Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Scorching Conqueror Arthas of the bundle Scorching Conqueror Arthas. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Scorching Conqueror Arthas.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Lvbu.mdx
Now Click the "Import File" Button:
Next select 'Lvbu.mdx' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Done, you have imported the file Lvbu.mdx.
Importing Lvbu_Armor_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Armor_Diffuse.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
war3mapimported/Lvbu_Armor_Diffuse.dds
Double-click the file Lvbu_Armor_Diffuse.dds:
Lvbu_Armor_Diffuse.dds
Image / Texture
341
war3mapimported/Lvbu_Armor_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Done, you have imported the file Lvbu_Armor_Diffuse.dds.
Importing Lvbu_Armor_Emissive.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Armor_Emissive.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
war3mapimported/Lvbu_Armor_Emissive.dds
Double-click the file Lvbu_Armor_Emissive.dds:
Lvbu_Armor_Emissive.dds
Image / Texture
341
war3mapimported/Lvbu_Armor_Emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Done, you have imported the file Lvbu_Armor_Emissive.dds.
Importing Lvbu_Armor_Normal.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Armor_Normal.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
war3mapimported/Lvbu_Armor_Normal.dds
Double-click the file Lvbu_Armor_Normal.dds:
Lvbu_Armor_Normal.dds
Image / Texture
341
war3mapimported/Lvbu_Armor_Normal.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Done, you have imported the file Lvbu_Armor_Normal.dds.
Importing Lvbu_Armor_Orm.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Armor_Orm.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
war3mapimported/Lvbu_Armor_Orm.dds
Double-click the file Lvbu_Armor_Orm.dds:
Lvbu_Armor_Orm.dds
Image / Texture
341
war3mapimported/Lvbu_Armor_Orm.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Done, you have imported the file Lvbu_Armor_Orm.dds.
Importing Lvbu_Cape_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Cape_Diffuse.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
war3mapimported/Lvbu_Cape_Diffuse.dds
Double-click the file Lvbu_Cape_Diffuse.dds:
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
war3mapimported/Lvbu_Cape_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Done, you have imported the file Lvbu_Cape_Diffuse.dds.
Importing Lvbu_Cape_Emissive.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Cape_Emissive.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
war3mapimported/Lvbu_Cape_Emissive.dds
Double-click the file Lvbu_Cape_Emissive.dds:
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
war3mapimported/Lvbu_Cape_Emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Done, you have imported the file Lvbu_Cape_Emissive.dds.
Importing Lvbu_Cape_Normal.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Cape_Normal.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
war3mapimported/Lvbu_Cape_Normal.dds
Double-click the file Lvbu_Cape_Normal.dds:
Lvbu_Cape_Normal.dds
Image / Texture
1,365
war3mapimported/Lvbu_Cape_Normal.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Done, you have imported the file Lvbu_Cape_Normal.dds.
Importing Lvbu_Head_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Head_Diffuse.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
war3mapimported/Lvbu_Head_Diffuse.dds
Double-click the file Lvbu_Head_Diffuse.dds:
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
war3mapimported/Lvbu_Head_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Done, you have imported the file Lvbu_Head_Diffuse.dds.
Importing Lvbu_Helm_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Helm_Diffuse.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
war3mapimported/Lvbu_Helm_Diffuse.dds
Double-click the file Lvbu_Helm_Diffuse.dds:
Lvbu_Helm_Diffuse.dds
Image / Texture
341
war3mapimported/Lvbu_Helm_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Done, you have imported the file Lvbu_Helm_Diffuse.dds.
Importing Lvbu_Helm_Emissive.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Helm_Emissive.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
war3mapimported/Lvbu_Helm_Emissive.dds
Double-click the file Lvbu_Helm_Emissive.dds:
Lvbu_Helm_Emissive.dds
Image / Texture
341
war3mapimported/Lvbu_Helm_Emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Done, you have imported the file Lvbu_Helm_Emissive.dds.
Importing Lvbu_Helm_Normal.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Helm_Normal.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
war3mapimported/Lvbu_Helm_Normal.dds
Double-click the file Lvbu_Helm_Normal.dds:
Lvbu_Helm_Normal.dds
Image / Texture
341
war3mapimported/Lvbu_Helm_Normal.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Done, you have imported the file Lvbu_Helm_Normal.dds.
