center of NE_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in NE_Spawn <gen>) to Attack-Move To . (Center of Orc_Skull <gen>)
Untitled Trigger 002
Events
Unit - A unit enters Region_048 <gen>
Conditions
((Triggering player) is an enemy of Player 10 (Light Blue).) Equal to True
Actions
Unit - Order Peasant 0648 <gen> to Move To . (Center of Close_Outer_Gate <gen>)
Untitled Trigger 002 Copy 2
Events
Unit - A unit enters Region_050 <gen>
Conditions
((Triggering player) is an enemy of Player 1 (Red).) Equal to True
Actions
Unit - Order Fel Peon 0639 <gen> to Move To . (Center of Fel_Close_Outer_Gate <gen>)
Unit - Order Fel Peon 0637 <gen> to Move To . (Center of Fel_Close_Inner_Gate <gen>)
Untitled Trigger 002 Copy
Events
Unit - A unit enters Region_049 <gen>
Conditions
((Triggering player) is an enemy of Player 10 (Light Blue).) Equal to True
Actions
Unit - Order Peasant 0644 <gen> to Move To . (Center of Close_Inner_Gate <gen>)
Untitled Trigger 002 Copy 3
Events
Unit - A unit enters Region_048 <gen>
Conditions
((Triggering player) is an enemy of Player 10 (Light Blue).) Equal to False
Actions
Unit - Order Peasant 0648 <gen> to Patrol To . (Center of Open_Outer_Gate <gen>)
Untitled Trigger 002 Copy 2 Copy
Events
Unit - A unit enters Region_050 <gen>
Conditions
((Triggering player) is an enemy of Player 1 (Red).) Equal to False
Actions
Unit - Order Fel Peon 0639 <gen> to Patrol To . (Center of Fel_Open_Outer_Gate <gen>)
Unit - Order Fel Peon 0637 <gen> to Patrol To . (Center of Fel_Open_Inner_Gate <gen>)
Untitled Trigger 002 Copy Copy
Events
Unit - A unit enters Region_049 <gen>
Conditions
((Triggering player) is an enemy of Player 10 (Light Blue).) Equal to False
Actions
Unit - Order Peasant 0644 <gen> to Patrol To . (Center of Open_Inner_Gate <gen>)
Lumber for Hero
Events
Game - The in-game time of day becomes Equal to 6.01
Game - The in-game time of day becomes Equal to 18.01
Conditions
Actions
Player - Add 50 to Player 1 (Red) . Current lumber
Player - Add 50 to Player 2 (Blue) . Current lumber
Player - Add 50 to Player 3 (Teal) . Current lumber
Player - Add 50 to Player 4 (Purple) . Current lumber
Player - Add 50 to Player 5 (Yellow) . Current lumber
Player - Add 50 to Player 6 (Orange) . Current lumber
Player - Add 50 to Player 7 (Green) . Current lumber
Player - Add 50 to Player 8 (Pink) . Current lumber
Player - Add 50 to Player 9 (Gray) . Current lumber
Player - Add 50 to Player 10 (Light Blue) . Current lumber
Player - Add 50 to Player 11 (Dark Green) . Current lumber
Player - Add 50 to Player 12 (Brown) . Current lumber
Player 2
Events
Game - The in-game time of day becomes Equal to 6.20
Game - The in-game time of day becomes Equal to 18.20
Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
Actions
Player - Add (Player 2 (Blue) Current gold) to Player 10 (Light Blue) . Current gold
Player - Set Player 2 (Blue) . Current gold to 0
Player 3
Events
Game - The in-game time of day becomes Equal to 6.20
Game - The in-game time of day becomes Equal to 18.20
Conditions
(Player 3 (Teal) slot status) Equal to Has left the game
Actions
Player - Add (Player 3 (Teal) Current gold) to Player 10 (Light Blue) . Current gold
Player - Set Player 3 (Teal) . Current gold to 0
Player 6
Events
Game - The in-game time of day becomes Equal to 6.20
Game - The in-game time of day becomes Equal to 18.20
Conditions
(Player 6 (Orange) slot status) Equal to Has left the game
Actions
Player - Add (Player 6 (Orange) Current gold) to Player 10 (Light Blue) . Current gold
Player - Set Player 6 (Orange) . Current gold to 0
Player 7
Events
Game - The in-game time of day becomes Equal to 6.20
Game - The in-game time of day becomes Equal to 18.20
Conditions
(Player 7 (Green) slot status) Equal to Has left the game
Actions
Player - Add (Player 7 (Green) Current gold) to Player 10 (Light Blue) . Current gold
Player - Set Player 7 (Green) . Current gold to 0
Player 8
Events
Game - The in-game time of day becomes Equal to 6.20
Game - The in-game time of day becomes Equal to 18.20
Conditions
(Player 8 (Pink) slot status) Equal to Has left the game
Actions
Player - Add (Player 8 (Pink) Current gold) to Player 10 (Light Blue) . Current gold
Player - Set Player 8 (Pink) . Current gold to 0
Player 4
Events
Game - The in-game time of day becomes Equal to 6.21
Game - The in-game time of day becomes Equal to 18.21
Conditions
(Player 4 (Purple) slot status) Equal to Has left the game
Actions
Player - Add (Player 4 (Purple) Current gold) to Player 1 (Red) . Current gold
Player - Set Player 4 (Purple) . Current gold to 0
Player 5
Events
Game - The in-game time of day becomes Equal to 6.21
Game - The in-game time of day becomes Equal to 18.21
Conditions
(Player 5 (Yellow) slot status) Equal to Has left the game
Actions
Player - Add (Player 5 (Yellow) Current gold) to Player 1 (Red) . Current gold
Player - Set Player 5 (Yellow) . Current gold to 0
Player 9
Events
Game - The in-game time of day becomes Equal to 6.21
Game - The in-game time of day becomes Equal to 18.21
Conditions
(Player 9 (Gray) slot status) Equal to Has left the game
Actions
Player - Add (Player 9 (Gray) Current gold) to Player 1 (Red) . Current gold
Player - Set Player 9 (Gray) . Current gold to 0
Player 11
Events
Game - The in-game time of day becomes Equal to 6.21
Game - The in-game time of day becomes Equal to 18.21
Conditions
(Player 11 (Dark Green) slot status) Equal to Has left the game
Actions
Player - Add (Player 11 (Dark Green) Current gold) to Player 1 (Red) . Current gold
Player - Set Player 11 (Dark Green) . Current gold to 0
Player 12
Events
Game - The in-game time of day becomes Equal to 6.21
Game - The in-game time of day becomes Equal to 18.21
Conditions
(Player 12 (Brown) slot status) Equal to Has left the game
Actions
Player - Add (Player 12 (Brown) Current gold) to Player 1 (Red) . Current gold
Player - Set Player 12 (Brown) . Current gold to 0
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