Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
death-knight-starting-bundle.w3x
Variables
Initialization
Melee Initialization
Camera rotate
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Environment - Set sky to Lordaeron Fall Sky
Environment - Set sky to Lordaeron Fall Sky
Visibility - Show Sky Box: True
Visibility - Show Terrain: False
-------- Having full map vision is important to display terrain --------
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- When game starts, move camera to center of map is important to load the terrain models --------
Camera - Pan camera for Player 1 (Red) to (Center of (Playable map area)) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players) over 1.00 seconds
Camera - Pan camera for Player 1 (Red) to (Player 1 (Red) start location) over 0.00 seconds
Set Variable Set Cameras[0] = gg_cam_Camera_002
Set Variable Set Cameras[1] = gg_cam_Camera_003
Set Variable Set Cameras[2] = gg_cam_Camera_004
Set Variable Set Cameras[3] = gg_cam_Camera_005
Set Variable Set Cameras[4] = gg_cam_Camera_006
Set Variable Set Cameras[5] = gg_cam_Camera_007
Set Variable Set Cameras[6] = gg_cam_Camera_008
Set Variable Set Cameras[7] = gg_cam_Camera_009
Set Variable Set Cameras[8] = gg_cam_Camera_010
Set Variable Set Cameras[9] = gg_cam_Camera_011
Game - Display to (All players) the text: Press ESC to rotate between 10 different custom cameras. Press F5 to reset game camera.
Camera rotate
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Set Variable Set camera_idx = ((camera_idx + 1) mod 10)
Camera - . Apply Cameras[camera_idx] for Player 1 (Red) over 0.50 seconds with ease in time: 1.00 seconds, ease out time: 1.00 seconds, and smooth factor: 1.00
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.