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Model validation: Sea Druid

SeaDruid.mdx

0 errors 0 severe 1 warnings 90 unused
  • 1 Model
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Material 6
    • 1 Layer 0
      • 1 Alpha
        • Track 1 at frame 167 has exactly the same value as tracks 0 and 2
  • 1 Material 7
    • 1 Layer 0
      • 1 Alpha
        • Track 1 at frame 167 has exactly the same value as tracks 0 and 2
  • 2 Bone 1 - "Bone_Head"
    • 1 Translation
      • Track 23 at frame 27267 has exactly the same value as tracks 22 and 24
    • 1 Rotation
      • Track 42 at frame 27267 has exactly the same value as tracks 41 and 43
  • 2 Bone 2 - "Bone_Chest"
    • 2 Rotation
      • Track 39 at frame 27000 has roughly the same value as tracks 38 and 40
      • Track 40 at frame 27267 has exactly the same value as tracks 39 and 41
  • 7 Bone 3 - "Bone_Pelvis"
    • 7 Rotation
      • Track 3 at frame 6933 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 7533 has exactly the same value as tracks 3 and 5
      • Track 10 at frame 9173 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 9533 has exactly the same value as tracks 10 and 12
      • Track 20 at frame 26667 has roughly the same value as tracks 19 and 21
      • Track 21 at frame 27000 has roughly the same value as tracks 20 and 22
      • Track 22 at frame 27267 has exactly the same value as tracks 21 and 23
  • 2 Bone 4 - "Bone_Leg1_R"
    • 2 Rotation
      • Track 48 at frame 27000 has roughly the same value as tracks 47 and 49
      • Track 49 at frame 27267 has exactly the same value as tracks 48 and 50
  • 2 Bone 5 - "Bone_Leg1_L"
    • 2 Rotation
      • Track 45 at frame 27000 has roughly the same value as tracks 44 and 46
      • Track 46 at frame 27267 has exactly the same value as tracks 45 and 47
  • 8 Bone 6 - "Bone_Leg2_L"
    • 8 Translation
      • Track 8 at frame 25133 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 25800 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 26000 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 26200 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 26567 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 26667 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 27000 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 27267 has exactly the same value as tracks 14 and 16
  • 3 Bone 7 - "Bone_Foot_L"
    • 1 Translation
      • Track 32 at frame 27267 has exactly the same value as tracks 31 and 33
    • 2 Rotation
      • Track 70 at frame 27000 has roughly the same value as tracks 69 and 71
      • Track 71 at frame 27267 has exactly the same value as tracks 70 and 72
  • 4 Bone 8 - "Bone_Toes_L"
    • 4 Rotation
      • Track 39 at frame 25967 has roughly the same value as tracks 38 and 40
      • Track 40 at frame 26667 has roughly the same value as tracks 39 and 41
      • Track 41 at frame 27000 has roughly the same value as tracks 40 and 42
      • Track 42 at frame 27267 has exactly the same value as tracks 41 and 43
  • 10 Bone 9 - "Bone_Leg2_R"
    • 8 Translation
      • Track 9 at frame 25133 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 25800 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 26000 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 26200 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 26567 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 26667 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 27000 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 27267 has exactly the same value as tracks 15 and 17
    • 2 Rotation
      • Track 47 at frame 27000 has roughly the same value as tracks 46 and 48
      • Track 48 at frame 27267 has exactly the same value as tracks 47 and 49
  • 3 Bone 10 - "Bone_Foot_R"
    • 1 Translation
      • Track 25 at frame 27267 has exactly the same value as tracks 24 and 26
    • 2 Rotation
      • Track 53 at frame 27000 has roughly the same value as tracks 52 and 54
      • Track 54 at frame 27267 has exactly the same value as tracks 53 and 55
