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Model validation: Scarlet Crusader Sergeant

Sgt_SarletCrusade.mdx

0 errors 17 severe 22 warnings 120 unused
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 273433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 273433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 273433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 273433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 273433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 273433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 273433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 273433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 273433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 273433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 273433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Bone" (frame 273433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Bone" (frame 273433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Bone" (frame 273433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 26
    • Alpha is 1.000 at end of "Decay Bone" (frame 273433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 27
    • Alpha is 1.000 at end of "Decay Bone" (frame 273433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 28
    • Alpha is 1.000 at end of "Decay Bone" (frame 273433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 9 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 71 - "L_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 72 - "L_cape_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 292 at frame 148366 has roughly the same value as tracks 291 and 293
  • 1 Bone 73 - "L_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 74 - "L_cape_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 75 - "M_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 76 - "M_cape_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 402 at frame 281766 has roughly the same value as tracks 401 and 403
  • 1 Bone 77 - "M_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 78 - "M_cape_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 79 - "R_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 80 - "R_cape_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 428 at frame 281766 has roughly the same value as tracks 427 and 429
  • 1 Bone 81 - "R_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 82 - "R_cape_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 118 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Sequence 14 - "Cinematic Stand"
    • Sequence "Cinematic Stand" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 16 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 17 - "Cinematic SaluteIdle One"
    • Sequence "Cinematic SaluteIdle One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 18 - "Cinematic Salute One"
    • Sequence "Cinematic Salute One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 19 - "Cinematic Salute Exit One"
    • Sequence "Cinematic Salute Exit One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 0 - "bone_turret"
    • 1 Rotation
      • Track 208 at frame 146300 has roughly the same value as tracks 207 and 209
  • 1 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 161 at frame 140367 has roughly the same value as tracks 160 and 162
  • 3 Bone 8 - "L_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 3 at frame 600 has roughly the same value as tracks 2 and 4
      • Track 13 at frame 1834 has roughly the same value as tracks 12 and 14
      • Track 344 at frame 146834 has roughly the same value as tracks 343 and 345
  • 3 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 42 at frame 3800 has roughly the same value as tracks 41 and 43
      • Track 205 at frame 142133 has roughly the same value as tracks 204 and 206
      • Track 420 at frame 279433 has roughly the same value as tracks 419 and 421
  • 3 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 3 Rotation
      • Track 42 at frame 3800 has roughly the same value as tracks 41 and 43
      • Track 205 at frame 142133 has roughly the same value as tracks 204 and 206
      • Track 420 at frame 279433 has roughly the same value as tracks 419 and 421
  • 1 Bone 13 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 75 at frame 141767 has roughly the same value as tracks 74 and 76
  • 1 Bone 14 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 188 at frame 282266 has roughly the same value as tracks 187 and 189
  • 1 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 102 at frame 142267 has roughly the same value as tracks 101 and 103
  • 1 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • 1 Translation
      • Track 13 at frame 144100 has roughly the same value as tracks 12 and 14
  • 1 Bone 29 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 186 at frame 146133 has roughly the same value as tracks 185 and 187
