Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Water Spells by donate_xxx.w3x
Variables
Initialization
Melee Initialization
Refresh
Animation
Spells
Chain Drain
Chain Drain LVL 1
Chain Drain LVL 2
Chain Drain LVL 3
Wave
Wave
Water Walk
Water Walk
Water Walk timer
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Caster
unit
No
Water
terraintype
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Refresh
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Unit - Set life of Sea Elemental 0000 <gen> to 100 %
Unit - Set mana of Sea Elemental 0000 <gen> to 100 %
Animation
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Sea Elemental named Donate_Xxx at (Center of Region_000 <gen>) : Play No sound and display Press ESC to refresh you hp and mana.Give Credits Please if you use something.I Hope You Enjoy. . Modify duration: Add 10.00 seconds and Wait
Unit - Order Sea Elemental 0000 <gen> to Attack . Sea Elemental Evil 0001 <gen>
Unit - Order Sea Elemental Evil 0001 <gen> to Attack . Sea Elemental 0000 <gen>
Wait 12.00 seconds
Unit - Make Sea Elemental 0000 <gen> Invulnerable
Unit - Make Sea Elemental Evil 0001 <gen> Invulnerable
Cinematic - Send transmission to (All players) from Sea Elemental Evil 0001 <gen> named Evil Elemental Water : Play No sound and display Xhaxhaxha.. you fool you are gonna die..i got the evil in me.! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sea Elemental 0000 <gen> named Donate_Xxx : Play No sound and display We will se about that. . Modify duration: Add 2.00 seconds and Wait
Unit - Make Sea Elemental 0000 <gen> Vulnerable
Unit - Make Sea Elemental Evil 0001 <gen> Vulnerable
Unit - Order Sea Elemental Evil 0001 <gen> to Attack . Sea Elemental 0000 <gen>
Unit - Order Sea Elemental 0000 <gen> to Orc Far Seer - Chain Lightning . Sea Elemental Evil 0001 <gen>
Wait 0.50 seconds
Unit - Order Sea Elemental 0000 <gen> to Attack . Sea Elemental Evil 0001 <gen>
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Sea Elemental 0000 <gen> named Donate_Xxx : Play No sound and display Xaxaxhxahaxxaxha!! . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Chain Drain LVL 1
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Chain Drain [Q]
(Level of Chain Drain [Q] for (Casting unit)) Equal to 1
Actions
Set Variable Set Caster = (Casting unit)
Unit Group - Pick every unit in (Units in (Region centered at (Target point of ability being cast) with size (300.00, 300.00))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) belongs to an enemy of (Owner of Caster).) Equal to True
Then - Actions
Unit - Set mana of (Picked unit) to ((Mana of (Picked unit)) - 75.00)
Else - Actions
Wait 1.50 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Caster using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Unit - Set mana of Caster to ((Mana of Caster) + 75.00)
Chain Drain LVL 2
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Chain Drain [Q]
(Level of Chain Drain [Q] for (Casting unit)) Equal to 2
Actions
Set Variable Set Caster = (Casting unit)
Unit Group - Pick every unit in (Units in (Region centered at (Target point of ability being cast) with size (300.00, 300.00))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) belongs to an enemy of (Owner of Caster).) Equal to True
Then - Actions
Unit - Set mana of (Picked unit) to ((Mana of (Picked unit)) - 125.00)
Else - Actions
Wait 1.50 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Caster using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Unit - Set mana of Caster to ((Mana of Caster) + 125.00)
Chain Drain LVL 3
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Chain Drain [Q]
(Level of Chain Drain [Q] for (Casting unit)) Equal to 3
Actions
Set Variable Set Caster = (Casting unit)
Unit Group - Pick every unit in (Units in (Region centered at (Target point of ability being cast) with size (300.00, 300.00))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) belongs to an enemy of (Owner of Caster).) Equal to True
Then - Actions
Unit - Set mana of (Picked unit) to ((Mana of (Picked unit)) - 200.00)
Else - Actions
Wait 1.50 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Caster using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Unit - Set mana of Caster to ((Mana of Caster) + 200.00)
Wave
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Wave [W]
Actions
Set Variable Set Caster = (Casting unit)
Wait 1.00 seconds
Unit - Move Caster instantly to (Target point of ability being cast)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Caster using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Unit Group - Pick every unit in (Units in (Region centered at (Target point of ability being cast) with size (200.00, 200.00))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) belongs to an enemy of (Owner of Caster).) Equal to True
Then - Actions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 100.00)
Else - Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Picked unit) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Water Walk
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Water Walk [R]
Actions
Set Variable Set Caster = (Casting unit)
Trigger - Turn on Water_Walk_timer <gen>
Unit - Add Water Walk Berserk to Caster
Unit - Order Caster to Orc Troll Berserker - Berserk .
Wait 15.00 seconds
Trigger - Turn off Water_Walk_timer <gen>
Unit - Remove Water Walk Berserk from Caster
Water Walk timer
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Region centered at (Position of Caster) with size (100.00, 100.00))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) belongs to an enemy of (Owner of Caster).) Equal to True
((Picked unit) belongs to an ally of (Owner of Caster).) Equal to False
Then - Actions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 50.00)
Else - Actions
Unit - Set mana of (Picked unit) to ((Mana of (Picked unit)) - 50.00)
Special Effect - Create a special effect at (Position of Caster) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Position of Caster) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.