Model validation: Scarlet Recruit

ScarletRecruit.mdx

0 errors 1 severe 2 warnings 83 unused
  • 1 Geoset 2
    • Alpha is 0.750 at end of "Decay Bone" (frame 219967); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Sequence 8 - "Decay Bone"
    • 1 Extent
      • Negative extents
  • 2 Material 2
    • 2 Layer 0
      • 2 Alpha
        • Track 5 at frame 4333 is not in any sequence
        • Track 3 at frame 2475 has exactly the same value as tracks 2 and 4
  • 2 GeosetAnimation 0
    • 2 Alpha
      • Track 5 at frame 4333 is not in any sequence
      • Track 3 at frame 2475 has exactly the same value as tracks 2 and 4
  • 2 GeosetAnimation 1
    • 2 Alpha
      • Track 5 at frame 4333 is not in any sequence
      • Track 3 at frame 2475 has exactly the same value as tracks 2 and 4
  • 2 GeosetAnimation 2
    • 2 Alpha
      • Track 5 at frame 4333 is not in any sequence
      • Track 3 at frame 2475 has exactly the same value as tracks 2 and 4
  • 2 GeosetAnimation 3
    • 2 Alpha
      • Track 5 at frame 4333 is not in any sequence
      • Track 3 at frame 2475 has exactly the same value as tracks 2 and 4
  • 1 Bone 4 - "Bone_Hand_R"
    • 1 Rotation
      • Track 5 at frame 4333 is not in any sequence
  • 4 Bone 5 - "Bone_Arm2_L"
    • 2 Translation
      • Track 5 at frame 4333 is not in any sequence
      • Track 3 at frame 2475 has exactly the same value as tracks 2 and 4
    • 2 Rotation
      • Track 5 at frame 4333 is not in any sequence
      • Track 39 at frame 22500 has exactly the same value as tracks 38 and 40
  • 5 Bone 6 - "Bone_Arm2_R"
    • 5 Rotation
      • Track 5 at frame 4333 is not in any sequence
      • Track 8 at frame 5333 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 5467 has exactly the same value as tracks 8 and 10
      • Track 40 at frame 22467 has exactly the same value as tracks 39 and 41
      • Track 41 at frame 22500 has exactly the same value as tracks 40 and 42
  • 3 Bone 7 - "Bone_Arm1_R"
    • 3 Rotation
      • Track 6 at frame 4333 is not in any sequence
      • Track 37 at frame 22467 has roughly the same value as tracks 36 and 38
      • Track 38 at frame 22500 has roughly the same value as tracks 37 and 39
  • 2 Bone 8 - "Bone_Arm1_L"
    • 2 Rotation
      • Track 6 at frame 4333 is not in any sequence
      • Track 47 at frame 22500 has exactly the same value as tracks 46 and 48
  • 3 Bone 9 - "Bone_Foot_L"
    • 3 Rotation
      • Track 6 at frame 4333 is not in any sequence
      • Track 47 at frame 22467 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 22500 has exactly the same value as tracks 47 and 49
  • 3 Bone 10 - "Bone_Leg2_L"
    • 3 Rotation
      • Track 6 at frame 4333 is not in any sequence
      • Track 50 at frame 22467 has exactly the same value as tracks 49 and 51
      • Track 51 at frame 22500 has roughly the same value as tracks 50 and 52
  • 6 Bone 11 - "Bone_Leg2_R"
    • 6 Rotation
      • Track 6 at frame 4333 is not in any sequence
      • Track 49 at frame 22100 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 22300 has exactly the same value as tracks 49 and 51
      • Track 51 at frame 22400 has exactly the same value as tracks 50 and 52
      • Track 52 at frame 22467 has exactly the same value as tracks 51 and 53
      • Track 53 at frame 22500 has exactly the same value as tracks 52 and 54
  • 6 Bone 12 - "Bone_Foot_R"
    • 6 Rotation
      • Track 6 at frame 4333 is not in any sequence
      • Track 44 at frame 22100 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 22300 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 22400 has exactly the same value as tracks 45 and 47
      • Track 47 at frame 22467 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 22500 has exactly the same value as tracks 47 and 49
  • 6 Bone 13 - "Bone_Leg1_R"
    • 6 Rotation
      • Track 6 at frame 4333 is not in any sequence
      • Track 46 at frame 22100 has exactly the same value as tracks 45 and 47
      • Track 47 at frame 22300 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 22400 has exactly the same value as tracks 47 and 49
      • Track 49 at frame 22467 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 22500 has exactly the same value as tracks 49 and 51
  • 5 Bone 14 - "Bone_Leg1_L"
    • 2 Translation
      • Track 5 at frame 4333 is not in any sequence
      • Track 3 at frame 2475 has exactly the same value as tracks 2 and 4
    • 3 Rotation
      • Track 6 at frame 4333 is not in any sequence
      • Track 48 at frame 22467 has exactly the same value as tracks 47 and 49
      • Track 49 at frame 22500 has exactly the same value as tracks 48 and 50
  • 8 Helper 0
    • 1 Translation
      • Track 6 at frame 4333 is not in any sequence
    • 7 Rotation
      • Track 5 at frame 4333 is not in any sequence
      • Track 3 at frame 2475 has exactly the same value as tracks 2 and 4
      • Track 32 at frame 22100 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 22300 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 22400 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 22467 has exactly the same value as tracks 34 and 36
      • Track 36 at frame 22500 has exactly the same value as tracks 35 and 37
  • 6 Helper 1
    • 6 Rotation
      • Track 5 at frame 4333 is not in any sequence
      • Track 3 at frame 2475 has exactly the same value as tracks 2 and 4
      • Track 22 at frame 22300 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 22400 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 22467 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 22500 has exactly the same value as tracks 24 and 26
  • 7 Helper 2
    • 2 Translation
      • Track 5 at frame 4333 is not in any sequence
      • Track 3 at frame 2475 has exactly the same value as tracks 2 and 4
    • 5 Rotation
      • Track 6 at frame 4333 is not in any sequence
      • Track 41 at frame 22300 has exactly the same value as tracks 40 and 42
      • Track 42 at frame 22400 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 22467 has exactly the same value as tracks 42 and 44
      • Track 44 at frame 22500 has exactly the same value as tracks 43 and 45
  • 5 Helper 3
    • 2 Translation
      • Track 5 at frame 4333 is not in any sequence
      • Track 3 at frame 2475 has exactly the same value as tracks 2 and 4
    • 3 Rotation
      • Track 7 at frame 4333 is not in any sequence
      • Track 50 at frame 22467 has exactly the same value as tracks 49 and 51
      • Track 51 at frame 22500 has exactly the same value as tracks 50 and 52
  • 1 EventObject 0 - "FPTxFBL1"
    • Track 1 at frame 20267 is not in any sequence
  • 1 EventObject 1 - "FPTxFBR1"
    • Track 1 at frame 20800 is not in any sequence
  • unused Texture 3 - "Medivh.blp"
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