Importing Lvbu_Helm_Orm.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Helm_Orm.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
war3mapimported/Lvbu_Helm_Orm.dds
Double-click the file Lvbu_Helm_Orm.dds:
Lvbu_Helm_Orm.dds
Image / Texture
341
war3mapimported/Lvbu_Helm_Orm.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Done, you have imported the file Lvbu_Helm_Orm.dds.
Importing Lvbu_Horse_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Horse_Diffuse.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
war3mapimported/Lvbu_Horse_Diffuse.dds
Double-click the file Lvbu_Horse_Diffuse.dds:
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
war3mapimported/Lvbu_Horse_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Done, you have imported the file Lvbu_Horse_Diffuse.dds.
Importing Lvbu_Horse_Emissive.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Horse_Emissive.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
war3mapimported/Lvbu_Horse_Emissive.dds
Double-click the file Lvbu_Horse_Emissive.dds:
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
war3mapimported/Lvbu_Horse_Emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Done, you have imported the file Lvbu_Horse_Emissive.dds.
Importing Lvbu_Loincloth_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Loincloth_Diffuse.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
war3mapimported/Lvbu_Loincloth_Diffuse.dds
Double-click the file Lvbu_Loincloth_Diffuse.dds:
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
war3mapimported/Lvbu_Loincloth_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Done, you have imported the file Lvbu_Loincloth_Diffuse.dds.
Importing Lvbu_Loincloth_Emissive.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Loincloth_Emissive.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
war3mapimported/Lvbu_Loincloth_Emissive.dds
Double-click the file Lvbu_Loincloth_Emissive.dds:
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
war3mapimported/Lvbu_Loincloth_Emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Done, you have imported the file Lvbu_Loincloth_Emissive.dds.
Importing Lvbu_Loincloth_Normal.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Loincloth_Normal.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
war3mapimported/Lvbu_Loincloth_Normal.dds
Double-click the file Lvbu_Loincloth_Normal.dds:
Lvbu_Loincloth_Normal.dds
Image / Texture
341
war3mapimported/Lvbu_Loincloth_Normal.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Done, you have imported the file Lvbu_Loincloth_Normal.dds.
Importing Lvbu_Loincloth_Orm.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Loincloth_Orm.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
war3mapimported/Lvbu_Loincloth_Orm.dds
Double-click the file Lvbu_Loincloth_Orm.dds:
Lvbu_Loincloth_Orm.dds
Image / Texture
341
war3mapimported/Lvbu_Loincloth_Orm.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
Done, you have imported the file Lvbu_Loincloth_Orm.dds.
Importing Lvbu_Mount_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Mount_Diffuse.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Image / Texture
341
war3mapimported/Lvbu_Mount_Diffuse.dds
Double-click the file Lvbu_Mount_Diffuse.dds:
Lvbu_Mount_Diffuse.dds
Image / Texture
341
war3mapimported/Lvbu_Mount_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Mount_Diffuse.dds
Image / Texture
341
Lvbu_Mount_Diffuse.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Image / Texture
341
Lvbu_Mount_Diffuse.dds
Done, you have imported the file Lvbu_Mount_Diffuse.dds.
Importing Lvbu_Mount_Emissive.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Mount_Emissive.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Image / Texture
341
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Image / Texture
341
war3mapimported/Lvbu_Mount_Emissive.dds
Double-click the file Lvbu_Mount_Emissive.dds:
Lvbu_Mount_Emissive.dds
Image / Texture
341
war3mapimported/Lvbu_Mount_Emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Mount_Emissive.dds
Image / Texture
341
Lvbu_Mount_Emissive.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Image / Texture
341
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Image / Texture
341
Lvbu_Mount_Emissive.dds
Done, you have imported the file Lvbu_Mount_Emissive.dds.
