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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
treasure
unitcode
Yes
h002
aika tappo
Events
Time - Elapsed game time is 70.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in tuhoamis_region_alku <gen>) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Wait 0.10 seconds
Unit Group - Pick every unit in (Units in tuhoamis_region_alku <gen>) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
aika tappo Copy
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in tuhoamis_region_alku <gen>) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Wait 0.10 seconds
Unit Group - Pick every unit in (Units in tuhoamis_region_alku <gen>) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Wait 0.10 seconds
Trigger - Turn off (This trigger)
ihansama
Events
Map initialization
Conditions
Actions
Melee Game - Set starting resources (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
hero juttu
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Limit training of Pirate Captain to 1 for Player 1 (Red)
hero juttu Copy
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Limit training of Pirate Captain to 1 for Player 2 (Blue)
hero juttu Copy Copy
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Limit training of Pirate Captain to 1 for Player 3 (Teal)
hero juttu Copy Copy Copy
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Limit training of Pirate Captain to 1 for Player 4 (Purple)
hero juttu Copy Copy Copy Copy
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Limit training of Port Mayor to 1 for Player 5 (Yellow)
hero juttu Copy Copy Copy Copy Copy
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Limit training of Port Mayor to 1 for Player 6 (Orange)
hero juttu Copy Copy Copy Copy Copy Copy
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Limit training of Port Mayor to 1 for Player 7 (Green)
hero juttu Copy Copy Copy Copy Copy Copy Copy
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Limit training of Port Mayor to 1 for Player 8 (Pink)
Untitled Trigger 001
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads North East at (Center of Region_000 <gen>) with Z offset 0 , using font size 10 , color ( 40.00 %, 40.00 %, 100 %), and 0 % transparency
Untitled Trigger 002
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads North West at (Center of Region_001 <gen>) with Z offset 0 , using font size 10 , color ( 40.00 %, 40.00 %, 100 %), and 0 % transparency
Untitled Trigger 003
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads South West at (Center of Region_002 <gen>) with Z offset 0 , using font size 10 , color ( 40.00 %, 40.00 %, 100 %), and 0 % transparency
Untitled Trigger 004
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Souht East at (Center of Region_003 <gen>) with Z offset 0 , using font size 10 , color ( 40.00 %, 40.00 %, 100 %), and 0 % transparency
shark spawneri
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of hairegion <gen>) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Unit - Create 1 . Shark for Neutral Hostile at (Center of hairegion <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in hairegion <gen> owned by Neutral Hostile) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Patrol To . (Random point in (Entire map))
timer1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: Pirates leaves first and after 45 second Town people leave.Remember to get out of the start area, or you will be defeated.Map By: finlandman Have fun!
alku
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Create 1 . Pirate Builder for Player 1 (Red) at (Center of alku_ukko_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate Builder for Player 2 (Blue) at (Center of alku_ukko_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate Builder for Player 3 (Teal) at (Center of alku_ukko_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate Builder for Player 4 (Purple) at (Center of alku_ukko_spawn <gen>) facing Default building facing degrees
alku 2
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: Now port people can go kill these damn pirates!
Unit - Create 1 . Port Builder for Player 5 (Yellow) at (Center of alku_ukko_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Port Builder for Player 6 (Orange) at (Center of alku_ukko_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Port Builder for Player 7 (Green) at (Center of alku_ukko_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Port Builder for Player 8 (Pink) at (Center of alku_ukko_spawn <gen>) facing Default building facing degrees
tele1
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_011 <gen>)
tele2
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_008 <gen>)
tele3
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_009 <gen>)
tele4
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_010 <gen>)
ultimate tele
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Unit - Move Little Ship 0008 <gen> instantly to (Center of Region_013 <gen>)
Unit - Move Little Ship 0009 <gen> instantly to (Center of Region_013 <gen>)
Unit - Move Little Ship 0010 <gen> instantly to (Center of Region_013 <gen>)
Unit - Move Little Ship 0011 <gen> instantly to (Center of Region_013 <gen>)
tulivuori
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of volcano <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of volcano2 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of volcano3 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of volcano4 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of volcano5 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of volcano <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of volcano <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Center of volcano <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Wait 0.20 seconds
Unit Group - Pick every unit in (Units in volcano <gen>) and do (Actions)
Loop - Actions
Unit - Cause (Picked unit) to damage (Picked unit) , dealing 500.00 damage of attack type Chaos and damage type Fire
tulivuori 2
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Volcano6 <gen>) and do (Actions)
Loop - Actions
Unit - Cause (Picked unit) to damage (Picked unit) , dealing 50.00 damage of attack type Chaos and damage type Fire
tempple
Events
Destructible - Lever 4726 <gen> dies
Conditions
Actions
Special Effect - Create a special effect at (Center of ghost_ship <gen>) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Quest - Display to (All players) the Warning message: Ghost Ship has come to the ocean! It start attacking to players soon!
