Model validation: SeaGiantGreenKid_FootplayerV7

SeaGiantGreenKid_FootplayerV7.mdx

0 errors 7 severe 2 warnings 3 unused
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Attachment 6 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 2 Helper 0
    • 1 Translation
      • Track 28 at frame 14167 has exactly the same value as tracks 27 and 29
    • 1 Rotation
      • Track 12 at frame 14167 has exactly the same value as tracks 11 and 13
  • 1 Helper 10
    • 1 Rotation
      • Track 25 at frame 14167 has exactly the same value as tracks 24 and 26
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