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Model validation: Scourge Drakonid
Drakinoid.mdx
0errors13severe75warnings64unused
1
10
Geoset 2
Alpha is 0.400 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (3) does not match the number of sequences (11)
1
5
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (5) does not match the number of sequences (11)
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (8) does not match the number of sequences (11)
1
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
5
Geoset 12
Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (5) does not match the number of sequences (11)
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
1
Geoset 13
Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
1
Geoset 14
Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
1
Geoset 15
Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
2
Geoset 16
Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (11)
1
Extent
Negative extents
1
Model
Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
1
Sequence 10 - "Decay Bone"
1
Extent
Negative extents
1
Geoset 0
1
Extent
Negative extents
1
Geoset 1
1
Extent
Negative extents
11
Geoset 7
Number of sequence extents (13) does not match the number of sequences (11)
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
13
Geoset 8
Number of sequence extents (13) does not match the number of sequences (11)
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Bone 12 - "Mesh14"
There are no vertices attached to this bone
1
Bone 13 - "Mesh34"
There are no vertices attached to this bone
1
Bone 14 - "Mesh38"
There are no vertices attached to this bone
1
Bone 19 - "Mesh16"
There are no vertices attached to this bone
1
Bone 20 - "Mesh35"
There are no vertices attached to this bone
1
1
Bone 21 - "Mesh36"
There are no vertices attached to this bone
1
Rotation
Track 11 at frame 4500 has exactly the same value as tracks 10 and 12
1
Bone 25 - "Mesh64"
There are no vertices attached to this bone
1
Bone 26 - "Mesh60"
There are no vertices attached to this bone
1
Bone 27 - "Mesh81"
There are no vertices attached to this bone
1
Bone 28 - "Mesh78"
There are no vertices attached to this bone
1
Bone 30 - "Mesh62"
There are no vertices attached to this bone
1
Bone 31 - "Mesh63"
There are no vertices attached to this bone
1
Bone 32 - "Mesh58"
There are no vertices attached to this bone
1
Bone 33 - "Mesh56"
There are no vertices attached to this bone
1
Bone 34 - "Mesh88"
There are no vertices attached to this bone
1
Bone 35 - "Mesh89"
There are no vertices attached to this bone
6
Helper 0
4
Translation
Track 6 at frame 3067 has exactly the same value as tracks 5 and 7
Track 7 at frame 4467 has exactly the same value as tracks 6 and 8
Track 8 at frame 4500 has exactly the same value as tracks 7 and 9
Track 52 at frame 21667 has exactly the same value as tracks 51 and 53
2
Rotation
Track 2 at frame 3033 has exactly the same value as tracks 1 and 3
Track 7 at frame 4500 has exactly the same value as tracks 6 and 8
2
Helper 2
2
Rotation
Track 10 at frame 4500 has roughly the same value as tracks 9 and 11
Track 42 at frame 21667 has exactly the same value as tracks 41 and 43
2
Helper 3
2
Rotation
Track 10 at frame 4500 has exactly the same value as tracks 9 and 11
Track 43 at frame 21667 has exactly the same value as tracks 42 and 44
3
Helper 4
1
Translation
Track 16 at frame 21667 has exactly the same value as tracks 15 and 17
2
Rotation
Track 10 at frame 4500 has exactly the same value as tracks 9 and 11
Track 47 at frame 21667 has exactly the same value as tracks 46 and 48
2
Helper 5
2
Rotation
Track 10 at frame 4500 has roughly the same value as tracks 9 and 11
Track 44 at frame 21667 has exactly the same value as tracks 43 and 45
2
Helper 6
2
Rotation
Track 10 at frame 4500 has roughly the same value as tracks 9 and 11
Track 43 at frame 21667 has exactly the same value as tracks 42 and 44
3
Helper 7
1
Translation
Track 16 at frame 21667 has exactly the same value as tracks 15 and 17
2
Rotation
Track 10 at frame 4500 has roughly the same value as tracks 9 and 11
Track 48 at frame 21667 has exactly the same value as tracks 47 and 49
1
Helper 8
1
Rotation
Track 50 at frame 21667 has roughly the same value as tracks 49 and 51
1
Helper 9
1
Rotation
Track 65 at frame 21667 has exactly the same value as tracks 64 and 66
8
Helper 10
8
Rotation
Track 33 at frame 9633 has exactly the same value as tracks 32 and 34
Track 34 at frame 9767 has exactly the same value as tracks 33 and 35
Track 35 at frame 9933 has exactly the same value as tracks 34 and 36
Track 36 at frame 10133 has exactly the same value as tracks 35 and 37
Track 37 at frame 10300 has exactly the same value as tracks 36 and 38
Track 38 at frame 10467 has exactly the same value as tracks 37 and 39
Track 39 at frame 10633 has exactly the same value as tracks 38 and 40
Track 65 at frame 21667 has roughly the same value as tracks 64 and 66
7
Helper 11
7
Rotation
Track 27 at frame 9633 has exactly the same value as tracks 26 and 28
Track 28 at frame 9767 has exactly the same value as tracks 27 and 29
Track 29 at frame 9933 has exactly the same value as tracks 28 and 30
Track 30 at frame 10133 has exactly the same value as tracks 29 and 31
Track 31 at frame 10300 has exactly the same value as tracks 30 and 32
Track 32 at frame 10467 has exactly the same value as tracks 31 and 33
Track 33 at frame 10633 has exactly the same value as tracks 32 and 34
1
Helper 12
1
Rotation
Track 52 at frame 21667 has exactly the same value as tracks 51 and 53
8
Helper 13
8
Rotation
Track 20 at frame 9633 has exactly the same value as tracks 19 and 21
Track 21 at frame 9767 has exactly the same value as tracks 20 and 22
Track 22 at frame 9933 has exactly the same value as tracks 21 and 23
Track 23 at frame 10133 has exactly the same value as tracks 22 and 24
Track 24 at frame 10300 has exactly the same value as tracks 23 and 25
Track 25 at frame 10467 has exactly the same value as tracks 24 and 26
Track 26 at frame 10633 has exactly the same value as tracks 25 and 27
Track 48 at frame 21667 has exactly the same value as tracks 47 and 49
7
Helper 14
7
Rotation
Track 9 at frame 9633 has exactly the same value as tracks 8 and 10
Track 10 at frame 9767 has exactly the same value as tracks 9 and 11
Track 11 at frame 9933 has exactly the same value as tracks 10 and 12
Track 12 at frame 10133 has exactly the same value as tracks 11 and 13
Track 13 at frame 10300 has exactly the same value as tracks 12 and 14
Track 14 at frame 10467 has exactly the same value as tracks 13 and 15
Track 15 at frame 10633 has exactly the same value as tracks 14 and 16
3
Helper 15
3
Rotation
Track 27 at frame 9633 has exactly the same value as tracks 26 and 28
Track 28 at frame 10633 has exactly the same value as tracks 27 and 29
Track 46 at frame 21667 has exactly the same value as tracks 45 and 47
1
Helper 16
1
Rotation
Track 48 at frame 21667 has roughly the same value as tracks 47 and 49
6
ParticleEmitter2 0 - "BlizParticle01"
6
Visibility
Track 0 at frame 33 is not in any sequence
Track 6 at frame 163333 is not in any sequence
Track 7 at frame 195833 is not in any sequence
Track 8 at frame 303333 is not in any sequence
Track 9 at frame 366667 is not in any sequence
Track 2 at frame 76667 has exactly the same value as tracks 1 and 3
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