Unit - Create 1 . Ghost Ship for Neutral Hostile at (Center of ghost_ship <gen>) facing Default building facing degrees
steve paikoillaan
Events
Map initialization
Conditions
Actions
Unit - Pause Steve 0133 <gen>
hp steve
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit - Set life of Steve 0133 <gen> to 100 %
steve
Events
Unit - Villager 0135 <gen> Is attacked
Conditions
Actions
Unit - Unpause Steve 0133 <gen>
Wait 0.10 seconds
Unit - Move Steve 0133 <gen> instantly to (Position of Villager 0135 <gen>)
Special Effect - Create a special effect at (Position of Villager 0135 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Wait 30.00 seconds
Unit - Move Steve 0133 <gen> instantly to (Center of steve_region <gen>)
Unit - Pause Steve 0133 <gen>
steve Copy
Events
Unit - Child 0134 <gen> Is attacked
Conditions
Actions
Unit - Unpause Steve 0133 <gen>
Wait 0.10 seconds
Unit - Move Steve 0133 <gen> instantly to (Position of Child 0134 <gen>)
Special Effect - Create a special effect at (Position of Child 0134 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Wait 30.00 seconds
Unit - Move Steve 0133 <gen> instantly to (Center of steve_region <gen>)
Unit - Pause Steve 0133 <gen>
steve Copy Copy
Events
Unit - Villager 0136 <gen> Is attacked
Conditions
Actions
Unit - Unpause Steve 0133 <gen>
Wait 0.10 seconds
Unit - Move Steve 0133 <gen> instantly to (Position of Villager 0136 <gen>)
Special Effect - Create a special effect at (Position of Villager 0136 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Wait 30.00 seconds
Unit - Move Steve 0133 <gen> instantly to (Center of steve_region <gen>)
Unit - Pause Steve 0133 <gen>
steve attack
Events
Unit - Steve 0133 <gen> Is attacked
Conditions
Actions
Unit - Unpause Steve 0133 <gen>
Wait 30.00 seconds
Unit - Move Steve 0133 <gen> instantly to (Center of steve_region <gen>)
Unit - Pause Steve 0133 <gen>
aavelaiva
Events
Destructible - Lever 4726 <gen> dies
Conditions
Actions
Wait 14.00 seconds
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Ghost Ship) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Wait 1.00 seconds
Unit - Create 1 Ghost Ship for Neutral Hostile at (Center of haamu_attack1 <gen>) facing (Center of attac1_positon <gen>)
Special Effect - Create a special effect at (Center of haamu_attack1 <gen>) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of haamu_attack1 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Unit - Create 1 Ghost Captain for Neutral Hostile at (Center of haamu_attack1 <gen>) facing (Center of attac1_positon <gen>)
Unit - Create 2 Giant Skeleton Warrior for Neutral Hostile at (Center of haamu_attack1 <gen>) facing (Center of attac1_positon <gen>)
Wait 30.00 seconds
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Ghost Ship) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Ghost Captain) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Giant Skeleton Warrior) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Turn on aavelaiva_Copy <gen>
Wait 0.10 seconds
Destructible - Kill Turhake 4727 <gen>
aavelaiva Copy
Events
Destructible - Turhake 4727 <gen> dies
Conditions
Actions
Wait 1.00 seconds
Unit - Create 1 Ghost Ship for Neutral Hostile at (Center of haamu_atack_2 <gen>) facing (Center of attack_position_2 <gen>)
Special Effect - Create a special effect at (Center of haamu_atack_2 <gen>) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of haamu_atack_2 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Unit - Create 1 Ghost Captain for Neutral Hostile at (Center of haamu_atack_2 <gen>) facing (Center of attack_position_2 <gen>)
Unit - Create 2 Giant Skeleton Warrior for Neutral Hostile at (Center of haamu_atack_2 <gen>) facing (Center of attack_position_2 <gen>)
Wait 30.00 seconds
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Ghost Ship) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Ghost Captain) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Giant Skeleton Warrior) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Turn on aavelaiva_Copy_Copy <gen>
Wait 0.10 seconds
Destructible - Kill Turhake 4810 <gen>
aavelaiva Copy Copy
Events
Destructible - Turhake 4810 <gen> dies
Conditions
Actions
Wait 1.00 seconds
Unit - Create 1 Ghost Ship for Neutral Hostile at (Center of haamu_attack_3 <gen>) facing (Center of attack_position_2 <gen>)
