Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Frungi Cinematic SFTSP Forest2 longer version.w3x
Variables
cinematic
Untitled Trigger 001
Name
Type
is_array
initial_value
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Unit - Order Shrewman 0014 <gen> to Move To . (Center of Move_trigger_Everlife <gen>)
Wait 4.00 seconds
Unit - Make Fungorius 0002 <gen> face Shrewman 0014 <gen> over 2.00 seconds
Cinematic - Send transmission to (All players) from Fungorius 0002 <gen> named Frungorius : Play No sound and display Shrewman, What're you doing? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Shrewman 0014 <gen> named Shrewman : Play No sound and display I... Saw it. I saw how it happend. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Fungorius 0002 <gen> named Frungorius : Play No sound and display What? How did it happen? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Shrewman 0014 <gen> named Shrewman : Play No sound and display No time for that. Lets go see if that camp is still there. . Modify duration: Add 0 seconds and Wait
Unit - Order Fungorius 0002 <gen> to Move To . (Center of Region_008 <gen>)
Unit - Order Shrewman 0014 <gen> to Move To . (Center of Region_008 <gen>)
Wait 6.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 4.00 seconds
Wait 7.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Gnollaris 0025 <gen> named Prince Gnollaris : Play No sound and display Okay, men. First, we take down Mushroom hollow, then sporegrain beach. And, after all of that, we go for the capital. . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Shrewman 0031 <gen> to Move To . (Center of Region_009 <gen>)
Unit - Order Fungorius 0030 <gen> to Move To . (Center of Region_009 <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Fungorius 0030 <gen> named Frungorius : Play No sound and display Wow, they must have left. We have to go tell tayor! They could be planning an attack. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Shrewman 0031 <gen> named Shrewman : Play No sound and display Yes, lets go! . Modify duration: Add 0 seconds and Wait
Unit - Order Shrewman 0031 <gen> to Move To . (Center of Region_010 <gen>)
Unit - Order Fungorius 0030 <gen> to Move To . (Center of Region_010 <gen>)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Fungorius 0015 <gen> to Move To . (Center of Town_Point <gen>)
Unit - Order Shrewman 0032 <gen> to Move To . (Center of Town_Point <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Shrewman 0032 <gen> named Shrewman : Play No sound and display Tayor! Gnolls are coming!! . Modify duration: Add 0 seconds and Wait
Unit - Order Frungi Guard 0012 <gen> to Move To . (Center of Town_Point <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Frungi Guard 0012 <gen> named Frungi : Play No sound and display Tayor, Bad News, the gnolls are planning to cut down the Everlife tree. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Cheiftan Tayor 0001 <gen> named Tayor : Play No sound and display No.......... . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Quest - Display to (All players) the Quest Update message: To Be Continued...By ArthasMenithil & Lichdude123
Wait 6.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.