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Triggers
Schlacht um Faring(1).w3x
Variables
Initialisierung
Timer
TimerDestroy
TimerEnteringKilling1
TimerEnteringKilling2
Nahkampf-Initialisierung
Sieg/Niederlage
SiegMenschen
NiederlageMenschen
Burg
Position1Belagerungsturm
Position1Einheiten
Position2Belagerungsturm
Position2Einheiten
Position3Belagerungsturm
Position3Einheiten
HaupttorOpen
HaupttorClose
BurgtorOpen
BurgtorClose
KoenigshalleOpen
KoenigshalleClose
Anderes
Wetter
Goldeinkommen
GoldeinkommenPlus
GoldeinkommenMinus
Name
Type
is_array
initial_value
BelagerungsturmBurgtorLinks
unit
No
BelagerungsturmBurgtorRechts
unit
No
BelagerungsturmMauerLinks
unit
No
Goldeinkommen
integer
No
10
Timer
timer
No
TimerFenster
timerdialog
No
Timer
Events
Map initialization
Conditions
Actions
Countdown Timer - Create a timer window for Timer with title Schlachtbeginn:
Set Variable Set TimerFenster = (Last created timer window)
Countdown Timer - Start Timer as a One-shot timer that will expire in 300.00 seconds
Countdown Timer - Show (Last created timer window) for Player 1 (Red)
Countdown Timer - Show (Last created timer window) for Player 2 (Blue)
Wait 2 seconds
Game - Display to (All players) the text: Die Schlacht beginnt in 5 Minuten. Solange können Einheiten nicht in feindliches Gebiet kommen.
TimerDestroy
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Wait 1.00 seconds
Countdown Timer - Destroy TimerFenster
Game - Display to (All players) the text: Die Schlacht kann beginnen ...
Trigger - Turn off TimerEnteringKilling1 <gen>
Trigger - Turn off TimerEnteringKilling2 <gen>
TimerEnteringKilling1
Events
Unit - A unit enters SichtbarkeitSpieler1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Entering unit)
TimerEnteringKilling2
Events
Unit - A unit enters SichtbarkeitSpieler2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Entering unit)
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across SichtbarkeitSpieler1 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across SichtbarkeitSpieler2 <gen>
Unit - Order Peasant 0014 <gen> to Harvest . Summer Tree Wall 2761 <gen>
Unit - Order Peasant 0013 <gen> to Harvest . Summer Tree Wall 2759 <gen>
Unit - Order Peasant 0012 <gen> to Harvest . Summer Tree Wall 2767 <gen>
Unit - Order Peasant 0015 <gen> to Harvest . Summer Tree Wall 2771 <gen>
Unit - Order Peasant 0051 <gen> to Harvest . Summer Tree Wall 0427 <gen>
Unit - Order Peasant 0052 <gen> to Harvest . Summer Tree Wall 0430 <gen>
Unit - Order Peasant 0053 <gen> to Harvest . Summer Tree Wall 0772 <gen>
Unit - Order Peasant 0054 <gen> to Harvest . Summer Tree Wall 0821 <gen>
Unit - Order Peasant 0055 <gen> to Harvest . Summer Tree Wall 0824 <gen>
Unit - Order Peon 0219 <gen> to Harvest . Northrend Tree Wall 2905 <gen>
Unit - Order Peon 0220 <gen> to Harvest . Northrend Tree Wall 2965 <gen>
Unit - Order Peon 0218 <gen> to Harvest . Northrend Tree Wall 3216 <gen>
Unit - Order Peon 0217 <gen> to Harvest . Northrend Tree Wall 3213 <gen>
Unit - Order Peon 0215 <gen> to Harvest . Gold Mine 0141 <gen>
Unit - Order Peon 0212 <gen> to Harvest . Gold Mine 0141 <gen>
Unit - Order Peon 0213 <gen> to Harvest . Gold Mine 0141 <gen>
Unit - Order Peon 0216 <gen> to Harvest . Gold Mine 0141 <gen>
Unit - Order Peon 0214 <gen> to Harvest . Gold Mine 0141 <gen>
Quest - Create a Optional quest titled Tore with the description Öffnen/Schließen der Tore:-open/close main öffnet/schließt das Haupttor-open/close castle öffnet/schließt das Burgtor-open/close hall öffnet/schließt das Hallentor , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
SiegMenschen
Events
Time - Every 1.00 seconds of game time
Conditions
(Count structures controlled by Player 2 (Blue) (Exclude incomplete structures)) Equal to 0
Actions
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from No unit named Xardas : Play No sound and display Die Bedrohung der Orks um Faring ist abgewendet ... für's erste. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Wait 1.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Niederlage!
NiederlageMenschen
Events
Unit - König 0106 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from No unit named Xardas : Play No sound and display Ob Myrthana noch ein Wunder retten kann, bleibt offen. Doch dies war eine vernichtende Niederlage! . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Wait 1.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Niederlage!
Position1Belagerungsturm
Events
Unit - A unit enters LinkesBurgtorTurm <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Belagerungsturm
Actions
Wait 0.20 seconds
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Belagerungsturm (2) for Player 2 (Blue) at (Center of LinkesBurgtorTurm <gen>) facing 90.00 degrees
Set Variable Set BelagerungsturmBurgtorLinks = (Last created unit)
Position1Einheiten
Events
Unit - A unit enters LinkesBurgtorEnter <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(BelagerungsturmBurgtorLinks is alive) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of LinkesBurgtorLeave <gen>)
Position2Belagerungsturm
Events
Unit - A unit enters RechtesBurgtorTurm <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Belagerungsturm
Actions
Wait 0.20 seconds
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Belagerungsturm (2) for Player 2 (Blue) at (Center of RechtesBurgtorTurm <gen>) facing 90.00 degrees
Set Variable Set BelagerungsturmBurgtorRechts = (Last created unit)
Position2Einheiten
Events
Unit - A unit enters RechtesBurgtorEnter <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(BelagerungsturmBurgtorRechts is alive) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of RechtesBurgtorLeave <gen>)
Position3Belagerungsturm
Events
Unit - A unit enters MauerLinksTurm <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Belagerungsturm
Actions
Wait 0.20 seconds
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Belagerungsturm (2) for Player 2 (Blue) at (Center of MauerLinksTurm <gen>) facing 90.00 degrees
Set Variable Set BelagerungsturmMauerLinks = (Last created unit)
Position3Einheiten
Events
Unit - A unit enters MauerLinksEnter <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(BelagerungsturmMauerLinks is alive) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of MauerLinksLeave <gen>)
HaupttorOpen
Events
Player - Player 1 (Red) types a chat message containing -open main (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open City Entrance 0482 <gen>
HaupttorClose
Events
Player - Player 1 (Red) types a chat message containing -close main (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close City Entrance 0482 <gen>
BurgtorOpen
Events
Player - Player 1 (Red) types a chat message containing -open castle (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0483 <gen>
BurgtorClose
Events
Player - Player 1 (Red) types a chat message containing -close castle (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0483 <gen>
KoenigshalleOpen
Events
Player - Player 1 (Red) types a chat message containing -open hall (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0001 <gen>
KoenigshalleClose
Events
Player - Player 1 (Red) types a chat message containing -close hall (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0001 <gen>
Wetter
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Game - Set time of day speed to 0.00 % of the default speed
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Goldeinkommen
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add Goldeinkommen to Player 1 (Red) . Current gold
GoldeinkommenPlus
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Gläubiger
Actions
Set Variable Set Goldeinkommen = (Goldeinkommen + 1)
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