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Destructible - Pick every destructible in (Playable map area) and do (Actions)
Loop - Actions
Set Variable Set Temp_Point = (Position of (Picked destructible))
Environment - Change terrain type at Temp_Point to Felwood - Leaves using variation -1 in an area of size 2 and shape Circle
Death Match Lose
Events
Unit - A unit Dies
Conditions
Actions
Game - Defeat (Owner of (Dying unit)) with the message: You Died
Hunters Win
Events
Unit - Scardy Cat 0001 <gen> Dies
Conditions
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
Game - Victory (Player((Integer A))) ( Show dialogs, Show scores)
Game - Defeat Player 12 (Brown) with the message: You Died
Scardy Cat Win
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Defender
(Unit-type of (Dying unit)) Equal to Scout
(Unit-type of (Dying unit)) Equal to Hunter
Actions
Set Variable Set Hunters = (Hunters - 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hunters Equal to 0
Then - Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
Game - Defeat (Player((Integer A))) with the message: You lost
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Else - Actions
Do nothing
Set Hunters
Events
Map initialization
Conditions
Actions
Set Variable Set Hunters = "6"
Death Match
Events
Player - Player 1 (Red) types a chat message containing -Death Match (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Death Match Is Activated This Is FFA Game Now
Trigger - Turn off Hunters_Win <gen>
Trigger - Turn off Scardy_Cat_Win <gen>
Trigger - Turn on Death_Match_Lose <gen>
Set Variable Set Temp_Point = (Position of Scardy Cat 0001 <gen>)
Unit - Create 1 . Scardy Cat. for Player 12 (Brown) at Temp_Point facing Default building facing degrees
Unit - Remove Scardy Cat 0001 <gen> from the game
Unit Group - Pick every unit in (Units in Hunters_Random_Move <gen>) and do (Actions)
Loop - Actions
Set Variable Set Temp_Point = (Random point in (Playable map area))
Unit - Move (Picked unit) instantly to Temp_Point
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Player - Make Player 1 (Red) treat (Player((Integer A))) as an Enemy
Player - Make Player 2 (Blue) treat (Player((Integer A))) as an Enemy
Player - Make Player 3 (Teal) treat (Player((Integer A))) as an Enemy
Player - Make Player 4 (Purple) treat (Player((Integer A))) as an Enemy
Player - Make Player 5 (Yellow) treat (Player((Integer A))) as an Enemy
Player - Make Player 6 (Orange) treat (Player((Integer A))) as an Enemy
Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Modes with the description -Death Match , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Change Log with the description ===========1.000 - 1.001===========Lowered Scardy Cat Health 3000 --> 2250Increased Heart Blow Chance From 2% --> 4%Added Win Trigger For HuntersChanged Scardy Cat Call Cooldown From 15 --> 5Lowered Bite From 50% --> 30%===========1.001 - 1.002===========Removed All LeakesChanges Random Terrain To Just Leaves Under TreesFinished All Win Triggers (But Death Match Only Has Lose)Added -Death Match (There Is No Teams Just Last One Standing Also Spawns A Weaker Cat) , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
===========
1.000 - 1.001
===========
Lowered Scardy Cat Health 3000 --> 2250
Increased Heart Blow Chance From 2% --> 4%
Added Win Trigger For Hunters
Changed Scardy Cat Call Cooldown From 15 --> 5
Lowered Bite From 50% --> 30%
===========
1.001 - 1.002
===========
Removed All Leakes
Changes Random Terrain To Just Leaves Under Trees
Finished All Win Triggers (But Death Match Only Has Lose)
Added -Death Match (There Is No Teams Just Last One Standing Also Spawns A Weaker Cat)
========
To Come
========
A Point System For Death Match
A Survival Mode (Every 30 Kills Makes You Stronger Game Will Last 30 Minets And You Will Get A Hero)
Death Match Inporoving/Fixing If Needed
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