Importing Lvbu_Mount_Normal.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Mount_Normal.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Image / Texture
341
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Image / Texture
341
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Image / Texture
341
war3mapimported/Lvbu_Mount_Normal.dds
Double-click the file Lvbu_Mount_Normal.dds:
Lvbu_Mount_Normal.dds
Image / Texture
341
war3mapimported/Lvbu_Mount_Normal.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Mount_Normal.dds
Image / Texture
341
Lvbu_Mount_Normal.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Image / Texture
341
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Image / Texture
341
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Image / Texture
341
Lvbu_Mount_Normal.dds
Done, you have imported the file Lvbu_Mount_Normal.dds.
Importing Lvbu_Mount_Orm.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Mount_Orm.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Image / Texture
341
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Image / Texture
341
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Image / Texture
341
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Image / Texture
341
war3mapimported/Lvbu_Mount_Orm.dds
Double-click the file Lvbu_Mount_Orm.dds:
Lvbu_Mount_Orm.dds
Image / Texture
341
war3mapimported/Lvbu_Mount_Orm.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Mount_Orm.dds
Image / Texture
341
Lvbu_Mount_Orm.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Image / Texture
341
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Image / Texture
341
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Image / Texture
341
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Image / Texture
341
Lvbu_Mount_Orm.dds
Done, you have imported the file Lvbu_Mount_Orm.dds.
Importing Lvbu_Pauldron_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Pauldron_Diffuse.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Image / Texture
341
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Image / Texture
341
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Image / Texture
341
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Image / Texture
341
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Image / Texture
341
war3mapimported/Lvbu_Pauldron_Diffuse.dds
Double-click the file Lvbu_Pauldron_Diffuse.dds:
Lvbu_Pauldron_Diffuse.dds
Image / Texture
341
war3mapimported/Lvbu_Pauldron_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Pauldron_Diffuse.dds
Image / Texture
341
Lvbu_Pauldron_Diffuse.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Image / Texture
341
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Image / Texture
341
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Image / Texture
341
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Image / Texture
341
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Image / Texture
341
Lvbu_Pauldron_Diffuse.dds
Done, you have imported the file Lvbu_Pauldron_Diffuse.dds.
Importing Lvbu_Pauldron_Emissive.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Pauldron_Emissive.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Image / Texture
341
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Image / Texture
341
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Image / Texture
341
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Image / Texture
341
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Image / Texture
341
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Image / Texture
341
war3mapimported/Lvbu_Pauldron_Emissive.dds
Double-click the file Lvbu_Pauldron_Emissive.dds:
Lvbu_Pauldron_Emissive.dds
Image / Texture
341
war3mapimported/Lvbu_Pauldron_Emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Pauldron_Emissive.dds
Image / Texture
341
Lvbu_Pauldron_Emissive.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Image / Texture
341
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Image / Texture
341
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Image / Texture
341
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Image / Texture
341
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Image / Texture
341
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Image / Texture
341
Lvbu_Pauldron_Emissive.dds
Done, you have imported the file Lvbu_Pauldron_Emissive.dds.
Importing Lvbu_Pauldron_Normal.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Pauldron_Normal.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Image / Texture
341
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Image / Texture
341
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Image / Texture
341
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Image / Texture
341
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Image / Texture
341
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Image / Texture
341
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Image / Texture
341
war3mapimported/Lvbu_Pauldron_Normal.dds
Double-click the file Lvbu_Pauldron_Normal.dds:
Lvbu_Pauldron_Normal.dds
Image / Texture
341
war3mapimported/Lvbu_Pauldron_Normal.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Pauldron_Normal.dds
Image / Texture
341
Lvbu_Pauldron_Normal.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Image / Texture
341
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Image / Texture
341
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Image / Texture
341
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Image / Texture
341
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Image / Texture
341
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Image / Texture
341
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Image / Texture
341
Lvbu_Pauldron_Normal.dds
Done, you have imported the file Lvbu_Pauldron_Normal.dds.