Special Effect - Create a special effect at (Center of haamu_attack_3 <gen>) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of haamu_attack_3 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Unit - Create 1 Ghost Captain for Neutral Hostile at (Center of haamu_attack_3 <gen>) facing (Center of attack_position_2 <gen>)
Unit - Create 2 Giant Skeleton Warrior for Neutral Hostile at (Center of haamu_attack_3 <gen>) facing (Center of attack_position_2 <gen>)
Wait 30.00 seconds
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Ghost Ship) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Ghost Captain) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Giant Skeleton Warrior) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Turn on aavelaiva_Copy_Copy_Copy <gen>
Wait 0.10 seconds
Destructible - Kill Turhake 4809 <gen>
aavelaiva Copy Copy Copy
Events
Destructible - Turhake 4809 <gen> dies
Conditions
Actions
Wait 1.00 seconds
Unit - Create 1 Ghost Ship for Neutral Hostile at (Center of haamu_attack_4 <gen>) facing (Center of attack_position_4 <gen>)
Special Effect - Create a special effect at (Center of haamu_attack_4 <gen>) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of haamu_attack_4 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Unit - Create 1 Ghost Captain for Neutral Hostile at (Center of haamu_attack_4 <gen>) facing (Center of attack_position_4 <gen>)
Unit - Create 2 Giant Skeleton Warrior for Neutral Hostile at (Center of haamu_attack_4 <gen>) facing (Center of attack_position_4 <gen>)
Wait 30.00 seconds
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Ghost Ship) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Ghost Captain) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Giant Skeleton Warrior) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Turn on aavelaiva_Copy_Copy_Copy_Copy <gen>
Wait 0.10 seconds
Destructible - Kill Turhake 4805 <gen>
aavelaiva Copy Copy Copy Copy
Events
Destructible - Turhake 4805 <gen> dies
Conditions
Actions
Wait 1.00 seconds
Unit - Create 1 Ghost Ship for Neutral Hostile at (Center of haamu_attack_5 <gen>) facing (Center of attack_position_5 <gen>)
Special Effect - Create a special effect at (Center of haamu_attack_5 <gen>) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of haamu_attack_5 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Unit - Create 1 Ghost Captain for Neutral Hostile at (Center of haamu_attack_5 <gen>) facing (Center of attack_position_5 <gen>)
Unit - Create 2 Giant Skeleton Warrior for Neutral Hostile at (Center of haamu_attack_5 <gen>) facing (Center of attack_position_5 <gen>)
Wait 30.00 seconds
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Ghost Ship) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Ghost Captain) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Giant Skeleton Warrior) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Turn on aavelaiva_Copy_Copy_Copy_Copy_Copy <gen>
Wait 0.10 seconds
Destructible - Kill Turhake 4806 <gen>
aavelaiva Copy Copy Copy Copy Copy
Events
Destructible - Turhake 4806 <gen> dies
Conditions
Actions
Wait 1.00 seconds
Unit - Create 1 Ghost Ship for Neutral Hostile at (Center of haamu_attack_6 <gen>) facing (Center of attack_position_6 <gen>)
Special Effect - Create a special effect at (Center of haamu_attack_6 <gen>) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of haamu_attack_6 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Unit - Create 1 Ghost Captain for Neutral Hostile at (Center of haamu_attack_6 <gen>) facing (Center of attack_position_6 <gen>)
Unit - Create 2 Giant Skeleton Warrior for Neutral Hostile at (Center of haamu_attack_6 <gen>) facing (Center of attack_position_6 <gen>)
Wait 30.00 seconds
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Ghost Ship) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Ghost Captain) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Giant Skeleton Warrior) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Turn on aavelaiva_Copy_Copy_Copy_Copy_Copy_Copy <gen>
Wait 0.10 seconds
Destructible - Kill Turhake 4807 <gen>
aavelaiva Copy Copy Copy Copy Copy Copy
Events
Destructible - Turhake 4807 <gen> dies
Conditions
Actions
Wait 1.00 seconds
Unit - Create 1 Ghost Ship for Neutral Hostile at (Center of haamu_attack_7 <gen>) facing (Center of attack_postition_7 <gen>)
Special Effect - Create a special effect at (Center of haamu_attack_7 <gen>) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of haamu_attack_7 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Unit - Create 1 Ghost Captain for Neutral Hostile at (Center of haamu_attack_7 <gen>) facing (Center of attack_postition_7 <gen>)
