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Model validation: Scourge Drakonid

Drakinoid.mdx

0 errors 13 severe 75 warnings 64 unused
  • 1 10 Geoset 2
    • Alpha is 0.400 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (3) does not match the number of sequences (11)
  • 1 5 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (5) does not match the number of sequences (11)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (8) does not match the number of sequences (11)
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
  • 1 5 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (5) does not match the number of sequences (11)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (11)
    • 1 Extent
      • Negative extents
  • 1 Model
    • Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Sequence 10 - "Decay Bone"
    • 1 Extent
      • Negative extents
  • 1 Geoset 0
    • 1 Extent
      • Negative extents
  • 1 Geoset 1
    • 1 Extent
      • Negative extents
  • 11 Geoset 7
    • Number of sequence extents (13) does not match the number of sequences (11)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 13 Geoset 8
    • Number of sequence extents (13) does not match the number of sequences (11)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Bone 12 - "Mesh14"
    • There are no vertices attached to this bone
  • 1 Bone 13 - "Mesh34"
    • There are no vertices attached to this bone
  • 1 Bone 14 - "Mesh38"
    • There are no vertices attached to this bone
  • 1 Bone 19 - "Mesh16"
    • There are no vertices attached to this bone
  • 1 Bone 20 - "Mesh35"
    • There are no vertices attached to this bone
  • 1 1 Bone 21 - "Mesh36"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 11 at frame 4500 has exactly the same value as tracks 10 and 12
  • 1 Bone 25 - "Mesh64"
    • There are no vertices attached to this bone
  • 1 Bone 26 - "Mesh60"
    • There are no vertices attached to this bone
  • 1 Bone 27 - "Mesh81"
    • There are no vertices attached to this bone
  • 1 Bone 28 - "Mesh78"
    • There are no vertices attached to this bone
  • 1 Bone 30 - "Mesh62"
    • There are no vertices attached to this bone
  • 1 Bone 31 - "Mesh63"
    • There are no vertices attached to this bone
  • 1 Bone 32 - "Mesh58"
    • There are no vertices attached to this bone
  • 1 Bone 33 - "Mesh56"
    • There are no vertices attached to this bone
  • 1 Bone 34 - "Mesh88"
    • There are no vertices attached to this bone
  • 1 Bone 35 - "Mesh89"
    • There are no vertices attached to this bone
  • 6 Helper 0
    • 4 Translation
      • Track 6 at frame 3067 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 4467 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 4500 has exactly the same value as tracks 7 and 9
      • Track 52 at frame 21667 has exactly the same value as tracks 51 and 53
    • 2 Rotation
      • Track 2 at frame 3033 has exactly the same value as tracks 1 and 3
      • Track 7 at frame 4500 has exactly the same value as tracks 6 and 8
  • 2 Helper 2
    • 2 Rotation
      • Track 10 at frame 4500 has roughly the same value as tracks 9 and 11
      • Track 42 at frame 21667 has exactly the same value as tracks 41 and 43
  • 2 Helper 3
    • 2 Rotation
      • Track 10 at frame 4500 has exactly the same value as tracks 9 and 11
      • Track 43 at frame 21667 has exactly the same value as tracks 42 and 44
  • 3 Helper 4
    • 1 Translation
      • Track 16 at frame 21667 has exactly the same value as tracks 15 and 17
    • 2 Rotation
      • Track 10 at frame 4500 has exactly the same value as tracks 9 and 11
      • Track 47 at frame 21667 has exactly the same value as tracks 46 and 48
  • 2 Helper 5
    • 2 Rotation
      • Track 10 at frame 4500 has roughly the same value as tracks 9 and 11
      • Track 44 at frame 21667 has exactly the same value as tracks 43 and 45
  • 2 Helper 6
    • 2 Rotation
      • Track 10 at frame 4500 has roughly the same value as tracks 9 and 11
      • Track 43 at frame 21667 has exactly the same value as tracks 42 and 44
  • 3 Helper 7
    • 1 Translation
      • Track 16 at frame 21667 has exactly the same value as tracks 15 and 17
    • 2 Rotation
      • Track 10 at frame 4500 has roughly the same value as tracks 9 and 11
      • Track 48 at frame 21667 has exactly the same value as tracks 47 and 49
  • 1 Helper 8
    • 1 Rotation
      • Track 50 at frame 21667 has roughly the same value as tracks 49 and 51
  • 1 Helper 9
    • 1 Rotation
      • Track 65 at frame 21667 has exactly the same value as tracks 64 and 66
  • 8 Helper 10
    • 8 Rotation
      • Track 33 at frame 9633 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 9767 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 9933 has exactly the same value as tracks 34 and 36
      • Track 36 at frame 10133 has exactly the same value as tracks 35 and 37
      • Track 37 at frame 10300 has exactly the same value as tracks 36 and 38
      • Track 38 at frame 10467 has exactly the same value as tracks 37 and 39
      • Track 39 at frame 10633 has exactly the same value as tracks 38 and 40
      • Track 65 at frame 21667 has roughly the same value as tracks 64 and 66
  • 7 Helper 11
    • 7 Rotation
      • Track 27 at frame 9633 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 9767 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 9933 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 10133 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 10300 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 10467 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 10633 has exactly the same value as tracks 32 and 34
  • 1 Helper 12
    • 1 Rotation
      • Track 52 at frame 21667 has exactly the same value as tracks 51 and 53
  • 8 Helper 13
    • 8 Rotation
      • Track 20 at frame 9633 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 9767 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 9933 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 10133 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 10300 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 10467 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 10633 has exactly the same value as tracks 25 and 27
      • Track 48 at frame 21667 has exactly the same value as tracks 47 and 49
  • 7 Helper 14
    • 7 Rotation
      • Track 9 at frame 9633 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 9767 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 9933 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 10133 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 10300 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 10467 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 10633 has exactly the same value as tracks 14 and 16
  • 3 Helper 15
    • 3 Rotation
      • Track 27 at frame 9633 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 10633 has exactly the same value as tracks 27 and 29
      • Track 46 at frame 21667 has exactly the same value as tracks 45 and 47
  • 1 Helper 16
    • 1 Rotation
      • Track 48 at frame 21667 has roughly the same value as tracks 47 and 49
  • 6 ParticleEmitter2 0 - "BlizParticle01"
    • 6 Visibility
      • Track 0 at frame 33 is not in any sequence
      • Track 6 at frame 163333 is not in any sequence
      • Track 7 at frame 195833 is not in any sequence
      • Track 8 at frame 303333 is not in any sequence
      • Track 9 at frame 366667 is not in any sequence
      • Track 2 at frame 76667 has exactly the same value as tracks 1 and 3
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