Importing Lvbu_Pauldron_Orm.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Pauldron_Orm.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Image / Texture
341
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Image / Texture
341
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Image / Texture
341
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Image / Texture
341
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Image / Texture
341
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Image / Texture
341
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Image / Texture
341
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Image / Texture
341
war3mapimported/Lvbu_Pauldron_Orm.dds
Double-click the file Lvbu_Pauldron_Orm.dds:
Lvbu_Pauldron_Orm.dds
Image / Texture
341
war3mapimported/Lvbu_Pauldron_Orm.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Pauldron_Orm.dds
Image / Texture
341
Lvbu_Pauldron_Orm.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Image / Texture
341
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Image / Texture
341
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Image / Texture
341
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Image / Texture
341
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Image / Texture
341
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Image / Texture
341
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Image / Texture
341
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Image / Texture
341
Lvbu_Pauldron_Orm.dds
Done, you have imported the file Lvbu_Pauldron_Orm.dds.
Importing Lvbu_Weapon_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Weapon_Diffuse.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Image / Texture
341
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Image / Texture
341
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Image / Texture
341
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Image / Texture
341
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Image / Texture
341
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Image / Texture
341
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Image / Texture
341
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Image / Texture
341
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Image / Texture
341
war3mapimported/Lvbu_Weapon_Diffuse.dds
Double-click the file Lvbu_Weapon_Diffuse.dds:
Lvbu_Weapon_Diffuse.dds
Image / Texture
341
war3mapimported/Lvbu_Weapon_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Weapon_Diffuse.dds
Image / Texture
341
Lvbu_Weapon_Diffuse.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Image / Texture
341
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Image / Texture
341
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Image / Texture
341
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Image / Texture
341
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Image / Texture
341
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Image / Texture
341
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Image / Texture
341
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Image / Texture
341
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Image / Texture
341
Lvbu_Weapon_Diffuse.dds
Done, you have imported the file Lvbu_Weapon_Diffuse.dds.
Importing Lvbu_Weapon_Emissive.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Weapon_Emissive.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Image / Texture
341
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Image / Texture
341
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Image / Texture
341
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Image / Texture
341
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Image / Texture
341
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Image / Texture
341
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Image / Texture
341
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Image / Texture
341
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Image / Texture
341
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Image / Texture
341
war3mapimported/Lvbu_Weapon_Emissive.dds
Double-click the file Lvbu_Weapon_Emissive.dds:
Lvbu_Weapon_Emissive.dds
Image / Texture
341
war3mapimported/Lvbu_Weapon_Emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Weapon_Emissive.dds
Image / Texture
341
Lvbu_Weapon_Emissive.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Image / Texture
341
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Image / Texture
341
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Image / Texture
341
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Image / Texture
341
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Image / Texture
341
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Image / Texture
341
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Image / Texture
341
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Image / Texture
341
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Image / Texture
341
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Image / Texture
341
Lvbu_Weapon_Emissive.dds
Done, you have imported the file Lvbu_Weapon_Emissive.dds.
Importing Lvbu_Weapon_Normal.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Weapon_Normal.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Image / Texture
341
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Image / Texture
341
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Image / Texture
341
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Image / Texture
341
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Image / Texture
341
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Image / Texture
341
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Image / Texture
341
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Image / Texture
341
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Image / Texture
341
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Image / Texture
341
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Image / Texture
341
war3mapimported/Lvbu_Weapon_Normal.dds
Double-click the file Lvbu_Weapon_Normal.dds:
Lvbu_Weapon_Normal.dds
Image / Texture
341
war3mapimported/Lvbu_Weapon_Normal.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Weapon_Normal.dds
Image / Texture
341
Lvbu_Weapon_Normal.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Image / Texture
341
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Image / Texture
341
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Image / Texture
341
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Image / Texture
341
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Image / Texture
341
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Image / Texture
341
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Image / Texture
341
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Image / Texture
341
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Image / Texture
341
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Image / Texture
341
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Image / Texture
341
Lvbu_Weapon_Normal.dds
Done, you have imported the file Lvbu_Weapon_Normal.dds.