Unit - Create 2 Giant Skeleton Warrior for Neutral Hostile at (Center of haamu_attack_7 <gen>) facing (Center of attack_postition_7 <gen>)
Wait 30.00 seconds
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Ghost Ship) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Ghost Captain) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Giant Skeleton Warrior) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Turn on aavelaiva_Copy_Copy_Copy_Copy_Copy_Copy_Copy <gen>
Wait 0.10 seconds
Destructible - Kill Turhake 4808 <gen>
aavelaiva Copy Copy Copy Copy Copy Copy Copy
Events
Destructible - Turhake 4808 <gen> dies
Conditions
Actions
Wait 1.00 seconds
Unit - Create 1 Ghost Ship for Neutral Hostile at (Center of haamu_attack_8 <gen>) facing (Center of attack_postion_8 <gen>)
Special Effect - Create a special effect at (Center of haamu_attack_8 <gen>) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of haamu_attack_8 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Unit - Create 1 Ghost Captain for Neutral Hostile at (Center of haamu_attack_8 <gen>) facing (Center of attack_postion_8 <gen>)
Unit - Create 2 Giant Skeleton Warrior for Neutral Hostile at (Center of haamu_attack_8 <gen>) facing (Center of attack_postion_8 <gen>)
Wait 30.00 seconds
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Ghost Ship) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Ghost Captain) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Giant Skeleton Warrior) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Turn on aavelaiva_Copy_Copy_Copy_Copy_Copy_Copy_Copy_Copy <gen>
Wait 0.10 seconds
Destructible - Kill Turhake 4811 <gen>
aavelaiva Copy Copy Copy Copy Copy Copy Copy Copy
Events
Destructible - Turhake 4811 <gen> dies
Conditions
Actions
Wait 1.00 seconds
Unit - Create 1 Ghost Ship for Neutral Hostile at (Center of haamu_attack_9 <gen>) facing (Center of attack_position_9 <gen>)
Special Effect - Create a special effect at (Center of haamu_attack_9 <gen>) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of haamu_attack_9 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Unit - Create 1 Ghost Captain for Neutral Hostile at (Center of haamu_attack_9 <gen>) facing (Center of attack_position_9 <gen>)
Unit - Create 2 Giant Skeleton Warrior for Neutral Hostile at (Center of haamu_attack_9 <gen>) facing (Center of attack_position_9 <gen>)
Wait 30.00 seconds
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Ghost Ship) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Ghost Captain) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Giant Skeleton Warrior) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Turn on aavelaiva_Copy_Copy_Copy_Copy_Copy_Copy_Copy_Copy_Copy <gen>
Unit - Create 1 Ghost Ship for Neutral Hostile at (Center of haamu_attack_15 <gen>) facing (Center of atatck_position_15 <gen>)
Special Effect - Create a special effect at (Center of haamu_attack_15 <gen>) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of haamu_attack_15 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Unit - Create 1 Ghost Captain for Neutral Hostile at (Center of haamu_attack_15 <gen>) facing (Center of atatck_position_15 <gen>)
Unit - Create 2 Giant Skeleton Warrior for Neutral Hostile at (Center of haamu_attack_15 <gen>) facing (Center of atatck_position_15 <gen>)
Wait 30.00 seconds
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Ghost Ship) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Ghost Captain) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Neutral Hostile of type Giant Skeleton Warrior) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Wait 0.10 seconds
Unit - Create 1 Ghost Captain for Neutral Hostile at (Center of captain_temppeli <gen>) facing (Center of joukot_temppeli <gen>)
Unit - Create 1 Ghost Ship for Neutral Hostile at (Center of laiva_temppeli <gen>) facing (Center of joukot_temppeli <gen>)
Unit - Create 3 . Giant Skeleton Warrior for Neutral Hostile at (Center of joukot_temppeli <gen>) facing Default building facing degrees
Trigger - Turn on temppeli_tappelu <gen>
Wait 0.10 seconds
Destructible - Kill Turhake 4825 <gen>
temppeli tappelu
Events
Destructible - Turhake 4825 <gen> dies
Conditions
Actions
Quest - Display to (All players) the Warning message: Ghost ships and its captain are gone rest to the ancient temple. The one who disturbs rest will be faced with the wrath of the Captain.