  • 1 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 151 at frame 283699 has roughly the same value as tracks 150 and 152
  • 1 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 151 at frame 283699 has roughly the same value as tracks 150 and 152
  • 1 Bone 32 - "bone_hand_right"
    • 1 Rotation
      • Track 50 at frame 145100 has roughly the same value as tracks 49 and 51
  • 1 Bone 34 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 10 at frame 138667 has roughly the same value as tracks 9 and 11
  • 1 Bone 38 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 12 at frame 139000 has roughly the same value as tracks 11 and 13
  • 1 Bone 43 - "R_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 10 at frame 138667 has roughly the same value as tracks 9 and 11
  • 2 Bone 50 - "L_leg_02_bind_jnt"
    • 2 Rotation
      • Track 288 at frame 147367 has roughly the same value as tracks 287 and 289
      • Track 362 at frame 150500 has roughly the same value as tracks 361 and 363
  • 1 Bone 52 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 80 at frame 142733 has exactly the same value as tracks 79 and 81
  • 3 Bone 54 - "R_leg_02_bind_jnt"
    • 3 Rotation
      • Track 3 at frame 800 has roughly the same value as tracks 2 and 4
      • Track 256 at frame 147134 has roughly the same value as tracks 255 and 257
      • Track 261 at frame 147600 has roughly the same value as tracks 260 and 262
  • 1 Bone 55 - "bone_leg_right"
    • 1 Rotation
      • Track 277 at frame 147067 has roughly the same value as tracks 276 and 278
  • 1 Bone 56 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 30 at frame 140433 has roughly the same value as tracks 29 and 31
  • 1 Bone 57 - "belt_buckle_bind_jnt"
    • 1 Rotation
      • Track 37 at frame 3667 has roughly the same value as tracks 36 and 38
  • 2 Bone 59 - "M_loincloth_02_bind_jnt"
    • 2 Rotation
      • Track 160 at frame 140000 has roughly the same value as tracks 159 and 161
      • Track 452 at frame 280833 has roughly the same value as tracks 451 and 453
  • 1 Bone 61 - "L_skirt_A_01_bind_jnt"
    • 1 Translation
      • Track 72 at frame 6200 has roughly the same value as tracks 71 and 73
  • 1 Bone 64 - "L_skirt_B_02_bind_jnt"
    • 1 Rotation
      • Track 94 at frame 139967 has roughly the same value as tracks 93 and 95
  • 1 Bone 67 - "R_skirt_B_01_bind_jnt"
    • 1 Rotation
      • Track 358 at frame 150800 has roughly the same value as tracks 357 and 359
  • 1 Bone 68 - "R_skirt_B_02_bind_jnt"
    • 1 Rotation
      • Track 235 at frame 150800 has roughly the same value as tracks 234 and 236
  • 1 Bone 108 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 122 at frame 274733 has roughly the same value as tracks 121 and 123
  • 1 Bone 110 - "lwr_teeth_bind_jnt"
    • 1 Translation
      • Track 145 at frame 274733 has roughly the same value as tracks 144 and 146
  • 1 Bone 111 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 140 at frame 274733 has roughly the same value as tracks 139 and 141
  • 3 Bone 112 - "L_lwr_lip_01_bind_jnt"
    • 3 Translation
      • Track 10 at frame 867 has roughly the same value as tracks 9 and 11
      • Track 145 at frame 274733 has roughly the same value as tracks 144 and 146
      • Track 171 at frame 276733 has roughly the same value as tracks 170 and 172
  • 1 Bone 113 - "L_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 145 at frame 274733 has roughly the same value as tracks 144 and 146
  • 3 Bone 114 - "M_lwr_lip_bind_jnt"
    • 3 Translation
      • Track 10 at frame 867 has roughly the same value as tracks 9 and 11
      • Track 147 at frame 274733 has roughly the same value as tracks 146 and 148
      • Track 174 at frame 276733 has roughly the same value as tracks 173 and 175
  • 1 Bone 115 - "R_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 145 at frame 274733 has roughly the same value as tracks 144 and 146
  • 3 Bone 116 - "R_lwr_lip_01_bind_jnt"
    • 3 Translation
      • Track 10 at frame 867 has roughly the same value as tracks 9 and 11
      • Track 145 at frame 274733 has roughly the same value as tracks 144 and 146
      • Track 171 at frame 276733 has roughly the same value as tracks 170 and 172
  • 1 Bone 117 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 140 at frame 274733 has roughly the same value as tracks 139 and 141
  • 1 Bone 119 - "helmet_bind_jnt"
    • 1 Rotation
      • Track 44 at frame 141633 has roughly the same value as tracks 43 and 45
  • 1 Bone 120 - "L_pauldron_bind_jnt"
    • 1 Rotation
      • Track 82 at frame 140500 has roughly the same value as tracks 81 and 83
  • 1 Bone 122 - "shield_bind_jnt"
    • 1 Rotation
      • Track 409 at frame 150167 has roughly the same value as tracks 408 and 410
  • 21 CollisionShape 0 - "B_KGS_Torso"
    • 21 Rotation
      • Track 118 at frame 5633 has roughly the same value as tracks 117 and 119
      • Track 119 at frame 5666 has roughly the same value as tracks 118 and 120