  • 4 Bone 11 - "Bone_Toes_R"
    • 4 Rotation
      • Track 41 at frame 25967 has roughly the same value as tracks 40 and 42
      • Track 42 at frame 26667 has roughly the same value as tracks 41 and 43
      • Track 43 at frame 27000 has roughly the same value as tracks 42 and 44
      • Track 44 at frame 27267 has exactly the same value as tracks 43 and 45
  • 3 Bone 12 - "Bone_Arm1_R"
    • 1 Translation
      • Track 12 at frame 27267 has exactly the same value as tracks 11 and 13
    • 2 Rotation
      • Track 40 at frame 27000 has roughly the same value as tracks 39 and 41
      • Track 41 at frame 27267 has exactly the same value as tracks 40 and 42
  • 9 Bone 13 - "Bone_Arm2_R"
    • 6 Translation
      • Track 1 at frame 6600 has exactly the same value as tracks 0 and 2
      • Track 8 at frame 8700 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 8967 has exactly the same value as tracks 8 and 10
      • Track 25 at frame 26967 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 27000 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 27267 has exactly the same value as tracks 26 and 28
    • 3 Rotation
      • Track 54 at frame 26967 has exactly the same value as tracks 53 and 55
      • Track 55 at frame 27000 has exactly the same value as tracks 54 and 56
      • Track 56 at frame 27267 has roughly the same value as tracks 55 and 57
  • 3 Bone 14 - "Bone_Hand_R"
    • 3 Rotation
      • Track 50 at frame 26967 has exactly the same value as tracks 49 and 51
      • Track 51 at frame 27000 has roughly the same value as tracks 50 and 52
      • Track 52 at frame 27267 has roughly the same value as tracks 51 and 53
  • 3 Bone 18 - "Bone_Arm1_L"
    • 1 Translation
      • Track 8 at frame 27267 has exactly the same value as tracks 7 and 9
    • 2 Rotation
      • Track 44 at frame 27000 has roughly the same value as tracks 43 and 45
      • Track 45 at frame 27267 has exactly the same value as tracks 44 and 46
  • 7 Bone 19 - "Bone_Arm2_L"
    • 5 Translation
      • Track 1 at frame 6467 has exactly the same value as tracks 0 and 2
      • Track 8 at frame 8700 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 8833 has exactly the same value as tracks 8 and 10
      • Track 24 at frame 27000 has roughly the same value as tracks 23 and 25
      • Track 25 at frame 27267 has exactly the same value as tracks 24 and 26
    • 2 Rotation
      • Track 55 at frame 27000 has roughly the same value as tracks 54 and 56
      • Track 56 at frame 27267 has exactly the same value as tracks 55 and 57
  • 2 Bone 20 - "Bone_Hand_L"
    • 2 Rotation
      • Track 50 at frame 27000 has roughly the same value as tracks 49 and 51
      • Track 51 at frame 27267 has exactly the same value as tracks 50 and 52
  • 3 Bone 21 - "Bone_Thumb_L"
    • 3 Rotation
      • Track 15 at frame 8700 has roughly the same value as tracks 14 and 16
      • Track 35 at frame 27000 has roughly the same value as tracks 34 and 36
      • Track 36 at frame 27267 has roughly the same value as tracks 35 and 37
  • 3 Bone 22 - "Bone_Finger1_L"
    • 3 Rotation
      • Track 15 at frame 8700 has roughly the same value as tracks 14 and 16
      • Track 35 at frame 27000 has roughly the same value as tracks 34 and 36
      • Track 36 at frame 27267 has roughly the same value as tracks 35 and 37
  • 3 Bone 23 - "Bone_Finger2_L"
    • 3 Rotation
      • Track 15 at frame 8700 has roughly the same value as tracks 14 and 16
      • Track 35 at frame 27000 has roughly the same value as tracks 34 and 36
      • Track 36 at frame 27267 has exactly the same value as tracks 35 and 37
  • 4 Helper 0
    • 1 Translation
      • Track 49 at frame 27267 has exactly the same value as tracks 48 and 50
    • 3 Rotation
      • Track 7 at frame 6933 has roughly the same value as tracks 6 and 8
      • Track 8 at frame 6967 has roughly the same value as tracks 7 and 9
      • Track 9 at frame 7533 has roughly the same value as tracks 8 and 10
  • unused TextureAnimation 0
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