Model validation: Scout Droid

DroidV5.mdx

0 errors 0 severe 4 warnings 9 unused
  • 4 Model
    • Missing the Origin attachment point
    • Attachment 0 "back Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 3 Bone 1 - "Bone02"
    • 3 Translation
      • Track 3 at frame 1500 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 2000 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2500 has exactly the same value as tracks 4 and 6
  • 3 Bone 2 - "Bone04"
    • 3 Translation
      • Track 3 at frame 1500 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 2000 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2500 has exactly the same value as tracks 4 and 6
  • 2 Bone 4 - "Bone01"
    • 1 Translation
      • Track 4 at frame 3001 is not in any sequence
    • 1 Rotation
      • Track 4 at frame 3001 is not in any sequence
  • unused Texture 3 - "Dust3.blp"
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