Item - Create Big Gold Chest at (Center of aarre <gen>)
Item - Create Searing Blade at (Center of aarre <gen>)
Item - Create Stack of Lumber at (Center of aarre <gen>)
portti
Events
Destructible - Rolling Stone Door 4728 <gen> dies
Conditions
Actions
Wait 10.00 seconds
Destructible - Resurrect Rolling Stone Door 4728 <gen> with (Max life of Rolling Stone Door 4728 <gen>) life and Show birth animation
Untitled Trigger 005
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Quest - Create a Required quest titled General with the description Sea Fight is Strategy game where the two sides are trying to destroy each other whit troops and ships.Towns people:- troops are cheaper- troops consumes less food- troops are worse than pirates- Hero: Port MayorPirate`s:- troops are more expensive- troops consumes more food- troops are better than town`s people- Hero: Pirate CaptainOther:- Food limit is 300-Player is defeated if his food gets 0 , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Create a Required quest titled Tower House with the description Tower house is ultimate building. If you build the tallest version of building (level 7) you got Perfect Observation ability which you can see almost entire map. , using icon path ReplaceableTextures\CommandButtons\BTNTelescope.blp
Quest - Create a Required quest titled Steve with the description Steve is warrior who defence villagers on Ocean Shop village. Steve dosen`t kill you if you behave nicely. , using icon path ReplaceableTextures\CommandButtons\BTNCloakOfFlames.blp
Quest - Create a Optional quest titled Ghost Ship with the description If someone goes to an abandoned temple and twist lever you should be prepared the ghost ship's captain and his crew attacks. Captain attacks only large island you can be safely in small sand islands. , using icon path ReplaceableTextures\CommandButtons\BTNUndeadBattleShip.blp
Quest - Create a Optional quest titled Credits with the description Map and the whole planning: FinlandmanIcons: WezthalHappyTaurenTr!KzZKimberlyKnnOModels:Chriz.wingednoseringUncle Fester Kitabatake ErgiuspaulHDionesiistTranquilLord_TMasterHaosisKlaytonDeolrinzeshuriolofmolemanlevigeorge1617Wandering [email protected] , using icon path ReplaceableTextures\CommandButtons\BTNHex.blp
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Events
Player - Player 1 (Red) 's Food used becomes Equal to 0.00
Conditions
Actions
Quest - Display to (All players) the Mission Failed message: Player 1 Defeated!
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Events
Player - Player 2 (Blue) 's Food used becomes Equal to 0.00
Conditions
Actions
Quest - Display to (All players) the Mission Failed message: Player 2 Defeated!
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Events
Player - Player 3 (Teal) 's Food used becomes Equal to 0.00
Conditions
Actions
Quest - Display to (All players) the Mission Failed message: Player 3 Defeated!
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Events
Player - Player 4 (Purple) 's Food used becomes Equal to 0.00
Conditions
Actions
Quest - Display to (All players) the Mission Failed message: Player 4 Defeated!
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Events
Player - Player 5 (Yellow) 's Food used becomes Equal to 0.00
Conditions
Actions
Quest - Display to (All players) the Mission Failed message: Player 5 Defeated!
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Events
Player - Player 6 (Orange) 's Food used becomes Equal to 0.00
Conditions
Actions
Quest - Display to (All players) the Mission Failed message: Player 6 Defeated!
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Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Quest - Display to (All players) the Mission Failed message: Player 7 Defeated!
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Events
Player - Player 8 (Pink) 's Food used becomes Equal to 0.00
Conditions
Actions
Quest - Display to (All players) the Mission Failed message: Player 8 Defeated!
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