      • Track 120 at frame 5700 has roughly the same value as tracks 119 and 121
      • Track 121 at frame 5733 has roughly the same value as tracks 120 and 122
      • Track 122 at frame 5766 has roughly the same value as tracks 121 and 123
      • Track 123 at frame 5800 has roughly the same value as tracks 122 and 124
      • Track 135 at frame 6200 has roughly the same value as tracks 134 and 136
      • Track 136 at frame 6233 has roughly the same value as tracks 135 and 137
      • Track 137 at frame 6266 has roughly the same value as tracks 136 and 138
      • Track 216 at frame 140267 has roughly the same value as tracks 215 and 217
      • Track 217 at frame 140300 has roughly the same value as tracks 216 and 218
      • Track 218 at frame 140333 has roughly the same value as tracks 217 and 219
      • Track 219 at frame 140367 has roughly the same value as tracks 218 and 220
      • Track 220 at frame 140400 has roughly the same value as tracks 219 and 221
      • Track 221 at frame 140433 has roughly the same value as tracks 220 and 222
      • Track 222 at frame 140467 has roughly the same value as tracks 221 and 223
      • Track 223 at frame 140500 has roughly the same value as tracks 222 and 224
      • Track 224 at frame 140533 has roughly the same value as tracks 223 and 225
      • Track 244 at frame 141500 has roughly the same value as tracks 243 and 245
      • Track 294 at frame 143533 has roughly the same value as tracks 293 and 295
      • Track 295 at frame 143567 has roughly the same value as tracks 294 and 296
  • 11 CollisionShape 1 - "B_KGS_Head"
    • 11 Rotation
      • Track 275 at frame 143533 has roughly the same value as tracks 274 and 276
      • Track 276 at frame 143567 has roughly the same value as tracks 275 and 277
      • Track 514 at frame 276366 has roughly the same value as tracks 513 and 515
      • Track 515 at frame 276400 has roughly the same value as tracks 514 and 516
      • Track 516 at frame 276433 has roughly the same value as tracks 515 and 517
      • Track 607 at frame 282232 has roughly the same value as tracks 606 and 608
      • Track 608 at frame 282266 has roughly the same value as tracks 607 and 609
      • Track 609 at frame 282299 has exactly the same value as tracks 608 and 610
      • Track 610 at frame 282332 has exactly the same value as tracks 609 and 611
      • Track 611 at frame 282366 has exactly the same value as tracks 610 and 612
      • Track 612 at frame 282399 has exactly the same value as tracks 611 and 613
  • 1 CollisionShape 2 - "B_KGS_Arm_L"
    • 1 Rotation
      • Track 456 at frame 150667 has roughly the same value as tracks 455 and 457
  • 4 CollisionShape 3 - "B_KGS_Arm_R"
    • 4 Rotation
      • Track 565 at frame 282299 has exactly the same value as tracks 564 and 566
      • Track 566 at frame 282332 has exactly the same value as tracks 565 and 567
      • Track 567 at frame 282366 has exactly the same value as tracks 566 and 568
      • Track 568 at frame 282399 has exactly the same value as tracks 567 and 569
  • 1 CollisionShape 4 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 155 at frame 140900 has roughly the same value as tracks 154 and 156
  • 18 CollisionShape 5 - "B_KGS_Leg_R"
    • 18 Rotation
      • Track 94 at frame 5633 has roughly the same value as tracks 93 and 95
      • Track 95 at frame 5666 has roughly the same value as tracks 94 and 96
      • Track 96 at frame 5700 has roughly the same value as tracks 95 and 97
      • Track 97 at frame 5733 has roughly the same value as tracks 96 and 98
      • Track 98 at frame 5766 has roughly the same value as tracks 97 and 99
      • Track 99 at frame 5800 has roughly the same value as tracks 98 and 100
      • Track 100 at frame 5833 has roughly the same value as tracks 99 and 101
      • Track 194 at frame 143500 has roughly the same value as tracks 193 and 195
      • Track 195 at frame 143533 has roughly the same value as tracks 194 and 196
      • Track 196 at frame 143567 has roughly the same value as tracks 195 and 197
      • Track 519 at frame 282166 has roughly the same value as tracks 518 and 520
      • Track 520 at frame 282199 has roughly the same value as tracks 519 and 521
      • Track 521 at frame 282232 has roughly the same value as tracks 520 and 522
      • Track 522 at frame 282266 has roughly the same value as tracks 521 and 523
      • Track 523 at frame 282299 has exactly the same value as tracks 522 and 524
      • Track 524 at frame 282332 has exactly the same value as tracks 523 and 525
      • Track 525 at frame 282366 has exactly the same value as tracks 524 and 526
      • Track 526 at frame 282399 has exactly the same value as tracks 525 and 527
  • 1 CollisionShape 7 - "B_KGS_Weapon"
    • 1 Rotation
      • Track 471 at frame 239567 has roughly the same value as tracks 470 and 472
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