Model validation: Scarlet Beastmaster

ScarletBeastmaster.mdx

0 errors 1 severe 1 warnings 62 unused
  • 1 Geoset 2
    • Alpha is 0.750 at end of "Decay Bone" (frame 219967); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Material 2
    • 1 Layer 0
      • 1 Alpha
        • Track 2 at frame 3083 has exactly the same value as tracks 1 and 3
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 2 at frame 3083 has exactly the same value as tracks 1 and 3
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 2 at frame 3083 has exactly the same value as tracks 1 and 3
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 3 at frame 3083 has exactly the same value as tracks 2 and 4
  • 1 GeosetAnimation 3
    • 1 Alpha
      • Track 2 at frame 3083 has exactly the same value as tracks 1 and 3
  • 1 Bone 5 - "Bone_Arm2_L"
    • 1 Translation
      • Track 2 at frame 3083 has exactly the same value as tracks 1 and 3
  • 4 Bone 6 - "Bone_Arm2_R"
    • 4 Rotation
      • Track 6 at frame 5333 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 5467 has exactly the same value as tracks 6 and 8
      • Track 38 at frame 22467 has exactly the same value as tracks 37 and 39
      • Track 39 at frame 22500 has exactly the same value as tracks 38 and 40
  • 2 Bone 7 - "Bone_Arm1_R"
    • 2 Rotation
      • Track 35 at frame 22467 has roughly the same value as tracks 34 and 36
      • Track 36 at frame 22500 has roughly the same value as tracks 35 and 37
  • 1 Bone 8 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 45 at frame 22500 has exactly the same value as tracks 44 and 46
  • 6 Bone 9 - "Bone_Leg1_R"
    • 6 Rotation
      • Track 6 at frame 3083 has exactly the same value as tracks 5 and 7
      • Track 47 at frame 22100 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 22300 has exactly the same value as tracks 47 and 49
      • Track 49 at frame 22400 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 22467 has exactly the same value as tracks 49 and 51
      • Track 51 at frame 22500 has exactly the same value as tracks 50 and 52
  • 4 Bone 10 - "Bone_Leg1_L"
    • 1 Translation
      • Track 1 at frame 3083 has exactly the same value as tracks 0 and 2
    • 3 Rotation
      • Track 6 at frame 3083 has exactly the same value as tracks 5 and 7
      • Track 49 at frame 22467 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 22500 has exactly the same value as tracks 49 and 51
  • 6 Bone 11 - "Bone_Leg2_R"
    • 6 Rotation
      • Track 6 at frame 3083 has exactly the same value as tracks 5 and 7
      • Track 50 at frame 22100 has exactly the same value as tracks 49 and 51
      • Track 51 at frame 22300 has exactly the same value as tracks 50 and 52
      • Track 52 at frame 22400 has exactly the same value as tracks 51 and 53
      • Track 53 at frame 22467 has exactly the same value as tracks 52 and 54
      • Track 54 at frame 22500 has exactly the same value as tracks 53 and 55
  • 6 Bone 12 - "Bone_Foot_R"
    • 6 Rotation
      • Track 6 at frame 3083 has exactly the same value as tracks 5 and 7
      • Track 45 at frame 22100 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 22300 has exactly the same value as tracks 45 and 47
      • Track 47 at frame 22400 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 22467 has exactly the same value as tracks 47 and 49
      • Track 49 at frame 22500 has exactly the same value as tracks 48 and 50
  • 3 Bone 13 - "Bone_Leg2_L"
    • 3 Rotation
      • Track 6 at frame 3083 has exactly the same value as tracks 5 and 7
      • Track 51 at frame 22467 has exactly the same value as tracks 50 and 52
      • Track 52 at frame 22500 has roughly the same value as tracks 51 and 53
  • 3 Bone 14 - "Bone_Foot_L"
    • 3 Rotation
      • Track 6 at frame 3083 has exactly the same value as tracks 5 and 7
      • Track 48 at frame 22467 has exactly the same value as tracks 47 and 49
      • Track 49 at frame 22500 has exactly the same value as tracks 48 and 50
  • 7 Helper 0
    • 1 Translation
      • Track 6 at frame 3083 has exactly the same value as tracks 5 and 7
    • 6 Rotation
      • Track 2 at frame 3083 has exactly the same value as tracks 1 and 3
      • Track 30 at frame 22100 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 22300 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 22400 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 22467 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 22500 has exactly the same value as tracks 33 and 35
  • 4 Helper 1
    • 4 Rotation
      • Track 28 at frame 22300 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 22400 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 22467 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 22500 has exactly the same value as tracks 30 and 32
  • 4 Helper 2
    • 4 Rotation
      • Track 45 at frame 22300 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 22400 has exactly the same value as tracks 45 and 47
      • Track 47 at frame 22467 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 22500 has exactly the same value as tracks 47 and 49
  • 3 Helper 3
    • 1 Translation
      • Track 1 at frame 3083 has exactly the same value as tracks 0 and 2
    • 2 Rotation
      • Track 54 at frame 22467 has exactly the same value as tracks 53 and 55
      • Track 55 at frame 22500 has exactly the same value as tracks 54 and 56
  • 1 EventObject 0 - "FPTxFBL1"
    • Track 1 at frame 20267 is not in any sequence
  • 1 EventObject 1 - "FPTxFBR1"
    • Track 1 at frame 20800 is not in any sequence
  • unused Texture 3 - "Medivh.blp"
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