Importing Lvbu_Weapon_Orm.dds
Now Click the "Import File" Button:
Next select 'Lvbu_Weapon_Orm.dds' in the folder which you extracted from the zip archive:
Scorching Conqueror Arthas
Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Image / Texture
341
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Image / Texture
341
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Image / Texture
341
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Image / Texture
341
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Image / Texture
341
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Image / Texture
341
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Image / Texture
341
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Image / Texture
341
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Image / Texture
341
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Image / Texture
341
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Image / Texture
341
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
Image / Texture
341
war3mapimported/Lvbu_Weapon_Orm.dds
Double-click the file Lvbu_Weapon_Orm.dds:
Lvbu_Weapon_Orm.dds
Image / Texture
341
war3mapimported/Lvbu_Weapon_Orm.dds
Tick the box "Use Custom Path" and type in the correct path:
Lvbu_Weapon_Orm.dds
Image / Texture
341
Lvbu_Weapon_Orm.dds
The file has been properly added to the map archive:
Lvbu.mdx
Model
4,219
war3mapimported/Lvbu.mdx
Lvbu_Armor_Diffuse.dds
Image / Texture
341
Lvbu_Armor_Diffuse.dds
Lvbu_Armor_Emissive.dds
Image / Texture
341
Lvbu_Armor_Emissive.dds
Lvbu_Armor_Normal.dds
Image / Texture
341
Lvbu_Armor_Normal.dds
Lvbu_Armor_Orm.dds
Image / Texture
341
Lvbu_Armor_Orm.dds
Lvbu_Cape_Diffuse.dds
Image / Texture
1,365
Lvbu_Cape_Diffuse.dds
Lvbu_Cape_Emissive.dds
Image / Texture
1,365
Lvbu_Cape_Emissive.dds
Lvbu_Cape_Normal.dds
Image / Texture
1,365
Lvbu_Cape_Normal.dds
Lvbu_Head_Diffuse.dds
Image / Texture
1,365
Lvbu_Head_Diffuse.dds
Lvbu_Helm_Diffuse.dds
Image / Texture
341
Lvbu_Helm_Diffuse.dds
Lvbu_Helm_Emissive.dds
Image / Texture
341
Lvbu_Helm_Emissive.dds
Lvbu_Helm_Normal.dds
Image / Texture
341
Lvbu_Helm_Normal.dds
Lvbu_Helm_Orm.dds
Image / Texture
341
Lvbu_Helm_Orm.dds
Lvbu_Horse_Diffuse.dds
Image / Texture
5,461
Lvbu_Horse_Diffuse.dds
Lvbu_Horse_Emissive.dds
Image / Texture
5,461
Lvbu_Horse_Emissive.dds
Lvbu_Loincloth_Diffuse.dds
Image / Texture
341
Lvbu_Loincloth_Diffuse.dds
Lvbu_Loincloth_Emissive.dds
Image / Texture
341
Lvbu_Loincloth_Emissive.dds
Lvbu_Loincloth_Normal.dds
Image / Texture
341
Lvbu_Loincloth_Normal.dds
Lvbu_Loincloth_Orm.dds
Image / Texture
341
Lvbu_Loincloth_Orm.dds
Lvbu_Mount_Diffuse.dds
Image / Texture
341
Lvbu_Mount_Diffuse.dds
Lvbu_Mount_Emissive.dds
Image / Texture
341
Lvbu_Mount_Emissive.dds
Lvbu_Mount_Normal.dds
Image / Texture
341
Lvbu_Mount_Normal.dds
Lvbu_Mount_Orm.dds
Image / Texture
341
Lvbu_Mount_Orm.dds
Lvbu_Pauldron_Diffuse.dds
Image / Texture
341
Lvbu_Pauldron_Diffuse.dds
Lvbu_Pauldron_Emissive.dds
Image / Texture
341
Lvbu_Pauldron_Emissive.dds
Lvbu_Pauldron_Normal.dds
Image / Texture
341
Lvbu_Pauldron_Normal.dds
Lvbu_Pauldron_Orm.dds
Image / Texture
341
Lvbu_Pauldron_Orm.dds
Lvbu_Weapon_Diffuse.dds
Image / Texture
341
Lvbu_Weapon_Diffuse.dds
Lvbu_Weapon_Emissive.dds
Image / Texture
341
Lvbu_Weapon_Emissive.dds
Lvbu_Weapon_Normal.dds
Image / Texture
341
Lvbu_Weapon_Normal.dds
Lvbu_Weapon_Orm.dds
Image / Texture
341
Lvbu_Weapon_Orm.dds
Done, you have imported the file Lvbu_Weapon_Orm.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.