Name | Type | is_array | initial_value |
Creep_Face_Ang | real | Yes | |
Creep_Loc | location | Yes | |
Integer | integer | No | |
SCY | integer | No | |
SCY_AbilityLevel | integer | Yes | |
SCY_Aoe | real | Yes | |
SCY_Caster | unit | Yes | |
SCY_Damage | real | Yes | |
SCY_Dummy | unit | Yes | |
SCY_DummyAbility | abilcode | Yes | |
SCY_Group | group | Yes | |
SCY_Location | location | Yes | |
SCY_Location2 | location | Yes | |
SCY_Off | boolean | Yes | |
SCY_Player | player | Yes | |
SCY_SFX1 | string | No | |
SCY_SFX2 | string | No | |
SCY_SFX3 | string | No | |
SCY_SFX4 | string | No | |
SCY_SFX5 | string | No | |
SCY_SFX6 | string | No | |
SCY_Skip | integer | No | |
SCY_Sound | sound | No | |
SCY_Timer | real | Yes | |
SCY_Times | integer | No | |
Temp_Point | location | No |
//TESH.scrollpos=1
//TESH.alwaysfold=0
SCYLLA v1.0 By BetaGod:
___________________________________________________________
[Template test map by Tinki3]
v1.0 Changelog:
___________________________________________________________
-Public Release
Spell Requirements:
___________________________________________________________
-Dummy unit (with imported model)
-Scylla ability
-Scylla Dummy ability
-Scylla Init trigger
-Scylla Loop trigger
Implementation Instructions:
___________________________________________________________
1. Go to the Object Editor, and copy + paste the required stuff:
- What is said in the Spell Requirements, above ^
2. Copy the desired trigger (if you haven't yet),
then paste them into your map.
3. Customize the spell if you want
4. Have tons of fun and credit me! (BetaGod)